The game used to work well before, PROTON_NO_ESYNC=1 helped though with some stutter on exploding bombs. Probably a recent update of the game causes now this issue as the unity player.log file indicates: Unhandled exception: unimplemented function CFGMGR32.dll.CM_MapCrToWin32Err called in 64-bit code (0x000000007bc2f7e8). Player.log
So to make the game start again it helps to use these launch parameters: WINEDLLOVERRIDES="CFGMGR32=n" PROTON_NO_ESYNC=1 %command%
But there is a memory leak, as after like 3 rounds the game starts to heavily lag until it freezes and in top I can see it going steadily up to 80%+ memory allocation. This is reproducible on my machine.
Compatibility Report
System Information
I confirm:
steam-754050.log
Symptoms
Game crashes with Unity Crash Handler on startup
Reproduction
Addition Info
The game used to work well before, PROTON_NO_ESYNC=1 helped though with some stutter on exploding bombs. Probably a recent update of the game causes now this issue as the unity player.log file indicates:
Unhandled exception: unimplemented function CFGMGR32.dll.CM_MapCrToWin32Err called in 64-bit code (0x000000007bc2f7e8).Player.log
So to make the game start again it helps to use these launch parameters:
WINEDLLOVERRIDES="CFGMGR32=n" PROTON_NO_ESYNC=1 %command%But there is a memory leak, as after like 3 rounds the game starts to heavily lag until it freezes and in top I can see it going steadily up to 80%+ memory allocation. This is reproducible on my machine.