protonscr

Psychonauts 2

protonopen appid 607080Game compatibility - UnofficialXAudio2
ValveSoftware/Proton#5119 · opened 2021-08-27 by kode54 · updated 2021-12-11 · 8 comments · github · game page · search this game
Kkode54 2021-08-27 github

Compatibility Report

  • Name of the game with compatibility issues: Psychonauts 2
  • Steam AppID of the game: 607080

System Information

I confirm:

  • [x] that I haven't found an existing compatibility report for this game.
  • [x] that I have checked whether there are updates for my system available.

steam-607080.log

Symptoms

Media Foundation FMV content does not play. Game sometimes crashes switching languages or reloading from the menu after leaving a game to the main menu again, but this last one may be a symptom on Windows machines as well.

Reproduction

Start game with any official version of Proton, including Experimental.

Notes

The Media Foundation FMVs play just fine under the latest Proton-GE, 6.15 as of this writing, but that is unofficial. Proton-GE also has some graphical glitches in the game rendering that are not present in official Proton, so that's an issue I'll file with Glorious Eggroll, since it affects his runtime, but not the official.

Yyaomtc 2021-08-31 github

I was initially (with some unreliability) able to get my Steam Controller to work with the game. However, possibly after a game update, it no longer works and nor did my wired Xbox 360 controller. I was however able to get my 360 controller working once I disabled Steam Input. Credit to user "Crash Override" on ProtonDB for this workaround.

NNikolayKuzmin 2021-09-01 github

Graphical glitches, visible on Proton GE 6.15 (glowing contours after about 10 minutes play) can be fixed by forcing dx11 mode rendering. Add -dx11 -force to game's command line.

Yyaomtc 2021-09-01 github

I just use -dx11, no -force, and I didn't have any graphical glitches. I'm using Mesa with AMD graphics, so YMMV

Kkode54 2021-09-01 github

The graphical glitches with DX12 are also related to AMD and the ACO compiler, so that's an option as well. I wasn't aware that ACO worked fine with the DX11 shaders, thanks for letting me know.

I did need to switch to DX11 anyway, as a consistent spot in a specific cutscene always caused a VM fault in my RX 480 GPU, causing the system to become useless without a full reboot.

VVash63 2021-09-22 github

I'm having severe audio issues during the intro logo cutscene and the video playback in the intro seems unstable, with both dx11 and dx12. Happens with both Experimental and 6.3.
Psychonauts2-DX11.log
Psychonauts2-DX12.log

Log files in both DX11 and DX12 modes with Experimental

Kkisak-valve maintainer 2021-11-28 github

cant hold a key in psychonauts 2. It goes on repeat

Issue transferred from https://github.com/ValveSoftware/Proton/issues/5360.
@voidplayer posted on 2021-11-28T19:25:05:

Compatibility Report

  • Name of the game with compatibility issues:psychonauts 2
  • Steam AppID of the game: 607080

System Information

I confirm:

  • [x] that I haven't found an existing compatibility report for this game.
  • [x] that I have checked whether there are updates for my system available.

Symptoms

You cant skip scenes with escape because it never hold the whole time. It shows like i were tapping the key

It happens the same thing with other buttons that need hold. Claravoyant, etc.. It works if you bound the power to second mouse button

Peek 2021-11-28 10-34

Reproduction

Try to hold a key

Vvoidplayer 2021-12-11 github

cant hold a key in psychonauts 2. It goes on repeat

This has been fixed in latest update of the game

Vvoidplayer 2021-12-11 github

This has been fixed in latest update of the game

I saw an update yesterday, and it was fixed and i thought it worked already, but today its not working again

Upstream links