protonscr

Age of Empires IV: Anniversary Edition

protonopen appid 1466860Game compatibility - UnofficialMesa drivers
ValveSoftware/Proton#5258 · opened 2021-10-28 by Blisto91 · updated 2026-03-22 · 572 comments · github · game page · search this game
8 matching comments, n / p to jump
BBlisto91 2021-10-28 github

Compatibility Report

  • Name of the game with compatibility issues: Age of Empires IV
  • Steam AppID of the game: 1466860

System Information

I confirm:

  • [x] that I haven't found an existing compatibility report for this game.
  • [x] that I have checked whether there are updates for my system available.

steam-1466860.log

Symptoms

Game doesn't launch

Reproduction

Try to launch the game

BBlisto91 2021-10-28 github

Fyi i did see there was a report for the Technical Stress Test but it was closed so the appid's weren't mixed together

Jjjcasmar 2021-10-28 github

I have been able to launch the game, but units and buildings are missing

BBlisto91 2021-10-28 github

I have been able to launch the game, but units and buildings are missing

Ye i saw people were able to launch, but i haven't tried any of the tips from the old issue yet.
Tried using proton 5.13-6, 6.3-7, Experimental & GE custom without luck tho.

Kkisak-valve maintainer 2021-10-28 github

Hello @Blisto91, Unhandled exception: unimplemented function KERNEL32.dll.GetCurrentPackagePath called in 64-bit code (0x000000007bc34528). looks like the line of interest in your log. Upstream commit: https://source.winehq.org/git/wine.git/commit/06104aec963f827ddd4f9d41d1ae72983779859f

Aaeikum 2021-10-28 github

Once you get past that failure, it doesn't render correctly. https://github.com/HansKristian-Work/vkd3d-proton/issues/880

AArkanosis 2021-10-28 github

Fyi i did see there was a report for the Technical Stress Test but it was closed so the appid's weren't mixed together

See #5048 for that report.

SSaladin1812 2021-10-28 github

Screenshot_20211028_204351

  • the buildings and units are missing vkd3d is not able to render them, as shown in the issue above. Except that I dont get any other failure on the latest Proton GE 6.20 as it has the latest upstream wine (6.20) and probably proton experimental as well. The UI is smooth.

  • There is another issue which is xbox live account sign in which is not needed anyway but still its same as AoE 2 DE.. as they are using some old internet explorer API so its related to wine-gecko.

@Blisto91 currently you will have to use proton experimental or the latest Proton GE for it to launch.

BBlisto91 2021-10-28 github

@Blisto91 currently you will have to use proton experimental or the latest Proton GE for it to launch.

It doesn't launch with experimental or GE for me :(
I had done something wrong when getting the new version of GE so it wasn't working correctly and making an empty log file, but got that sorted now.
Still doesn't launch tho, but the part about unimplemented function KERNEL32.dll.GetCurrentPackagePath is gone from the log with GE at least.

Jjjcasmar 2021-10-28 github

Game crashes after getting 50 food from the berries in the tutorial. Using Proton GE 6.20

SSaladin1812 2021-10-28 github

@jjcasmar it could be worked around using the real VC++ runtime library. Similar way we had to do in AoE 2 DE.

Jjjcasmar 2021-10-28 github

Could you explain how?

Aaeikum 2021-10-28 github

Game crashes after getting 50 food from the berries in the tutorial. Using Proton GE 6.20

I see this, too. Tried looking at it, but no obvious failure yet. Some Windows users are also reporting crashes, so possibly a game bug: https://steamcommunity.com/app/1466860/discussions/0/3158705742073092951/

BBlisto91 2021-10-28 github

After uninstalling and installing again i am now able to launch with 6.20-GE-1.

Now facing the invisible units and buildings same as above.

Aarendtio 2021-10-28 github

I had the funny situation, that the tech preview in September started normally, but the real game crashed when I tried to start it. So I tried using remote play, to stream the game from my windows laptop. However, something was wrong with the video decoding (black screen). Long story short: I uninstalled lib32-mesa-vdpau and mesa-vdpau to let steam use VAAPI (AMD GPU with open source drivers).

Later, when I tried to start the game again via proton, it just worked, as it did with the tech preview. So maybe this information helps others who don't need mesa-vdpau and have a crashing game.

Nevertheless, as everybody else I am also suffering from the invisible units/buildings.

Ttipu 2021-10-28 github

6.20-GE-1

what is this exactly? doesn't seem to be a proton version.

Aarendtio 2021-10-28 github

@tipu it is a special version of proton you can install manually:
https://github.com/GloriousEggroll/proton-ge-custom#installation

Ddhollinger 2021-10-28 github

6.20-GE-1

what is this exactly? doesn't seem to be a proton version.

@tipu Valve left an API specifically in the Steam client that allows users to add their own custom compatibility tools. Proton-GE is a community maintained custom build of Proton that gets fixes faster than mainline Proton. It has to be installed manually to STEAM_ROOT/compatibilitytools.d/

Ttkamat 2021-10-28 github

So, I can reproduce the behavior documented above (missing unit models, buildings, etc), and I was also experiencing crashes during the tutorial and art of war missions. However, after replacing ucrtbase.dll with the native windows version, the crashing stopped and I was able to complete the tutorial (again with invisible units).

I followed these steps to replace ucrtbase.dll:
cd /home/$USER/.steam/steam/steamapps/compatdata/1466860/pfx/drive_c/windows/system32/
wget "https://aka.ms/vs/16/release/vc_redist.x64.exe"
cabextract vc_redist.x64.exe
cabextract a10

SSaladin1812 2021-10-28 github

@tkamat yes they are the same, this was also required in AoE 2 DE to install native vc. In AoE 2 install native vc fixed the sync error and in AoE 4 it is required to fix the 50 food crash.

Ssangoku116 2021-10-29 github

The game also does not launch for me no matter the proton version.

CPU: AMD Ryzen 9 5900x
GPU: AMD Radeon RX 6900 XT
Drivers: Mesa-Git
Distro: Arch
Kernel: 5.14.15-lqx1-1-lqx

LLarsKort 2021-10-29 github

Hi, not launch at proton experimenal and proton-ge-20-1,even with native vc redist.

CPU: i7-7800X
GPU: Nvidia GeForce 1070 Dual OC (vendor Asus)
Distro: Fedora 34 / KDE (X11)
Drivers: nvidia proprietary 470.74
Kernel: 5.14.13-200.fc34.x86_64
steamlog.log

BBlisto91 2021-10-29 github

Tried messing with a lot of stuff but sadly haven't been able to work around the invisible units/buildings issue.
We will have to wait for a fix upstream in vkd3d-proton for that one.

AAposhian 2021-10-30 github

When I try to launch, I get the following error in the proton logs:

Application could not be started, or no application associated with the specified file.
ShellExecuteEx failed: File not found.

I have done the official vc_redist download as well.

CPU: i7-10875H
GPU: Nvidia GeForce RTX 2080 Super
Distro: Ubuntu 20.04.3 LTS
Kernel: 5.11.0.38
Drivers: Nvidia 470.63.01

steam-1466860.log

Ttechy2493 2021-10-30 github

For those who are reporting unable to launch and seeing Application could not be started, or no application associated with the specified file. ShellExecuteEx failed: File not found.

I ran into this as well, it continued after verifying game files however uninstalling and re-installing the game seemed to have worked and I can now launch the game and experience the same rendering issues reported above.

I am attempting to generate some vulkan logs now to get more information.

However I am also experiencing an interesting message I'm looking further in to which indicates

image

Which is odd, because I am running an Nvidia graphcis card, and intel processor on a fresh Arch install. I have the latest Nvidia graphics which I just installed based on the documentation to get vulkan working with Wine and included all wine dependencies.

I'm not sure how to generate that pretty text with data about my system if someone can provide details I'll update this message with my system stats.

Here's an interesting thing I noticed as well, most of the objects on screen are moving or behaving oddly

image

BBlisto91 2021-10-30 github

Odd. I get that window also, but i do have a AMD GPU so makes sense for me.

The oddly moving objects. I had something similar with the main building at the start of the tutorial. Normally it is almost fully invisible to me, but when i turned graphics detail down to the lowest parts of it rendered in, but then the new visible parts were moving back and forth and changing.

Ttechy2493 2021-10-30 github
What makes the AMD error weirder is that the game obviously detects the correct graphics card as it's reported on the graphics settings menu:

image

BBlisto91 2021-10-30 github

Try to look in
~/.steam/steam/steamapps/compatdata/1466860/pfx/drive_c/users/steamuser/Documents/My Games/Age of Empires IV/warnings.log
or
~/.local/share/Steam/steamapps/compatdata/1466860/pfx/drive_c/users/steamuser/Documents/My Games/Age of Empires IV/warnings.log

Under -------- Display Adapter Driver Information -------- it should say which driver it detects and complains about.
Below Enumerating Graphics Adapters you should also be able to see which GPU it chooses at start up. But i'm guessing it would show the same as in the settings menu.

Edit: Noting that the Enumerating Graphics Adapters part appears twice in my log. Once before the Driver Infomation part and then again straight after. But don't think it has any significance and I'm guessing it would pick the same card both times and not Intel one time and then NVIDIA the next.

Ddpnemergut 2021-10-31 github

The game runs for me using Proton Experimental and I can play against the AI without a problem (except all the textures missing that everyone else mentioned). The game crashes during the tutorial or whenever I reach a win by constructing a wonder vs AI.

However, I'm unable to play a multiplayer match. After about 5 minutes into a game, everyone drops from the game and the game crashes for me after giving a desync error. I recall something like this happening in AoE2 but got around it somehow, that was long ago.

Screenshot_2021-10-30_20-30-07

AArkanosis 2021-10-31 github

I'm unable to play a multiplayer match. After about 5 minutes into a game, everyone drops from the game and the game crashes for me after giving a desync error. I recall something like this happening in AoE2

Desync issues in AoE2 are fixed by replacing Proton's ucrtbase.dll with vc_redist.x64.exe's; maybe that's what you've in mind? (edit: see above ; edit 2: see below instead)

Ddpnemergut 2021-10-31 github

@Arkanosis Yes that was the issue, thanks! I tried that before but had an issue unpacking the a10 file. I had to download vc_redist.x64.exe from the Microsoft site here to get it to work.

AArkanosis 2021-10-31 github

I tried that before but had an issue unpacking the a10 file. I had to download vc_redist.x64.exe from the Microsoft site

Ah, yes, that's right. The link above used to work, but for some reason doesn't anymore. Here's what I use today:

wget "https://download.microsoft.com/download/9/3/F/93FCF1E7-E6A4-478B-96E7-D4B285925B00/vc_redist.x64.exe"
cabextract vc_redist.x64.exe
cabextract a10
cp ucrtbase.dll $APPROPRIATE_PATH_WITHIN_PROTON_DIRECTORY
Ssulix 2021-11-01 github

I think I've fixed the missing units issue:
The battle of hasting featuring people and trees

The patch for vkd3d is here:
https://github.com/HansKristian-Work/vkd3d-proton/pull/884

A precompiled dll (which you need to rename d3d12.dll and put in the appropriate directory) is here, though I make no guarantees it'll not break your system:
https://davidgow.net/stuff/aoe4-d3d12.dll

[EDIT: I've updated the dll to fix a correctness issue, as described in the vkd3d pull request. This doesn't seem to affect Age of Empires one way or another, but the new version is technically more correct.]

Jjjcasmar 2021-11-01 github

This fix works really nice! Thanks!

Regarding the ucrtbase.dll, where should it be copied? What is the appropiate directory?

BBlisto91 2021-11-01 github

You are a hero sulix

BBlisto91 2021-11-01 github

Regarding the ucrtbase.dll, where should it be copied? What is the appropriate directory?

The default folder to put in might be located at
~/.steam/steam/steamapps/compatdata/1466860/pfx/drive_c/windows/system32

Depending on where you've selected to install your compatdata might in a different location, which you can find by going to AOE 4 steam properties -> Local files -> browse local files -> going up two directories.

Iiicurtis 2021-11-01 github

Replacing d3d12.dll with the one provided by davidgow.net does not fix the missing units for me on Proton-GE-20-1.

Edit: Found the issue. Proton-GE was overwriting the d3d12.dll file each time the game launched. To fix this, I needed to overwrite the file in ~/.local/share/Steam/compatibilitytools.d/Proton-6.20-GE-1/files/lib64/wine/vkd3d-proton/d3d12.dll

BBrigh0166 2021-11-01 github

Replacing d3d12.dll with the one provided by davidgow.net does not fix the missing units for me on Proton-GE-20-1.

Same here, the issue persists.

Ssebanism 2021-11-01 github

Ditto, the issue with the missing textures for buildings and units still persists, and game still crashes out during initial tutorial when collecting 50 food.

Thanks heaps for taking the time to work out how to resolve this issue
Screenshot from 2021-11-02 00-56-28

Campaign and skirmish seem to have the same issue with missing textures:
Screenshot from 2021-11-02 01-01-43

Ttechy2493 2021-11-01 github

I've not been able to locate where d3d12.dll is that should be replaced. Do I just need to replace it in the relevant compatdata system32 directory?

Ssebanism 2021-11-01 github

Replying to https://github.com/ValveSoftware/Proton/issues/5258#issuecomment-956255750

Yep, that's where I found the existing .dll in:
.steam/steam/steamapps/compatdata/1466860/pfx/drive_c/windows/system32/

I just created a copy of the original file for backup, and replaced the original.

Ttechy2493 2021-11-01 github

Replying to https://github.com/ValveSoftware/Proton/issues/5258#issuecomment-956257693

I've located a copy in .local/share/Steam/compatibilitytools.d/Proton-6.20-GE-1/files/lib/wine/vkd3d-proton

You mention that your missing textures still persisted, could the proton-GE be using this instead of the one in the system32 dir? -- I'm going to test this as well but wanted to ask because I'm doing a clean re-install right now.

BBrigh0166 2021-11-01 github

Replying to https://github.com/ValveSoftware/Proton/issues/5258#issuecomment-956260762

I replaced them both, which did not seem to have an effect.

Cccasar 2021-11-01 github

@sebanism the crashes after collecting berries should be fixed by using the native ucrtbase.dll as described in the above comment: https://github.com/ValveSoftware/Proton/issues/5258#issuecomment-955695943

Ssulix 2021-11-01 github

Hmm… I've been using the bleeding-edge beta branch of Proton experimental (albeit a day-old version of it: build id 7628030), and just been putting the d3d12.dll file in the game directory (though replacing the 64-bit one in system32 is technically more correct).

That being said, the patch has been accepted in vkd3d-proton, and it looks like the bleeding-edge branch has been updated to include the fix. So it should be as simple as using Proton Exprimental, and setting it to use that beta branch.

I've not been testing against the Proton GE versions, and it's possible they're doing something different (like using native libvkd3d or something), which could cause problems here.

Ddhawos 2021-11-01 github

Just tried using that bleeding-edge branch of Proton experimental and it fixed the texture issue. The other fix with ucrtbase.dll worked as well. Big thanks for figuring this out !

BBrigh0166 2021-11-01 github

Bleeding-edge branch fixed the issue for me too, albeit performance is not very great at least it is playable. Thanks for doing this!

Iiicurtis 2021-11-01 github

To fix the Proton-GE, you need to overwrite ~/.local/share/Steam/compatibilitytools.d/Proton-6.20-GE-1/files/lib64/wine/vkd3d-proton/d3d12.dll.

Note that there is both a lib and a lib64 version. The lib64 version is the one that needs to be overwritten.

Ttechy2493 2021-11-01 github

I'm back to being unable to launch after a clean install, trying a re-install now and will try both the GE and Experimental once I get it launching again.... It's really dumb that this fails to install correctly sometimes.

BBlisto91 2021-11-01 github

A note for people having trouble getting the game to start with GE. Steam can have a bug when you select to use GE and restart where it will untick "Enable Steam Play for all other titles". In that case you have to force it directly in the specific steam game compatibility settings.

Edit: Also extra note to be aware of if you are instead using Experimental bleeding-edge.
https://github.com/ValveSoftware/Proton/issues/5271

Ttechy2493 2021-11-01 github

Seems to be working on Proton-GE with the lib64 version replaced.
~/.local/share/Steam/compatibilitytools.d/Proton-6.20-GE-1/files/lib64/wine/vkd3d-proton/d3d12.dll.

A quick note for multi-monitor users, I had to turn OFF lock mouse to window to be able to move this to my primary display and have my mouse functional. It seems "Lock Mouse to Window" makes the cursor position relative to the monitor it was started on for some reason?

image

Ssulix 2021-11-01 github

A quick note for multi-monitor users, I had to turn OFF lock mouse to window to be able to move this to my primary display and have my mouse functional. It seems "Lock Mouse to Window" makes the cursor position relative to the monitor it was started on for some reason?

I have not needed to do this on my multi-monitor setup, with KDE/KWin. Moving it to a different monitor (even at runtime) has worked perfectly so far. Maybe this isn't a game-specific issue, but a Proton version / Window manager / otherwise system-specific issue?

I have had the mouse cursor locked to the wrong screen in AoE 2 before, though Alt+Tab away and back fixed it. Haven't noticed that here yet, but it might happen only rarely.

Ttechy2493 2021-11-01 github

Replying to https://github.com/ValveSoftware/Proton/issues/5258#issuecomment-956330543

That's good to know, I'm using i3. So maybe it's something to do with i3 itself. I've had the mouse locking to the wrong monitor every time I've launched so far.

Ssebanism 2021-11-01 github

@sulix and @ccasar , thanks heaps guys - got it working now! Textures are all good, and game isn't crashing out during the tutorial.

For anyone else using Proton-6.20-GE-1 and struggling, here's a bash script I've written (for Ubuntu) to do the file handling:

NOTE: File paths in the script are based on standard install locations on Ubuntu, so please double-check and update if you have a different/custom path or distro, or drop a comment if you see an improvement can be made.

#!/usr/bin/env bash

echo "Part #1: Commencing Steam AoE4 Multiplayer Sync Remediation"
[[ ! -d "/home/$USER/.steam/steam/steamapps/compatdata/1466860/pfx/drive_c/windows/system32/" ]] && echo "This file does not exist!"
if [[ -d "/home/$USER/.steam/steam/steamapps/compatdata/1466860/pfx/drive_c/windows/system32/" ]]
then
    echo "1. Moving to working directory"
    cd /home/$USER/.steam/steam/steamapps/compatdata/1466860/pfx/drive_c/windows/system32/
    echo "2. Copying/replacing redist executable"
    mv vc_redist.x64.exe vc_redist.x64.exe.bak
    echo "3. Copying/replacing ucrtbase.dll"
    mv ucrtbase.dll ucrtbase.dll.bak
    echo "4. Downloading redist cabs"
    wget https://download.microsoft.com/download/9/3/F/93FCF1E7-E6A4-478B-96E7-D4B285925B00/vc_redist.x64.exe
    echo "5. Extracting redist cabs"
    cabextract vc_redist.x64.exe 
    sudo cabextract a10 
    echo "We're done with Part #1 :)"
fi
echo "Part #2: Applying temp fix for Proton-6.20-GE-1"
[[ ! -d "/home/$USER/.steam/steam/compatibilitytools.d/Proton-6.20-GE-1/files/lib64/wine/vkd3d-proton" ]] && echo "This file does not exist!"
if [[ -d "/home/$USER/.steam/steam/compatibilitytools.d/Proton-6.20-GE-1/files/lib64/wine/vkd3d-proton" ]]
then
    echo "1. Moving to working directory"
    cd /home/$USER/.steam/steam/compatibilitytools.d/Proton-6.20-GE-1/files/lib64/wine/vkd3d-proton/
    echo "2. Copying/replacing d3d12.dll"
    mv d3d12.dll d3d12.dll.bak
    echo "3. Downloading updated d3d12.dll"
    wget https://davidgow.net/stuff/aoe4-d3d12.dll
    echo "4. Rename .dll file"
    mv aoe4-d3d12.dll d3d12.dll
    echo "We're done with Part #2 :)"
fi
Cccasar 2021-11-01 github

Replying to [#5258 (comment)](https://github.com/ValveSoftware/Proton/issues/5258#issuecomment-956330543)

That's good to know, I'm using i3. So maybe it's something to do with i3 itself. I've had the mouse locking to the wrong monitor every time I've launched so far.

I'm also on i3 and after moving the game window to another workspace mouse clicks stop registering within the game window. Turning cursor locking off, solves this.

Ddhollinger 2021-11-01 · hidden on GitHub github

@sulix and @ccasar , thanks heaps guys - got it working now! Textures are all good, and game isn't crashing out during the tutorial.

I would change #!/bin/bash to #!/usr/bin/env bash simply because not all distros place bash in /bin

Iiicurtis 2021-11-01 github

Replying to https://github.com/ValveSoftware/Proton/issues/5258#issuecomment-956330543

I have had this window locking problem on KDE/Kwin with wayland and KDE 5.23. I cannot change the monitor the window was created on without the mouse breaking.

@sebanism That script looks great! My one concern is that it doesn't look like the script detects when users have installed the game to a non-default location.

Ssebanism 2021-11-01 · hidden on GitHub github

@sulix and @ccasar , thanks heaps guys - got it working now! Textures are all good, and game isn't crashing out during the tutorial.

I would change #!/bin/bash to #!/usr/bin/env bash simply because not all distros place bash in /bin

Nice one. Updated 😊

Ssebanism 2021-11-01 github

@sebanism That script looks great! My one concern is that it doesn't look like the script detects when users have installed the game to a non-default location.

Good point, mate! I’ve added a note for now, and will update tomorrow if needed 😊

Xxsellier 2021-11-01 github

Hey,

Sorry for asking, but does it with the latest Proton Experimental bleeding-edge the missing textures is fixed?

BBlisto91 2021-11-01 github

Sorry for asking, but does it with the latest Proton Experimental bleeding-edge the missing textures is fixed?

@xsellier Yes it does. But it still needs the ucrtbase.dll fix for tutorial crash and multiplayer desyncs.

@sebanism Nice script. Ty man

Aarendtio 2021-11-01 github

Bleeding Edge Beta + ucrtbase.dll works great :1st_place_medal:

Somehow I have a much worse performance using Borderless window than the other options. But using Exclusive Fullscreen works well so far. Sometimes I have only half the FPS but that is an issue I have with AoE2 too.

BBlisto91 2021-11-01 github

Many have performance problems even on windows, so might not be proton related.
It doesn't utilize multi-core processors very well so one core gets hammered really hard, limiting performance, while the others mostly chill. The fps drops when moving the camera is also on windows.
Hopefully it will improve after some updates.

Aarendtio 2021-11-01 github

@thewindgods solo match vs. AI on Dry Arabia starts normally for me.

Tthewindgods 2021-11-01 github

@arendtio Okay. If i change the map to anything in skirmish singleplayer or try to observe a multiplayer game my WM crashes. Strange.

BBlisto91 2021-11-01 github

@arendtio Okay. If i change the map to anything in skirmish singleplayer or try to observe a multiplayer game my WM crashes. Strange.

You can try to look in the games own warning.log to see if it says anything. It's located in (default)

~/.steam/steam/steamapps/compatdata/1466860/pfx/drive_c/users/steamuser/Documents/My Games/Age of Empires IV/

If nothing shows then try to generate a proton log.

Ppauloflah 2021-11-01 github

Just want to report that the game is working perfectly after manually following the commands in sebanism's bash script. sulix's custom D3D12 .dll fixed the invisible units and performance is great. No crashes/issues so far and the mouse locking is also working correctly in i3. Thanks a lot guys!

Tested: Tutorial, Campaign, Solo vs. AI
Not Tested: Multiplayer

Gentoo Linux 5.14.14-gentoo
Proton-6.20-GE-1
Intel Core i7 6700k
GeForce GTX 970 w/ 495.29 drivers

2021-11-01-191955_1920x1080_scrot

SSaladin1812 2021-11-02 github

The latest proton experimental has the fix. All units are now visible. Its just the vc redis that you have to do manually :) Thanks @sulix for the fix.

Eeugeniopacceli 2021-11-02 github

Reporting that the latest Experimental Proton through Steam + @sebanism 's script worked for me.

Can play multiplayer
Can spectate other live matches
Can play single player matches

Everything seems to be working...

Kubuntu 21.10 x86_64
Steam's latest "Proton Experimental"
AMD Ryzen 7 5800X (16) @ 3.800GHz
GeForce GTX 1060 6gb w/ 495.44 drivers.

Screenshots

20211101231539_1

20211102001656_1

Screenshot_20211102_001831

Ttechy2493 2021-11-02 github

Getting a crash trying to resume The Fall of Bayeux screen focused on dark upper right corner of the map, repeated 3x

Did not crash on restarting the mission.

Proton GE, With Suix's graphics fix, and the ucrtbase.dll in system32.
Intel i7-8700
64GB Ram
Nvidia 2080ti - Latest proprietary drivers
Arch Linux 5.14.15

Proton Log
Proton: 1635142636 6.20-GE-1
SteamGameId: 1466860
Command: ['/mnt/steam/SteamLib/steamapps/common/Age of Empires IV/RelicCardinal.exe']
Options: {'forcelgadd'}
depot: 0.20211014.30
pressure-vessel: 0.20210906.2
scripts: v0.20210917.0-0-g1cf127d
soldier: 0.20211013.0 soldier 0.20211013.0
Kernel: Linux 5.14.15-arch1-1 #1 SMP PREEMPT Wed, 27 Oct 2021 23:38:14 +0000 x86_64


esync: up and running.
98586.129:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\wineboot.exe" at 0000000140000000: builtin
98586.129:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernelbase.dll" at 000000007B000000: builtin
98586.129:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernel32.dll" at 000000007B600000: builtin
98586.130:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\msvcrt.dll" at 00000001C8DB0000: builtin
98586.131:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-string-l1-1-0.dll" at 0000000226310000: builtin
98586.132:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-errorhandling-l1-1-0.dll" at 0000000376C50000: builtin
98586.132:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-timezone-l1-1-0.dll" at 0000000306E10000: builtin
98586.132:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-file-l1-1-0.dll" at 00000001CD360000: builtin
98586.132:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-namedpipe-l1-1-0.dll" at 000000021B8F0000: builtin
98586.133:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-handle-l1-1-0.dll" at 0000000216730000: builtin
98586.133:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-file-l2-1-0.dll" at 00000002D5140000: builtin
98586.133:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-heap-l1-1-0.dll" at 000000033F0C0000: builtin
98586.133:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-libraryloader-l1-1-0.dll" at 0000000390D90000: builtin
98586.134:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-synch-l1-1-0.dll" at 0000000361450000: builtin
98586.134:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-processthreads-l1-1-0.dll" at 00000003001A0000: builtin
98586.134:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-processenvironment-l1-1-0.dll" at 00000002E1360000: builtin
98586.134:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-datetime-l1-1-0.dll" at 0000000256480000: builtin
98586.135:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-localization-l1-2-0.dll" at 0000000353520000: builtin
98586.135:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-sysinfo-l1-1-0.dll" at 0000000263A00000: builtin
98586.135:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-synch-l1-2-0.dll" at 000000030C980000: builtin
98586.135:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-console-l1-1-0.dll" at 00000002FA6B0000: builtin
98586.136:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-debug-l1-1-0.dll" at 00000003A2900000: builtin
98586.136:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-rtlsupport-l1-1-0.dll" at 000000039CCE0000: builtin
98586.136:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-processthreads-l1-1-1.dll" at 0000000212BB0000: builtin
98586.136:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-file-l1-2-0.dll" at 00000001D8E40000: builtin
98586.137:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-profile-l1-1-0.dll" at 000000033A7C0000: builtin
98586.137:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-memory-l1-1-0.dll" at 000000028D6C0000: builtin
98586.137:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-util-l1-1-0.dll" at 00000001D14B0000: builtin
98586.137:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-interlocked-l1-1-0.dll" at 0000000280CE0000: builtin
98586.137:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ucrtbase.dll" at 0000000180000000: native
98586.137:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\sechost.dll" at 000000032A700000: builtin
98586.137:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\advapi32.dll" at 0000000330260000: builtin
98586.138:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ws2_32.dll" at 00000001EC2B0000: builtin
98586.138:0028:002c:fixme:winediag:LdrInitializeThunk wine-staging 6.20 is a testing version containing experimental patches.
98586.138:0028:002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when filing bug reports on winehq.org.
98586.142:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-fibers-l1-1-1.dll" at 00000001D97A0000: builtin
98586.142:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-localization-l1-2-1.dll" at 0000000351680000: builtin
98586.266:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\services.exe" at 0000000140000000: builtin
98586.267:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernelbase.dll" at 000000007B000000: builtin
98586.267:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernel32.dll" at 000000007B600000: builtin
98586.268:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\msvcrt.dll" at 00000001C8DB0000: builtin
98586.270:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-string-l1-1-0.dll" at 0000000226310000: builtin
98586.270:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-errorhandling-l1-1-0.dll" at 0000000376C50000: builtin
98586.270:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-timezone-l1-1-0.dll" at 0000000306E10000: builtin
98586.271:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-file-l1-1-0.dll" at 00000001CD360000: builtin
98586.271:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-namedpipe-l1-1-0.dll" at 000000021B8F0000: builtin
98586.271:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-handle-l1-1-0.dll" at 0000000216730000: builtin
98586.272:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-file-l2-1-0.dll" at 00000002D5140000: builtin
98586.272:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-heap-l1-1-0.dll" at 000000033F0C0000: builtin
98586.272:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-libraryloader-l1-1-0.dll" at 0000000390D90000: builtin
98586.273:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-synch-l1-1-0.dll" at 0000000361450000: builtin
98586.273:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-processthreads-l1-1-0.dll" at 00000003001A0000: builtin
98586.273:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-processenvironment-l1-1-0.dll" at 00000002E1360000: builtin
98586.274:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-datetime-l1-1-0.dll" at 0000000256480000: builtin
98586.274:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-localization-l1-2-0.dll" at 0000000353520000: builtin
98586.275:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-sysinfo-l1-1-0.dll" at 0000000263A00000: builtin
98586.275:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-synch-l1-2-0.dll" at 000000030C980000: builtin
98586.275:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-console-l1-1-0.dll" at 00000002FA6B0000: builtin
98586.276:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-debug-l1-1-0.dll" at 00000003A2900000: builtin
98586.276:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-rtlsupport-l1-1-0.dll" at 000000039CCE0000: builtin
98586.276:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-processthreads-l1-1-1.dll" at 0000000212BB0000: builtin
98586.276:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-file-l1-2-0.dll" at 00000001D8E40000: builtin
98586.277:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-profile-l1-1-0.dll" at 000000033A7C0000: builtin
98586.277:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-memory-l1-1-0.dll" at 000000028D6C0000: builtin
98586.277:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-util-l1-1-0.dll" at 00000001D14B0000: builtin
98586.278:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-interlocked-l1-1-0.dll" at 0000000280CE0000: builtin
98586.278:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ucrtbase.dll" at 0000000180000000: native
98586.278:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\sechost.dll" at 000000032A700000: builtin
98586.278:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\advapi32.dll" at 0000000330260000: builtin
98586.278:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 0000000231AE0000: builtin
98586.279:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\version.dll" at 00000002F1FA0000: builtin
98586.279:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\setupapi.dll" at 000000021A7E0000: builtin
98586.279:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\userenv.dll" at 0000000388E20000: builtin
98586.283:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-fibers-l1-1-1.dll" at 00000001D97A0000: builtin
98586.283:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-localization-l1-2-1.dll" at 0000000351680000: builtin
98586.310:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\winedevice.exe" at 0000000140000000: builtin
98586.310:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernelbase.dll" at 000000007B000000: builtin
98586.310:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernel32.dll" at 000000007B600000: builtin
98586.312:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\msvcrt.dll" at 00000001C8DB0000: builtin
98586.313:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-string-l1-1-0.dll" at 0000000226310000: builtin
98586.313:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-errorhandling-l1-1-0.dll" at 0000000376C50000: builtin
98586.313:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-timezone-l1-1-0.dll" at 0000000306E10000: builtin
98586.314:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-file-l1-1-0.dll" at 00000001CD360000: builtin
98586.314:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-namedpipe-l1-1-0.dll" at 000000021B8F0000: builtin
98586.314:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-handle-l1-1-0.dll" at 0000000216730000: builtin
98586.314:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-file-l2-1-0.dll" at 00000002D5140000: builtin
98586.315:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-heap-l1-1-0.dll" at 000000033F0C0000: builtin
98586.315:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-libraryloader-l1-1-0.dll" at 0000000390D90000: builtin
98586.315:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-synch-l1-1-0.dll" at 0000000361450000: builtin
98586.315:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-processthreads-l1-1-0.dll" at 00000003001A0000: builtin
98586.316:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-processenvironment-l1-1-0.dll" at 00000002E1360000: builtin
98586.316:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-datetime-l1-1-0.dll" at 0000000256480000: builtin
98586.316:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-localization-l1-2-0.dll" at 0000000353520000: builtin
98586.317:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-sysinfo-l1-1-0.dll" at 0000000263A00000: builtin
98586.317:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-synch-l1-2-0.dll" at 000000030C980000: builtin
98586.317:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-console-l1-1-0.dll" at 00000002FA6B0000: builtin
98586.317:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-debug-l1-1-0.dll" at 00000003A2900000: builtin
98586.318:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-rtlsupport-l1-1-0.dll" at 000000039CCE0000: builtin
98586.318:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-processthreads-l1-1-1.dll" at 0000000212BB0000: builtin
98586.318:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-file-l1-2-0.dll" at 00000001D8E40000: builtin
98586.318:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-profile-l1-1-0.dll" at 000000033A7C0000: builtin
98586.319:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-memory-l1-1-0.dll" at 000000028D6C0000: builtin
98586.319:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-util-l1-1-0.dll" at 00000001D14B0000: builtin
98586.319:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-interlocked-l1-1-0.dll" at 0000000280CE0000: builtin
98586.319:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ucrtbase.dll" at 0000000180000000: native
98586.319:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\sechost.dll" at 000000032A700000: builtin
98586.319:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\advapi32.dll" at 0000000330260000: builtin
98586.319:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ntoskrnl.exe" at 00000002279A0000: builtin
98586.323:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-fibers-l1-1-1.dll" at 00000001D97A0000: builtin
98586.323:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-localization-l1-2-1.dll" at 0000000351680000: builtin
98586.324:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 0000000231AE0000: builtin
98586.356:003c:0050:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\win32k.sys" at 0000000278BD0000: builtin
98586.356:003c:0050:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\drivers\\dxgkrnl.sys" at 000000033C0E0000: builtin
98586.356:003c:0050:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\drivers\\dxgmms1.sys" at 00000002A56F0000: builtin
98586.359:003c:004c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\drivers\\mountmgr.sys" at 00007F160B800000: builtin
98586.361:003c:004c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\version.dll" at 00000002F1FA0000: builtin
98586.361:003c:004c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\setupapi.dll" at 000000021A7E0000: builtin
98586.364:003c:0054:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\win32u.dll" at 0000000375610000: builtin
98586.364:003c:0054:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\gdi32.dll" at 000000026B4C0000: builtin
98586.364:003c:0054:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\user32.dll" at 000000023D820000: builtin
98586.381:0058:005c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\winedevice.exe" at 0000000140000000: builtin
98586.381:0058:005c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernelbase.dll" at 000000007B000000: builtin
98586.381:0058:005c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernel32.dll" at 000000007B600000: builtin
98586.383:0058:005c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\msvcrt.dll" at 00000001C8DB0000: builtin
98586.384:0058:005c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-string-l1-1-0.dll" at 0000000226310000: builtin
98586.384:0058:005c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-errorhandling-l1-1-0.dll" at 0000000376C50000: builtin
98586.384:0058:005c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-timezone-l1-1-0.dll" at 0000000306E10000: builtin
98586.384:0058:005c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-file-l1-1-0.dll" at 00000001CD360000: builtin
98586.385:0058:005c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-namedpipe-l1-1-0.dll" at 000000021B8F0000: builtin
98586.385:0058:005c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-handle-l1-1-0.dll" at 0000000216730000: builtin
98586.385:0058:005c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-file-l2-1-0.dll" at 00000002D5140000: builtin
98586.385:0058:005c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-heap-l1-1-0.dll" at 000000033F0C0000: builtin
98586.386:0058:005c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-libraryloader-l1-1-0.dll" at 0000000390D90000: builtin
98586.386:0058:005c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-synch-l1-1-0.dll" at 0000000361450000: builtin
98586.386:0058:005c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-processthreads-l1-1-0.dll" at 00000003001A0000: builtin
98586.387:0058:005c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-processenvironment-l1-1-0.dll" at 00000002E1360000: builtin
98586.387:0058:005c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-datetime-l1-1-0.dll" at 0000000256480000: builtin
98586.387:0058:005c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-localization-l1-2-0.dll" at 0000000353520000: builtin
98586.387:0058:005c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-sysinfo-l1-1-0.dll" at 0000000263A00000: builtin
98586.388:0058:005c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-synch-l1-2-0.dll" at 000000030C980000: builtin
98586.388:0058:005c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-console-l1-1-0.dll" at 00000002FA6B0000: builtin
98586.388:0058:005c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-debug-l1-1-0.dll" at 00000003A2900000: builtin
98586.389:0058:005c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-rtlsupport-l1-1-0.dll" at 000000039CCE0000: builtin
98586.389:0058:005c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-processthreads-l1-1-1.dll" at 0000000212BB0000: builtin
98586.389:0058:005c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-file-l1-2-0.dll" at 00000001D8E40000: builtin
98586.389:0058:005c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-profile-l1-1-0.dll" at 000000033A7C0000: builtin
98586.390:0058:005c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-memory-l1-1-0.dll" at 000000028D6C0000: builtin
98586.390:0058:005c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-util-l1-1-0.dll" at 00000001D14B0000: builtin
98586.390:0058:005c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-interlocked-l1-1-0.dll" at 0000000280CE0000: builtin
98586.390:0058:005c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ucrtbase.dll" at 0000000180000000: native
98586.390:0058:005c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\sechost.dll" at 000000032A700000: builtin
98586.390:0058:005c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\advapi32.dll" at 0000000330260000: builtin
98586.391:0058:005c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ntoskrnl.exe" at 00000002279A0000: builtin
98586.395:0058:005c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-fibers-l1-1-1.dll" at 00000001D97A0000: builtin
98586.395:0058:005c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-localization-l1-2-1.dll" at 0000000351680000: builtin
98586.396:0058:005c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 0000000231AE0000: builtin
98586.397:003c:0054:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\imm32.dll" at 00000003AFD00000: builtin
98586.399:0058:0068:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\win32k.sys" at 0000000278BD0000: builtin
98586.399:0058:0068:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\drivers\\dxgkrnl.sys" at 000000033C0E0000: builtin
98586.400:0058:0068:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\drivers\\dxgmms1.sys" at 00000002A56F0000: builtin
98586.402:0058:0064:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\drivers\\wineusb.sys" at 00007FF89C620000: builtin
98586.408:0058:0064:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\version.dll" at 00000002F1FA0000: builtin
98586.408:0058:0064:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\setupapi.dll" at 000000021A7E0000: builtin
98586.413:0058:0064:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\drivers\\hidparse.sys" at 00000002ADF30000: builtin
98586.413:0058:0064:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\drivers\\winebus.sys" at 00000001C9230000: builtin
98586.418:0058:0064:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\win32u.dll" at 0000000375610000: builtin
98586.418:0058:0064:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\gdi32.dll" at 000000026B4C0000: builtin
98586.418:0058:0064:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\user32.dll" at 000000023D820000: builtin
98586.418:0058:0064:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\drivers\\hidclass.sys" at 000000031DF10000: builtin
98586.418:0058:0064:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\drivers\\winehid.sys" at 00000003BA2A0000: builtin
98586.428:0058:0064:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\imm32.dll" at 00000003AFD00000: builtin
98586.432:0058:0064:trace:seh:dispatch_exception code=6ba flags=0 addr=000000007B01235E ip=000000007B01235E tid=0064
98586.432:0058:0064:warn:seh:dispatch_exception unknown exception (code=6ba) raised
98586.432:0058:0064:trace:seh:dispatch_exception  rax=000000007b012310 rbx=0000000000f1da08 rcx=0000000000f1d720 rdx=0000000000000000
98586.432:0058:0064:trace:seh:dispatch_exception  rsi=00000000000000c8 rdi=00000000015a0230 rbp=000000000000004b rsp=0000000000f1d700
98586.432:0058:0064:trace:seh:dispatch_exception   r8=0000000000000000  r9=0000000000000000 r10=c33c3cc3c33c3cc3 r11=0000000000000246
98586.432:0058:0064:trace:seh:dispatch_exception  r12=0000000000f1da08 r13=0000000001040050 r14=0000000000000000 r15=0000000001040050
98586.432:0058:0064:trace:seh:call_vectored_handlers calling handler at 00000002279AD640 code=6ba flags=0
98586.432:0058:0064:trace:seh:call_vectored_handlers handler at 00000002279AD640 returned 0
98586.432:0058:0064:trace:seh:call_stack_handlers found wine frame 0000000000F1D8E0 rsp 0000000000F1DBD0 handler 00000002279C3480
98586.432:0058:0064:trace:seh:call_teb_handler calling TEB handler 00000002279C3480 (rec=0000000000F1D720, frame=0000000000F1D8E0 context=0000000000F1CC40, dispatch=0000000000F1CB10)
98586.432:0058:0064:trace:seh:call_teb_handler handler at 00000002279C3480 returned 1
98586.432:0058:0064:trace:seh:call_stack_handlers found wine frame 0000000000F1DC00 rsp 0000000000F1DD40 handler 00000002279C4D80
98586.432:0058:0064:trace:seh:call_teb_handler calling TEB handler 00000002279C4D80 (rec=0000000000F1D720, frame=0000000000F1DC00 context=0000000000F1CC40, dispatch=0000000000F1CB10)
98586.432:0058:0064:trace:seh:RtlRestoreContext returning to 00000002279C4D1A stack 0000000000F1DBD0
98586.432:0058:0064:trace:seh:dispatch_exception code=6ba flags=0 addr=000000007B01235E ip=000000007B01235E tid=0064
98586.432:0058:0064:warn:seh:dispatch_exception unknown exception (code=6ba) raised
98586.432:0058:0064:trace:seh:dispatch_exception  rax=000000007b012310 rbx=0000000000f1da08 rcx=0000000000f1d720 rdx=0000000000000000
98586.432:0058:0064:trace:seh:dispatch_exception  rsi=00000000000000c8 rdi=00000000015a0230 rbp=000000000000004b rsp=0000000000f1d700
98586.432:0058:0064:trace:seh:dispatch_exception   r8=0000000000000000  r9=0000000000000000 r10=c33c3cc3c33c3cc3 r11=0000000000000246
98586.432:0058:0064:trace:seh:dispatch_exception  r12=0000000000f1da08 r13=0000000001040050 r14=0000000000000000 r15=0000000001040050
98586.432:0058:0064:trace:seh:call_vectored_handlers calling handler at 00000002279AD640 code=6ba flags=0
98586.432:0058:0064:trace:seh:call_vectored_handlers handler at 00000002279AD640 returned 0
98586.432:0058:0064:trace:seh:call_stack_handlers found wine frame 0000000000F1D8E0 rsp 0000000000F1DBD0 handler 00000002279C3480
98586.432:0058:0064:trace:seh:call_teb_handler calling TEB handler 00000002279C3480 (rec=0000000000F1D720, frame=0000000000F1D8E0 context=0000000000F1CC40, dispatch=0000000000F1CB10)
98586.432:0058:0064:trace:seh:call_teb_handler handler at 00000002279C3480 returned 1
98586.432:0058:0064:trace:seh:call_stack_handlers found wine frame 0000000000F1DC00 rsp 0000000000F1DD40 handler 00000002279C4D80
98586.432:0058:0064:trace:seh:call_teb_handler calling TEB handler 00000002279C4D80 (rec=0000000000F1D720, frame=0000000000F1DC00 context=0000000000F1CC40, dispatch=0000000000F1CB10)
98586.432:0058:0064:trace:seh:RtlRestoreContext returning to 00000002279C4D1A stack 0000000000F1DBD0
98586.437:0058:0064:trace:seh:dispatch_exception code=6ba flags=0 addr=000000007B01235E ip=000000007B01235E tid=0064
98586.437:0058:0064:warn:seh:dispatch_exception unknown exception (code=6ba) raised
98586.437:0058:0064:trace:seh:dispatch_exception  rax=000000007b012310 rbx=0000000000f1da08 rcx=0000000000f1d720 rdx=0000000000000000
98586.437:0058:0064:trace:seh:dispatch_exception  rsi=00000000000000c8 rdi=00000000015a0230 rbp=000000000000004b rsp=0000000000f1d700
98586.437:0058:0064:trace:seh:dispatch_exception   r8=0000000000000000  r9=0000000000000000 r10=c33c3cc3c33c3cc3 r11=0000000000000246
98586.437:0058:0064:trace:seh:dispatch_exception  r12=0000000000f1da08 r13=0000000001040050 r14=0000000000000000 r15=0000000001040050
98586.437:0058:0064:trace:seh:call_vectored_handlers calling handler at 00000002279AD640 code=6ba flags=0
98586.437:0058:0064:trace:seh:call_vectored_handlers handler at 00000002279AD640 returned 0
98586.437:0058:0064:trace:seh:call_stack_handlers found wine frame 0000000000F1D8E0 rsp 0000000000F1DBD0 handler 00000002279C3480
98586.437:0058:0064:trace:seh:call_teb_handler calling TEB handler 00000002279C3480 (rec=0000000000F1D720, frame=0000000000F1D8E0 context=0000000000F1CC40, dispatch=0000000000F1CB10)
98586.437:0058:0064:trace:seh:call_teb_handler handler at 00000002279C3480 returned 1
98586.437:0058:0064:trace:seh:call_stack_handlers found wine frame 0000000000F1DC00 rsp 0000000000F1DD40 handler 00000002279C4D80
98586.437:0058:0064:trace:seh:call_teb_handler calling TEB handler 00000002279C4D80 (rec=0000000000F1D720, frame=0000000000F1DC00 context=0000000000F1CC40, dispatch=0000000000F1CB10)
98586.437:0058:0064:trace:seh:RtlRestoreContext returning to 00000002279C4D1A stack 0000000000F1DBD0
98586.437:0058:0064:trace:seh:dispatch_exception code=6ba flags=0 addr=000000007B01235E ip=000000007B01235E tid=0064
98586.437:0058:0064:warn:seh:dispatch_exception unknown exception (code=6ba) raised
98586.437:0058:0064:trace:seh:dispatch_exception  rax=000000007b012310 rbx=0000000000f1da08 rcx=0000000000f1d720 rdx=0000000000000000
98586.437:0058:0064:trace:seh:dispatch_exception  rsi=00000000000000c8 rdi=00000000015a0230 rbp=000000000000004b rsp=0000000000f1d700
98586.437:0058:0064:trace:seh:dispatch_exception   r8=0000000000000000  r9=0000000000000000 r10=c33c3cc3c33c3cc3 r11=0000000000000246
98586.437:0058:0064:trace:seh:dispatch_exception  r12=0000000000f1da08 r13=0000000001040050 r14=0000000000000000 r15=0000000001040050
98586.437:0058:0064:trace:seh:call_vectored_handlers calling handler at 00000002279AD640 code=6ba flags=0
98586.437:0058:0064:trace:seh:call_vectored_handlers handler at 00000002279AD640 returned 0
98586.437:0058:0064:trace:seh:call_stack_handlers found wine frame 0000000000F1D8E0 rsp 0000000000F1DBD0 handler 00000002279C3480
98586.437:0058:0064:trace:seh:call_teb_handler calling TEB handler 00000002279C3480 (rec=0000000000F1D720, frame=0000000000F1D8E0 context=0000000000F1CC40, dispatch=0000000000F1CB10)
98586.437:0058:0064:trace:seh:call_teb_handler handler at 00000002279C3480 returned 1
98586.437:0058:0064:trace:seh:call_stack_handlers found wine frame 0000000000F1DC00 rsp 0000000000F1DD40 handler 00000002279C4D80
98586.437:0058:0064:trace:seh:call_teb_handler calling TEB handler 00000002279C4D80 (rec=0000000000F1D720, frame=0000000000F1DC00 context=0000000000F1CC40, dispatch=0000000000F1CB10)
98586.437:0058:0064:trace:seh:RtlRestoreContext returning to 00000002279C4D1A stack 0000000000F1DBD0
98586.485:007c:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\plugplay.exe" at 0000000140000000: builtin
98586.485:007c:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernelbase.dll" at 000000007B000000: builtin
98586.485:007c:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernel32.dll" at 000000007B600000: builtin
98586.486:007c:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\msvcrt.dll" at 00000001C8DB0000: builtin
98586.487:007c:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-string-l1-1-0.dll" at 0000000226310000: builtin
98586.488:007c:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-errorhandling-l1-1-0.dll" at 0000000376C50000: builtin
98586.488:007c:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-timezone-l1-1-0.dll" at 0000000306E10000: builtin
98586.488:007c:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-file-l1-1-0.dll" at 00000001CD360000: builtin
98586.488:007c:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-namedpipe-l1-1-0.dll" at 000000021B8F0000: builtin
98586.489:007c:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-handle-l1-1-0.dll" at 0000000216730000: builtin
98586.489:007c:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-file-l2-1-0.dll" at 00000002D5140000: builtin
98586.489:007c:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-heap-l1-1-0.dll" at 000000033F0C0000: builtin
98586.489:007c:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-libraryloader-l1-1-0.dll" at 0000000390D90000: builtin
98586.490:007c:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-synch-l1-1-0.dll" at 0000000361450000: builtin
98586.490:007c:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-processthreads-l1-1-0.dll" at 00000003001A0000: builtin
98586.490:007c:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-processenvironment-l1-1-0.dll" at 00000002E1360000: builtin
98586.490:007c:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-datetime-l1-1-0.dll" at 0000000256480000: builtin
98586.491:007c:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-localization-l1-2-0.dll" at 0000000353520000: builtin
98586.491:007c:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-sysinfo-l1-1-0.dll" at 0000000263A00000: builtin
98586.492:007c:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-synch-l1-2-0.dll" at 000000030C980000: builtin
98586.492:007c:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-console-l1-1-0.dll" at 00000002FA6B0000: builtin
98586.492:007c:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-debug-l1-1-0.dll" at 00000003A2900000: builtin
98586.492:007c:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-rtlsupport-l1-1-0.dll" at 000000039CCE0000: builtin
98586.492:007c:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-processthreads-l1-1-1.dll" at 0000000212BB0000: builtin
98586.493:007c:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-file-l1-2-0.dll" at 00000001D8E40000: builtin
98586.493:007c:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-profile-l1-1-0.dll" at 000000033A7C0000: builtin
98586.493:007c:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-memory-l1-1-0.dll" at 000000028D6C0000: builtin
98586.494:007c:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-util-l1-1-0.dll" at 00000001D14B0000: builtin
98586.494:007c:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-interlocked-l1-1-0.dll" at 0000000280CE0000: builtin
98586.494:007c:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ucrtbase.dll" at 0000000180000000: native
98586.494:007c:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\sechost.dll" at 000000032A700000: builtin
98586.494:007c:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\advapi32.dll" at 0000000330260000: builtin
98586.494:007c:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 0000000231AE0000: builtin
98586.495:007c:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\win32u.dll" at 0000000375610000: builtin
98586.495:007c:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\gdi32.dll" at 000000026B4C0000: builtin
98586.496:007c:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\version.dll" at 00000002F1FA0000: builtin
98586.496:007c:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\setupapi.dll" at 000000021A7E0000: builtin
98586.496:007c:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\user32.dll" at 000000023D820000: builtin
98586.500:007c:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-fibers-l1-1-1.dll" at 00000001D97A0000: builtin
98586.500:007c:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-localization-l1-2-1.dll" at 0000000351680000: builtin
98586.511:007c:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\imm32.dll" at 00000003AFD00000: builtin
98586.533:0094:0098:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\svchost.exe" at 0000000140000000: builtin
98586.533:0094:0098:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernelbase.dll" at 000000007B000000: builtin
98586.533:0094:0098:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernel32.dll" at 000000007B600000: builtin
98586.534:0094:0098:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\msvcrt.dll" at 00000001C8DB0000: builtin
98586.535:0094:0098:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-string-l1-1-0.dll" at 0000000226310000: builtin
98586.535:0094:0098:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-errorhandling-l1-1-0.dll" at 0000000376C50000: builtin
98586.536:0094:0098:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-timezone-l1-1-0.dll" at 0000000306E10000: builtin
98586.536:0094:0098:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-file-l1-1-0.dll" at 00000001CD360000: builtin
98586.536:0094:0098:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-namedpipe-l1-1-0.dll" at 000000021B8F0000: builtin
98586.536:0094:0098:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-handle-l1-1-0.dll" at 0000000216730000: builtin
98586.537:0094:0098:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-file-l2-1-0.dll" at 00000002D5140000: builtin
98586.537:0094:0098:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-heap-l1-1-0.dll" at 000000033F0C0000: builtin
98586.537:0094:0098:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-libraryloader-l1-1-0.dll" at 0000000390D90000: builtin
98586.537:0094:0098:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-synch-l1-1-0.dll" at 0000000361450000: builtin
98586.538:0094:0098:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-processthreads-l1-1-0.dll" at 00000003001A0000: builtin
98586.538:0094:0098:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-processenvironment-l1-1-0.dll" at 00000002E1360000: builtin
98586.538:0094:0098:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-datetime-l1-1-0.dll" at 0000000256480000: builtin
98586.538:0094:0098:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-localization-l1-2-0.dll" at 0000000353520000: builtin
98586.539:0094:0098:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-sysinfo-l1-1-0.dll" at 0000000263A00000: builtin
98586.539:0094:0098:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-synch-l1-2-0.dll" at 000000030C980000: builtin
98586.539:0094:0098:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-console-l1-1-0.dll" at 00000002FA6B0000: builtin
98586.540:0094:0098:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-debug-l1-1-0.dll" at 00000003A2900000: builtin
98586.540:0094:0098:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-rtlsupport-l1-1-0.dll" at 000000039CCE0000: builtin
98586.540:0094:0098:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-processthreads-l1-1-1.dll" at 0000000212BB0000: builtin
98586.540:0094:0098:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-file-l1-2-0.dll" at 00000001D8E40000: builtin
98586.541:0094:0098:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-profile-l1-1-0.dll" at 000000033A7C0000: builtin
98586.541:0094:0098:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-memory-l1-1-0.dll" at 000000028D6C0000: builtin
98586.541:0094:0098:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-util-l1-1-0.dll" at 00000001D14B0000: builtin
98586.541:0094:0098:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-interlocked-l1-1-0.dll" at 0000000280CE0000: builtin
98586.541:0094:0098:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ucrtbase.dll" at 0000000180000000: native
98586.541:0094:0098:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\sechost.dll" at 000000032A700000: builtin
98586.541:0094:0098:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\advapi32.dll" at 0000000330260000: builtin
98586.545:0094:0098:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-fibers-l1-1-1.dll" at 00000001D97A0000: builtin
98586.545:0094:0098:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-localization-l1-2-1.dll" at 0000000351680000: builtin
98586.546:0094:0098:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\wevtsvc.dll" at 00000002EBA70000: builtin
98586.546:0094:0098:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 0000000231AE0000: builtin
98586.551:003c:004c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\drivers\\nsiproxy.sys" at 0000000229880000: builtin
98586.555:003c:004c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\dnsapi.dll" at 000000029CFC0000: builtin
98586.555:003c:004c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\nsi.dll" at 000000028DFA0000: builtin
98586.555:003c:004c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\iphlpapi.dll" at 0000000240030000: builtin
98586.555:003c:004c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\drivers\\ndis.sys" at 00000001DC4B0000: builtin
98586.558:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-file-l2-1-1.dll" at 000000039F580000: builtin
98586.559:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\win32u.dll" at 0000000375610000: builtin
98586.560:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\gdi32.dll" at 000000026B4C0000: builtin
98586.561:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 0000000231AE0000: builtin
98586.561:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\version.dll" at 00000002F1FA0000: builtin
98586.561:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\setupapi.dll" at 000000021A7E0000: builtin
98586.561:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\user32.dll" at 000000023D820000: builtin
98586.561:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\imm32.dll" at 00000003AFD00000: builtin
98586.561:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\winsxs\\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.2600.2982_none_deadbeef\\comctl32.dll" at 00000002BB750000: builtin
98586.561:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\aclui.dll" at 0000000297900000: builtin
98586.562:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\combase.dll" at 0000000327020000: builtin
98586.562:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ole32.dll" at 00000002E8F10000: builtin
98586.562:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\shcore.dll" at 00000003126F0000: builtin
98586.563:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\shlwapi.dll" at 00000002E3540000: builtin
98586.563:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\shell32.dll" at 00000001C69E0000: builtin
98586.578:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\explorer.exe" at 0000000140000000: builtin
98586.578:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernelbase.dll" at 000000007B000000: builtin
98586.579:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernel32.dll" at 000000007B600000: builtin
98586.580:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\msvcrt.dll" at 00000001C8DB0000: builtin
98586.580:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-string-l1-1-0.dll" at 0000000226310000: builtin
98586.581:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-errorhandling-l1-1-0.dll" at 0000000376C50000: builtin
98586.581:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-timezone-l1-1-0.dll" at 0000000306E10000: builtin
98586.581:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-file-l1-1-0.dll" at 00000001CD360000: builtin
98586.581:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-namedpipe-l1-1-0.dll" at 000000021B8F0000: builtin
98586.582:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-handle-l1-1-0.dll" at 0000000216730000: builtin
98586.582:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-file-l2-1-0.dll" at 00000002D5140000: builtin
98586.582:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-heap-l1-1-0.dll" at 000000033F0C0000: builtin
98586.582:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-libraryloader-l1-1-0.dll" at 0000000390D90000: builtin
98586.583:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-synch-l1-1-0.dll" at 0000000361450000: builtin
98586.583:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-processthreads-l1-1-0.dll" at 00000003001A0000: builtin
98586.583:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-processenvironment-l1-1-0.dll" at 00000002E1360000: builtin
98586.583:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-datetime-l1-1-0.dll" at 0000000256480000: builtin
98586.584:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-localization-l1-2-0.dll" at 0000000353520000: builtin
98586.584:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-sysinfo-l1-1-0.dll" at 0000000263A00000: builtin
98586.584:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-synch-l1-2-0.dll" at 000000030C980000: builtin
98586.584:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-console-l1-1-0.dll" at 00000002FA6B0000: builtin
98586.585:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-debug-l1-1-0.dll" at 00000003A2900000: builtin
98586.585:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-rtlsupport-l1-1-0.dll" at 000000039CCE0000: builtin
98586.585:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-processthreads-l1-1-1.dll" at 0000000212BB0000: builtin
98586.586:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-file-l1-2-0.dll" at 00000001D8E40000: builtin
98586.586:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-profile-l1-1-0.dll" at 000000033A7C0000: builtin
98586.586:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-memory-l1-1-0.dll" at 000000028D6C0000: builtin
98586.586:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-util-l1-1-0.dll" at 00000001D14B0000: builtin
98586.587:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-interlocked-l1-1-0.dll" at 0000000280CE0000: builtin
98586.587:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ucrtbase.dll" at 0000000180000000: native
98586.587:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\sechost.dll" at 000000032A700000: builtin
98586.587:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\advapi32.dll" at 0000000330260000: builtin
98586.587:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\win32u.dll" at 0000000375610000: builtin
98586.587:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\gdi32.dll" at 000000026B4C0000: builtin
98586.588:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 0000000231AE0000: builtin
98586.589:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\version.dll" at 00000002F1FA0000: builtin
98586.589:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\setupapi.dll" at 000000021A7E0000: builtin
98586.589:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\user32.dll" at 000000023D820000: builtin
98586.592:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-fibers-l1-1-1.dll" at 00000001D97A0000: builtin
98586.593:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-localization-l1-2-1.dll" at 0000000351680000: builtin
98586.603:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\imm32.dll" at 00000003AFD00000: builtin
98586.607:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\winex11.drv" at 00007F94AE830000: builtin
98586.737:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\uxtheme.dll" at 00000002F7230000: builtin
98586.737:00ac:00b0:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\uxtheme.dll" : builtin
98586.758:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\winsxs\\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.2600.2982_none_deadbeef\\comctl32.dll" at 00000002BB750000: builtin
98586.758:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\aclui.dll" at 0000000297900000: builtin
98586.759:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\combase.dll" at 0000000327020000: builtin
98586.759:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ole32.dll" at 00000002E8F10000: builtin
98586.759:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\shcore.dll" at 00000003126F0000: builtin
98586.759:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\shlwapi.dll" at 00000002E3540000: builtin
98586.759:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\shell32.dll" at 00000001C69E0000: builtin
98586.764:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\oleaut32.dll" at 00000002739C0000: builtin
98586.764:00ac:00b0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\actxprxy.dll" at 00000001D0830000: builtin
98586.765:00ac:00b0:trace:seh:dispatch_exception code=6ba flags=0 addr=000000007B01235E ip=000000007B01235E tid=00b0
98586.765:00ac:00b0:warn:seh:dispatch_exception unknown exception (code=6ba) raised
98586.765:00ac:00b0:trace:seh:dispatch_exception  rax=000000007b012310 rbx=000000000021e9d8 rcx=000000000021e6f0 rdx=0000000000000000
98586.765:00ac:00b0:trace:seh:dispatch_exception  rsi=000000000000006c rdi=0000000000382cb0 rbp=0000000140010028 rsp=000000000021e6d0
98586.765:00ac:00b0:trace:seh:dispatch_exception   r8=0000000000000000  r9=0000000000000000 r10=0000000000380020 r11=0000000000000246
98586.765:00ac:00b0:trace:seh:dispatch_exception  r12=000000000021e9d8 r13=00000000003b5ac0 r14=00000000003623d0 r15=0000000000000005
98586.765:00ac:00b0:trace:seh:call_stack_handlers found wine frame 000000000021E8B0 rsp 000000000021EBB0 handler 0000000327044380
98586.765:00ac:00b0:trace:seh:call_teb_handler calling TEB handler 0000000327044380 (rec=000000000021E6F0, frame=000000000021E8B0 context=000000000021DC10, dispatch=000000000021DAE0)
98586.765:00ac:00b0:trace:seh:call_teb_handler handler at 0000000327044380 returned 1
98586.765:00ac:00b0:trace:seh:call_stack_handlers found wine frame 000000000021EBF0 rsp 000000000021ED40 handler 0000000327046800
98586.765:00ac:00b0:trace:seh:call_teb_handler calling TEB handler 0000000327046800 (rec=000000000021E6F0, frame=000000000021EBF0 context=000000000021DC10, dispatch=000000000021DAE0)
98586.765:00ac:00b0:trace:seh:RtlRestoreContext returning to 000000032704679A stack 000000000021EBB0
98586.784:00cc:00d0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\rpcss.exe" at 0000000140000000: builtin
98586.785:00cc:00d0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernelbase.dll" at 000000007B000000: builtin
98586.785:00cc:00d0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernel32.dll" at 000000007B600000: builtin
98586.786:00cc:00d0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\msvcrt.dll" at 00000001C8DB0000: builtin
98586.787:00cc:00d0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-string-l1-1-0.dll" at 0000000226310000: builtin
98586.787:00cc:00d0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-errorhandling-l1-1-0.dll" at 0000000376C50000: builtin
98586.787:00cc:00d0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-timezone-l1-1-0.dll" at 0000000306E10000: builtin
98586.787:00cc:00d0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-file-l1-1-0.dll" at 00000001CD360000: builtin
98586.788:00cc:00d0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-namedpipe-l1-1-0.dll" at 000000021B8F0000: builtin
98586.788:00cc:00d0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-handle-l1-1-0.dll" at 0000000216730000: builtin
98586.788:00cc:00d0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-file-l2-1-0.dll" at 00000002D5140000: builtin
98586.788:00cc:00d0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-heap-l1-1-0.dll" at 000000033F0C0000: builtin
98586.788:00cc:00d0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-libraryloader-l1-1-0.dll" at 0000000390D90000: builtin
98586.789:00cc:00d0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-synch-l1-1-0.dll" at 0000000361450000: builtin
98586.789:00cc:00d0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-processthreads-l1-1-0.dll" at 00000003001A0000: builtin
98586.789:00cc:00d0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-processenvironment-l1-1-0.dll" at 00000002E1360000: builtin
98586.790:00cc:00d0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-datetime-l1-1-0.dll" at 0000000256480000: builtin
98586.790:00cc:00d0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-localization-l1-2-0.dll" at 0000000353520000: builtin
98586.790:00cc:00d0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-sysinfo-l1-1-0.dll" at 0000000263A00000: builtin
98586.790:00cc:00d0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-synch-l1-2-0.dll" at 000000030C980000: builtin
98586.790:00cc:00d0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-console-l1-1-0.dll" at 00000002FA6B0000: builtin
98586.791:00cc:00d0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-debug-l1-1-0.dll" at 00000003A2900000: builtin
98586.791:00cc:00d0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-rtlsupport-l1-1-0.dll" at 000000039CCE0000: builtin
98586.791:00cc:00d0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-processthreads-l1-1-1.dll" at 0000000212BB0000: builtin
98586.791:00cc:00d0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-file-l1-2-0.dll" at 00000001D8E40000: builtin
98586.792:00cc:00d0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-profile-l1-1-0.dll" at 000000033A7C0000: builtin
98586.792:00cc:00d0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-memory-l1-1-0.dll" at 000000028D6C0000: builtin
98586.792:00cc:00d0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-util-l1-1-0.dll" at 00000001D14B0000: builtin
98586.792:00cc:00d0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-interlocked-l1-1-0.dll" at 0000000280CE0000: builtin
98586.792:00cc:00d0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ucrtbase.dll" at 0000000180000000: native
98586.792:00cc:00d0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\sechost.dll" at 000000032A700000: builtin
98586.792:00cc:00d0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\advapi32.dll" at 0000000330260000: builtin
98586.793:00cc:00d0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 0000000231AE0000: builtin
98586.796:00cc:00d0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-fibers-l1-1-1.dll" at 00000001D97A0000: builtin
98586.797:00cc:00d0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-localization-l1-2-1.dll" at 0000000351680000: builtin
98586.805:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\winex11.drv" at 00007FE6F9350000: builtin
98586.815:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\uxtheme.dll" at 00000002F7230000: builtin
98586.815:0028:002c:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\uxtheme.dll" : builtin
98586.817:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\mpr.dll" at 000000024F470000: builtin
98586.817:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\wininet.dll" at 00000003A0440000: builtin
98586.818:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-appmodel-runtime-l1-1-1.dll" at 000000024DC40000: builtin
98586.818:0028:002c:fixme:ver:GetCurrentPackageId (000000000021FDB0 0000000000000000): stub
98586.819:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\start.exe" at 0000000140000000: builtin
98586.820:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernelbase.dll" at 000000007B000000: builtin
98586.820:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernel32.dll" at 000000007B600000: builtin
98586.822:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\msvcrt.dll" at 00000001C8DB0000: builtin
98586.823:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-string-l1-1-0.dll" at 0000000226310000: builtin
98586.823:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-errorhandling-l1-1-0.dll" at 0000000376C50000: builtin
98586.823:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-timezone-l1-1-0.dll" at 0000000306E10000: builtin
98586.824:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-file-l1-1-0.dll" at 00000001CD360000: builtin
98586.824:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-namedpipe-l1-1-0.dll" at 000000021B8F0000: builtin
98586.824:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-handle-l1-1-0.dll" at 0000000216730000: builtin
98586.824:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-file-l2-1-0.dll" at 00000002D5140000: builtin
98586.825:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-heap-l1-1-0.dll" at 000000033F0C0000: builtin
98586.825:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-libraryloader-l1-1-0.dll" at 0000000390D90000: builtin
98586.825:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-synch-l1-1-0.dll" at 0000000361450000: builtin
98586.826:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-processthreads-l1-1-0.dll" at 00000003001A0000: builtin
98586.826:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-processenvironment-l1-1-0.dll" at 00000002E1360000: builtin
98586.826:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-datetime-l1-1-0.dll" at 0000000256480000: builtin
98586.826:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-localization-l1-2-0.dll" at 0000000353520000: builtin
98586.827:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-sysinfo-l1-1-0.dll" at 0000000263A00000: builtin
98586.827:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-synch-l1-2-0.dll" at 000000030C980000: builtin
98586.827:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-console-l1-1-0.dll" at 00000002FA6B0000: builtin
98586.827:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-debug-l1-1-0.dll" at 00000003A2900000: builtin
98586.828:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-rtlsupport-l1-1-0.dll" at 000000039CCE0000: builtin
98586.828:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-processthreads-l1-1-1.dll" at 0000000212BB0000: builtin
98586.828:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-file-l1-2-0.dll" at 00000001D8E40000: builtin
98586.828:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-profile-l1-1-0.dll" at 000000033A7C0000: builtin
98586.829:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-memory-l1-1-0.dll" at 000000028D6C0000: builtin
98586.829:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-util-l1-1-0.dll" at 00000001D14B0000: builtin
98586.829:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-interlocked-l1-1-0.dll" at 0000000280CE0000: builtin
98586.829:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ucrtbase.dll" at 0000000180000000: native
98586.829:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\sechost.dll" at 000000032A700000: builtin
98586.829:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\advapi32.dll" at 0000000330260000: builtin
98586.830:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\win32u.dll" at 0000000375610000: builtin
98586.830:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\gdi32.dll" at 000000026B4C0000: builtin
98586.831:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 0000000231AE0000: builtin
98586.832:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\version.dll" at 00000002F1FA0000: builtin
98586.832:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\setupapi.dll" at 000000021A7E0000: builtin
98586.832:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\user32.dll" at 000000023D820000: builtin
98586.832:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\imm32.dll" at 00000003AFD00000: builtin
98586.832:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\comctl32.dll" at 00000002BB750000: builtin
98586.832:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\aclui.dll" at 0000000297900000: builtin
98586.833:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\combase.dll" at 0000000327020000: builtin
98586.833:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ole32.dll" at 00000002E8F10000: builtin
98586.833:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\shcore.dll" at 00000003126F0000: builtin
98586.833:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\shlwapi.dll" at 00000002E3540000: builtin
98586.833:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\shell32.dll" at 00000001C69E0000: builtin
98586.837:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-fibers-l1-1-1.dll" at 00000001D97A0000: builtin
98586.838:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-localization-l1-2-1.dll" at 0000000351680000: builtin
98586.848:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\winex11.drv" at 00007F20A7D40000: builtin
98586.858:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\uxtheme.dll" at 00000002F7230000: builtin
98586.858:0020:0024:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\uxtheme.dll" : builtin
98586.877:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\start.exe" at 0000000140000000: builtin
98586.878:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernelbase.dll" at 000000007B000000: builtin
98586.878:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernel32.dll" at 000000007B600000: builtin
98586.879:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\msvcrt.dll" at 00000001C8DB0000: builtin
98586.880:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-string-l1-1-0.dll" at 0000000226310000: builtin
98586.881:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-errorhandling-l1-1-0.dll" at 0000000376C50000: builtin
98586.881:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-timezone-l1-1-0.dll" at 0000000306E10000: builtin
98586.881:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-file-l1-1-0.dll" at 00000001CD360000: builtin
98586.881:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-namedpipe-l1-1-0.dll" at 000000021B8F0000: builtin
98586.882:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-handle-l1-1-0.dll" at 0000000216730000: builtin
98586.882:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-file-l2-1-0.dll" at 00000002D5140000: builtin
98586.882:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-heap-l1-1-0.dll" at 000000033F0C0000: builtin
98586.882:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-libraryloader-l1-1-0.dll" at 0000000390D90000: builtin
98586.883:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-synch-l1-1-0.dll" at 0000000361450000: builtin
98586.883:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-processthreads-l1-1-0.dll" at 00000003001A0000: builtin
98586.883:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-processenvironment-l1-1-0.dll" at 00000002E1360000: builtin
98586.884:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-datetime-l1-1-0.dll" at 0000000256480000: builtin
98586.884:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-localization-l1-2-0.dll" at 0000000353520000: builtin
98586.884:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-sysinfo-l1-1-0.dll" at 0000000263A00000: builtin
98586.884:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-synch-l1-2-0.dll" at 000000030C980000: builtin
98586.885:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-console-l1-1-0.dll" at 00000002FA6B0000: builtin
98586.885:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-debug-l1-1-0.dll" at 00000003A2900000: builtin
98586.885:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-rtlsupport-l1-1-0.dll" at 000000039CCE0000: builtin
98586.885:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-processthreads-l1-1-1.dll" at 0000000212BB0000: builtin
98586.886:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-file-l1-2-0.dll" at 00000001D8E40000: builtin
98586.886:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-profile-l1-1-0.dll" at 000000033A7C0000: builtin
98586.886:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-memory-l1-1-0.dll" at 000000028D6C0000: builtin
98586.886:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-util-l1-1-0.dll" at 00000001D14B0000: builtin
98586.887:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-interlocked-l1-1-0.dll" at 0000000280CE0000: builtin
98586.887:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ucrtbase.dll" at 0000000180000000: native
98586.887:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\sechost.dll" at 000000032A700000: builtin
98586.887:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\advapi32.dll" at 0000000330260000: builtin
98586.888:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\win32u.dll" at 0000000375610000: builtin
98586.888:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\gdi32.dll" at 000000026B4C0000: builtin
98586.889:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 0000000231AE0000: builtin
98586.889:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\version.dll" at 00000002F1FA0000: builtin
98586.889:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\setupapi.dll" at 000000021A7E0000: builtin
98586.889:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\user32.dll" at 000000023D820000: builtin
98586.889:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\imm32.dll" at 00000003AFD00000: builtin
98586.890:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\comctl32.dll" at 00000002BB750000: builtin
98586.890:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\aclui.dll" at 0000000297900000: builtin
98586.891:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\combase.dll" at 0000000327020000: builtin
98586.891:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ole32.dll" at 00000002E8F10000: builtin
98586.891:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\shcore.dll" at 00000003126F0000: builtin
98586.891:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\shlwapi.dll" at 00000002E3540000: builtin
98586.891:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\shell32.dll" at 00000001C69E0000: builtin
98586.895:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-fibers-l1-1-1.dll" at 00000001D97A0000: builtin
98586.895:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-localization-l1-2-1.dll" at 0000000351680000: builtin
98586.906:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\winex11.drv" at 00007F604B340000: builtin
98586.916:00f4:00f8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\uxtheme.dll" at 00000002F7230000: builtin
98586.916:00f4:00f8:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\uxtheme.dll" : builtin
98586.919:00f4:00f8:fixme:exec:SHELL_execute flags ignored: 0x00000100
98586.939:00fc:0100:trace:loaddll:build_module Loaded L"C:\\Program Files (x86)\\Steam\\steam.exe" at 7E7E0000: builtin
98586.940:00fc:0100:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernelbase.dll" at 7B000000: builtin
98586.940:00fc:0100:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernel32.dll" at 7B600000: builtin
98586.942:00fc:0100:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\msvcrt.dll" at 6A280000: builtin
98586.942:00fc:0100:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ucrtbase.dll" at 70B40000: builtin
98586.942:00fc:0100:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\sechost.dll" at 6BC00000: builtin
98586.942:00fc:0100:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\advapi32.dll" at 61740000: builtin
98586.943:00fc:0100:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\win32u.dll" at 66B00000: builtin
98586.943:00fc:0100:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\gdi32.dll" at 6C9C0000: builtin
98586.944:00fc:0100:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 62FC0000: builtin
98586.945:00fc:0100:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\version.dll" at 63480000: builtin
98586.945:00fc:0100:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\setupapi.dll" at 6BCC0000: builtin
98586.945:00fc:0100:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\user32.dll" at 6ED00000: builtin
98586.945:00fc:0100:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\combase.dll" at 68500000: builtin
98586.945:00fc:0100:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ole32.dll" at 6A400000: builtin
98586.946:00fc:0100:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\imm32.dll" at 71200000: builtin
98586.946:00fc:0100:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\comctl32.dll" at 6CC40000: builtin
98586.946:00fc:0100:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\aclui.dll" at 68E00000: builtin
98586.947:00fc:0100:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\shcore.dll" at 63BC0000: builtin
98586.947:00fc:0100:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\shlwapi.dll" at 64A40000: builtin
98586.947:00fc:0100:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\shell32.dll" at 00D20000: builtin
98586.985:00fc:0100:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\winex11.drv" at 7E430000: builtin
98586.995:00fc:0100:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\uxtheme.dll" at 68700000: builtin
98586.996:00fc:0100:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\uxtheme.dll" : builtin
Setting breakpad minidump AppID = 1466860
Steam_SetMinidumpSteamID:  Caching Steam ID:  76561197989345857 [API loaded no]
98587.127:010c:0110:trace:loaddll:build_module Loaded L"Z:\\mnt\\steam\\SteamLib\\steamapps\\common\\Age of Empires IV\\RelicCardinal.exe" at 0000000140000000: native
98587.128:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernelbase.dll" at 000000007B000000: builtin
98587.128:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernel32.dll" at 000000007B600000: builtin
98587.130:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\msvcrt.dll" at 00000001C8DB0000: builtin
98587.131:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-string-l1-1-0.dll" at 0000000226310000: builtin
98587.131:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-errorhandling-l1-1-0.dll" at 0000000376C50000: builtin
98587.132:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-timezone-l1-1-0.dll" at 0000000306E10000: builtin
98587.132:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-file-l1-1-0.dll" at 00000001CD360000: builtin
98587.132:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-namedpipe-l1-1-0.dll" at 000000021B8F0000: builtin
98587.133:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-handle-l1-1-0.dll" at 0000000216730000: builtin
98587.133:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-file-l2-1-0.dll" at 00000002D5140000: builtin
98587.133:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-heap-l1-1-0.dll" at 000000033F0C0000: builtin
98587.133:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-libraryloader-l1-1-0.dll" at 0000000390D90000: builtin
98587.134:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-synch-l1-1-0.dll" at 0000000361450000: builtin
98587.134:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-processthreads-l1-1-0.dll" at 00000003001A0000: builtin
98587.134:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-processenvironment-l1-1-0.dll" at 00000002E1360000: builtin
98587.135:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-datetime-l1-1-0.dll" at 0000000256480000: builtin
98587.135:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-localization-l1-2-0.dll" at 0000000353520000: builtin
98587.135:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-sysinfo-l1-1-0.dll" at 0000000263A00000: builtin
98587.135:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-synch-l1-2-0.dll" at 000000030C980000: builtin
98587.136:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-console-l1-1-0.dll" at 00000002FA6B0000: builtin
98587.136:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-debug-l1-1-0.dll" at 00000003A2900000: builtin
98587.136:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-rtlsupport-l1-1-0.dll" at 000000039CCE0000: builtin
98587.137:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-processthreads-l1-1-1.dll" at 0000000212BB0000: builtin
98587.137:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-file-l1-2-0.dll" at 00000001D8E40000: builtin
98587.137:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-profile-l1-1-0.dll" at 000000033A7C0000: builtin
98587.137:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-memory-l1-1-0.dll" at 000000028D6C0000: builtin
98587.138:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-util-l1-1-0.dll" at 00000001D14B0000: builtin
98587.138:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-interlocked-l1-1-0.dll" at 0000000280CE0000: builtin
98587.138:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ucrtbase.dll" at 0000000180000000: native
98587.138:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\sechost.dll" at 000000032A700000: builtin
98587.138:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\advapi32.dll" at 0000000330260000: builtin
98587.138:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\dnsapi.dll" at 000000029CFC0000: builtin
98587.139:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\nsi.dll" at 000000028DFA0000: builtin
98587.139:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\IPHLPAPI.DLL" at 0000000240030000: builtin
98587.139:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\WS2_32.dll" at 00000001EC2B0000: builtin
98587.141:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\win32u.dll" at 0000000375610000: builtin
98587.141:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\gdi32.dll" at 000000026B4C0000: builtin
98587.142:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 0000000231AE0000: builtin
98587.143:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\version.dll" at 00000002F1FA0000: builtin
98587.143:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\setupapi.dll" at 000000021A7E0000: builtin
98587.143:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\user32.dll" at 000000023D820000: builtin
98587.143:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\msacm32.dll" at 00000001C8B40000: builtin
98587.143:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\combase.dll" at 0000000327020000: builtin
98587.143:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ole32.dll" at 00000002E8F10000: builtin
98587.143:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\WINMM.dll" at 00000003B8F00000: builtin
98587.144:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\wer.dll" at 00000001E6C10000: builtin
98587.145:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\hid.dll" at 00000001F51E0000: builtin
98587.145:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\XINPUT1_4.dll" at 00000003A93B0000: builtin
98587.145:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\imm32.dll" at 00000003AFD00000: builtin
98587.145:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\winsxs\\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.2600.2982_none_deadbeef\\COMCTL32.dll" at 00000002BB750000: builtin
98587.146:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\shcore.dll" at 00000003126F0000: builtin
98587.146:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\SHLWAPI.dll" at 00000002E3540000: builtin
98587.147:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\POWRPROF.dll" at 000000033B9E0000: builtin
98587.148:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\DSOUND.dll" at 0000000236DF0000: builtin
98587.149:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\bcrypt.dll" at 00000002D4D40000: builtin
98587.149:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\CRYPT32.dll" at 00000001DD3F0000: builtin
98587.152:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-crt-runtime-l1-1-0.dll" at 0000000262250000: builtin
98587.152:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-crt-heap-l1-1-0.dll" at 000000039B510000: builtin
98587.152:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-crt-string-l1-1-0.dll" at 000000033EA00000: builtin
98587.153:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-crt-stdio-l1-1-0.dll" at 000000030A2C0000: builtin
98587.153:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-crt-convert-l1-1-0.dll" at 0000000350A30000: builtin
98587.153:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\VCRUNTIME140.dll" at 0000000000D30000: native
98587.153:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\VCRUNTIME140_1.dll" at 00000002F7F20000: builtin
98587.154:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-crt-locale-l1-1-0.dll" at 0000000355100000: builtin
98587.154:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-crt-filesystem-l1-1-0.dll" at 0000000344840000: builtin
98587.154:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-crt-time-l1-1-0.dll" at 000000028BA60000: builtin
98587.155:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-crt-environment-l1-1-0.dll" at 0000000241850000: builtin
98587.155:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-crt-math-l1-1-0.dll" at 0000000360A80000: builtin
98587.155:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-crt-utility-l1-1-0.dll" at 00000001CD860000: builtin
98587.155:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\MSVCP140.dll" at 0000000000C90000: native
98587.155:010c:0110:trace:loaddll:build_module Loaded L"Z:\\mnt\\steam\\SteamLib\\steamapps\\common\\Age of Empires IV\\tensorflowlite_c.dll" at 0000000000950000: native
98587.157:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\vulkan-1.dll" at 00000003785E0000: builtin
98587.157:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\winevulkan.dll" at 00000003B6DC0000: builtin
98587.157:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\dxgi.dll" at 00000002EDF00000: native
98587.158:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\OLEAUT32.dll" at 00000002739C0000: builtin
98587.158:010c:0110:trace:loaddll:build_module Loaded L"Z:\\mnt\\steam\\SteamLib\\steamapps\\common\\Age of Empires IV\\GFSDK_Aftermath_Lib.x64.dll" at 0000000000D50000: native
98587.159:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\d3d11.dll" at 0000000359050000: native
98587.160:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\d3d12.dll" at 000000006F7C0000: native
98587.160:010c:0110:trace:loaddll:build_module Loaded L"Z:\\mnt\\steam\\SteamLib\\steamapps\\common\\Age of Empires IV\\amd_ags_x64.dll" at 0000000000EA0000: native
98587.161:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-com-l1-1-0.dll" at 00000002CFE10000: builtin
98587.161:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-sysinfo-l1-2-0.dll" at 00000002E7CA0000: builtin
98587.161:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-libraryloader-l1-2-0.dll" at 0000000269740000: builtin
98587.162:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-heap-l2-1-0.dll" at 0000000289690000: builtin
98587.162:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-libraryloader-l1-2-1.dll" at 00000003BD310000: builtin
98587.162:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-registry-l1-1-0.dll" at 000000029BBF0000: builtin
98587.163:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-sysinfo-l1-2-1.dll" at 000000028EBE0000: builtin
98587.163:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-psapi-l1-1-0.dll" at 000000031CC30000: builtin
98587.163:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-file-l2-1-2.dll" at 000000027FC20000: builtin
98587.164:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-io-l1-1-1.dll" at 0000000296730000: builtin
98587.164:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-synch-l1-2-1.dll" at 000000024A660000: builtin
98587.165:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\jsproxy.dll" at 0000000346BA0000: builtin
98587.165:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\WINHTTP.dll" at 0000000358120000: builtin
98587.165:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-memory-l1-1-1.dll" at 0000000359040000: builtin
98587.165:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-security-base-l1-1-0.dll" at 00000002AB4C0000: builtin
98587.166:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-security-lsalookup-l2-1-0.dll" at 00000001E9370000: builtin
98587.166:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-processthreads-l1-1-3.dll" at 00000002C4680000: builtin
98587.166:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-datetime-l1-1-1.dll" at 000000029EA80000: builtin
98587.167:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-eventing-provider-l1-1-0.dll" at 0000000379F20000: builtin
98587.167:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-threadpool-l1-2-0.dll" at 000000026AEE0000: builtin
98587.167:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-io-l1-1-0.dll" at 00000002B6B20000: builtin
98587.168:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-security-credentials-l1-1-0.dll" at 00000002F7380000: builtin
98587.168:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-localization-l1-2-2.dll" at 0000000389B80000: builtin
98587.169:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\aclui.dll" at 0000000297900000: builtin
98587.169:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\SHELL32.dll" at 00000001C69E0000: builtin
98587.169:010c:0110:trace:loaddll:build_module Loaded L"Z:\\mnt\\steam\\SteamLib\\steamapps\\common\\Age of Empires IV\\steam_api64.dll" at 000000013B400000: native
98587.170:010c:0110:trace:loaddll:build_module Loaded L"Z:\\mnt\\steam\\SteamLib\\steamapps\\common\\Age of Empires IV\\cell_v140_Release_x64_wide_4_0.dll" at 0000000000EB0000: native
98587.171:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-crt-multibyte-l1-1-0.dll" at 00000002FE110000: builtin
98587.171:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-file-l1-2-2.dll" at 00000003BC540000: builtin
98587.175:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-fibers-l1-1-1.dll" at 00000001D97A0000: builtin
98587.175:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-localization-l1-2-1.dll" at 0000000351680000: builtin
98587.186:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\winex11.drv" at 00007FA089AE0000: builtin
98587.197:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\uxtheme.dll" at 00000002F7230000: builtin
98587.197:010c:0110:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\uxtheme.dll" : builtin
98587.235:010c:0110:fixme:seh:WerSetFlags (16) stub
98587.235:010c:0110:fixme:seh:WerRegisterMemoryBlock (000000014801ECE0 273820) stub
98587.235:010c:0110:fixme:seh:WerSetFlags (16) stub
98587.235:010c:0110:fixme:heap:RtlSetHeapInformation unimplemented HeapEnableTerminationOnCorruption
98587.255:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-security-systemfunctions-l1-1-0.dll" at 0000000215450000: builtin
98587.290:010c:0110:fixme:ver:GetCurrentPackagePath (000000000041F970 000000000041F110): stub
98588.384:010c:0110:fixme:seh:WerRegisterFile (L"Z:\\mnt\\steam\\SteamLib\\steamapps\\common\\Age of Empires IV\\build_variables.txt", 2, 0) stub
98588.398:010c:0110:fixme:seh:WerRegisterFile (L"C:\\users\\steamuser\\Documents\\My Games\\Age of Empires IV\\warnings.log", 2, 0) stub
98588.398:010c:0110:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
98588.399:010c:0110:fixme:nls:get_dummy_preferred_ui_language (0x8 000000000041D240 000000000041D7D0 000000000041D238) returning a dummy value (current locale)
98588.408:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\lsteamclient.dll" at 00007FA088530000: builtin
98588.408:010c:0110:trace:loaddll:build_module Loaded L"C:\\Program Files (x86)\\Steam\\steamclient64.dll" at 0000000138000000: native
98588.408:010c:0110:warn:debugstr:OutputDebugStringA "[S_API] SteamAPI_Init(): Loaded 'C:\\Program Files (x86)\\Steam\\steamclient64.dll' OK.\n"
98588.408:010c:0110:trace:seh:dispatch_exception code=40010006 flags=0 addr=000000007B01235E ip=000000007B01235E tid=0110
98588.408:010c:0110:warn:seh:dispatch_exception "[S_API] SteamAPI_Init(): Loaded 'C:\\Program Files (x86)\\Steam\\steamclient64.dll' OK.\n"
98588.408:010c:0110:trace:seh:call_vectored_handlers calling handler at 0000000359147570 code=40010006 flags=0
98588.408:010c:0110:trace:seh:call_vectored_handlers handler at 0000000359147570 returned 0
98588.408:010c:0110:trace:seh:call_vectored_handlers calling handler at 00000002EDF825C0 code=40010006 flags=0
98588.408:010c:0110:trace:seh:call_vectored_handlers handler at 00000002EDF825C0 returned 0
98588.408:010c:0110:trace:seh:call_stack_handlers found wine frame 000000000041E280 rsp 000000000041E3E0 handler 000000007B632110
98588.408:010c:0110:trace:seh:call_teb_handler calling TEB handler 000000007B632110 (rec=000000000041E050, frame=000000000041E280 context=000000000041D570, dispatch=000000000041D440)
98588.408:010c:0110:trace:seh:RtlRestoreContext returning to 000000007B6320AA stack 000000000041E110
98588.471:010c:0110:trace:loaddll:build_module Loaded L"C:\\Program Files (x86)\\Steam\\gameoverlayrenderer64.dll" at 000000000D340000: native
98588.472:010c:0110:fixme:nls:get_dummy_preferred_ui_language (0x8 000000000041EDA0 000000000041F000 000000000041ED98) returning a dummy value (current locale)
98588.537:010c:0150:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-appmodel-runtime-l1-1-1.dll" at 000000024DC40000: builtin
98588.537:010c:0150:fixme:ver:GetCurrentPackageId (0000000013EAFE10 0000000000000000): stub
98592.932:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\gameux.dll" at 000000035B570000: builtin
98592.932:010c:0110:fixme:gameux:GameExplorerImpl_VerifyAccess (000000007A339010, L"Z:\\mnt\\steam\\SteamLib\\steamapps\\common\\Age of Empires IV\\RelicCardinal.exe", 000000000041F3A0)
98592.941:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\rsaenh.dll" at 00000002DE970000: builtin
98593.057:010c:0110:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 00000001461C4E41, 45) stub
98593.058:003c:0050:fixme:mountmgr:mountmgr_ioctl ioctl 6d40cc not supported
98593.059:003c:0050:fixme:mountmgr:mountmgr_ioctl ioctl 6d40cc not supported
98593.064:010c:0110:fixme:seh:WerRegisterFile (L"c:\\users\\steamuser\\documents\\my games\\age of empires iv\\session_data.txt", 2, 0) stub
98593.068:010c:016c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\dhcpcsvc.dll" at 00000003AA4C0000: builtin
98593.070:010c:0110:trace:seh:dispatch_exception code=406d1388 flags=0 addr=000000007B01235E ip=000000007B01235E tid=0110
98593.070:010c:0110:warn:seh:dispatch_exception Thread 017c renamed to "Endpoint thread: HttpEndpoint"
98593.070:010c:0110:trace:seh:call_vectored_handlers calling handler at 0000000359147570 code=406d1388 flags=0
98593.070:010c:0110:trace:seh:call_vectored_handlers handler at 0000000359147570 returned ffffffff
98593.090:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\wineopenxr.dll" at 00007FA088360000: builtin
98593.150:010c:0180:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\secur32.dll" at 0000000201CF0000: builtin
98593.160:010c:0180:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\Kerberos.dll" at 0000000274A50000: builtin
98593.160:010c:0180:err:kerberos:kerberos_LsaApInitializePackage no Kerberos support, expect problems
98593.161:010c:0180:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\netapi32.dll" at 00000003673D0000: builtin
98593.161:010c:0180:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\MSV1_0.dll" at 000000039C380000: builtin
98593.161:010c:0180:err:winediag:ntlm_check_version ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
98593.181:010c:0180:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
98593.181:010c:0180:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\MSV1_0.dll" : builtin
98593.181:010c:0180:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\netapi32.dll" : builtin
98593.182:010c:0180:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\schannel.dll" at 00000001DC810000: builtin
98593.229:010c:0110:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\wineopenxr.dll" : builtin
98593.231:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\wineopenxr.dll" at 00007FA088360000: builtin
98593.290:003c:0050:fixme:mountmgr:mountmgr_ioctl ioctl 6d40cc not supported
98593.290:003c:0050:fixme:mountmgr:mountmgr_ioctl ioctl 6d40cc not supported
98593.295:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\uxtheme.dll" at 00000002F7230000: builtin
98593.298:00ac:00b0:fixme:imm:ImeSetActiveContext (0x570210, 0): stub
98593.298:00ac:00b0:fixme:imm:ImmReleaseContext (0000000000010020, 0000000000570210): stub
98593.298:010c:0110:fixme:imm:ImeSetActiveContext (0x7a2c0910, 1): stub
98593.298:010c:0110:fixme:imm:ImmReleaseContext (0000000000010064, 000000007A2C0910): stub
98595.162:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\explorerframe.dll" at 00000002F61F0000: builtin
98595.163:010c:0110:fixme:keyboard:LoadKeyboardLayoutW name L"00000409", flags 80, semi-stub!
98595.163:010c:0110:fixme:keyboard:UnloadKeyboardLayout layout 0000000004090409, stub!
Fossilize INFO: Overriding serialization path: "/mnt/steam/SteamLib/steamapps/shadercache/1466860/fozpipelinesv6/steamapprun_pipeline_cache".
98601.306:010c:0110:trace:seh:dispatch_exception code=406d1388 flags=0 addr=000000007B01235E ip=000000007B01235E tid=0110
98601.306:010c:0110:warn:seh:dispatch_exception Thread 01ac renamed to "AK::BankManager"
98601.306:010c:0110:trace:seh:call_vectored_handlers calling handler at 0000000359147570 code=406d1388 flags=0
98601.306:010c:0110:trace:seh:call_vectored_handlers handler at 0000000359147570 returned ffffffff
98601.306:010c:0110:trace:seh:dispatch_exception code=406d1388 flags=0 addr=000000007B01235E ip=000000007B01235E tid=0110
98601.306:010c:0110:warn:seh:dispatch_exception Thread 01b0 renamed to "AK Suspended"
98601.306:010c:0110:trace:seh:call_vectored_handlers calling handler at 0000000359147570 code=406d1388 flags=0
98601.306:010c:0110:trace:seh:call_vectored_handlers handler at 0000000359147570 returned ffffffff
98601.307:010c:0110:trace:seh:dispatch_exception code=406d1388 flags=0 addr=000000007B01235E ip=000000007B01235E tid=0110
98601.307:010c:0110:warn:seh:dispatch_exception Thread 01b4 renamed to "AK::EventManager"
98601.307:010c:0110:trace:seh:call_vectored_handlers calling handler at 0000000359147570 code=406d1388 flags=0
98601.307:010c:0110:trace:seh:call_vectored_handlers handler at 0000000359147570 returned ffffffff
98601.307:010c:0110:trace:seh:dispatch_exception code=406d1388 flags=0 addr=000000007B01235E ip=000000007B01235E tid=0110
98601.307:010c:0110:warn:seh:dispatch_exception Thread 01b8 renamed to "AK::IOThread"
98601.307:010c:0110:trace:seh:call_vectored_handlers calling handler at 0000000359147570 code=406d1388 flags=0
98601.307:010c:0110:trace:seh:call_vectored_handlers handler at 0000000359147570 returned ffffffff
98601.307:010c:01b4:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\mmdevapi.dll" at 0000000336850000: builtin
98601.309:010c:01b4:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\winepulse.drv" at 00007FA00CCA0000: builtin
98601.314:010c:01b4:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\winealsa.drv" at 00007F9FA4900000: builtin
98601.314:010c:01b4:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\winealsa.drv" : builtin
98601.448:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\propsys.dll" at 0000000228450000: builtin
98601.449:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\windowscodecs.dll" at 0000000361860000: builtin
98601.493:010c:01cc:fixme:service:I_ScRegisterDeviceNotification Notification filters are not yet implemented.
98601.976:010c:0110:fixme:keyboard:LoadKeyboardLayoutW name L"00000409", flags 80, semi-stub!
98601.976:010c:0110:fixme:keyboard:UnloadKeyboardLayout layout 0000000004090409, stub!
98602.313:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\msctf.dll" at 000000029E400000: builtin
98602.313:010c:0110:fixme:msctf:ThreadMgr_ActivateEx Unimplemented flags 0x4
98602.852:010c:0110:fixme:explorerframe:taskbar_list_SetProgressState iface 0000000079F161D0, hwnd 0000000000020070, flags 0 stub!
98602.853:010c:0110:fixme:msctf:TextStoreACPSink_OnTextChange STUB:(00000000FA430150)
98602.865:010c:01b4:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\XAudio2_9.dll" at 00007F9FE0410000: builtin
98603.319:010c:0160:fixme:winsock:WSAIoctl unimplemented ioctl SIO_IDEAL_SEND_BACKLOG_QUERY
98603.319:010c:0160:fixme:winsock:server_ioctl_sock Unsupported ioctl 120348 (device=12 access=0 func=d2 method=0)
98603.320:010c:0160:fixme:winsock:WSAIoctl unimplemented ioctl SIO_IDEAL_SEND_BACKLOG_QUERY
98603.320:010c:0160:fixme:winsock:server_ioctl_sock Unsupported ioctl 120348 (device=12 access=0 func=d2 method=0)
98603.548:010c:0160:fixme:winsock:WSAIoctl unimplemented ioctl SIO_IDEAL_SEND_BACKLOG_QUERY
98603.548:010c:0160:fixme:winsock:server_ioctl_sock Unsupported ioctl 120348 (device=12 access=0 func=d2 method=0)
98603.653:010c:0110:fixme:ver:GetFileVersionInfoSizeExW flags 0x2 ignored
98603.653:010c:0110:fixme:ver:GetFileVersionInfoExW flags 0x2 ignored
98608.298:010c:0160:fixme:winsock:WSAIoctl unimplemented ioctl SIO_IDEAL_SEND_BACKLOG_QUERY
98608.298:010c:0160:fixme:winsock:server_ioctl_sock Unsupported ioctl 120348 (device=12 access=0 func=d2 method=0)
98609.737:010c:0160:fixme:winsock:WSAIoctl unimplemented ioctl SIO_IDEAL_SEND_BACKLOG_QUERY
98609.737:010c:0160:fixme:winsock:server_ioctl_sock Unsupported ioctl 120348 (device=12 access=0 func=d2 method=0)
98613.581:010c:0110:fixme:msctf:TextStoreACPSink_OnTextChange STUB:(00000000FA430150)
98614.263:010c:0160:fixme:winsock:WSAIoctl unimplemented ioctl SIO_IDEAL_SEND_BACKLOG_QUERY
98614.263:010c:0160:fixme:winsock:server_ioctl_sock Unsupported ioctl 120348 (device=12 access=0 func=d2 method=0)
98623.115:010c:0160:fixme:winsock:WSAIoctl unimplemented ioctl SIO_IDEAL_SEND_BACKLOG_QUERY
98623.115:010c:0160:fixme:winsock:server_ioctl_sock Unsupported ioctl 120348 (device=12 access=0 func=d2 method=0)
98624.572:010c:0160:fixme:winsock:WSAIoctl unimplemented ioctl SIO_IDEAL_SEND_BACKLOG_QUERY
98624.572:010c:0160:fixme:winsock:server_ioctl_sock Unsupported ioctl 120348 (device=12 access=0 func=d2 method=0)
98624.699:010c:0160:fixme:winsock:WSAIoctl unimplemented ioctl SIO_IDEAL_SEND_BACKLOG_QUERY
98624.699:010c:0160:fixme:winsock:server_ioctl_sock Unsupported ioctl 120348 (device=12 access=0 func=d2 method=0)
98625.151:010c:0160:fixme:winsock:WSAIoctl unimplemented ioctl SIO_IDEAL_SEND_BACKLOG_QUERY
98625.151:010c:0160:fixme:winsock:server_ioctl_sock Unsupported ioctl 120348 (device=12 access=0 func=d2 method=0)
98631.646:010c:0160:fixme:winsock:WSAIoctl unimplemented ioctl SIO_IDEAL_SEND_BACKLOG_QUERY
98631.646:010c:0160:fixme:winsock:server_ioctl_sock Unsupported ioctl 120348 (device=12 access=0 func=d2 method=0)
98637.863:010c:0160:fixme:winsock:WSAIoctl unimplemented ioctl SIO_IDEAL_SEND_BACKLOG_QUERY
98637.863:010c:0160:fixme:winsock:server_ioctl_sock Unsupported ioctl 120348 (device=12 access=0 func=d2 method=0)
98638.529:010c:01a8:trace:seh:RtlRestoreContext returning to 000000014144191A stack 00000000F2B2A760
98638.616:010c:0160:fixme:winsock:WSAIoctl unimplemented ioctl SIO_IDEAL_SEND_BACKLOG_QUERY
98638.616:010c:0160:fixme:winsock:server_ioctl_sock Unsupported ioctl 120348 (device=12 access=0 func=d2 method=0)
98638.658:010c:0110:fixme:msctf:TextStoreACPSink_OnTextChange STUB:(00000000FA430150)
98639.671:010c:024c:fixme:heap:RtlCompactHeap (0000000000440000, 0x0) stub
98645.586:010c:0160:fixme:winsock:WSAIoctl unimplemented ioctl SIO_IDEAL_SEND_BACKLOG_QUERY
98645.586:010c:0160:fixme:winsock:server_ioctl_sock Unsupported ioctl 120348 (device=12 access=0 func=d2 method=0)
98645.611:010c:0160:fixme:winsock:WSAIoctl unimplemented ioctl SIO_IDEAL_SEND_BACKLOG_QUERY
98645.611:010c:0160:fixme:winsock:server_ioctl_sock Unsupported ioctl 120348 (device=12 access=0 func=d2 method=0)
98645.816:010c:0160:fixme:winsock:WSAIoctl unimplemented ioctl SIO_IDEAL_SEND_BACKLOG_QUERY
98645.816:010c:0160:fixme:winsock:server_ioctl_sock Unsupported ioctl 120348 (device=12 access=0 func=d2 method=0)
98668.403:010c:0160:fixme:winsock:WSAIoctl unimplemented ioctl SIO_IDEAL_SEND_BACKLOG_QUERY
98668.403:010c:0160:fixme:winsock:server_ioctl_sock Unsupported ioctl 120348 (device=12 access=0 func=d2 method=0)
98668.457:010c:0160:fixme:winsock:WSAIoctl unimplemented ioctl SIO_IDEAL_SEND_BACKLOG_QUERY
98668.458:010c:0160:fixme:winsock:server_ioctl_sock Unsupported ioctl 120348 (device=12 access=0 func=d2 method=0)
98673.174:010c:0160:fixme:winsock:WSAIoctl unimplemented ioctl SIO_IDEAL_SEND_BACKLOG_QUERY
98673.174:010c:0160:fixme:winsock:server_ioctl_sock Unsupported ioctl 120348 (device=12 access=0 func=d2 method=0)
98675.892:010c:0110:trace:seh:dispatch_exception code=e06d7363 flags=1 addr=000000007B01235E ip=000000007B01235E tid=0110
98675.892:010c:0110:warn:seh:dispatch_exception EXCEPTION_WINE_CXX_EXCEPTION exception (code=e06d7363) raised
98675.892:010c:0110:trace:seh:dispatch_exception  rax=000000000041eda0 rbx=0000000146f6f238 rcx=000000000041ed80 rdx=0000000000000001
98675.892:010c:0110:trace:seh:dispatch_exception  rsi=000000000041ee88 rdi=000000000041edc0 rbp=0000000140699c6c rsp=000000000041ed60
98675.892:010c:0110:trace:seh:dispatch_exception   r8=0000000000000004  r9=000000000041ee68 r10=00000001a65a4a63 r11=000000000000f030
98675.892:010c:0110:trace:seh:dispatch_exception  r12=0000000000000070 r13=0000000000000000 r14=0000000000000000 r15=0000000000630050
98675.892:010c:0110:trace:seh:call_vectored_handlers calling handler at 0000000359147570 code=e06d7363 flags=1
98675.892:010c:0110:trace:seh:call_vectored_handlers handler at 0000000359147570 returned 0
98675.892:010c:0110:trace:seh:call_vectored_handlers calling handler at 00000002EDF825C0 code=e06d7363 flags=1
98675.892:010c:0110:trace:seh:call_vectored_handlers handler at 00000002EDF825C0 returned 0
98675.892:010c:0110:trace:seh:call_handler calling handler 0000000142550C12 (rec=000000000041ED80, frame=000000000041EF40 context=000000000041E2A0, dispatch=000000000041E170)
98675.892:010c:0110:trace:seh:__CxxFrameHandler4 000000000041ED80 41ef40 000000000041E880 000000000041E170
98675.892:010c:0110:fixme:seh:__CxxFrameHandler4 unsupported flags: 3a
98675.892:010c:0110:trace:seh:call_handler handler at 0000000142550C12 returned 1
98675.892:010c:0110:trace:seh:call_handler calling handler 0000000142550C6C (rec=000000000041ED80, frame=000000000041FE00 context=000000000041E2A0, dispatch=000000000041E170)
98675.892:010c:0110:trace:seh:call_handler handler at 0000000142550C6C returned 1
98675.892:010c:0110:trace:seh:call_stack_handlers found wine frame 000000000041FEA0 rsp 000000000041FFE0 handler 000000007BC68500
98675.892:010c:0110:trace:seh:call_teb_handler calling TEB handler 000000007BC68500 (rec=000000000041ED80, frame=000000000041FEA0 context=000000000041E2A0, dispatch=000000000041E170)
wine: Unhandled exception 0xe06d7363 in thread 110 at address 000000007B01235E (thread 0110), starting debugger...
98675.894:010c:0110:trace:seh:start_debugger Starting debugger L"winedbg --auto 268 252"
98675.951:010c:0160:fixme:winsock:WSAIoctl unimplemented ioctl SIO_IDEAL_SEND_BACKLOG_QUERY
98675.951:010c:0160:fixme:winsock:server_ioctl_sock Unsupported ioctl 120348 (device=12 access=0 func=d2 method=0)
98676.005:0258:025c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\winedbg.exe" at 0000000140000000: builtin
98676.006:0258:025c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernelbase.dll" at 000000007B000000: builtin
98676.006:0258:025c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernel32.dll" at 000000007B600000: builtin
98676.007:0258:025c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\msvcrt.dll" at 00000001C8DB0000: builtin
98676.008:0258:025c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-string-l1-1-0.dll" at 0000000226310000: builtin
98676.008:0258:025c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-errorhandling-l1-1-0.dll" at 0000000376C50000: builtin
98676.008:0258:025c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-timezone-l1-1-0.dll" at 0000000306E10000: builtin
98676.009:0258:025c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-file-l1-1-0.dll" at 00000001CD360000: builtin
98676.009:0258:025c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-namedpipe-l1-1-0.dll" at 000000021B8F0000: builtin
98676.009:0258:025c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-handle-l1-1-0.dll" at 0000000216730000: builtin
98676.009:0258:025c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-file-l2-1-0.dll" at 00000002D5140000: builtin
98676.010:0258:025c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-heap-l1-1-0.dll" at 000000033F0C0000: builtin
98676.010:0258:025c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-libraryloader-l1-1-0.dll" at 0000000390D90000: builtin
98676.010:0258:025c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-synch-l1-1-0.dll" at 0000000361450000: builtin
98676.010:0258:025c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-processthreads-l1-1-0.dll" at 00000003001A0000: builtin
98676.011:0258:025c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-processenvironment-l1-1-0.dll" at 00000002E1360000: builtin
98676.011:0258:025c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-datetime-l1-1-0.dll" at 0000000256480000: builtin
98676.011:0258:025c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-localization-l1-2-0.dll" at 0000000353520000: builtin
98676.011:0258:025c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-sysinfo-l1-1-0.dll" at 0000000263A00000: builtin
98676.012:0258:025c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-synch-l1-2-0.dll" at 000000030C980000: builtin
98676.012:0258:025c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-console-l1-1-0.dll" at 00000002FA6B0000: builtin
98676.012:0258:025c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-debug-l1-1-0.dll" at 00000003A2900000: builtin
98676.013:0258:025c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-rtlsupport-l1-1-0.dll" at 000000039CCE0000: builtin
98676.013:0258:025c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-processthreads-l1-1-1.dll" at 0000000212BB0000: builtin
98676.013:0258:025c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-file-l1-2-0.dll" at 00000001D8E40000: builtin
98676.013:0258:025c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-profile-l1-1-0.dll" at 000000033A7C0000: builtin
98676.014:0258:025c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-memory-l1-1-0.dll" at 000000028D6C0000: builtin
98676.014:0258:025c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-util-l1-1-0.dll" at 00000001D14B0000: builtin
98676.014:0258:025c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-interlocked-l1-1-0.dll" at 0000000280CE0000: builtin
98676.014:0258:025c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ucrtbase.dll" at 0000000180000000: native
98676.014:0258:025c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\sechost.dll" at 000000032A700000: builtin
98676.014:0258:025c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\advapi32.dll" at 0000000330260000: builtin
98676.014:0258:025c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\dbghelp.dll" at 00000003BE590000: builtin
98676.018:0258:025c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-fibers-l1-1-1.dll" at 00000001D97A0000: builtin
98676.018:0258:025c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-localization-l1-2-1.dll" at 0000000351680000: builtin
98676.277:010c:0110:trace:seh:call_teb_handler handler at 000000007BC68500 returned 1
98676.371:0258:025c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-appmodel-runtime-l1-1-1.dll" at 000000024DC40000: builtin
98676.371:0258:025c:fixme:ver:GetCurrentPackageId (000000000021FDB0 0000000000000000): stub
pid 139388 != 139387, skipping destruction (fork without exec?)
Ssulix 2021-11-02 github

FYI: I think I've tracked down the ucrtbase crash: it's the result of an unsupported printf format string being parsed, and the _invalid_parameter() function being called, which AoE4 then crashes on.

The format specifier in question is "%0*02d", which it looks like wine doesn't like because it has two width specifiers: "*" and "02". Probably the correct thing to do is to ignore one of them, but I haven't looked into what Microsoft's behaviour is here.

A hacky patch to disable the _invalid_parameter() call is below, but it's clearly not the correct fix (and it's possible there are other ucrtbase issues, so using the microsoft one is probably safer, particularly if you're playing multiplayer).

[PATCH] HACK: dlls/msvcrt: printf: Don't call _invalid_parameter()
From 54fe95c0c52a7e798eed120555bc728b70b46ae2 Mon Sep 17 00:00:00 2001
From: David Gow <[email protected]>
Date: Tue, 2 Nov 2021 16:59:52 +0800
Subject: [PATCH] HACK: dlls/msvcrt: printf: Don't call _invalid_parameter()

It turns out that Age of Empires IV uses the format string "%0*02d",
which we don't support, and then crashes when we call
_invalid_parameter(). Hack around this by just never calling
_invalid_parameter().

This probably breaks a lot of other programs, so don't apply this if you
want to do anything other than play AoE4.

Signed-off-by: David Gow <[email protected]>
---
 dlls/msvcrt/printf.h | 8 +++++++-
 1 file changed, 7 insertions(+), 1 deletion(-)

diff --git a/dlls/msvcrt/printf.h b/dlls/msvcrt/printf.h
index aeb1290f48f..68001264bcd 100644
--- a/dlls/msvcrt/printf.h
+++ b/dlls/msvcrt/printf.h
@@ -1202,7 +1202,13 @@ int FUNC_NAME(pf_printf)(FUNC_NAME(puts_clbk) pf_puts, void *puts_ctx, const API
                         locale, three_digit_exp, standard_rounding);
         } else {
             if(invoke_invalid_param_handler) {
-                _invalid_parameter(NULL, NULL, NULL, 0, 0);
+#ifdef PRINTF_WIDE
+                FIXME("Invalid param handler in format string %s\n", debugstr_w(fmt));
+#else
+                FIXME("Invalid param handler in format string \"%s\"\n", fmt);
+#endif
+                FIXME("Not calling _invalid_parameter. We should!\n");
+                /*_invalid_parameter(NULL, NULL, NULL, 0, 0);*/
                 *_errno() = EINVAL;
                 return -1;
             }
-- 
2.32.0
Nnerzhul 2021-11-02 github

hello,
it works for me on RX 6800 with proton experimental. I don't know if blurry units is normal or not, but at least i see them

BBlisto91 2021-11-02 github

hello, it works for me on RX 6800 with proton experimental. I don't know if blurry units is normal or not, but at least i see them

Check the resolution scale in settings. It might lower it to less than 100% depending on auto detection or overall setting.

Nnerzhul 2021-11-02 github

hello, it works for me on RX 6800 with proton experimental. I don't know if blurry units is normal or not, but at least i see them

Check the resolution scale in settings. It might lower it to less than 100% depending on auto detection or overall setting.

exact, just checked it and fixed it it's far more better :D

BBlisto91 2021-11-02 github

The format specifier in question is "%0*02d", which it looks like wine doesn't like because it has two width specifiers: "*" and "02".

Why would they use both "*" & "02" ? Isn't that unnecessary or incorrect? Without having really much knowledge about it.
Is that the same quirk in AoE 2?

I'm guessing a upstream Wine fix or workaround is needed here.

Ssulix 2021-11-02 github

Replying to https://github.com/ValveSoftware/Proton/issues/5258#issuecomment-957659384

Yeah: it seems incorrect to me, too. I'm assuming it's a bug in the game which just doesn't cause any problems under Microsoft's C runtime, but as you say, it needs either the game to be fixed or wine to handle this case the same way as MS.

I've successfully played a few single player games with the patch I provided (and therefore, without the Microsoft ucrtbase.dll) and wasn't able to notice any issues, though, which is promising.

BBlisto91 2021-11-02 github

I'm unsure how realistic it is to get the developers to patch this. Tho i see AoE 2 DE is still also getting updates.
And if AoE 1 DE & 3 DE share the engine they might share some issues from it too.

Maybe opening a Wine issue would be a good idea to get their opinion.

Aaeikum 2021-11-02 github

Thanks for the analysis, @sulix, I've logged a bug internally to fix that format string handling.

EExpandingMan 2021-11-02 github

Works wonderfully for me on latest proton experimental (patch released to steam yesterday afternoon). Get a crash at a very specific part of the tutorial, but it appears to have been a fluke: it always crashed at the same spot (didn't need the tutorial anyway) and I played it all night with no other issues whatsoever.

As always, thanks to all the valiant efforts of everyone working on all parts of proton.

Rrnestler 2021-11-02 github

It seems like some here have got it to run properly :slightly_smiling_face: Would be nice if some could write a report on https://www.protondb.com/app/1466860 with instructions what needs to be done to get it working.

SSaladin1812 2021-11-02 github

It seems like some here have got it to run properly slightly_smiling_face Would be nice if some could write a report on https://www.protondb.com/app/1466860 with instructions what needs to be done to get it working.

I have written the report but on protondb markup is not working for some reason so I am not sure how clean will that be sad

Vvrbouza 2021-11-02 github

Hi all, I tried installing AoE4 using Proton Experimental, as for many of you it worked, but in my case it didn't. The game started, but to a black screen, and later the mouse (with a "skin") appeared, but nothing else. After uninstalling, and re-installing the game, now it starts, and the music of what seems the logos/entry videos does sound, and later, with the mouse, some noises can be heard when e.g. I press enter (I assume this is the game's menu), but it's still a black screen. My setup:

  • CPU: Intel Core i5-7200U.
  • GPU: Intel HD Graphics 620 (integrated).
  • OS: Arch Linux (5.14.15-arch1-1).
  • Proton version: Proton Experimental from Steam.
  • Mesa version: 21.2.4-1.

After checking the stress tests issue ( #5048 ), I've found this message where the black screen issue is mentioned for Intel Graphics, so it seems that it's GPU-related (and that I'm not alone in this hehe). Has anyone else seen this? Thanks!

EDIT: here follows a Proton log. I stopped it after reaching the menu (or what I think it's the menu).

Proton log
======================
Proton: 1635803517 experimental-6.3-20211101
SteamGameId: 1466860
Command: ['/home/XXXX/.local/share/Steam/steamapps/common/Age of Empires IV/RelicCardinal.exe']
Options: {'forcelgadd'}
depot: 0.20211014.30
pressure-vessel: 0.20210906.2
scripts: v0.20210917.0-0-g1cf127d
soldier: 0.20211013.0 soldier 0.20211013.0
Kernel: Linux 5.14.15-arch1-1 #1 SMP PREEMPT Wed, 27 Oct 2021 23:38:14 +0000 x86_64
======================
esync: up and running.
wine: RLIMIT_NICE is <= 20, unable to use setpriority safely
8477.582:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\wineboot.exe" at 0000000140000000: builtin
8477.583:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernelbase.dll" at 000000007B000000: builtin
8477.583:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernel32.dll" at 000000007B600000: builtin
8477.584:0028:002c:trace:seh:install_bpf Installing seccomp filters.
8477.584:0028:002c:trace:seh:check_bpf_jit_enable enabled 0x31.
8477.585:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\msvcrt.dll" at 00000001C8DB0000: builtin
8477.586:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ucrtbase.dll" at 00000003AF670000: builtin
8477.586:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\sechost.dll" at 000000032A700000: builtin
8477.587:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\advapi32.dll" at 0000000330260000: builtin
8477.587:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ws2_32.dll" at 00007F9DA5680000: builtin
8477.694:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\services.exe" at 0000000140000000: builtin
8477.695:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernelbase.dll" at 000000007B000000: builtin
8477.695:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernel32.dll" at 000000007B600000: builtin
8477.695:0030:0034:trace:seh:sigsys_handler SIGSYS, rax 0xffff, rip 0x600000000005.
8477.695:0030:0034:trace:seh:install_bpf Seccomp filters already installed.
8477.697:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\msvcrt.dll" at 00000001C8DB0000: builtin
8477.698:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ucrtbase.dll" at 00000003AF670000: builtin
8477.698:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\sechost.dll" at 000000032A700000: builtin
8477.698:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\advapi32.dll" at 0000000330260000: builtin
8477.698:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 0000000231AE0000: builtin
8477.700:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\version.dll" at 00000002F1FA0000: builtin
8477.700:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\setupapi.dll" at 000000021A7E0000: builtin
8477.700:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\userenv.dll" at 0000000388E20000: builtin
8477.742:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\winedevice.exe" at 0000000140000000: builtin
8477.743:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernelbase.dll" at 000000007B000000: builtin
8477.743:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernel32.dll" at 000000007B600000: builtin
8477.743:003c:0040:trace:seh:sigsys_handler SIGSYS, rax 0xffff, rip 0x600000000005.
8477.743:003c:0040:trace:seh:install_bpf Seccomp filters already installed.
8477.745:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\msvcrt.dll" at 00000001C8DB0000: builtin
8477.746:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ucrtbase.dll" at 00000003AF670000: builtin
8477.746:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\sechost.dll" at 000000032A700000: builtin
8477.746:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\advapi32.dll" at 0000000330260000: builtin
8477.746:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ntoskrnl.exe" at 00000002279A0000: builtin
8477.753:003c:0040:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 0000000231AE0000: builtin
8477.759:003c:0050:trace:seh:NtQueryInformationThread (0xfffffffffffffffe,0,0x162f870,30,(nil))
8477.776:003c:004c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\drivers\\mountmgr.sys" at 00007F0433BD0000: builtin
8477.782:003c:004c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\version.dll" at 00000002F1FA0000: builtin
8477.783:003c:004c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\setupapi.dll" at 000000021A7E0000: builtin
8477.786:003c:0058:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\gdi32.dll" at 000000026B4C0000: builtin
8477.786:003c:0058:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\user32.dll" at 000000023D820000: builtin
8478.929:003c:0058:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\combase.dll" at 0000000327020000: builtin
8478.929:003c:0058:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ole32.dll" at 00000002E8F10000: builtin
8478.929:003c:0058:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\imm32.dll" at 00000003AFD00000: builtin
8478.938:003c:004c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\iphlpapi.dll" at 00007F0433270000: builtin
8478.939:003c:004c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\drivers\\ndis.sys" at 00000001DC4B0000: builtin
8478.970:005c:0060:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\plugplay.exe" at 0000000140000000: builtin
8478.970:005c:0060:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernelbase.dll" at 000000007B000000: builtin
8478.970:005c:0060:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernel32.dll" at 000000007B600000: builtin
8478.971:005c:0060:trace:seh:sigsys_handler SIGSYS, rax 0xffff, rip 0x600000000005.
8478.971:005c:0060:trace:seh:install_bpf Seccomp filters already installed.
8478.972:005c:0060:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\msvcrt.dll" at 00000001C8DB0000: builtin
8478.973:005c:0060:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ucrtbase.dll" at 00000003AF670000: builtin
8478.973:005c:0060:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\sechost.dll" at 000000032A700000: builtin
8478.973:005c:0060:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\advapi32.dll" at 0000000330260000: builtin
8478.973:005c:0060:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 0000000231AE0000: builtin
8478.974:005c:0060:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\gdi32.dll" at 000000026B4C0000: builtin
8478.975:005c:0060:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\version.dll" at 00000002F1FA0000: builtin
8478.975:005c:0060:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\setupapi.dll" at 000000021A7E0000: builtin
8478.975:005c:0060:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\user32.dll" at 000000023D820000: builtin
8479.158:005c:0060:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\combase.dll" at 0000000327020000: builtin
8479.158:005c:0060:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ole32.dll" at 00000002E8F10000: builtin
8479.158:005c:0060:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\imm32.dll" at 00000003AFD00000: builtin
8479.190:0074:0078:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\winedevice.exe" at 0000000140000000: builtin
8479.191:0074:0078:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernelbase.dll" at 000000007B000000: builtin
8479.191:0074:0078:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernel32.dll" at 000000007B600000: builtin
8479.191:0074:0078:trace:seh:sigsys_handler SIGSYS, rax 0xffff, rip 0x600000000005.
8479.191:0074:0078:trace:seh:install_bpf Seccomp filters already installed.
8479.192:0074:0078:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\msvcrt.dll" at 00000001C8DB0000: builtin
8479.193:0074:0078:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ucrtbase.dll" at 00000003AF670000: builtin
8479.193:0074:0078:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\sechost.dll" at 000000032A700000: builtin
8479.194:0074:0078:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\advapi32.dll" at 0000000330260000: builtin
8479.194:0074:0078:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ntoskrnl.exe" at 00000002279A0000: builtin
8479.200:0074:0078:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 0000000231AE0000: builtin
8479.206:0074:0084:trace:seh:NtQueryInformationThread (0xfffffffffffffffe,0,0x162f870,30,(nil))
8479.209:0074:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\drivers\\winebus.sys" at 00007FF4B98B0000: builtin
8479.210:0074:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\version.dll" at 00000002F1FA0000: builtin
8479.210:0074:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\setupapi.dll" at 000000021A7E0000: builtin
8479.213:0074:0080:trace:seh:NtQueryInformationThread (0xfffffffffffffffe,0,0x101f180,30,(nil))
8479.220:0074:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\hidclass.sys" at 000000031DF10000: builtin
8479.220:0074:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\drivers\\winehid.sys" at 00000003BA2A0000: builtin
8479.222:0074:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\hid.dll" at 00000001F51E0000: builtin
8479.224:0074:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\gdi32.dll" at 000000026B4C0000: builtin
8479.224:0074:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\user32.dll" at 000000023D820000: builtin
8479.407:0074:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\combase.dll" at 0000000327020000: builtin
8479.407:0074:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ole32.dll" at 00000002E8F10000: builtin
8479.407:0074:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\imm32.dll" at 00000003AFD00000: builtin
8479.409:0074:008c:trace:seh:NtQueryInformationThread (0xfffffffffffffffe,0,0x1c5f960,30,(nil))
8479.454:0074:0080:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\drivers\\wineusb.sys" at 00007FF4AB830000: builtin
8479.495:00a4:00a8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\svchost.exe" at 0000000140000000: builtin
8479.499:00a4:00a8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernelbase.dll" at 000000007B000000: builtin
8479.499:00a4:00a8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernel32.dll" at 000000007B600000: builtin
8479.499:00a4:00a8:trace:seh:sigsys_handler SIGSYS, rax 0xffff, rip 0x600000000005.
8479.499:00a4:00a8:trace:seh:install_bpf Seccomp filters already installed.
8479.501:00a4:00a8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\msvcrt.dll" at 00000001C8DB0000: builtin
8479.502:00a4:00a8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ucrtbase.dll" at 00000003AF670000: builtin
8479.502:00a4:00a8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\sechost.dll" at 000000032A700000: builtin
8479.502:00a4:00a8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\advapi32.dll" at 0000000330260000: builtin
8479.509:00a4:00a8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\wevtsvc.dll" at 00000002EBA70000: builtin
8479.509:00a4:00a8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 0000000231AE0000: builtin
8479.546:00b8:00bc:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\tabtip.exe" at 0000000140000000: builtin
8479.547:00b8:00bc:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernelbase.dll" at 000000007B000000: builtin
8479.547:00b8:00bc:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernel32.dll" at 000000007B600000: builtin
8479.547:00b8:00bc:trace:seh:sigsys_handler SIGSYS, rax 0xffff, rip 0x600000000005.
8479.547:00b8:00bc:trace:seh:install_bpf Seccomp filters already installed.
8479.550:00b8:00bc:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\msvcrt.dll" at 00000001C8DB0000: builtin
8479.551:00b8:00bc:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ucrtbase.dll" at 00000003AF670000: builtin
8479.551:00b8:00bc:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\sechost.dll" at 000000032A700000: builtin
8479.551:00b8:00bc:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\advapi32.dll" at 0000000330260000: builtin
8479.552:00b8:00bc:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\gdi32.dll" at 000000026B4C0000: builtin
8479.552:00b8:00bc:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 0000000231AE0000: builtin
8479.554:00b8:00bc:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\version.dll" at 00000002F1FA0000: builtin
8479.554:00b8:00bc:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\setupapi.dll" at 000000021A7E0000: builtin
8479.554:00b8:00bc:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\user32.dll" at 000000023D820000: builtin
8479.554:00b8:00bc:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\combase.dll" at 0000000327020000: builtin
8479.554:00b8:00bc:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ole32.dll" at 00000002E8F10000: builtin
8479.555:00b8:00bc:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\shcore.dll" at 00000003126F0000: builtin
8479.555:00b8:00bc:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\shlwapi.dll" at 00000002E3540000: builtin
8479.555:00b8:00bc:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\shell32.dll" at 00007F134D150000: builtin
8479.746:00b8:00bc:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\imm32.dll" at 00000003AFD00000: builtin
8479.756:00c0:00c4:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\explorer.exe" at 0000000140000000: builtin
8479.757:00c0:00c4:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernelbase.dll" at 000000007B000000: builtin
8479.757:00c0:00c4:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernel32.dll" at 000000007B600000: builtin
8479.757:00c0:00c4:trace:seh:sigsys_handler SIGSYS, rax 0xffff, rip 0x600000000005.
8479.757:00c0:00c4:trace:seh:install_bpf Seccomp filters already installed.
8479.760:00c0:00c4:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\msvcrt.dll" at 00000001C8DB0000: builtin
8479.762:00c0:00c4:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ucrtbase.dll" at 00000003AF670000: builtin
8479.762:00c0:00c4:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\sechost.dll" at 000000032A700000: builtin
8479.762:00c0:00c4:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\advapi32.dll" at 0000000330260000: builtin
8479.762:00c0:00c4:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\gdi32.dll" at 000000026B4C0000: builtin
8479.763:00c0:00c4:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 0000000231AE0000: builtin
8479.765:00c0:00c4:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\version.dll" at 00000002F1FA0000: builtin
8479.765:00c0:00c4:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\setupapi.dll" at 000000021A7E0000: builtin
8479.765:00c0:00c4:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\user32.dll" at 000000023D820000: builtin
8479.960:00c0:00c4:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\combase.dll" at 0000000327020000: builtin
8479.960:00c0:00c4:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ole32.dll" at 00000002E8F10000: builtin
8479.960:00c0:00c4:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\imm32.dll" at 00000003AFD00000: builtin
8479.965:00c0:00c4:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\winex11.drv" at 00007F4A58F70000: builtin
8479.993:00c0:00c4:err:xrandr:xrandr14_get_adapters Failed to get adapters
8480.037:00c0:00c4:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\shcore.dll" at 00000003126F0000: builtin
8480.037:00c0:00c4:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\shlwapi.dll" at 00000002E3540000: builtin
8480.037:00c0:00c4:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\shell32.dll" at 00007F4A57920000: builtin
8480.043:00c0:00c4:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\oleaut32.dll" at 00000002739C0000: builtin
8480.043:00c0:00c4:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\actxprxy.dll" at 00000001D0830000: builtin
8480.044:00c0:00c4:trace:seh:dispatch_exception code=6ba flags=0 addr=000000007B01239E ip=000000007B01239E tid=00c4
8480.044:00c0:00c4:warn:seh:dispatch_exception unknown exception (code=6ba) raised
8480.044:00c0:00c4:trace:seh:dispatch_exception  rax=000000007b012350 rbx=000000000073e9d8 rcx=000000000073e6f0 rdx=0000000000000000
8480.044:00c0:00c4:trace:seh:dispatch_exception  rsi=000000000000006c rdi=00000000003ec670 rbp=0000000040010028 rsp=000000000073e6d0
8480.044:00c0:00c4:trace:seh:dispatch_exception   r8=0000000000000000  r9=0000000000000000 r10=00000000003e0020 r11=00000000a55a5aa5
8480.044:00c0:00c4:trace:seh:dispatch_exception  r12=000000000073e9d8 r13=000000000031fe40 r14=00000000003d6f50 r15=0000000000000005
8480.044:00c0:00c4:trace:seh:call_vectored_handlers calling handler at 000000007B00C690 code=6ba flags=0
8480.044:00c0:00c4:trace:seh:call_vectored_handlers handler at 000000007B00C690 returned 0
8480.044:00c0:00c4:trace:seh:RtlVirtualUnwind type 1 rip 000000007B01239E rsp 000000000073E6D0
8480.044:00c0:00c4:trace:seh:dump_unwind_info **** func 12350-123d7
8480.044:00c0:00c4:trace:seh:dump_unwind_info unwind info at 000000007B0A5480 flags 0 prolog 0x11 bytes function 000000007B012350-000000007B0123D7
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x11: subq $0xc8,%rsp
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0xa: pushq %rsi
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x9: pushq %rdi
8480.044:00c0:00c4:trace:seh:RtlVirtualUnwind type 1 rip 0000000231B22812 rsp 000000000073E7B0
8480.044:00c0:00c4:trace:seh:dump_unwind_info **** func 42800-42847
8480.044:00c0:00c4:trace:seh:dump_unwind_info unwind info at 0000000231B453C0 flags 0 prolog 0x4 bytes function 0000000231B22800-0000000231B22847
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x4: subq $0x28,%rsp
8480.044:00c0:00c4:trace:seh:RtlVirtualUnwind type 1 rip 0000000231AE9736 rsp 000000000073E7E0
8480.044:00c0:00c4:trace:seh:dump_unwind_info **** func 96b0-9737
8480.044:00c0:00c4:trace:seh:dump_unwind_info unwind info at 0000000231B4332C flags 0 prolog 0x7 bytes function 0000000231AE96B0-0000000231AE9737
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x7: subq $0x40,%rsp
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x3: pushq %rbx
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x2: pushq %rsi
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x1: pushq %rdi
8480.044:00c0:00c4:trace:seh:RtlVirtualUnwind type 1 rip 0000000327044BF0 rsp 000000000073E840
8480.044:00c0:00c4:trace:seh:dump_unwind_info **** func 24af0-24d51
8480.044:00c0:00c4:trace:seh:dump_unwind_info unwind info at 000000032705A67C flags 0 prolog 0x10 bytes function 0000000327044AF0-0000000327044D51
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x10: subq $0x338,%rsp
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x9: pushq %rbx
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x8: pushq %rsi
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x7: pushq %rdi
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x6: pushq %r12
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x4: pushq %r13
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x2: pushq %r14
8480.044:00c0:00c4:trace:seh:call_stack_handlers found wine frame 000000000073E8B0 rsp 000000000073EBB0 handler 0000000327043B30
8480.044:00c0:00c4:trace:seh:call_teb_handler calling TEB handler 0000000327043B30 (rec=000000000073E6F0, frame=000000000073E8B0 context=000000000073DC10, dispatch=000000000073DAE0)
8480.044:00c0:00c4:trace:seh:call_teb_handler handler at 0000000327043B30 returned 1
8480.044:00c0:00c4:trace:seh:RtlVirtualUnwind type 1 rip 00000003270397B7 rsp 000000000073EBB0
8480.044:00c0:00c4:trace:seh:dump_unwind_info **** func 196d0-197dd
8480.044:00c0:00c4:trace:seh:dump_unwind_info unwind info at 0000000327059EB0 flags 0 prolog 0xa bytes function 00000003270396D0-00000003270397DD
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0xa: subq $0x178,%rsp
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x3: pushq %rbx
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x2: pushq %r12
8480.044:00c0:00c4:trace:seh:call_stack_handlers found wine frame 000000000073EBF0 rsp 000000000073ED40 handler 0000000327045FB0
8480.044:00c0:00c4:trace:seh:call_teb_handler calling TEB handler 0000000327045FB0 (rec=000000000073E6F0, frame=000000000073EBF0 context=000000000073DC10, dispatch=000000000073DAE0)
8480.044:00c0:00c4:trace:seh:RtlUnwindEx code=6ba flags=2 end_frame=000000000073EBF0 target_ip=0000000327045F4A rip=000000007bc5ad7d
8480.044:00c0:00c4:trace:seh:RtlUnwindEx  rax=000000003ffe0000 rbx=000000000073e8b0 rcx=000000000073d4e0 rdx=0000000027045f4a
8480.044:00c0:00c4:trace:seh:RtlUnwindEx  rsi=000000000073cf90 rdi=000000000073dc10 rbp=000000000073d9e0 rsp=000000000073ce20
8480.044:00c0:00c4:trace:seh:RtlUnwindEx   r8=000000000073e6f0  r9=0000000027045f80 r10=000000000073d6d6 r11=0000000000000293
8480.044:00c0:00c4:trace:seh:RtlUnwindEx  r12=000000000073e6f0 r13=000000000073d4e0 r14=000000000073ebf0 r15=000000007bc69930
8480.044:00c0:00c4:trace:seh:RtlVirtualUnwind type 2 rip 000000007BC5AD7D rsp 000000000073CE20
8480.044:00c0:00c4:trace:seh:dump_unwind_info **** func 5ad30-5b476
8480.044:00c0:00c4:trace:seh:dump_unwind_info unwind info at 000000007BC839B4 flags 0 prolog 0x13 bytes function 000000007BC5AD30-000000007BC5B476
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x13: subq $0x648,%rsp
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0xc: pushq %rbx
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0xb: pushq %rsi
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0xa: pushq %rdi
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x9: pushq %rbp
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x8: pushq %r12
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x6: pushq %r13
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x4: pushq %r14
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x2: pushq %r15
8480.044:00c0:00c4:trace:seh:RtlVirtualUnwind type 2 rip 000000007BC5B49F rsp 000000000073D4B0
8480.044:00c0:00c4:trace:seh:dump_unwind_info **** func 5b480-5b4a8
8480.044:00c0:00c4:trace:seh:dump_unwind_info unwind info at 000000007BC839CC flags 0 prolog 0x7 bytes function 000000007BC5B480-000000007BC5B4A8
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x7: subq $0x508,%rsp
8480.044:00c0:00c4:trace:seh:RtlVirtualUnwind type 2 rip 0000000327045F4A rsp 000000000073D9C0
8480.044:00c0:00c4:trace:seh:dump_unwind_info **** func 25f30-25f4c
8480.044:00c0:00c4:trace:seh:dump_unwind_info unwind info at 000000032705A754 flags 0 prolog 0x8 bytes function 0000000327045F30-0000000327045F4C
8480.044:00c0:00c4:trace:seh:dump_unwind_info     frame register rbp offset 0x0(%rsp)
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x8: subq $0x20,%rsp
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x4: leaq 0x0(%rsp),rbp
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x1: pushq %rbp
8480.044:00c0:00c4:trace:seh:RtlVirtualUnwind type 2 rip 0000000327045F79 rsp 000000000073D9F0
8480.044:00c0:00c4:trace:seh:dump_unwind_info **** func 25f50-25f7a
8480.044:00c0:00c4:trace:seh:dump_unwind_info unwind info at 000000032705A760 flags 0 prolog 0x4 bytes function 0000000327045F50-0000000327045F7A
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x4: subq $0x28,%rsp
8480.044:00c0:00c4:trace:seh:RtlVirtualUnwind type 2 rip 0000000327046004 rsp 000000000073DA20
8480.044:00c0:00c4:trace:seh:dump_unwind_info **** func 25fb0-26005
8480.044:00c0:00c4:trace:seh:dump_unwind_info unwind info at 000000032705A770 flags 0 prolog 0xa bytes function 0000000327045FB0-0000000327046005
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0xa: subq $0x30,%rsp
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x6: pushq %r12
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x4: pushq %r13
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x2: pushq %r14
8480.044:00c0:00c4:trace:seh:RtlVirtualUnwind type 2 rip 000000007BC5A0BD rsp 000000000073DA70
8480.044:00c0:00c4:trace:seh:dump_unwind_info **** func 59e80-5a391
8480.044:00c0:00c4:trace:seh:dump_unwind_info unwind info at 000000007BC8395C flags 0 prolog 0x13 bytes function 000000007BC59E80-000000007BC5A391
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x13: subq $0x678,%rsp
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0xc: pushq %rbx
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0xb: pushq %rsi
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0xa: pushq %rdi
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x9: pushq %rbp
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x8: pushq %r12
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x6: pushq %r13
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x4: pushq %r14
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x2: pushq %r15
8480.044:00c0:00c4:trace:seh:RtlVirtualUnwind type 2 rip 000000007BC5A6A7 rsp 000000000073E130
8480.044:00c0:00c4:trace:seh:dump_unwind_info **** func 5a3a0-5a8af
8480.044:00c0:00c4:trace:seh:dump_unwind_info unwind info at 000000007BC83974 flags 0 prolog 0x10 bytes function 000000007BC5A3A0-000000007BC5A8AF
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x10: subq $0x58,%rsp
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0xc: pushq %rbx
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0xb: pushq %rsi
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0xa: pushq %rdi
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x9: pushq %rbp
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x8: pushq %r12
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x6: pushq %r13
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x4: pushq %r14
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x2: pushq %r15
8480.044:00c0:00c4:trace:seh:RtlVirtualUnwind type 2 rip 000000007BC583D8 rsp 000000000073E1D0
8480.044:00c0:00c4:trace:seh:dump_unwind_info **** func 58370-583e5
8480.044:00c0:00c4:trace:seh:dump_unwind_info unwind info at 000000007BC838C8 flags 0 prolog 0x7 bytes function 000000007BC58370-000000007BC583E5
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x7: subq $0x4f8,%rsp
8480.044:00c0:00c4:trace:seh:RtlVirtualUnwind type 2 rip 000000007B01239E rsp 000000000073E6D0
8480.044:00c0:00c4:trace:seh:dump_unwind_info **** func 12350-123d7
8480.044:00c0:00c4:trace:seh:dump_unwind_info unwind info at 000000007B0A5480 flags 0 prolog 0x11 bytes function 000000007B012350-000000007B0123D7
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x11: subq $0xc8,%rsp
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0xa: pushq %rsi
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x9: pushq %rdi
8480.044:00c0:00c4:trace:seh:RtlVirtualUnwind type 2 rip 0000000231B22812 rsp 000000000073E7B0
8480.044:00c0:00c4:trace:seh:dump_unwind_info **** func 42800-42847
8480.044:00c0:00c4:trace:seh:dump_unwind_info unwind info at 0000000231B453C0 flags 0 prolog 0x4 bytes function 0000000231B22800-0000000231B22847
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x4: subq $0x28,%rsp
8480.044:00c0:00c4:trace:seh:RtlVirtualUnwind type 2 rip 0000000231AE9736 rsp 000000000073E7E0
8480.044:00c0:00c4:trace:seh:dump_unwind_info **** func 96b0-9737
8480.044:00c0:00c4:trace:seh:dump_unwind_info unwind info at 0000000231B4332C flags 0 prolog 0x7 bytes function 0000000231AE96B0-0000000231AE9737
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x7: subq $0x40,%rsp
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x3: pushq %rbx
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x2: pushq %rsi
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x1: pushq %rdi
8480.044:00c0:00c4:trace:seh:RtlVirtualUnwind type 2 rip 0000000327044BF0 rsp 000000000073E840
8480.044:00c0:00c4:trace:seh:dump_unwind_info **** func 24af0-24d51
8480.044:00c0:00c4:trace:seh:dump_unwind_info unwind info at 000000032705A67C flags 0 prolog 0x10 bytes function 0000000327044AF0-0000000327044D51
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x10: subq $0x338,%rsp
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x9: pushq %rbx
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x8: pushq %rsi
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x7: pushq %rdi
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x6: pushq %r12
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x4: pushq %r13
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x2: pushq %r14
8480.044:00c0:00c4:trace:seh:RtlUnwindEx found builtin frame 000000000073E8B0 handler 0000000327043B30
8480.044:00c0:00c4:trace:seh:call_teb_unwind_handler calling TEB handler 0000000327043B30 (rec=000000000073E6F0, frame=000000000073E8B0 context=000000000073D4E0, dispatch=000000000073CEA0)
8480.044:00c0:00c4:trace:seh:call_teb_unwind_handler handler at 0000000327043B30 returned 1
8480.044:00c0:00c4:trace:seh:RtlVirtualUnwind type 2 rip 00000003270397B7 rsp 000000000073EBB0
8480.044:00c0:00c4:trace:seh:dump_unwind_info **** func 196d0-197dd
8480.044:00c0:00c4:trace:seh:dump_unwind_info unwind info at 0000000327059EB0 flags 0 prolog 0xa bytes function 00000003270396D0-00000003270397DD
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0xa: subq $0x178,%rsp
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x3: pushq %rbx
8480.044:00c0:00c4:trace:seh:dump_unwind_info     0x2: pushq %r12
8480.044:00c0:00c4:trace:seh:RtlRestoreContext returning to 0000000327045F4A stack 000000000073EBB0
8480.078:00d4:00d8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\rpcss.exe" at 0000000140000000: builtin
8480.079:00d4:00d8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernelbase.dll" at 000000007B000000: builtin
8480.079:00d4:00d8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernel32.dll" at 000000007B600000: builtin
8480.079:00d4:00d8:trace:seh:sigsys_handler SIGSYS, rax 0xffff, rip 0x600000000005.
8480.079:00d4:00d8:trace:seh:install_bpf Seccomp filters already installed.
8480.081:00d4:00d8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\msvcrt.dll" at 00000001C8DB0000: builtin
8480.082:00d4:00d8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ucrtbase.dll" at 00000003AF670000: builtin
8480.083:00d4:00d8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\sechost.dll" at 000000032A700000: builtin
8480.083:00d4:00d8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\advapi32.dll" at 0000000330260000: builtin
8480.083:00d4:00d8:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 0000000231AE0000: builtin
8480.097:0030:00d0:trace:seh:NtQueryInformationThread (0xfffffffffffffffe,12,0x3f8fe2c,4,(nil))
8480.102:00b8:00bc:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\winex11.drv" at 00007F134C970000: builtin
8480.135:00b8:00bc:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\oleaut32.dll" at 00000002739C0000: builtin
8480.135:00b8:00bc:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\oleacc.dll" at 00000002522E0000: builtin
8480.135:00b8:00bc:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\uiautomationcore.dll" at 0000000330A70000: builtin
8480.137:003c:0050:trace:seh:NtQueryInformationThread (0xb0,0,0x162f810,30,(nil))
8480.139:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\gdi32.dll" at 000000026B4C0000: builtin
8480.141:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 0000000231AE0000: builtin
8480.142:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\version.dll" at 00000002F1FA0000: builtin
8480.143:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\setupapi.dll" at 000000021A7E0000: builtin
8480.143:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\user32.dll" at 000000023D820000: builtin
8480.143:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\combase.dll" at 0000000327020000: builtin
8480.143:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ole32.dll" at 00000002E8F10000: builtin
8480.143:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\shcore.dll" at 00000003126F0000: builtin
8480.143:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\shlwapi.dll" at 00000002E3540000: builtin
8480.143:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\shell32.dll" at 00007F9DA4A40000: builtin
8480.330:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\imm32.dll" at 00000003AFD00000: builtin
8480.334:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\steam.exe" at 00007F23D8210000: builtin
8480.335:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernelbase.dll" at 000000007B000000: builtin
8480.336:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernel32.dll" at 000000007B600000: builtin
8480.336:0020:0024:trace:seh:install_bpf Installing seccomp filters.
8480.336:0020:0024:trace:seh:check_bpf_jit_enable enabled 0x31.
8480.337:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\msvcrt.dll" at 00000001C8DB0000: builtin
8480.338:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ucrtbase.dll" at 00000003AF670000: builtin
8480.339:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\sechost.dll" at 000000032A700000: builtin
8480.339:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\advapi32.dll" at 0000000330260000: builtin
8480.339:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\gdi32.dll" at 000000026B4C0000: builtin
8480.340:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 0000000231AE0000: builtin
8480.341:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\version.dll" at 00000002F1FA0000: builtin
8480.341:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\setupapi.dll" at 000000021A7E0000: builtin
8480.341:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\user32.dll" at 000000023D820000: builtin
8480.341:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\combase.dll" at 0000000327020000: builtin
8480.341:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ole32.dll" at 00000002E8F10000: builtin
8480.343:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\shcore.dll" at 00000003126F0000: builtin
8480.343:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\shlwapi.dll" at 00000002E3540000: builtin
8480.343:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\shell32.dll" at 00007F23D70A0000: builtin
8480.558:0020:0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\imm32.dll" at 00000003AFD00000: builtin
8480.587:0020:0104:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\winex11.drv" at 00007F23D4A40000: builtin
Setting breakpad minidump AppID = 1466860
Steam_SetMinidumpSteamID:  Caching Steam ID:  76561197985284679 [API loaded no]
8480.661:0020:0108:err:steam:initialize_vr_data Could not load libopenvr_api.so.
8480.661:0020:0108:trace:seh:NtQueryInformationThread (0xfffffffffffffffe,12,0x127fe2c,4,(nil))
8480.767:010c:0110:trace:loaddll:build_module Loaded L"Z:\\home\\adeik\\.local\\share\\Steam\\steamapps\\common\\Age of Empires IV\\RelicCardinal.exe" at 0000000140000000: native
8480.769:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernelbase.dll" at 000000007B000000: builtin
8480.769:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernel32.dll" at 000000007B600000: builtin
8480.769:010c:0110:trace:seh:sigsys_handler SIGSYS, rax 0xffff, rip 0x600000000005.
8480.769:010c:0110:trace:seh:install_bpf Seccomp filters already installed.
8480.773:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\msvcrt.dll" at 00000001C8DB0000: builtin
8480.774:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ucrtbase.dll" at 00000003AF670000: builtin
8480.774:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\sechost.dll" at 000000032A700000: builtin
8480.774:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\advapi32.dll" at 0000000330260000: builtin
8480.774:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\IPHLPAPI.DLL" at 00007F2D10A10000: builtin
8480.775:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\WS2_32.dll" at 00007F2D10770000: builtin
8480.777:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\gdi32.dll" at 000000026B4C0000: builtin
8480.778:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 0000000231AE0000: builtin
8480.778:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\version.dll" at 00000002F1FA0000: builtin
8480.779:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\setupapi.dll" at 000000021A7E0000: builtin
8480.779:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\user32.dll" at 000000023D820000: builtin
8480.779:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\msacm32.dll" at 00000001C8B40000: builtin
8480.780:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\combase.dll" at 0000000327020000: builtin
8480.780:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ole32.dll" at 00000002E8F10000: builtin
8480.780:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\WINMM.dll" at 00000003B8F00000: builtin
8480.781:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\wer.dll" at 00000001E6C10000: builtin
8480.782:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\XINPUT1_4.dll" at 00000003A93B0000: builtin
8480.784:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\imm32.dll" at 00000003AFD00000: builtin
8480.784:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\winsxs\\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.2600.2982_none_deadbeef\\COMCTL32.dll" at 00000002BB750000: builtin
8480.785:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\shcore.dll" at 00000003126F0000: builtin
8480.785:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\SHLWAPI.dll" at 00000002E3540000: builtin
8480.786:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\POWRPROF.dll" at 000000033B9E0000: builtin
8480.787:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\DSOUND.dll" at 0000000236DF0000: builtin
8480.789:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\bcrypt.dll" at 00000002D4D40000: builtin
8480.789:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\CRYPT32.dll" at 00000001DD3F0000: builtin
8480.793:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-crt-runtime-l1-1-0.dll" at 0000000262250000: builtin
8480.793:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-crt-heap-l1-1-0.dll" at 000000039B510000: builtin
8480.794:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-crt-string-l1-1-0.dll" at 000000033EA00000: builtin
8480.794:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-crt-stdio-l1-1-0.dll" at 000000030A2C0000: builtin
8480.795:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-crt-convert-l1-1-0.dll" at 0000000350A30000: builtin
8480.795:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\VCRUNTIME140.dll" at 00000000009E0000: native
8480.795:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\VCRUNTIME140_1.dll" at 00000002F7F20000: builtin
8480.796:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-crt-locale-l1-1-0.dll" at 0000000355100000: builtin
8480.797:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-crt-filesystem-l1-1-0.dll" at 0000000344840000: builtin
8480.798:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-crt-time-l1-1-0.dll" at 000000028BA60000: builtin
8480.799:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-crt-environment-l1-1-0.dll" at 0000000241850000: builtin
8480.800:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-crt-math-l1-1-0.dll" at 0000000360A80000: builtin
8480.800:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-crt-utility-l1-1-0.dll" at 00000001CD860000: builtin
8480.800:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\MSVCP140.dll" at 0000000000940000: native
8480.800:010c:0110:trace:loaddll:build_module Loaded L"Z:\\home\\adeik\\.local\\share\\Steam\\steamapps\\common\\Age of Empires IV\\tensorflowlite_c.dll" at 0000000180000000: native
8480.802:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\vulkan-1.dll" at 00000003785E0000: builtin
8480.802:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\winevulkan.dll" at 00007F2D10580000: builtin
8480.803:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\dxgi.dll" at 00000002EDF00000: native
8480.803:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\OLEAUT32.dll" at 00000002739C0000: builtin
8480.804:010c:0110:trace:loaddll:build_module Loaded L"Z:\\home\\adeik\\.local\\share\\Steam\\steamapps\\common\\Age of Empires IV\\GFSDK_Aftermath_Lib.x64.dll" at 0000000000A00000: native
8480.804:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\d3d11.dll" at 0000000359050000: native
8480.805:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\d3d12.dll" at 000000035E4E0000: native
8480.805:010c:0110:trace:loaddll:build_module Loaded L"Z:\\home\\adeik\\.local\\share\\Steam\\steamapps\\common\\Age of Empires IV\\amd_ags_x64.dll" at 0000000249680000: builtin
8480.805:010c:0110:trace:loaddll:free_modref Unloaded module L"Z:\\home\\adeik\\.local\\share\\Steam\\steamapps\\common\\Age of Empires IV\\amd_ags_x64.dll" : builtin
8480.806:010c:0110:trace:loaddll:build_module Loaded L"Z:\\home\\adeik\\.local\\share\\Steam\\steamapps\\common\\Age of Empires IV\\amd_ags_x64.dll" at 0000000000B50000: native
8480.806:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-synch-l1-1-0.dll" at 0000000361450000: builtin
8480.807:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-synch-l1-2-0.dll" at 000000030C980000: builtin
8480.807:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-heap-l1-1-0.dll" at 000000033F0C0000: builtin
8480.808:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-processenvironment-l1-1-0.dll" at 00000002E1360000: builtin
8480.808:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-debug-l1-1-0.dll" at 00000003A2900000: builtin
8480.809:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-string-l1-1-0.dll" at 0000000226310000: builtin
8480.809:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-processthreads-l1-1-1.dll" at 0000000212BB0000: builtin
8480.810:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-errorhandling-l1-1-0.dll" at 0000000376C50000: builtin
8480.810:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-profile-l1-1-0.dll" at 000000033A7C0000: builtin
8480.811:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-util-l1-1-0.dll" at 00000001D14B0000: builtin
8480.812:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-com-l1-1-0.dll" at 00000002CFE10000: builtin
8480.812:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-sysinfo-l1-2-0.dll" at 00000002E7CA0000: builtin
8480.813:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-libraryloader-l1-2-0.dll" at 0000000269740000: builtin
8480.814:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-heap-l2-1-0.dll" at 0000000289690000: builtin
8480.815:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-file-l1-1-0.dll" at 00000001CD360000: builtin
8480.815:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-processthreads-l1-1-0.dll" at 00000003001A0000: builtin
8480.816:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-memory-l1-1-0.dll" at 000000028D6C0000: builtin
8480.817:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-libraryloader-l1-2-1.dll" at 00000003BD310000: builtin
8480.817:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-localization-l1-2-0.dll" at 0000000353520000: builtin
8480.818:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-sysinfo-l1-1-0.dll" at 0000000263A00000: builtin
8480.818:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-handle-l1-1-0.dll" at 0000000216730000: builtin
8480.819:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-registry-l1-1-0.dll" at 000000029BBF0000: builtin
8480.819:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-sysinfo-l1-2-1.dll" at 000000028EBE0000: builtin
8480.819:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-psapi-l1-1-0.dll" at 000000031CC30000: builtin
8480.820:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-file-l2-1-2.dll" at 000000027FC20000: builtin
8480.820:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-file-l2-1-0.dll" at 00000002D5140000: builtin
8480.821:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-io-l1-1-1.dll" at 0000000296730000: builtin
8480.821:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-synch-l1-2-1.dll" at 000000024A660000: builtin
8480.822:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-timezone-l1-1-0.dll" at 0000000306E10000: builtin
8480.822:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-interlocked-l1-1-0.dll" at 0000000280CE0000: builtin
8480.823:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-datetime-l1-1-0.dll" at 0000000256480000: builtin
8480.823:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-file-l1-2-0.dll" at 00000001D8E40000: builtin
8480.824:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\jsproxy.dll" at 0000000346BA0000: builtin
8480.825:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\WINHTTP.dll" at 0000000358120000: builtin
8480.825:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-namedpipe-l1-1-0.dll" at 000000021B8F0000: builtin
8480.826:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-memory-l1-1-1.dll" at 0000000359040000: builtin
8480.826:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-security-base-l1-1-0.dll" at 00000002AB4C0000: builtin
8480.827:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-security-lsalookup-l2-1-0.dll" at 00000001E9370000: builtin
8480.827:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-processthreads-l1-1-3.dll" at 00000002C4680000: builtin
8480.828:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-datetime-l1-1-1.dll" at 000000029EA80000: builtin
8480.828:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-eventing-provider-l1-1-0.dll" at 0000000379F20000: builtin
8480.829:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-threadpool-l1-2-0.dll" at 000000026AEE0000: builtin
8480.829:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-io-l1-1-0.dll" at 00000002B6B20000: builtin
8480.830:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-security-credentials-l1-1-0.dll" at 00000002F7380000: builtin
8480.830:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-localization-l1-2-2.dll" at 0000000389B80000: builtin
8480.832:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\SHELL32.dll" at 00007F2D0FB60000: builtin
8480.833:010c:0110:trace:loaddll:build_module Loaded L"Z:\\home\\adeik\\.local\\share\\Steam\\steamapps\\common\\Age of Empires IV\\steam_api64.dll" at 000000013B400000: native
8480.833:010c:0110:trace:loaddll:build_module Loaded L"Z:\\home\\adeik\\.local\\share\\Steam\\steamapps\\common\\Age of Empires IV\\cell_v140_Release_x64_wide_4_0.dll" at 0000000000B60000: native
8480.834:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-crt-multibyte-l1-1-0.dll" at 00000002FE110000: builtin
8480.835:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-file-l1-2-2.dll" at 00000003BC540000: builtin
8480.835:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-rtlsupport-l1-1-0.dll" at 000000039CCE0000: builtin
8481.025:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\winex11.drv" at 00007F2D0F490000: builtin
8481.038:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\uxtheme.dll" at 00000002F7230000: builtin
8481.041:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-fibers-l1-1-1.dll" at 00000001D97A0000: builtin
8481.043:010c:0110:trace:seh:NtQueryInformationThread (0xa4,0,0x93ea10,30,(nil))
8481.045:010c:0110:trace:seh:NtQueryInformationThread (0xb8,0,0x93ea80,30,(nil))
8481.049:010c:0110:trace:seh:NtQueryInformationThread (0xcc,0,0x93ea80,30,(nil))
8481.050:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\api-ms-win-core-localization-l1-2-1.dll" at 0000000351680000: builtin
8481.098:010c:0110:fixme:seh:WerSetFlags (16) stub
8481.098:010c:0110:fixme:seh:WerRegisterMemoryBlock (000000014801ECE0 273820) stub
8481.098:010c:0110:trace:seh:signal (22, 00000001433D9EDC)
8481.098:010c:0110:fixme:msvcrt:_set_abort_behavior _WRITE_CALL_REPORTFAULT unhandled
8481.098:010c:0110:fixme:seh:WerSetFlags (16) stub
8481.098:010c:0110:fixme:heap:RtlSetHeapInformation unimplemented HeapEnableTerminationOnCorruption
8481.181:010c:0110:fixme:msvcrt:_set_FMA3_enable (0) stub
8481.187:010c:0110:trace:seh:NtQueryInformationThread (0xd8,0,0x93f7f0,30,(nil))
8481.187:010c:0110:fixme:ver:GetCurrentPackagePath (000000000093F970 000000000093F110): stub
8481.188:010c:0114:trace:seh:signal (22, 00000001433D9EDC)
8481.188:010c:0114:fixme:msvcrt:_set_abort_behavior _WRITE_CALL_REPORTFAULT unhandled
8481.188:010c:0114:trace:seh:NtSetInformationThread (0xfffffffffffffffe,3,0xb9df96c,4)
8482.347:010c:0110:trace:seh:NtQueryInformationThread (0xe8,0,0x93f730,30,(nil))
8482.347:010c:0110:trace:seh:NtQueryInformationThread (0xf4,0,0x93f770,30,(nil))
8482.348:010c:0118:trace:seh:signal (22, 00000001433D9EDC)
8482.348:010c:011c:trace:seh:signal (22, 00000001433D9EDC)
8482.348:010c:0118:fixme:msvcrt:_set_abort_behavior _WRITE_CALL_REPORTFAULT unhandled
8482.348:010c:011c:fixme:msvcrt:_set_abort_behavior _WRITE_CALL_REPORTFAULT unhandled
8482.348:010c:0118:trace:seh:NtSetInformationThread (0xfffffffffffffffe,3,0xc5ef96c,4)
8482.348:010c:011c:trace:seh:NtSetInformationThread (0xfffffffffffffffe,3,0xcdff96c,4)
8482.351:010c:0110:trace:seh:signal (22, 00000001433D9EDC)
8482.351:010c:0110:fixme:msvcrt:_set_abort_behavior _WRITE_CALL_REPORTFAULT unhandled
8482.351:010c:0110:fixme:seh:WerRegisterFile (L"Z:\\home\\adeik\\.local\\share\\Steam\\steamapps\\common\\Age of Empires IV\\build_variables.txt", 2, 0) stub
8482.351:010c:0110:fixme:seh:WerRegisterFile (L"C:\\users\\steamuser\\Documents\\My Games\\Age of Empires IV\\warnings.log", 2, 0) stub
8482.351:010c:0110:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
8482.351:010c:0110:fixme:nls:get_dummy_preferred_ui_language (0x8 000000000093D240 000000000093D7D0 000000000093D238) returning a dummy value (current locale)
8482.364:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\lsteamclient.dll" at 00007F2D0E120000: builtin
8482.364:010c:0110:trace:loaddll:build_module Loaded L"C:\\Program Files (x86)\\Steam\\steamclient64.dll" at 0000000138000000: native
8482.364:010c:0110:warn:debugstr:OutputDebugStringA "[S_API] SteamAPI_Init(): Loaded 'C:\\Program Files (x86)\\Steam\\steamclient64.dll' OK.\n"
8482.364:010c:0110:trace:seh:dispatch_exception code=40010006 flags=0 addr=000000007B01239E ip=000000007B01239E tid=0110
8482.364:010c:0110:trace:seh:dispatch_exception  info[0]=0000000000000056
8482.364:010c:0110:trace:seh:dispatch_exception  info[1]=000000000093e410
8482.364:010c:0110:warn:seh:dispatch_exception "[S_API] SteamAPI_Init(): Loaded 'C:\\Program Files (x86)\\Steam\\steamclient64.dll' OK.\n"
8482.364:010c:0110:trace:seh:call_vectored_handlers calling handler at 000000035E5F1F00 code=40010006 flags=0
8482.364:010c:0110:trace:seh:call_vectored_handlers handler at 000000035E5F1F00 returned 0
8482.364:010c:0110:trace:seh:call_vectored_handlers calling handler at 00000003591460F0 code=40010006 flags=0
8482.364:010c:0110:trace:seh:call_vectored_handlers handler at 00000003591460F0 returned 0
8482.364:010c:0110:trace:seh:call_vectored_handlers calling handler at 00000002EDF80E60 code=40010006 flags=0
8482.364:010c:0110:trace:seh:call_vectored_handlers handler at 00000002EDF80E60 returned 0
8482.364:010c:0110:trace:seh:call_vectored_handlers calling handler at 000000007B00C690 code=40010006 flags=0
8482.364:010c:0110:trace:seh:call_vectored_handlers handler at 000000007B00C690 returned 0
8482.364:010c:0110:trace:seh:RtlVirtualUnwind type 1 rip 000000007B01239E rsp 000000000093E030
8482.364:010c:0110:trace:seh:dump_unwind_info **** func 12350-123d7
8482.364:010c:0110:trace:seh:dump_unwind_info unwind info at 000000007B0A5480 flags 0 prolog 0x11 bytes function 000000007B012350-000000007B0123D7
8482.364:010c:0110:trace:seh:dump_unwind_info     0x11: subq $0xc8,%rsp
8482.364:010c:0110:trace:seh:dump_unwind_info     0xa: pushq %rsi
8482.364:010c:0110:trace:seh:dump_unwind_info     0x9: pushq %rdi
8482.364:010c:0110:trace:seh:RtlVirtualUnwind type 1 rip 000000007B613CD3 rsp 000000000093E110
8482.364:010c:0110:trace:seh:dump_unwind_info **** func 13a50-13f48
8482.364:010c:0110:trace:seh:dump_unwind_info unwind info at 000000007B63C384 flags 0 prolog 0x18 bytes function 000000007B613A50-000000007B613F48
8482.364:010c:0110:trace:seh:dump_unwind_info     0x18: subq $0x2a0,%rsp
8482.364:010c:0110:trace:seh:dump_unwind_info     0x11: pushq %rbx
8482.364:010c:0110:trace:seh:dump_unwind_info     0x10: pushq %r12
8482.364:010c:0110:trace:seh:dump_unwind_info     0xe: pushq %r13
8482.364:010c:0110:trace:seh:dump_unwind_info     0xc: pushq %r14
8482.364:010c:0110:trace:seh:dump_unwind_info     0xa: pushq %r15
8482.364:010c:0110:trace:seh:call_stack_handlers found wine frame 000000000093E280 rsp 000000000093E3E0 handler 000000007B6321F0
8482.364:010c:0110:trace:seh:call_teb_handler calling TEB handler 000000007B6321F0 (rec=000000000093E050, frame=000000000093E280 context=000000000093D570, dispatch=000000000093D440)
8482.364:010c:0110:trace:seh:RtlUnwindEx code=40010006 flags=2 end_frame=000000000093E280 target_ip=000000007B63218A rip=000000007bc5ad7d
8482.364:010c:0110:trace:seh:RtlUnwindEx  info[0]=0000000000000056
8482.364:010c:0110:trace:seh:RtlUnwindEx  info[1]=000000000093e410
8482.364:010c:0110:trace:seh:RtlUnwindEx  rax=000000003ffe0000 rbx=000000000093e280 rcx=000000000093ce40 rdx=000000007b63218a
8482.364:010c:0110:trace:seh:RtlUnwindEx  rsi=000000000093c8f0 rdi=000000000093d570 rbp=000000000093d340 rsp=000000000093c780
8482.364:010c:0110:trace:seh:RtlUnwindEx   r8=000000000093e050  r9=000000007b6321c0 r10=000000000093d036 r11=0000000000000293
8482.364:010c:0110:trace:seh:RtlUnwindEx  r12=000000000093e050 r13=000000000093ce40 r14=000000000093e280 r15=000000007bc69930
8482.364:010c:0110:trace:seh:RtlVirtualUnwind type 2 rip 000000007BC5AD7D rsp 000000000093C780
8482.364:010c:0110:trace:seh:dump_unwind_info **** func 5ad30-5b476
8482.364:010c:0110:trace:seh:dump_unwind_info unwind info at 000000007BC839B4 flags 0 prolog 0x13 bytes function 000000007BC5AD30-000000007BC5B476
8482.364:010c:0110:trace:seh:dump_unwind_info     0x13: subq $0x648,%rsp
8482.364:010c:0110:trace:seh:dump_unwind_info     0xc: pushq %rbx
8482.364:010c:0110:trace:seh:dump_unwind_info     0xb: pushq %rsi
8482.364:010c:0110:trace:seh:dump_unwind_info     0xa: pushq %rdi
8482.364:010c:0110:trace:seh:dump_unwind_info     0x9: pushq %rbp
8482.364:010c:0110:trace:seh:dump_unwind_info     0x8: pushq %r12
8482.364:010c:0110:trace:seh:dump_unwind_info     0x6: pushq %r13
8482.364:010c:0110:trace:seh:dump_unwind_info     0x4: pushq %r14
8482.364:010c:0110:trace:seh:dump_unwind_info     0x2: pushq %r15
8482.364:010c:0110:trace:seh:RtlVirtualUnwind type 2 rip 000000007BC5B49F rsp 000000000093CE10
8482.364:010c:0110:trace:seh:dump_unwind_info **** func 5b480-5b4a8
8482.364:010c:0110:trace:seh:dump_unwind_info unwind info at 000000007BC839CC flags 0 prolog 0x7 bytes function 000000007BC5B480-000000007BC5B4A8
8482.364:010c:0110:trace:seh:dump_unwind_info     0x7: subq $0x508,%rsp
8482.364:010c:0110:trace:seh:RtlVirtualUnwind type 2 rip 000000007B63218A rsp 000000000093D320
8482.364:010c:0110:trace:seh:dump_unwind_info **** func 32170-3218c
8482.364:010c:0110:trace:seh:dump_unwind_info unwind info at 000000007B63D7E8 flags 0 prolog 0x8 bytes function 000000007B632170-000000007B63218C
8482.364:010c:0110:trace:seh:dump_unwind_info     frame register rbp offset 0x0(%rsp)
8482.364:010c:0110:trace:seh:dump_unwind_info     0x8: subq $0x20,%rsp
8482.364:010c:0110:trace:seh:dump_unwind_info     0x4: leaq 0x0(%rsp),rbp
8482.364:010c:0110:trace:seh:dump_unwind_info     0x1: pushq %rbp
8482.364:010c:0110:trace:seh:RtlVirtualUnwind type 2 rip 000000007B6321B9 rsp 000000000093D350
8482.364:010c:0110:trace:seh:dump_unwind_info **** func 32190-321ba
8482.364:010c:0110:trace:seh:dump_unwind_info unwind info at 000000007B63D7F4 flags 0 prolog 0x4 bytes function 000000007B632190-000000007B6321BA
8482.364:010c:0110:trace:seh:dump_unwind_info     0x4: subq $0x28,%rsp
8482.364:010c:0110:trace:seh:RtlVirtualUnwind type 2 rip 000000007B632244 rsp 000000000093D380
8482.364:010c:0110:trace:seh:dump_unwind_info **** func 321f0-32245
8482.364:010c:0110:trace:seh:dump_unwind_info unwind info at 000000007B63D804 flags 0 prolog 0xa bytes function 000000007B6321F0-000000007B632245
8482.364:010c:0110:trace:seh:dump_unwind_info     0xa: subq $0x30,%rsp
8482.364:010c:0110:trace:seh:dump_unwind_info     0x6: pushq %r12
8482.364:010c:0110:trace:seh:dump_unwind_info     0x4: pushq %r13
8482.364:010c:0110:trace:seh:dump_unwind_info     0x2: pushq %r14
8482.364:010c:0110:trace:seh:RtlVirtualUnwind type 2 rip 000000007BC5A0BD rsp 000000000093D3D0
8482.364:010c:0110:trace:seh:dump_unwind_info **** func 59e80-5a391
8482.364:010c:0110:trace:seh:dump_unwind_info unwind info at 000000007BC8395C flags 0 prolog 0x13 bytes function 000000007BC59E80-000000007BC5A391
8482.364:010c:0110:trace:seh:dump_unwind_info     0x13: subq $0x678,%rsp
8482.364:010c:0110:trace:seh:dump_unwind_info     0xc: pushq %rbx
8482.364:010c:0110:trace:seh:dump_unwind_info     0xb: pushq %rsi
8482.364:010c:0110:trace:seh:dump_unwind_info     0xa: pushq %rdi
8482.364:010c:0110:trace:seh:dump_unwind_info     0x9: pushq %rbp
8482.364:010c:0110:trace:seh:dump_unwind_info     0x8: pushq %r12
8482.364:010c:0110:trace:seh:dump_unwind_info     0x6: pushq %r13
8482.364:010c:0110:trace:seh:dump_unwind_info     0x4: pushq %r14
8482.364:010c:0110:trace:seh:dump_unwind_info     0x2: pushq %r15
8482.364:010c:0110:trace:seh:RtlVirtualUnwind type 2 rip 000000007BC5A6A7 rsp 000000000093DA90
8482.364:010c:0110:trace:seh:dump_unwind_info **** func 5a3a0-5a8af
8482.364:010c:0110:trace:seh:dump_unwind_info unwind info at 000000007BC83974 flags 0 prolog 0x10 bytes function 000000007BC5A3A0-000000007BC5A8AF
8482.364:010c:0110:trace:seh:dump_unwind_info     0x10: subq $0x58,%rsp
8482.364:010c:0110:trace:seh:dump_unwind_info     0xc: pushq %rbx
8482.364:010c:0110:trace:seh:dump_unwind_info     0xb: pushq %rsi
8482.364:010c:0110:trace:seh:dump_unwind_info     0xa: pushq %rdi
8482.364:010c:0110:trace:seh:dump_unwind_info     0x9: pushq %rbp
8482.364:010c:0110:trace:seh:dump_unwind_info     0x8: pushq %r12
8482.364:010c:0110:trace:seh:dump_unwind_info     0x6: pushq %r13
8482.364:010c:0110:trace:seh:dump_unwind_info     0x4: pushq %r14
8482.364:010c:0110:trace:seh:dump_unwind_info     0x2: pushq %r15
8482.364:010c:0110:trace:seh:RtlVirtualUnwind type 2 rip 000000007BC583D8 rsp 000000000093DB30
8482.364:010c:0110:trace:seh:dump_unwind_info **** func 58370-583e5
8482.364:010c:0110:trace:seh:dump_unwind_info unwind info at 000000007BC838C8 flags 0 prolog 0x7 bytes function 000000007BC58370-000000007BC583E5
8482.364:010c:0110:trace:seh:dump_unwind_info     0x7: subq $0x4f8,%rsp
8482.364:010c:0110:trace:seh:RtlVirtualUnwind type 2 rip 000000007B01239E rsp 000000000093E030
8482.364:010c:0110:trace:seh:dump_unwind_info **** func 12350-123d7
8482.364:010c:0110:trace:seh:dump_unwind_info unwind info at 000000007B0A5480 flags 0 prolog 0x11 bytes function 000000007B012350-000000007B0123D7
8482.364:010c:0110:trace:seh:dump_unwind_info     0x11: subq $0xc8,%rsp
8482.364:010c:0110:trace:seh:dump_unwind_info     0xa: pushq %rsi
8482.364:010c:0110:trace:seh:dump_unwind_info     0x9: pushq %rdi
8482.364:010c:0110:trace:seh:RtlVirtualUnwind type 2 rip 000000007B613CD3 rsp 000000000093E110
8482.364:010c:0110:trace:seh:dump_unwind_info **** func 13a50-13f48
8482.364:010c:0110:trace:seh:dump_unwind_info unwind info at 000000007B63C384 flags 0 prolog 0x18 bytes function 000000007B613A50-000000007B613F48
8482.364:010c:0110:trace:seh:dump_unwind_info     0x18: subq $0x2a0,%rsp
8482.364:010c:0110:trace:seh:dump_unwind_info     0x11: pushq %rbx
8482.364:010c:0110:trace:seh:dump_unwind_info     0x10: pushq %r12
8482.364:010c:0110:trace:seh:dump_unwind_info     0xe: pushq %r13
8482.364:010c:0110:trace:seh:dump_unwind_info     0xc: pushq %r14
8482.364:010c:0110:trace:seh:dump_unwind_info     0xa: pushq %r15
8482.364:010c:0110:trace:seh:RtlRestoreContext returning to 000000007B63218A stack 000000000093E110
8482.469:010c:0110:trace:loaddll:build_module Loaded L"C:\\Program Files (x86)\\Steam\\gameoverlayrenderer64.dll" at 000000000D210000: native
8482.470:010c:0110:fixme:nls:get_dummy_preferred_ui_language (0x8 000000000093EDA0 000000000093F000 000000000093ED98) returning a dummy value (current locale)
8482.487:010c:0110:trace:seh:NtQueryInformationThread (0x10c,0,0x93f130,30,(nil))
8482.487:010c:0110:trace:seh:NtQueryInformationThread (0x118,0,0x93f130,30,(nil))
8482.488:010c:0110:trace:seh:NtQueryInformationThread (0x11c,0,0x93f130,30,(nil))
8482.488:010c:0124:trace:seh:signal (22, 00000001433D9EDC)
8482.488:010c:0124:fixme:msvcrt:_set_abort_behavior _WRITE_CALL_REPORTFAULT unhandled
8482.488:010c:0128:trace:seh:signal (22, 00000001433D9EDC)
8482.488:010c:0128:fixme:msvcrt:_set_abort_behavior _WRITE_CALL_REPORTFAULT unhandled
8482.489:010c:0110:trace:seh:NtQueryInformationThread (0x120,0,0x93f130,30,(nil))
8482.489:010c:0120:trace:seh:signal (22, 00000001433D9EDC)
8482.489:010c:0120:fixme:msvcrt:_set_abort_behavior _WRITE_CALL_REPORTFAULT unhandled
8482.489:010c:012c:trace:seh:signal (22, 00000001433D9EDC)
8482.489:010c:012c:fixme:msvcrt:_set_abort_behavior _WRITE_CALL_REPORTFAULT unhandled
8482.494:010c:0110:trace:seh:NtSetInformationThread (0x124,3,0x93f3dc,4)
8482.494:010c:0130:trace:seh:NtQueryInformationThread (0xfffffffffffffffe,12,0xfa3fd4c,4,(nil))
8484.398:005c:0094:trace:seh:NtQueryInformationThread (0xfffffffffffffffe,12,0x276fd8c,4,(nil))
8485.089:0030:00e0:trace:seh:NtQueryInformationThread (0xfffffffffffffffe,12,0x4bafd8c,4,(nil))
8485.096:0030:0048:trace:seh:NtQueryInformationThread (0xfffffffffffffffe,12,0x1b2fd8c,4,(nil))
8485.097:00d4:00f8:trace:seh:NtQueryInformationThread (0xfffffffffffffffe,12,0x2d5fd8c,4,(nil))
8490.926:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\gameux.dll" at 000000035B570000: builtin
8490.926:010c:0110:fixme:gameux:GameExplorerImpl_VerifyAccess (00000000BEA543D0, L"Z:\\home\\adeik\\.local\\share\\Steam\\steamapps\\common\\Age of Empires IV\\RelicCardinal.exe", 000000000093F3A0)
8490.934:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\rsaenh.dll" at 00000002DE970000: builtin
8491.139:010c:0110:fixme:ntdll:EtwEventRegister ({e8f7748f-d38f-4f0d-8f5d-090e3918fcd6}, 000000014001F2E0, 000000014716E7B8, 000000014716E7D8) stub.
8491.139:010c:0110:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 00000001461C4E41, 45) stub
8491.142:010c:0110:fixme:seh:WerRegisterFile (L"c:\\users\\steamuser\\documents\\my games\\age of empires iv\\session_data.txt", 2, 0) stub
8491.143:003c:0050:trace:seh:NtQueryInformationThread (0xb0,0,0x162f810,30,(nil))
8491.144:003c:0050:fixme:mountmgr:mountmgr_ioctl ioctl 6d40cc not supported
8491.144:003c:0050:fixme:mountmgr:mountmgr_ioctl ioctl 6d40cc not supported
8491.148:010c:014c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\dhcpcsvc.dll" at 00000003AA4C0000: builtin
8491.153:010c:0110:trace:seh:NtQueryInformationThread (0x188,0,0x93ec30,30,(nil))
8491.153:010c:0110:trace:seh:NtSetInformationThread (0x188,4,0x93ec78,8)
8491.153:010c:0110:trace:seh:NtQueryInformationThread (0x188,0,0x93ec30,30,(nil))
8491.153:010c:0110:trace:seh:dispatch_exception code=406d1388 flags=0 addr=000000007B01239E ip=000000007B01239E tid=0110
8491.153:010c:0110:trace:seh:dispatch_exception  info[0]=0000000000001000
8491.153:010c:0110:trace:seh:dispatch_exception  info[1]=00000000be4b6a10
8491.153:010c:0110:trace:seh:dispatch_exception  info[2]=0000000000000158
8491.153:010c:0110:warn:seh:dispatch_exception Thread 0158 renamed to "Endpoint thread: HttpEndpoint"
8491.153:010c:0110:trace:seh:call_vectored_handlers calling handler at 000000035E5F1F00 code=406d1388 flags=0
8491.153:010c:0110:trace:seh:call_vectored_handlers handler at 000000035E5F1F00 returned ffffffff
8491.189:010c:0110:trace:seh:NtQueryInformationThread (0x19c,0,0x93f250,30,(nil))
warn:  CreateDXGIFactory2: Ignoring flags
info:  Game: RelicCardinal.exe
info:  DXVK: v1.9.2
8491.189:010c:015c:trace:seh:signal (22, 00000001433D9EDC)
8491.189:010c:015c:fixme:msvcrt:_set_abort_behavior _WRITE_CALL_REPORTFAULT unhandled
8491.189:010c:015c:trace:seh:NtSetInformationThread (0xfffffffffffffffe,3,0xc645f96c,4)
info:  Built-in extension providers:
info:    Win32 WSI
info:    OpenVR
info:    OpenXR
8491.193:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\wineopenxr.dll" at 00007F2D07FE0000: builtin
warn:  OpenXR: Unable to get required Vulkan instance extensions size
info:  Enabled instance extensions:
info:    VK_KHR_get_surface_capabilities2
info:    VK_KHR_surface
info:    VK_KHR_win32_surface
warn:  OpenXR: Unable to get required Vulkan Device extensions size
8491.228:010c:0110:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\wineopenxr.dll" : builtin
info:  Intel(R) HD Graphics 620 (KBL GT2):
info:    Driver: 21.2.4
info:    Vulkan: 1.2.182
info:    Memory Heap[0]: 
info:      Size: 11924 MiB
info:      Flags: 0x1
info:      Memory Type[0]: Property Flags = 0xf
warn:  CreateDXGIFactory2: Ignoring flags
info:  Game: RelicCardinal.exe
info:  DXVK: v1.9.2
info:  Built-in extension providers:
info:    Win32 WSI
info:    OpenVR
info:    OpenXR
8491.230:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\wineopenxr.dll" at 00007F2D07FE0000: builtin
info:  Enabled instance extensions:
info:    VK_KHR_get_surface_capabilities2
info:    VK_KHR_surface
info:    VK_KHR_win32_surface
info:  Intel(R) HD Graphics 620 (KBL GT2):
info:    Driver: 21.2.4
info:    Vulkan: 1.2.182
info:    Memory Heap[0]: 
info:      Size: 11924 MiB
info:      Flags: 0x1
info:      Memory Type[0]: Property Flags = 0xf
8491.286:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\explorerframe.dll" at 00000002F61F0000: builtin
8491.287:010c:0110:trace:seh:NtQueryInformationThread (0x1b0,0,0x93f390,30,(nil))
8491.287:010c:0110:fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0080: semi-stub! Returning default layout.
8491.287:010c:0110:fixme:keyboard:X11DRV_UnloadKeyboardLayout 0xc0a0c0a: stub!
8491.287:010c:0160:trace:seh:signal (22, 00000001433D9EDC)
8491.287:010c:0160:fixme:msvcrt:_set_abort_behavior _WRITE_CALL_REPORTFAULT unhandled
8491.287:010c:0160:trace:seh:NtSetInformationThread (0xfffffffffffffffe,3,0xc786f96c,4)
8491.287:010c:0160:trace:seh:NtSetInformationThread (0xfffffffffffffffe,3,0xc786f93c,4)
warn:  CreateDXGIFactory2: Ignoring flags
info:  Game: RelicCardinal.exe
info:  DXVK: v1.9.2
info:  Built-in extension providers:
info:    Win32 WSI
info:    OpenVR
info:    OpenXR
info:  Enabled instance extensions:
info:    VK_KHR_get_surface_capabilities2
info:    VK_KHR_surface
info:    VK_KHR_win32_surface
info:  Intel(R) HD Graphics 620 (KBL GT2):
info:    Driver: 21.2.4
info:    Vulkan: 1.2.182
info:    Memory Heap[0]: 
info:      Size: 11924 MiB
info:      Flags: 0x1
info:      Memory Type[0]: Property Flags = 0xf
0110:info:vkd3d_get_vk_version: vkd3d-proton - applicationVersion: 2.5.0.
0110:info:vkd3d_instance_init: vkd3d-proton - build: 35d2f1e87faf697.
Fossilize INFO: Overriding serialization path: "/home/adeik/.local/share/Steam/steamapps/shadercache/1466860/fozpipelinesv6/steamapprun_pipeline_cache".
0110:info:vkd3d_bindless_state_get_bindless_flags: Device does not support VK_VALVE_mutable_descriptor_type.
0110:info:d3d12_device_caps_init_shader_model: Enabling support for SM 6.6.
0110:warn:d3d12_device_caps_init_feature_options1: No device info available for TotalLaneCount = .
0110:fixme:d3d12_device_caps_init_feature_options1: TotalLaneCount = 1024, may be inaccurate.
0110:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
0110:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
8492.702:010c:0110:trace:seh:NtQueryInformationThread (0x20c,0,0x93f740,30,(nil))
8492.703:010c:017c:trace:seh:signal (22, 00000001433D9EDC)
8492.703:010c:017c:fixme:msvcrt:_set_abort_behavior _WRITE_CALL_REPORTFAULT unhandled
8492.821:010c:0110:trace:seh:dispatch_exception code=406d1388 flags=0 addr=000000007B01239E ip=000000007B01239E tid=0110
8492.821:010c:0110:trace:seh:dispatch_exception  info[0]=0000000000001000
8492.821:010c:0110:trace:seh:dispatch_exception  info[1]=00000000452302e8
8492.821:010c:0110:trace:seh:dispatch_exception  info[2]=0000000000000180
8492.821:010c:0110:warn:seh:dispatch_exception Thread 0180 renamed to "AK::BankManager"
8492.821:010c:0110:trace:seh:call_vectored_handlers calling handler at 000000035E5F1F00 code=406d1388 flags=0
8492.821:010c:0110:trace:seh:call_vectored_handlers handler at 000000035E5F1F00 returned ffffffff
8492.821:010c:0110:trace:seh:NtSetInformationThread (0x228,3,0x93ed6c,4)
8492.821:010c:0110:trace:seh:dispatch_exception code=406d1388 flags=0 addr=000000007B01239E ip=000000007B01239E tid=0110
8492.821:010c:0110:trace:seh:dispatch_exception  info[0]=0000000000001000
8492.821:010c:0110:trace:seh:dispatch_exception  info[1]=000000004522fc40
8492.821:010c:0110:trace:seh:dispatch_exception  info[2]=0000000000000184
8492.821:010c:0110:warn:seh:dispatch_exception Thread 0184 renamed to "AK Suspended"
8492.821:010c:0110:trace:seh:call_vectored_handlers calling handler at 000000035E5F1F00 code=406d1388 flags=0
8492.821:010c:0110:trace:seh:call_vectored_handlers handler at 000000035E5F1F00 returned ffffffff
8492.821:010c:0110:trace:seh:NtSetInformationThread (0x238,3,0x93ed5c,4)
8492.822:010c:0110:trace:seh:dispatch_exception code=406d1388 flags=0 addr=000000007B01239E ip=000000007B01239E tid=0110
8492.822:010c:0110:trace:seh:dispatch_exception  info[0]=0000000000001000
8492.822:010c:0110:trace:seh:dispatch_exception  info[1]=000000004522d5e8
8492.822:010c:0110:trace:seh:dispatch_exception  info[2]=0000000000000188
8492.822:010c:0110:warn:seh:dispatch_exception Thread 0188 renamed to "AK::EventManager"
8492.822:010c:0110:trace:seh:call_vectored_handlers calling handler at 000000035E5F1F00 code=406d1388 flags=0
8492.822:010c:0110:trace:seh:call_vectored_handlers handler at 000000035E5F1F00 returned ffffffff
8492.822:010c:0110:trace:seh:NtSetInformationThread (0x23c,3,0x93ed6c,4)
8492.825:010c:0110:trace:seh:dispatch_exception code=406d1388 flags=0 addr=000000007B01239E ip=000000007B01239E tid=0110
8492.825:010c:0110:trace:seh:dispatch_exception  info[0]=0000000000001000
8492.825:010c:0110:trace:seh:dispatch_exception  info[1]=0000000045239348
8492.825:010c:0110:trace:seh:dispatch_exception  info[2]=000000000000018c
8492.825:010c:0110:warn:seh:dispatch_exception Thread 018c renamed to "AK::IOThread"
8492.825:010c:0110:trace:seh:call_vectored_handlers calling handler at 000000035E5F1F00 code=406d1388 flags=0
8492.825:010c:0110:trace:seh:call_vectored_handlers handler at 000000035E5F1F00 returned ffffffff
8492.825:010c:0110:trace:seh:NtSetInformationThread (0x254,3,0x93ee2c,4)
8492.825:010c:0188:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\mmdevapi.dll" at 0000000336850000: builtin
8492.833:010c:0188:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\winepulse.drv" at 00007F2C7AC50000: builtin
8492.882:010c:0110:trace:seh:NtQueryInformationThread (0x258,0,0x93edf0,30,(nil))
8492.883:010c:0190:trace:seh:signal (22, 00000001433D9EDC)
8492.883:010c:0190:fixme:msvcrt:_set_abort_behavior _WRITE_CALL_REPORTFAULT unhandled
8492.883:010c:0190:trace:seh:NtSetInformationThread (0xfffffffffffffffe,3,0xecc7f96c,4)
8492.886:010c:0110:trace:seh:NtQueryInformationThread (0x268,0,0x93f660,30,(nil))
0110:fixme:d3d12_swapchain_init: Ignoring swap effect 0x4.
0110:fixme:d3d12_swapchain_init: Ignoring buffer usage 0x30.
0110:fixme:d3d12_swapchain_init: Ignoring swapchain flags 0x2.
0110:warn:select_vk_format: Failed to find Vulkan swapchain format for DXGI_FORMAT_R8G8B8A8_UNORM.
8492.903:010c:0194:trace:seh:signal (22, 00000001433D9EDC)
8492.903:010c:0194:fixme:msvcrt:_set_abort_behavior _WRITE_CALL_REPORTFAULT unhandled
8492.903:010c:0194:trace:seh:NtSetInformationThread (0xfffffffffffffffe,3,0xed48f96c,4)
warn:  DXGI: MakeWindowAssociation: Ignoring flags
0110:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
0110:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
8492.936:010c:0188:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\winealsa.drv" at 00007F2C78F70000: builtin
8492.936:010c:0188:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\winealsa.drv" : builtin
0110:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
0110:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
0110:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
0110:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
0110:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
0110:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
0110:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
0110:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
0110:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
0110:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
0110:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
0110:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
0110:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
0110:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
0110:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
0110:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
0110:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
0110:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
0110:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
0110:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
0110:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
0110:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
0110:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
0110:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
0110:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
0110:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
0110:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
0110:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
0110:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
0110:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
0110:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
0110:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
0110:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
0110:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
0110:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
0110:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
0110:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
8493.084:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\propsys.dll" at 0000000228450000: builtin
8493.084:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\windowscodecs.dll" at 0000000361860000: builtin
8493.156:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\hid.dll" at 00000001F51E0000: builtin
8494.054:010c:0110:fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0080: semi-stub! Returning default layout.
8494.054:010c:0110:fixme:keyboard:X11DRV_UnloadKeyboardLayout 0xc0a0c0a: stub!
8494.491:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\msctf.dll" at 000000029E400000: builtin
8494.492:010c:0110:fixme:msctf:ThreadMgr_ActivateEx Unimplemented flags 0x4
8495.501:010c:0110:fixme:explorerframe:taskbar_list_SetProgressState iface 00000000BE567190, hwnd 000000000001006C, flags 0 stub!
8495.534:010c:0188:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\XAudio2_9.dll" at 00007F2CF2F70000: builtin
017c:fixme:d3d12_swapchain_resize_buffers: Ignoring flags 0x2.
017c:warn:select_vk_format: Failed to find Vulkan swapchain format for DXGI_FORMAT_R8G8B8A8_UNORM.
8495.813:010c:017c:err:xrandr:xrandr14_get_adapters Failed to get adapters
017c:fixme:d3d12_swapchain_resize_buffers: Ignoring flags 0x2.
017c:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
017c:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
017c:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
017c:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
017c:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
017c:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
017c:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
017c:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
017c:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
017c:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
017c:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
017c:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
8495.986:010c:017c:trace:seh:NtQueryInformationThread (0x33c,0,0xe911de10,30,(nil))
017c:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
017c:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
017c:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
017c:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
017c:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
017c:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
017c:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
017c:warn:d3d12_pipeline_state_init_graphics: DSV format is DXGI_FORMAT_UNKNOWN.
017c:warn:select_vk_format: Failed to find Vulkan swapchain format for DXGI_FORMAT_R8G8B8A8_UNORM.
8496.143:010c:0154:trace:seh:NtQueryInformationThread (0xfffffffffffffffe,12,0xc543fd8c,4,(nil))
017c:fixme:d3d12_swapchain_resize_buffers: Ignoring flags 0x2.
017c:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
017c:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
017c:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
017c:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
017c:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
017c:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
017c:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
017c:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
017c:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
017c:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
017c:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
017c:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
017c:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
017c:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
017c:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
017c:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
8496.183:010c:0110:trace:seh:NtSetInformationThread (0x344,3,0x93e5bc,4)
8496.183:010c:0110:trace:seh:NtSetInformationThread (0x34c,3,0x93e5bc,4)
8496.183:010c:0110:trace:seh:NtSetInformationThread (0x354,3,0x93e5bc,4)
8496.183:010c:0110:trace:seh:NtSetInformationThread (0x35c,3,0x93e5bc,4)
8496.184:010c:0110:trace:seh:NtSetInformationThread (0x364,3,0x93e5bc,4)
8496.184:010c:0110:trace:seh:NtSetInformationThread (0x36c,3,0x93e5bc,4)
8496.185:010c:0110:trace:seh:NtSetInformationThread (0x374,3,0x93e5bc,4)
8496.196:010c:0110:trace:seh:NtSetInformationThread (0x37c,3,0x93e5bc,4)
8496.265:010c:0110:trace:seh:NtSetInformationThread (0x38c,3,0x925f9c,4)
017c:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
8506.244:010c:01d8:trace:seh:NtQueryInformationThread (0xfffffffffffffffe,12,0x104a4fd4c,4,(nil))
8506.248:010c:01dc:trace:seh:NtQueryInformationThread (0xfffffffffffffffe,12,0x104e5fd4c,4,(nil))
8513.565:010c:01ec:trace:seh:NtQueryInformationThread (0xfffffffffffffffe,12,0x104a4fd4c,4,(nil))
8513.566:010c:01e8:trace:seh:NtQueryInformationThread (0xfffffffffffffffe,12,0xc543fd4c,4,(nil))
8515.454:010c:01e0:trace:seh:NtQueryInformationThread (0xfffffffffffffffe,12,0x10640fd4c,4,(nil))
017c:warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
8516.621:010c:01e4:trace:seh:NtQueryInformationThread (0xfffffffffffffffe,12,0x10ab6fd8c,4,(nil))
8516.933:010c:0110:trace:seh:NtQueryInformationThread (0x384,0,0x93ef10,30,(nil))
8516.935:010c:01f4:trace:seh:signal (22, 00000001433D9EDC)
8516.935:010c:01f4:fixme:msvcrt:_set_abort_behavior _WRITE_CALL_REPORTFAULT unhandled
8516.935:010c:01f4:trace:seh:NtSetInformationThread (0xfffffffffffffffe,3,0x104e5f96c,4)
8517.466:010c:01f4:fixme:heap:RtlCompactHeap (0000000001100000, 0x0) stub
8519.652:010c:01f0:trace:seh:NtQueryInformationThread (0xfffffffffffffffe,12,0x104a4fd4c,4,(nil))
8521.626:010c:01b4:trace:seh:NtQueryInformationThread (0xfffffffffffffffe,12,0xfa3fd8c,4,(nil))
8528.167:010c:0110:fixme:msctf:TextStoreACPSink_OnTextChange STUB:(00000000BE7AF550)
8528.171:00b8:00fc:fixme:oleacc:get_builtin_accessible_obj unhandled window class: L"[#32769](/issue/ValveSoftware/Proton/32769)"
8530.297:0020:0024:trace:seh:dispatch_exception code=c000013a flags=0 addr=00007F23DA677B2F ip=00007F23DA677B2F tid=0024
8530.297:0020:0024:warn:seh:dispatch_exception CONTROL_C_EXIT exception (code=c000013a) raised
8530.297:0020:0024:trace:seh:dispatch_exception  rax=00000000fffffffc rbx=0000000000000001 rcx=00000000da677b2f rdx=00000000ffffffff
8530.297:0020:0024:trace:seh:dispatch_exception  rsi=0000000000000001 rdi=000000000063f130 rbp=0000000000000000 rsp=000000000063ee50
8530.297:0020:0024:trace:seh:dispatch_exception   r8=0000000000000000  r9=0000000000000001 r10=00000000eb586080 r11=0000000000000293
8530.297:0020:0024:trace:seh:dispatch_exception  r12=0000000000000001 r13=000000000063f130 r14=00000000e57a42bd r15=000000000063f130
8530.297:0020:0024:trace:seh:call_vectored_handlers calling handler at 000000007B00C690 code=c000013a flags=0
8530.297:0020:0024:trace:seh:call_vectored_handlers handler at 000000007B00C690 returned 0
8530.297:0020:0024:trace:seh:dwarf_virtual_unwind function 7f23da677b2f base 0x7f23da677ae0 cie 0x7f23da71fd58 len 14 id 0 version 1 aug 'zR' code_align 1 data_align -8 retaddr %rip
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23da677ae0: DW_CFA_def_cfa %rsp, 8
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23da677ae0: DW_CFA_offset %rip, -8
8530.297:0020:0024:trace:seh:dwarf_virtual_unwind fde 0x7f23da7334a8 len 18 personality (nil) lsda (nil) code 7f23da677ae0-7f23da677b7b
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23da677ae0: DW_CFA_advance_loc 36
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23da677b04: DW_CFA_def_cfa_offset 48
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23da677b04: DW_CFA_advance_loc1 71
8530.297:0020:0024:trace:seh:dwarf_virtual_unwind next function rip=00007f23d8980f93
8530.297:0020:0024:trace:seh:dwarf_virtual_unwind   rax=fffffffffffffffc rbx=0000000000000001 rcx=00007f23da677b2f rdx=00000000ffffffff
8530.297:0020:0024:trace:seh:dwarf_virtual_unwind   rsi=0000000000000001 rdi=000000000063f130 rbp=0000000000000000 rsp=000000000063ee80
8530.297:0020:0024:trace:seh:dwarf_virtual_unwind    r8=0000000000000000  r9=0000000000000001 r10=00007ffdeb586080 r11=0000000000000293
8530.297:0020:0024:trace:seh:dwarf_virtual_unwind   r12=0000000000000001 r13=000000000063f130 r14=d6bf94d5e57a42bd r15=000000000063f130
8530.297:0020:0024:trace:seh:dwarf_virtual_unwind function 7f23d8980f93 base 0x7f23d8980ef0 cie 0x7f23d89ece08 len 14 id 0 version 1 aug 'zR' code_align 1 data_align -8 retaddr %rip
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8980ef0: DW_CFA_def_cfa %rsp, 8
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8980ef0: DW_CFA_offset %rip, -8
8530.297:0020:0024:trace:seh:dwarf_virtual_unwind fde 0x7f23d89eddb8 len 4c personality (nil) lsda (nil) code 7f23d8980ef0-7f23d8980fad
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8980ef0: DW_CFA_advance_loc 2
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8980ef2: DW_CFA_def_cfa_offset 16
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8980ef2: DW_CFA_offset %r15, -16
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8980ef2: DW_CFA_advance_loc 2
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8980ef4: DW_CFA_def_cfa_offset 24
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8980ef4: DW_CFA_offset %r14, -24
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8980ef4: DW_CFA_advance_loc 12
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8980f00: DW_CFA_def_cfa_offset 32
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8980f00: DW_CFA_offset %r13, -32
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8980f00: DW_CFA_advance_loc 5
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8980f05: DW_CFA_def_cfa_offset 40
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8980f05: DW_CFA_offset %r12, -40
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8980f05: DW_CFA_advance_loc 4
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8980f09: DW_CFA_def_cfa_offset 48
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8980f09: DW_CFA_offset %rbp, -48
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8980f09: DW_CFA_advance_loc 4
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8980f0d: DW_CFA_def_cfa_offset 56
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8980f0d: DW_CFA_offset %rbx, -56
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8980f0d: DW_CFA_advance_loc 4
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8980f11: DW_CFA_def_cfa_offset 80
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8980f11: DW_CFA_advance_loc 14
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8980f1f: DW_CFA_def_cfa_offset 112
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8980f1f: DW_CFA_advance_loc 15
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8980f2e: DW_CFA_def_cfa_offset 80
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8980f2e: DW_CFA_advance_loc1 113
8530.297:0020:0024:trace:seh:dwarf_virtual_unwind next function rip=00007f23d898221a
8530.297:0020:0024:trace:seh:dwarf_virtual_unwind   rax=fffffffffffffffc rbx=0000000000000001 rcx=00007f23da677b2f rdx=00000000ffffffff
8530.297:0020:0024:trace:seh:dwarf_virtual_unwind   rsi=0000000000000001 rdi=000000000063f130 rbp=000000000063f130 rsp=000000000063eed0
8530.297:0020:0024:trace:seh:dwarf_virtual_unwind    r8=0000000000000000  r9=0000000000000001 r10=00007ffdeb586080 r11=0000000000000293
8530.297:0020:0024:trace:seh:dwarf_virtual_unwind   r12=0000000000000001 r13=0000000000000001 r14=000000000063fa50 r15=000000000063f130
8530.297:0020:0024:trace:seh:dwarf_virtual_unwind function 7f23d898221a base 0x7f23d8981be0 cie 0x7f23d89ece08 len 14 id 0 version 1 aug 'zR' code_align 1 data_align -8 retaddr %rip
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8981be0: DW_CFA_def_cfa %rsp, 8
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8981be0: DW_CFA_offset %rip, -8
8530.297:0020:0024:trace:seh:dwarf_virtual_unwind fde 0x7f23d89edf84 len 78 personality (nil) lsda (nil) code 7f23d8981be0-7f23d8982b78
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8981be0: DW_CFA_advance_loc 2
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8981be2: DW_CFA_def_cfa_offset 16
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8981be2: DW_CFA_offset %r15, -16
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8981be2: DW_CFA_advance_loc 2
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8981be4: DW_CFA_def_cfa_offset 24
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8981be4: DW_CFA_offset %r14, -24
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8981be4: DW_CFA_advance_loc 5
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8981be9: DW_CFA_def_cfa_offset 32
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8981be9: DW_CFA_offset %r13, -32
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8981be9: DW_CFA_advance_loc 2
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8981beb: DW_CFA_def_cfa_offset 40
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8981beb: DW_CFA_offset %r12, -40
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8981beb: DW_CFA_advance_loc 4
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8981bef: DW_CFA_def_cfa_offset 48
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8981bef: DW_CFA_offset %rbp, -48
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8981bef: DW_CFA_advance_loc 1
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8981bf0: DW_CFA_def_cfa_offset 56
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8981bf0: DW_CFA_offset %rbx, -56
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8981bf0: DW_CFA_advance_loc 7
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8981bf7: DW_CFA_def_cfa_offset 1200
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8981bf7: DW_CFA_advance_loc 53
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8981c2c: DW_CFA_def_cfa_offset 1232
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8981c2c: DW_CFA_advance_loc 22
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8981c42: DW_CFA_def_cfa_offset 1200
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8981c42: DW_CFA_advance_loc2 1128
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89820aa: DW_CFA_remember_state
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89820aa: DW_CFA_def_cfa_offset 56
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89820aa: DW_CFA_advance_loc 4
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89820ae: DW_CFA_def_cfa_offset 48
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89820ae: DW_CFA_advance_loc 1
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89820af: DW_CFA_def_cfa_offset 40
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89820af: DW_CFA_advance_loc 2
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89820b1: DW_CFA_def_cfa_offset 32
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89820b1: DW_CFA_advance_loc 2
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89820b3: DW_CFA_def_cfa_offset 24
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89820b3: DW_CFA_advance_loc 2
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89820b5: DW_CFA_def_cfa_offset 16
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89820b5: DW_CFA_advance_loc 2
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89820b7: DW_CFA_def_cfa_offset 8
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89820b7: DW_CFA_advance_loc 9
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89820c0: DW_CFA_restore_state
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89820c0: DW_CFA_advance_loc 35
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89820e3: DW_CFA_def_cfa_offset 1232
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89820e3: DW_CFA_advance_loc 16
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89820f3: DW_CFA_def_cfa_offset 1200
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89820f3: DW_CFA_advance_loc2 823
8530.297:0020:0024:trace:seh:dwarf_virtual_unwind next function rip=00007f23d89837c9
8530.297:0020:0024:trace:seh:dwarf_virtual_unwind   rax=fffffffffffffffc rbx=0000000000000001 rcx=00007f23da677b2f rdx=00000000ffffffff
8530.297:0020:0024:trace:seh:dwarf_virtual_unwind   rsi=0000000000000001 rdi=000000000063f130 rbp=0000000000000001 rsp=000000000063f380
8530.297:0020:0024:trace:seh:dwarf_virtual_unwind    r8=0000000000000000  r9=0000000000000001 r10=00007ffdeb586080 r11=0000000000000293
8530.297:0020:0024:trace:seh:dwarf_virtual_unwind   r12=000000000063fa50 r13=0000000000000001 r14=0000000000000000 r15=0000000000000000
8530.297:0020:0024:trace:seh:dwarf_virtual_unwind function 7f23d89837c9 base 0x7f23d8983760 cie 0x7f23d89ece08 len 14 id 0 version 1 aug 'zR' code_align 1 data_align -8 retaddr %rip
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8983760: DW_CFA_def_cfa %rsp, 8
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8983760: DW_CFA_offset %rip, -8
8530.297:0020:0024:trace:seh:dwarf_virtual_unwind fde 0x7f23d89ee384 len 58 personality (nil) lsda (nil) code 7f23d8983760-7f23d8983822
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8983760: DW_CFA_advance_loc 2
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8983762: DW_CFA_def_cfa_offset 16
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8983762: DW_CFA_offset %r14, -16
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8983762: DW_CFA_advance_loc 6
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8983768: DW_CFA_def_cfa_offset 24
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8983768: DW_CFA_offset %r13, -24
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8983768: DW_CFA_advance_loc 6
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d898376e: DW_CFA_def_cfa_offset 32
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d898376e: DW_CFA_offset %r12, -32
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d898376e: DW_CFA_advance_loc 4
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8983772: DW_CFA_def_cfa_offset 40
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8983772: DW_CFA_offset %rbp, -40
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8983772: DW_CFA_advance_loc 4
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8983776: DW_CFA_def_cfa_offset 80
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8983776: DW_CFA_advance_loc 8
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d898377e: DW_CFA_remember_state
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d898377e: DW_CFA_def_cfa_offset 40
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d898377e: DW_CFA_advance_loc 9
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8983787: DW_CFA_def_cfa_offset 32
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8983787: DW_CFA_advance_loc 2
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8983789: DW_CFA_def_cfa_offset 24
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8983789: DW_CFA_advance_loc 2
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d898378b: DW_CFA_def_cfa_offset 16
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d898378b: DW_CFA_advance_loc 2
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d898378d: DW_CFA_def_cfa_offset 8
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d898378d: DW_CFA_advance_loc 11
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8983798: DW_CFA_restore_state
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8983798: DW_CFA_advance_loc 53
8530.297:0020:0024:trace:seh:dwarf_virtual_unwind next function rip=00007f23d89bd2d5
8530.297:0020:0024:trace:seh:dwarf_virtual_unwind   rax=fffffffffffffffc rbx=0000000000000001 rcx=00007f23da677b2f rdx=00000000ffffffff
8530.297:0020:0024:trace:seh:dwarf_virtual_unwind   rsi=0000000000000001 rdi=000000000063f130 rbp=000000000063f5c0 rsp=000000000063f3d0
8530.297:0020:0024:trace:seh:dwarf_virtual_unwind    r8=0000000000000000  r9=0000000000000001 r10=00007ffdeb586080 r11=0000000000000293
8530.297:0020:0024:trace:seh:dwarf_virtual_unwind   r12=0000000000000000 r13=000000000063fa50 r14=0000000000000001 r15=0000000000000000
8530.297:0020:0024:trace:seh:dwarf_virtual_unwind function 7f23d89bd2d5 base 0x7f23d89bd130 cie 0x7f23d89ece08 len 14 id 0 version 1 aug 'zR' code_align 1 data_align -8 retaddr %rip
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd130: DW_CFA_def_cfa %rsp, 8
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd130: DW_CFA_offset %rip, -8
8530.297:0020:0024:trace:seh:dwarf_virtual_unwind fde 0x7f23d89f6728 len 90 personality (nil) lsda (nil) code 7f23d89bd130-7f23d89bd2ef
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd130: DW_CFA_advance_loc 1
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd131: DW_CFA_def_cfa_offset 16
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd131: DW_CFA_offset %rbp, -16
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd131: DW_CFA_advance_loc 6
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd137: DW_CFA_def_cfa_register %rbp
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd137: DW_CFA_advance_loc 29
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd154: DW_CFA_offset %r15, -24
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd154: DW_CFA_offset %r14, -32
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd154: DW_CFA_offset %r13, -40
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd154: DW_CFA_offset %r12, -48
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd154: DW_CFA_offset %rdi, -56
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd154: DW_CFA_offset %rsi, -64
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd154: DW_CFA_offset %rbx, -72
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd154: DW_CFA_advance_loc 12
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd160: DW_CFA_expression %xmm6 7f23d89f6753-7f23d89f6756
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd160: DW_CFA_advance_loc 8
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd168: DW_CFA_expression %xmm7 7f23d89f675a-7f23d89f675d
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd168: DW_CFA_advance_loc 9
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd171: DW_CFA_expression %xmm8 7f23d89f6761-7f23d89f6764
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd171: DW_CFA_advance_loc 9
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd17a: DW_CFA_expression %xmm9 7f23d89f6768-7f23d89f676b
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd17a: DW_CFA_advance_loc 9
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd183: DW_CFA_expression %xmm10 7f23d89f676f-7f23d89f6772
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd183: DW_CFA_advance_loc 9
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd18c: DW_CFA_expression %xmm11 7f23d89f6776-7f23d89f6779
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd18c: DW_CFA_advance_loc 9
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd195: DW_CFA_expression %xmm12 7f23d89f677d-7f23d89f6780
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd195: DW_CFA_advance_loc 9
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd19e: DW_CFA_expression %xmm13 7f23d89f6784-7f23d89f6787
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd19e: DW_CFA_advance_loc 9
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd1a7: DW_CFA_expression %xmm14 7f23d89f678b-7f23d89f678e
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd1a7: DW_CFA_advance_loc 9
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd1b0: DW_CFA_expression %xmm15 7f23d89f6792-7f23d89f6795
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd1b0: DW_CFA_advance_loc2 257
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd2b1: DW_CFA_remember_state
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd2b1: DW_CFA_restore %xmm15
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd2b1: DW_CFA_restore %xmm14
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd2b1: DW_CFA_restore %xmm13
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd2b1: DW_CFA_restore %xmm12
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd2b1: DW_CFA_restore %xmm11
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd2b1: DW_CFA_restore %xmm10
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd2b1: DW_CFA_restore %xmm9
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd2b1: DW_CFA_restore %xmm8
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd2b1: DW_CFA_restore %xmm7
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd2b1: DW_CFA_restore %xmm6
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd2b1: DW_CFA_advance_loc 1
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd2b2: DW_CFA_restore %rbx
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd2b2: DW_CFA_advance_loc 1
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd2b3: DW_CFA_restore %rsi
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd2b3: DW_CFA_advance_loc 1
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd2b4: DW_CFA_restore %rdi
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd2b4: DW_CFA_advance_loc 2
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd2b6: DW_CFA_restore %r12
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd2b6: DW_CFA_advance_loc 2
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd2b8: DW_CFA_restore %r13
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd2b8: DW_CFA_advance_loc 2
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd2ba: DW_CFA_restore %r14
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd2ba: DW_CFA_advance_loc 2
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd2bc: DW_CFA_restore %r15
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd2bc: DW_CFA_advance_loc 1
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd2bd: DW_CFA_restore %rbp
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd2bd: DW_CFA_def_cfa %rsp, 8
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd2bd: DW_CFA_advance_loc 3
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d89bd2c0: DW_CFA_restore_state
8530.297:0020:0024:trace:seh:dwarf_virtual_unwind next function rip=00007f23d89790f1
8530.297:0020:0024:trace:seh:dwarf_virtual_unwind   rax=fffffffffffffffc rbx=000000000063f960 rcx=00007f23da677b2f rdx=00000000ffffffff
8530.297:0020:0024:trace:seh:dwarf_virtual_unwind   rsi=000000000063fa38 rdi=000000000063f5f8 rbp=000000000063f9f8 rsp=000000000063f5d0
8530.297:0020:0024:trace:seh:dwarf_virtual_unwind    r8=0000000000000000  r9=0000000000000001 r10=00007ffdeb586080 r11=0000000000000293
8530.297:0020:0024:trace:seh:dwarf_virtual_unwind   r12=000000000063f600 r13=000000000063fa50 r14=ffffffff0000000b r15=0000000000000001
8530.297:0020:0024:trace:seh:dwarf_virtual_unwind function 7f23d89790f1 base 0x7f23d8978fe0 cie 0x7f23d89ece08 len 14 id 0 version 1 aug 'zR' code_align 1 data_align -8 retaddr %rip
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8978fe0: DW_CFA_def_cfa %rsp, 8
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8978fe0: DW_CFA_offset %rip, -8
8530.297:0020:0024:trace:seh:dwarf_virtual_unwind fde 0x7f23d89eced8 len 3c personality (nil) lsda (nil) code 7f23d8978fe0-7f23d8979148
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8978fe0: DW_CFA_advance_loc 1
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8978fe1: DW_CFA_def_cfa_offset 16
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8978fe1: DW_CFA_offset %rbp, -16
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8978fe1: DW_CFA_advance_loc 3
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8978fe4: DW_CFA_def_cfa_register %rbp
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8978fe4: DW_CFA_advance_loc 23
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8978ffb: DW_CFA_offset %rbx, -160
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8978ffb: DW_CFA_advance_loc 4
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8978fff: DW_CFA_offset %rsi, -136
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8978fff: DW_CFA_advance_loc 4
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8979003: DW_CFA_offset %rdi, -128
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8979003: DW_CFA_advance_loc 4
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8979007: DW_CFA_offset %r12, -88
8530.297:0020:0024:trace:seh:execute_cfa_instructions 7f23d8979007: DW_CFA_advance_loc2 289
8530.297:0020:0024:trace:seh:dwarf_virtual_unwind next function rip=000000007bc0d314
8530.297:0020:0024:trace:seh:dwarf_virtual_unwind   rax=fffffffffffffffc rbx=0000000000000001 rcx=00007f23da677b2f rdx=00000000ffffffff
8530.297:0020:0024:trace:seh:dwarf_virtual_unwind   rsi=000000000063fce0 rdi=00000000ffffffff rbp=00000000fffffff4 rsp=000000000063fa08
8530.297:0020:0024:trace:seh:dwarf_virtual_unwind    r8=0000000000000000  r9=0000000000000001 r10=00007ffdeb586080 r11=0000000000000293
8530.297:0020:0024:trace:seh:dwarf_virtual_unwind   r12=0000000000000001 r13=000000000063fa50 r14=ffffffff0000000b r15=0000000000000001
8530.297:0020:0024:trace:seh:RtlVirtualUnwind type 1 rip 000000007B06B41A rsp 000000000063FA10
8530.297:0020:0024:trace:seh:dump_unwind_info **** func 6b350-6b464
8530.297:0020:0024:trace:seh:dump_unwind_info unwind info at 000000007B0A8580 flags 0 prolog 0x1b bytes function 000000007B06B350-000000007B06B464
8530.297:0020:0024:trace:seh:dump_unwind_info     0x1b: subq $0x248,%rsp
8530.297:0020:0024:trace:seh:dump_unwind_info     0x14: pushq %rbx
8530.297:0020:0024:trace:seh:dump_unwind_info     0x13: pushq %rsi
8530.297:0020:0024:trace:seh:dump_unwind_info     0x12: pushq %rdi
8530.297:0020:0024:trace:seh:dump_unwind_info     0x11: pushq %rbp
8530.297:0020:0024:trace:seh:dump_unwind_info     0x10: pushq %r12
8530.297:0020:0024:trace:seh:dump_unwind_info     0xe: pushq %r13
8530.297:0020:0024:trace:seh:dump_unwind_info     0xc: pushq %r14
8530.297:0020:0024:trace:seh:dump_unwind_info     0xa: pushq %r15
8530.297:0020:0024:trace:seh:RtlVirtualUnwind type 1 rip 000000007B06BB3E rsp 000000000063FCA0
8530.297:0020:0024:trace:seh:dump_unwind_info **** func 6bb10-6bb43
8530.297:0020:0024:trace:seh:dump_unwind_info unwind info at 000000007B0A85FC flags 0 prolog 0xc bytes function 000000007B06BB10-000000007B06BB43
8530.297:0020:0024:trace:seh:dump_unwind_info     0xc: subq $0x38,%rsp
8530.297:0020:0024:trace:seh:RtlVirtualUnwind inside epilog.
8530.304:0030:0034:trace:seh:dispatch_exception code=c000013a flags=0 addr=00007FDC7CA12B2F ip=00007FDC7CA12B2F tid=0034
8530.304:0030:0034:warn:seh:dispatch_exception CONTROL_C_EXIT exception (code=c000013a) raised
8530.304:0030:0034:trace:seh:dispatch_exception  rax=00000000fffffffc rbx=0000000000000001 rcx=000000007ca12b2f rdx=00000000ffffffff
8530.304:0030:0034:trace:seh:dispatch_exception  rsi=0000000000000001 rdi=000000000073f0f0 rbp=0000000000000000 rsp=000000000073ee10
8530.304:0030:0034:trace:seh:dispatch_exception   r8=0000000000000000  r9=0000000000000001 r10=00000000aebe6080 r11=0000000000000293
8530.304:0030:0034:trace:seh:dispatch_exception  r12=0000000000000001 r13=000000000073f0f0 r14=00000000e57a42bd r15=000000000073f0f0
8530.304:0030:0034:trace:seh:call_vectored_handlers calling handler at 000000007B00C690 code=c000013a flags=0
8530.304:0030:0034:trace:seh:call_vectored_handlers handler at 000000007B00C690 returned 0
8530.304:0030:0034:trace:seh:dwarf_virtual_unwind function 7fdc7ca12b2f base 0x7fdc7ca12ae0 cie 0x7fdc7cabad58 len 14 id 0 version 1 aug 'zR' code_align 1 data_align -8 retaddr %rip
8530.304:0030:0034:trace:seh:execute_cfa_instructions 7fdc7ca12ae0: DW_CFA_def_cfa %rsp, 8
8530.304:0030:0034:trace:seh:execute_cfa_instructions 7fdc7ca12ae0: DW_CFA_offset %rip, -8
8530.304:003c:0040:trace:seh:dispatch_exception code=c000013a flags=0 addr=00007F043617EB2F ip=00007F043617EB2F tid=0040
8530.304:003c:0040:warn:seh:dispatch_exception CONTROL_C_EXIT exception (code=c000013a) raised
8530.304:003c:0040:trace:seh:dispatch_exception  rax=00000000fffffffc rbx=0000000000000004 rcx=000000003617eb2f rdx=00000000ffffffff
8530.304:003c:0040:trace:seh:dispatch_exception  rsi=0000000000000004 rdi=000000000073edf0 rbp=0000000000000000 rsp=000000000073eb10
8530.304:003c:0040:trace:seh:dispatch_exception   r8=0000000000000000  r9=0000000000000001 r10=00000000801a5080 r11=0000000000000293
8530.304:003c:0040:trace:seh:dispatch_exception  r12=0000000000000004 r13=000000000073edf0 r14=00000000e57a42bd r15=000000000073edf0
8530.304:003c:0040:trace:seh:call_vectored_handlers calling handler at 00000002279AD540 code=c000013a flags=0
8530.304:003c:0040:trace:seh:call_vectored_handlers handler at 00000002279AD540 returned 0
8530.304:003c:0040:trace:seh:call_vectored_handlers calling handler at 000000007B00C690 code=c000013a flags=0
8530.304:0074:0080:trace:seh:handle_syscall_fault code=c0000005 flags=0 addr=(nil) ip=0 tid=0080
8530.304:0074:0080:trace:seh:handle_syscall_fault  info[0]=0000000000000008
8530.304:0074:0080:trace:seh:handle_syscall_fault  info[1]=0000000000000000
8530.304:0074:0080:trace:seh:handle_syscall_fault  rax=000000007bc5824c rbx=00000000ffffffff rcx=00007ff4ab6026b0 rdx=00000000000006d0
8530.304:0074:0080:trace:seh:handle_syscall_fault  rsi=8000000000000004 rdi=00007ff4ab602b80 rbp=0000000000000033 rsp=00007ff4ab602700
8530.304:0074:0080:trace:seh:handle_syscall_fault   r8=0000000000000000  r9=00007ff4ab6026e0 r10=0000000000000008 r11=00007ff4ab602b60
8530.304:0074:0080:trace:seh:handle_syscall_fault  r12=00000293002b0000 r13=000000000101f6cf r14=0000000000000000 r15=00007ff4ab603640
8530.304:0074:0080:trace:seh:handle_syscall_fault returning to user mode ip=000000007bc0cb74 ret=c0000005
8530.304:0074:0080:err:service:service_control_dispatcher pipe read failed error 998
pid 20218 != 20217, skipping destruction (fork without exec?)`
EExpandingMan 2021-11-02 github

For the record I did not do anything: it "just works" after the latest proton update for me. I'm on Manjaro and i3 with an nvidia RTX 2080 super.

BBlisto91 2021-11-02 github

Sorry misclick

Will make a protondb report once I have a bit more play time.
Hopefully the crash and desync fix will make it in soon so no extra work has to be done

BBlisto91 2021-11-02 github

replying to vrbouza https://github.com/ValveSoftware/Proton/issues/5258#issuecomment-958182977

Are you able to post a proton log? 🙂

Vvrbouza 2021-11-02 github

replying to vrbouza [#5258 (comment)](https://github.com/ValveSoftware/Proton/issues/5258#issuecomment-958182977)

Are you able to post a proton log? slightly_smiling_face

done! (I edited my previous message)

Ssebanism 2021-11-03 github

Report added to ProtonDB. Should publish in the next 24 hours.

Kkisak-valve maintainer 2021-11-03 github

Hello @vrbouza, the VKD3D-Proton devs have noted here that there hasn't been any been any testing against Intel graphics, so it wouldn't be surprising if there are hardware limitations that are not accounted for in the translation layer or if VKD3D-Proton stresses mesa/ANV in ways that the driver devs have not seen before.

Eeugeniopacceli 2021-11-03 github

When I got it working I wrote instructions on ProtonDB on how to do it and it was published today.

For people that did not do anything besides installing Proton Experimental, have you checked multiplayer?

I think this is still necessary for multiplayer to work (script by @sebanism ):

#!/usr/bin/env bash

echo "Commencing Steam AoE4 Multiplayer Sync Remediation"
[[ ! -d "/home/$USER/.steam/steam/steamapps/compatdata/1466860/pfx/drive_c/windows/system32/" ]] && echo "This file does not exist!"
if [[ -d "/home/$USER/.steam/steam/steamapps/compatdata/1466860/pfx/drive_c/windows/system32/" ]]
then
    echo "1. Moving to working directory"
    cd /home/$USER/.steam/steam/steamapps/compatdata/1466860/pfx/drive_c/windows/system32/
    echo "2. Copying/replacing redist executable"
    mv vc_redist.x64.exe vc_redist.x64.exe.bak
    echo "3. Copying/replacing ucrtbase.dll"
    mv ucrtbase.dll ucrtbase.dll.bak
    echo "4. Downloading redist cabs"
    wget https://download.microsoft.com/download/9/3/F/93FCF1E7-E6A4-478B-96E7-D4B285925B00/vc_redist.x64.exe
    echo "5. Extracting redist cabs"
    cabextract vc_redist.x64.exe 
    sudo cabextract a10 
    echo "We're done :)"
fi

Source

Similar to the aoe2 multiplayer fix.

BBlisto91 2021-11-03 github

@vrbouza I sadly don't have a Intel iGPU to try and repro.
As kisak said above they are not currently validated to work with vkd3d.

Have you tried using proton GE? While the focus of this thread is the official proton version, it could be quick thing to try and see if it makes a difference. Tho I don't it expect it to.

HHannesBenson 2021-11-04 github

I am having an issue getting the game to even start. I am using the latest proton-experimental. The game shows as running in steam, then opens full screen as if to show a video, decreases the size of the video to about 1920x1080 with the correct mouse cursor before eventually exiting.

System:
OS: Pop!_OS 21.04
CPU: Intel® Core™ i7-9750H
Memory: 32 GB DDR4
GFX: GeForce GTX 1660 Ti Mobile (intel igpu also present)

edit: Turns out it was selecting the wrong GPU, updating the launch options to VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json %command% fixed the issue.

Ssulix 2021-11-04 github

I also still can't get the game to work under Intel graphics, with the same black screen issue as seen in the Stress Test. It looks like vkd3d-proton's bindless UAV texture tests all fail on Intel for me, so it's possible that's one of the things which contributes.

The printf() format specifier fix only fixes the crashes, not the desyncs, so it's probably still worth having Microsoft's ucrtbase.dll if you want to play multiplayer.

Ddhollinger 2021-11-04 github

@sulix as @kisak-valve noted here Intel iGPUs have not been tested with VKD3D-proton. There's a good chance that you'll need an NVidia or AMD GPU to run this game in proton for now

Kkisak-valve maintainer 2021-11-04 github

Age of empires 4 does not work in Spanish

Issue transferred from https://github.com/ValveSoftware/Proton/issues/5282.
@rodrigoGA posted on 2021-11-04T16:10:39:

Compatibility Report

  • Name of the game with compatibility issues: Age of empires 4
  • Steam AppID of the game: 1466860

System Information

  • GPU: RTX 3070ti
  • Driver/LLVM version: nvidia-driver-470
  • OS: Ubuntu 20.04
  • Proton version: Proton experimental

I confirm:

  • [ x] that I haven't found an existing compatibility report for this game.
  • [ x] that I have checked whether there are updates for my system available.

Proton log: steam-1466860.log

Symptoms

The game does not open after I put it in Spanish

Reproduction

  1. Install ubuntu on english.
  2. Install steam and age of empires 4
  3. Open age of empires 4 and work
  4. change the language of the game to Spanish Latinamerica and the game doesn't work anymore,

it shows a black screen, the game mouse is visible, and it closes. I try:

  • reinsall the game
  • change the os language to spanish
Zzabell 2021-11-04 github

Everything seems to work fine with the newest build of experimental.
I just get a terrible lag when panning the in-game camera on my AMD Vega 64.
When I don't pan the camera I get stable frame rates, anyone experience this?

BBlisto91 2021-11-04 github

@Zabell yes it is a known issue with the game itself. A lot of users also experience it on windows, so we'll have to wait for a fix from the developers 🙂

Zzabell 2021-11-04 github

@Blisto91 Thanks thought it was a problem with VKD3D, seems weird to lag at around 100 FPS :)

Rraaffaaeell 2021-11-05 github

Everything seems to work fine with the newest build of experimental. I just get a terrible lag when panning the in-game camera on my AMD Vega 64. When I don't pan the camera I get stable frame rates, anyone experience this?

I'm getting this too. On Windows the game runs pretty smooth all the time, on Linux I have to lower the quality and still get a bit of lag moving the camera

RX 580 is the GPU

Mmtvector 2021-11-05 github

I get failure to launch with quarter black screen, then total crash on Ubuntu 21.04 using Proton Experimental.

CPU: Intel® Core™ i7-8550U CPU @ 1.80GHz × 8
GPU: NVIDIA Corporation GP108M [GeForce MX150] / NVIDIA GeForce MX150/PCIe/SSE2

image

steam-1466860.log

HHannesBenson 2021-11-05 github

@mtvector I faced the same issue and solved it with the following launch options VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json %command%

Mmtvector 2021-11-05 github

@HannesBenson Thanks for catching that, I should've read your initial post more carefully, that works perfectly!

Zzabell 2021-11-05 github

@raaffaaeell Seems like the scrolling issue could be Proton related, I don't get it on Windows either.
My frame rate halves while in a scrolling state, but outside scrolling my frame rate is good.

But again Windows users seem to experience this too:
https://forums.ageofempires.com/t/huge-lag-when-panning-camera/177613/21

BBlisto91 2021-11-05 github

There might be a connection between the severity of it and ones performance and settings. Maybe the extra proton/vkd3d overhead makes the issue worse on Linux.
I'll try to boot it up on the same machine with windows and make some comparisons

Edit: Some say that changing to full desktop mode or fullscreen in settings or lowering to lowest graphics might help

BBrigh0166 2021-11-05 github

Everything seems to work fine with the newest build of experimental. I just get a terrible lag when panning the in-game camera on my AMD Vega 64. When I don't pan the camera I get stable frame rates, anyone experience this?

I'm getting this too. On Windows the game runs pretty smooth all the time, on Linux I have to lower the quality and still get a bit of lag moving the camera

RX 580 is the GPU

I had this issue a lot, but what fixed it was reducing my sound quality to low. It was on the highest and for some reason it caused unbearable lag when moving camera.

Rraaffaaeell 2021-11-05 github

There might be a connection between the severity of it and ones performance and settings. Maybe the extra proton/vkd3d overhead makes the issue worse on Linux. I'll try to boot it up on the same machine with windows and make some comparisons

Edit: Some say that changing to full desktop mode or fullscreen in settings or lowering to lowest graphics might help

Yes, I'm running on "exclusive fullscreen" so that it remains fullscreen but I can lower the resolution (from ultrawide to full hd). I'll try the other mode later

Ssimonsk90 2021-11-05 github

I tried that before but had an issue unpacking the a10 file. I had to download vc_redist.x64.exe from the Microsoft site

Ah, yes, that's right. The link above used to work, but for some reason doesn't anymore. Here's what I use today:

wget "https://download.microsoft.com/download/9/3/F/93FCF1E7-E6A4-478B-96E7-D4B285925B00/vc_redist.x64.exe"
cabextract vc_redist.x64.exe
cabextract a10
cp ucrtbase.dll $APPROPRIATE_PATH_WITHIN_PROTON_DIRECTORY

Can you specify "$APPROPRIATE_PATH_WITHIN_PROTON_DIRECTORY" a little more?

Ddhollinger 2021-11-05 github

Replying to https://github.com/ValveSoftware/Proton/issues/5258#issuecomment-962007511

$APPROPRIATE_PATH_WITHIN_PROTON_DIRECTORY = The path to the Proton Compatibility directory for the game. This will be dependent on where the game is installed. For a default Steam Library, it will likely be $HOME/.steam/steam/steamapps/compat_data/$steam_app_id/, but if you have more than one Steam Library directory, then it'll be in whichever library directory you installed the game to

If you are using Flatpak Steam, then it'll be completely different for the default directory.

PPardaigle 2021-11-05 github

Hello everyone,
game looks great except frequent crash (hard exit to the desktop).
I'm running Fedora 34 with vanilla steam + proton experimental on AMD RX6800 mesa driver.
I've attached the game log, but if you need more feel free to ask.

(I) [19:29:16.734] [000000280]: GAME -- Starting mission: data:scenarios\cdn_challenge_missions\challenge_mission_earlyeconomy\challenge_mission_earlyeconomy
(I) [19:29:16.734] [000000280]: MEM -- available page 17654 mb, total page 24106 mb
(I) [19:29:16.754] [000000432]: Essence thread mode changed: name: [Render_Thread] usesRcssWorkerThreads: [true]
(I) [19:29:16.774] [000000280]: Essence thread mode changed: name: [Main_Thread] usesRcssWorkerThreads: [true]
(I) [19:29:16.869] [000000400]: Essence thread mode changed: name: [Simulation_Thread] usesRcssWorkerThreads: [false]
(F) [19:29:31.494] [000000280]: Fatal Error: CRT Invalid Parameter passed to unknown function.
(I) [19:29:31.494] [000000280]: DB -- no symbols loaded
(F) [19:29:31.494] [000000280]: -- FATAL EXIT --
Fatal Error: CRT Invalid Parameter passed to unknown function.
(I) [19:29:31.494] [000000280]: D3DLOG Begin
(I) [19:29:31.494] [000000280]: D3DLOG End

Application crashed

Log file
warnings.log

Aaeikum 2021-11-05 github

I sent a patch upstream to fix the format string crash that @sulix diagnosed: https://source.winehq.org/patches/data/218904

RrodrigoGA 2021-11-05 github

Regarding that the game does not start in Latin American Spanish. After changing the language several more times, it started in Spanish Spain

JJoerit 2021-11-05 github

Replying to https://github.com/ValveSoftware/Proton/issues/5258#issuecomment-962127251

having the same crash
Manjaro, running on an AMD ryzen 7 3700X, AMD radeon rx 5700 XT
proton experimental.

that said, for me it's always at exactly the same point in the second campaign mission, so i don't even know whether it's an aoe4 issue or a proton issue

Aarendtio 2021-11-05 github

@Joerit I finished the whole normans campaign without any crashes with Proton experimental (bleeding edge), so it should be possible.

Did you replace the ucrtbase.dll?

JJoerit 2021-11-05 github

@arendtio you're right, i did not.

swapping out ucrtbase.dll works

thank you :)

BBlisto91 2021-11-05 github

Thank you @sulix & @aeikum for your work ❤️

Ssangoku116 2021-11-05 github

The game still does not launch for me with any version.

Tthewindgods 2021-11-06 github

Is everyone experiencing the load in issue in multiplayer where the game starts but the game stays on the loading screen for a while longer making you essentially start the game after your opponent? Does anyone know if there's a fix?

Ssulix 2021-11-06 github

I sent a patch upstream to fix the format string crash that @sulix diagnosed: https://source.winehq.org/patches/data/218904

Does Microsoft's implementation really behave like that? It seems awfully silly to combine the width specifications like that. I'd've assumed one would overwrite the other or something.

And running with your patch gives me a ridiculously long timer. (I'd guess it's supposed to show 00:17 here, i.e. have a width of 2).
AOE4 Screenshot with a timer which should read "00:17", instead reading 0000000000000…00000:0000000…017

OOliph 2021-11-06 github

Is everyone experiencing the load in issue in multiplayer where the game starts but the game stays on the loading screen for a while longer making you essentially start the game after your opponent? Does anyone know if there's a fix?

I have the same issue, it takes 30 sec to load (while the others can already play). What I also notice is that it makes discord crashes but I don't know if it is linked

Rreactormonk 2021-11-07 github

Does anyone get health bars? They don't seem to appear (even on "always on") for me.

Ttechy2493 2021-11-07 github

I get healthbars as I would expect when selecting units.

JJon0 2021-11-07 github

In settings Graphics > Gameplay Resolution Scale to 100 should fix missing health bars

Vvjpbd 2021-11-07 github

I am using Proton Experimental on Debian Buster but the game does not start.
The game shows as launched in Steam but no splash screen shows up and the CPU, RAM, GPU, disk are idle.
During the weekend for stressing server, the game used to launch (with missing units etc.)

I have:

  • [x] Updated my system.
  • [x] Re-installed the game.

Here is the log :
steam-1466860.log

I suspect the error is this one:
wine: Unhandled page fault on write access to 0000000051254000 at address 0000000000D2CD15 (thread 010c), starting debugger...
But I can't find any way to fix it.

RRocketC31 2021-11-07 github

I am having an issue getting the game to even start. I am using the latest proton-experimental. The game shows as running in steam, then opens full screen as if to show a video, decreases the size of the video to about 1920x1080 with the correct mouse cursor before eventually exiting.

System: OS: Pop!_OS 21.04 CPU: Intel® Core™ i7-9750H Memory: 32 GB DDR4 GFX: GeForce GTX 1660 Ti Mobile (intel igpu also present)

edit: Turns out it was selecting the wrong GPU, updating the launch options to VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json %command% fixed the issue.

This solve the issue for me

KKrisPett 2021-11-07 github

Is it only me the game crashes on the second mission in the campaign?

RRocketC31 2021-11-07 github

Is it only me the game crashes on the second mission in the campaign?

Yes, when i capture the second city. Like didactitial with the 5 foods. Crash :/

Vvjpbd 2021-11-07 github

VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json %command% fixed the issue.

This solve the issue for me

Thanks, I have an AMD GPU (RX560) so I tried:
VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/radeon_icd.x86_64.json
But no luck, still the same error.

Ddimitrio-m 2021-11-07 github

Replying to https://github.com/ValveSoftware/Proton/issues/5258#issuecomment-962680616

Hello guys!

No luck for me, I get a black screen for like 2 seconds and it quits. I did the ucrtbase.dll change and I'm using Proton Experimental (bleeding edge)

Ssulix 2021-11-08 github

I've posted a follow-up patch to @aeikum's ucrtbase printf fix which should take care of the weird timestamp issue:
https://www.winehq.org/pipermail/wine-devel/2021-November/200095.html

Note that you'll probably still need a native ucrtbase.dll to avoid desyncs in multiplayer, but with both of those fixes single player seems to work perfectly.

Ppixartist 2021-11-08 github

Replying to https://github.com/ValveSoftware/Proton/issues/5258#issuecomment-962640171

I also had this same issue with Deep Rock Galactic and AoE IV recently, I think it's a proton issue. Reboot fixed it.

CCzechsMix 2021-11-08 github

I'm try to apply the multiplayer sync fix, but my /home/$USER/.steam/steam/steamapps/compatdata/1466860/pfx/drive_c/windows/system32/ director does not contain any vc_redist.x64.exe file.

I have started the game, and even when launching steam, I was sure I saw window that showed "Downloading vc_redist"

Anyone have any idea what's going on? Do I just download the new one without having an old one to "replace"?

Mmozo78 2021-11-08 github

You have to download it and extract it yourself.

CCzechsMix 2021-11-08 github

You have to download it and extract it yourself.

I just ran the thing anyway, and it seemed to work, no desync issues in a 30+ min online 1v1

Ddhawos 2021-11-08 github

Is everyone experiencing the load in issue in multiplayer where the game starts but the game stays on the loading screen for a while longer making you essentially start the game after your opponent? Does anyone know if there's a fix?

I have the same issue, it takes 30 sec to load (while the others can already play). What I also notice is that it makes discord crashes but I don't know if it is linked

I do have the same issue. Also when the loading finally completes I can't issue any command while the game "catches up", then it runs normally although with a bit of input lag.

Here are logs I could find :

(I) [14:09:29.737] [000000264]: LoadArbitrator::UpdateLoadProgress - info, player "[0:1]" finished loading with checksum [2701004431].
(I) [14:09:29.738] [000000264]: PerformanceRecorder::StartRecording for game size 2
(I) [14:09:29.738] [000000264]: GAME -- Starting mission: 
(I) [14:09:29.738] [000000264]: MEM -- available page 11303 mb, total page 15956 mb
(I) [14:09:29.743] [000000264]: Local user framerate is [0.000000]
(I) [14:09:29.743] [000000264]: Local user MinDelay=[-1ms], MaxDelay=[0ms], AvgDelay=[0ms], minRTT[4294967295ms], maxRTT[0ms], avgRTT[0ms]
(I) [14:09:29.757] [000000416]: Essence thread mode changed: name: [Render_Thread] usesRcssWorkerThreads: [true]
(I) [14:09:29.759] [000000416]: RENDERING - Compositor resize requested via resize event
(I) [14:09:29.759] [000000416]: RENDERING - Starting compositor resize to [512 x 512]
(I) [14:09:29.759] [000000416]: RENDERING - Finished compositor resize to [512 x 512]
(I) [14:09:29.781] [000000264]: Essence thread mode changed: name: [Main_Thread] usesRcssWorkerThreads: [true]
(I) [14:09:29.807] [000000416]: RENDERING - Compositor resize requested via resize event
(I) [14:09:29.807] [000000416]: RENDERING - Starting compositor resize to [512 x 512]
(I) [14:09:39.928] [000000416]: RENDERING - Finished compositor resize to [512 x 512]
(I) [14:09:39.940] [000000388]: Essence thread mode changed: name: [Simulation_Thread] usesRcssWorkerThreads: [false]
(I) [14:09:56.015] [000000356]: MessageCounts: inval=0/0, seek=0/0, join=0/2, ichk=0/0, sk_r=0/0, deny=0/0, Padd=0/2, Pdel=0/0, drop=0/0, data=51/50, mdat=209/418, voip=0/0, rchk=0/0, nudg=0/0, Thdr=0/0, Peer=95/99, PPrx=94/190, ping=0/0, Pfrg=0/0, rely=0/1, lb_p=6/4, lb_c=0/1, cast=0/0, cdat=2/0, sorq1=0/0, sorp=0/0, acto=0/0, spob=0/0, sorq2=0/0, setp=1/0, actr=0/0, lsim=0/0, rlbc=0/0, rlbc2=0/0
(I) [14:09:59.989] [000000264]: Local user framerate is [0.346260]
(I) [14:09:59.989] [000000264]: Local user may be falling behind the sim due to poor framerate of [0.346260] fps instead of expected minimum [16.000000] fps
(I) [14:09:59.989] [000000264]: Local user MinDelay=[10022ms], MaxDelay=[10022ms], AvgDelay=[10022ms], minRTT[88ms], maxRTT[88ms], avgRTT[88ms]

It seems linked to WM or graphics, because I get graphical glitches on other windows (steam window does not refresh anymore for example, discord as well). Here is an example of my firefox after quitting the game :

image

I'm on Manjaro KDE, on an AMD Vega 64 card with (OpenGL version string: 4.6 (Compatibility Profile) Mesa 21.2.3). I tested with kernels 5.13 and 5.14, and proton-experimental[bleeding-edge] and proton-ge-6.20-ge-1. I've also tested with compositing on and off. The issue occured every time, and it does not on windows. I'm not sure how to troubleshoot this further

Aarendtio 2021-11-08 github

Replying to [#5258 (comment)](https://github.com/ValveSoftware/Proton/issues/5258#issuecomment-962680616)

Hello guys!

No luck for me, I get a black screen for like 2 seconds and it quits. I did the ucrtbase.dll change and I'm using Proton Experimental (bleeding edge)

If you have the problem right when starting the game, you can try to disable/uninstall vdpau/vaapi. So far, the two cases I know of were both with AMD hardware, but the symptoms match.

For VAAPI it seems to be enough to use a starting command like this:

LIBVA_DRIVER_NAME="" %command%

For vdpau, I simply uninstalled it (described it earlier): https://github.com/ValveSoftware/Proton/issues/5258#issuecomment-954145866

Aaronwolf90 2021-11-08 github

With Proton experimental it launches but get a black screen. First I here some music from the game and then the mouse appears but the background remains black. After some time I force a exist by the steam stop button.

My theory is that it is because I use a intel graphic card.

NOTE: I tried to upgrade my mesa version but it does not help.

steam-1466860.log

System details:


System details
Computer Information:
Manufacturer: Unknown
Model: Unknown
Form Factor: Laptop
No Touch Input Detected

Processor Information:
CPU Vendor: GenuineIntel
CPU Brand: 11th Gen Intel(R) Core(TM) i7-1185G7 @ 3.00GHz
CPU Family: 0x6
CPU Model: 0x8c
CPU Stepping: 0x1
CPU Type: 0x0
Speed: 4800 Mhz
8 logical processors
4 physical processors
HyperThreading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
AVX2: Supported
AVX512F: Supported
AVX512PF: Unsupported
AVX512ER: Unsupported
AVX512CD: Supported
AVX512VNNI: Supported
SHA: Supported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported

Operating System Version:
Ubuntu 20.04.2 LTS (fossa-bulbasaur X55) (64 bit)
Kernel Name: Linux
Kernel Version: 5.10.0-1050-oem
X Server Vendor: The X.Org Foundation
X Server Release: 12011000
X Window Manager: GNOME Shell
Steam Runtime Version: steam-runtime_0.20210906.1

Video Card:
Driver: Intel Mesa Intel(R) Xe Graphics (TGL GT2)
Driver Version: 4.6 (Compatibility Profile) Mesa 21.2.5 - kisak-mesa PPA
OpenGL Version: 4.6
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 60 Hz
VendorID: 0x8086
DeviceID: 0x9a49
Revision Not Detected
Number of Monitors: 1
Number of Logical Video Cards: 1
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 20.91" x 11.77" (23.98" diag)
53.1cm x 29.9cm (60.9cm diag)
Primary VRAM Not Detected

Sound card:
Audio device: Realtek ALC289

Memory:
RAM: 31823 Mb

VR Hardware:
VR Headset: None detected

Miscellaneous:
UI Language: English
LANG: en_US.UTF-8
Total Hard Disk Space Available: 1912961 Mb
Largest Free Hard Disk Block: 1655174 Mb

Storage:
Number of SSDs: 0
SSD sizes: %s1
Number of HDDs: 0
HDD sizes: %s1

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"name" : "VK_LAYER_MESA_overlay",
"description" : "Mesa Overlay layer",
"type" : "GLOBAL",
"api_version" : "1.1.73",
"implementation_version" : "1",
"library_path" : "libVkLayer_MESA_overlay.so",
"issues" : [
]
}
],
"implicit_layers" : [
{
"json_path" : "/usr/share/vulkan/implicit_layer.d/VkLayer_MESA_device_select.json",
"name" : "VK_LAYER_MESA_device_select",
"description" : "Linux device selection layer",
"type" : "GLOBAL",
"api_version" : "1.2.73",
"implementation_version" : "1",
"library_path" : "libVkLayer_MESA_device_select.so",
"issues" : [
]
},
{
"json_path" : "/home/aron/.local/share/vulkan/implicit_layer.d/steamfossilize_i386.json",
"name" : "VK_LAYER_VALVE_steam_fossilize_32",
"description" : "Steam Pipeline Caching Layer",
"type" : "GLOBAL",
"api_version" : "1.2.136",
"implementation_version" : "1",
"library_path" : "/home/aron/.steam/debian-installation/ubuntu12_32/libVkLayer_steam_fossilize.so",
"issues" : [
]
},
{
"json_path" : "/home/aron/.local/share/vulkan/implicit_layer.d/steamfossilize_x86_64.json",
"name" : "VK_LAYER_VALVE_steam_fossilize_64",
"description" : "Steam Pipeline Caching Layer",
"type" : "GLOBAL",
"api_version" : "1.2.136",
"implementation_version" : "1",
"library_path" : "/home/aron/.steam/debian-installation/ubuntu12_64/libVkLayer_steam_fossilize.so",
"issues" : [
]
},
{
"json_path" : "/home/aron/.local/share/vulkan/implicit_layer.d/steamoverlay_i386.json",
"name" : "VK_LAYER_VALVE_steam_overlay_32",
"description" : "Steam Overlay Layer",
"type" : "GLOBAL",
"api_version" : "1.2.136",
"implementation_version" : "1",
"library_path" : "/home/aron/.steam/debian-installation/ubuntu12_32/steamoverlayvulkanlayer.so",
"issues" : [
]
},
{
"json_path" : "/home/aron/.local/share/vulkan/implicit_layer.d/steamoverlay_x86_64.json",
"name" : "VK_LAYER_VALVE_steam_overlay_64",
"description" : "Steam Overlay Layer",
"type" : "GLOBAL",
"api_version" : "1.2.136",
"implementation_version" : "1",
"library_path" : "/home/aron/.steam/debian-installation/ubuntu12_64/steamoverlayvulkanlayer.so",
"issues" : [
]
}
]
},
"desktop-entries" : [
{
"id" : "steam.desktop",
"commandline" : "/usr/games/steam %U",
"filename" : "/usr/share/applications/steam.desktop",
"default_steam_uri_handler" : true,
"steam_uri_handler" : true
}
],
"xdg-portals" : {
"details" : {
"interfaces" : {
"org.freedesktop.portal.OpenURI" : {
"available" : true,
"version" : 3
},
"org.freedesktop.portal.Email" : {
"available" : true,
"version" : 3
}
},
"backends" : {
"org.freedesktop.impl.portal.desktop.gtk" : {
"available" : true
},
"org.freedesktop.impl.portal.desktop.kde" : {
"available" : false
}
}
},
"issues" : [
]
},
"cpu-features" : {
"x86-64" : true,
"sse3" : true,
"cmpxchg16b" : true
}
}

"scout runtime container" is not installed.

"soldier runtime container" information:
{
"can-write-uinput" : true,
"steam-installation" : {
"path" : "/home/aron/.steam/debian-installation",
"data_path" : "/home/aron/.steam/debian-installation",
"bin32_path" : "/home/aron/.steam/debian-installation/ubuntu12_32",
"steamscript_path" : null,
"steamscript_version" : null,
"issues" : [
"steamscript-not-in-environment",
"missing-steam-uri-handler"
]
},
"runtime" : {
"path" : "/",
"version" : "0.20211013.0",
"issues" : [
],
"overrides" : {
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"overrides/lib/i386-linux-gnu/aliases/libXaw7.so.7 -> /usr/lib/i386-linux-gnu/libXaw.so.7",
"overrides/lib/i386-linux-gnu/aliases/libbz2.so.1 -> /usr/lib/i386-linux-gnu/libbz2.so.1.0",
"overrides/lib/i386-linux-gnu/aliases/libcurl-gnutls.so.3 -> /usr/lib/i386-linux-gnu/libcurl-gnutls.so.4",
"overrides/lib/i386-linux-gnu/dri/",
"overrides/lib/i386-linux-gnu/dri/crocus_dri.so -> /run/host/usr/lib/i386-linux-gnu/dri/crocus_dri.so",
"overrides/lib/i386-linux-gnu/dri/i830_dri.so -> /run/host/usr/lib/i386-linux-gnu/dri/i830_dri.so",
"overrides/lib/i386-linux-gnu/dri/i915_dri.so -> /run/host/usr/lib/i386-linux-gnu/dri/i915_dri.so",
"overrides/lib/i386-linux-gnu/dri/i965_dri.so -> /run/host/usr/lib/i386-linux-gnu/dri/i965_dri.so",
"overrides/lib/i386-linux-gnu/dri/iris_dri.so -> /run/host/usr/lib/i386-linux-gnu/dri/iris_dri.so",
"overrides/lib/i386-linux-gnu/dri/kms_swrast_dri.so -> /run/host/usr/lib/i386-linux-gnu/dri/kms_swrast_dri.so",
"overrides/lib/i386-linux-gnu/dri/nouveau_dri.so -> /run/host/usr/lib/i386-linux-gnu/dri/nouveau_dri.so",
"overrides/lib/i386-linux-gnu/dri/nouveau_vieux_dri.so -> /run/host/usr/lib/i386-linux-gnu/dri/nouveau_vieux_dri.so",
"overrides/lib/i386-linux-gnu/dri/r200_dri.so -> /run/host/usr/lib/i386-linux-gnu/dri/r200_dri.so",
"overrides/lib/i386-linux-gnu/dri/r300_dri.so -> /run/host/usr/lib/i386-linux-gnu/dri/r300_dri.so",
"overrides/lib/i386-linux-gnu/dri/r600_dri.so -> /run/host/usr/lib/i386-linux-gnu/dri/r600_dri.so",
"overrides/lib/i386-linux-gnu/dri/radeon_dri.so -> /run/host/usr/lib/i386-linux-gnu/dri/radeon_dri.so",
"overrides/lib/i386-linux-gnu/dri/radeonsi_dri.so -> /run/host/usr/lib/i386-linux-gnu/dri/radeonsi_dri.so",
"overrides/lib/i386-linux-gnu/dri/swrast_dri.so -> /run/host/usr/lib/i386-linux-gnu/dri/swrast_dri.so",
"overrides/lib/i386-linux-gnu/dri/virtio_gpu_dri.so -> /run/host/usr/lib/i386-linux-gnu/dri/virtio_gpu_dri.so",
"overrides/lib/i386-linux-gnu/dri/vmwgfx_dri.so -> /run/host/usr/lib/i386-linux-gnu/dri/vmwgfx_dri.so",
"overrides/lib/i386-linux-gnu/dri/zink_dri.so -> /run/host/usr/lib/i386-linux-gnu/dri/zink_dri.so",
"overrides/lib/i386-linux-gnu/libBrokenLocale.so.1 -> /run/host/usr/lib/i386-linux-gnu/libBrokenLocale-2.31.so",
"overrides/lib/i386-linux-gnu/libGL.so.1 -> /run/host/usr/lib/i386-linux-gnu/libGL.so.1.7.0",
"overrides/lib/i386-linux-gnu/libGLX.so.0 -> /run/host/usr/lib/i386-linux-gnu/libGLX.so.0.0.0",
"overrides/lib/i386-linux-gnu/libGLX_indirect.so.0 -> /run/host/usr/lib/i386-linux-gnu/libGLX_mesa.so.0.0.0",
"overrides/lib/i386-linux-gnu/libGLX_mesa.so.0 -> /run/host/usr/lib/i386-linux-gnu/libGLX_mesa.so.0.0.0",
"overrides/lib/i386-linux-gnu/libGLdispatch.so.0 -> /run/host/usr/lib/i386-linux-gnu/libGLdispatch.so.0.0.0",
"overrides/lib/i386-linux-gnu/libLLVM-12.so.1 -> /run/host/usr/lib/i386-linux-gnu/libLLVM-12.so.1",
"overrides/lib/i386-linux-gnu/libVkLayer_MESA_device_select.so -> /run/host/usr/lib/i386-linux-gnu/libVkLayer_MESA_device_select.so",
"overrides/lib/i386-linux-gnu/libVkLayer_MESA_overlay.so -> /run/host/usr/lib/i386-linux-gnu/libVkLayer_MESA_overlay.so",
"overrides/lib/i386-linux-gnu/libX11-xcb.so.1 -> /run/host/usr/lib/i386-linux-gnu/libX11-xcb.so.1.0.0",
"overrides/lib/i386-linux-gnu/libX11.so.6 -> /run/host/usr/lib/i386-linux-gnu/libX11.so.6.3.0",
"overrides/lib/i386-linux-gnu/libXau.so.6 -> /run/host/usr/lib/i386-linux-gnu/libXau.so.6.0.0",
"overrides/lib/i386-linux-gnu/libXdmcp.so.6 -> /run/host/usr/lib/i386-linux-gnu/libXdmcp.so.6.0.0",
"overrides/lib/i386-linux-gnu/libXext.so.6 -> /run/host/usr/lib/i386-linux-gnu/libXext.so.6.4.0",
"overrides/lib/i386-linux-gnu/libXfixes.so.3 -> /run/host/usr/lib/i386-linux-gnu/libXfixes.so.3.1.0",
"overrides/lib/i386-linux-gnu/libXxf86vm.so.1 -> /run/host/usr/lib/i386-linux-gnu/libXxf86vm.so.1.0.0",
"overrides/lib/i386-linux-gnu/libanl.so.1 -> /run/host/usr/lib/i386-linux-gnu/libanl-2.31.so",
"overrides/lib/i386-linux-gnu/libatomic.so.1 -> /run/host/usr/lib/i386-linux-gnu/libatomic.so.1.2.0",
"overrides/lib/i386-linux-gnu/libbsd.so.0 -> /run/host/usr/lib/i386-linux-gnu/libbsd.so.0.10.0",
"overrides/lib/i386-linux-gnu/libc.so.6 -> /run/host/usr/lib/i386-linux-gnu/libc-2.31.so",
"overrides/lib/i386-linux-gnu/libcrypt.so.1 -> /run/host/usr/lib/i386-linux-gnu/libcrypt.so.1.1.0",
"overrides/lib/i386-linux-gnu/libdl.so.2 -> /run/host/usr/lib/i386-linux-gnu/libdl-2.31.so",
"overrides/lib/i386-linux-gnu/libdrm.so.2 -> /run/host/usr/lib/i386-linux-gnu/libdrm.so.2.4.0",
"overrides/lib/i386-linux-gnu/libdrm_amdgpu.so.1 -> /run/host/usr/lib/i386-linux-gnu/libdrm_amdgpu.so.1.0.0",
"overrides/lib/i386-linux-gnu/libdrm_intel.so.1 -> /run/host/usr/lib/i386-linux-gnu/libdrm_intel.so.1.0.0",
"overrides/lib/i386-linux-gnu/libdrm_nouveau.so.2 -> /run/host/usr/lib/i386-linux-gnu/libdrm_nouveau.so.2.0.0",
"overrides/lib/i386-linux-gnu/libdrm_radeon.so.1 -> /run/host/usr/lib/i386-linux-gnu/libdrm_radeon.so.1.0.1",
"overrides/lib/i386-linux-gnu/libedit.so.2 -> /run/host/usr/lib/i386-linux-gnu/libedit.so.2.0.63",
"overrides/lib/i386-linux-gnu/libelf.so.1 -> /run/host/usr/lib/i386-linux-gnu/libelf-0.176.so",
"overrides/lib/i386-linux-gnu/libexpat.so.1 -> /run/host/usr/lib/i386-linux-gnu/libexpat.so.1.6.11",
"overrides/lib/i386-linux-gnu/libffi.so.7 -> /run/host/usr/lib/i386-linux-gnu/libffi.so.7.1.0",
"overrides/lib/i386-linux-gnu/libgcc_s.so.1 -> /run/host/usr/lib/i386-linux-gnu/libgcc_s.so.1",
"overrides/lib/i386-linux-gnu/libglapi.so.0 -> /run/host/usr/lib/i386-linux-gnu/libglapi.so.0.0.0",
"overrides/lib/i386-linux-gnu/libidn2.so.0 -> /run/host/usr/lib/i386-linux-gnu/libidn2.so.0.3.6",
"overrides/lib/i386-linux-gnu/libm.so.6 -> /run/host/usr/lib/i386-linux-gnu/libm-2.31.so",
"overrides/lib/i386-linux-gnu/libmemusage.so -> /run/host/usr/lib/i386-linux-gnu/libmemusage.so",
"overrides/lib/i386-linux-gnu/libnsl.so.1 -> /run/host/usr/lib/i386-linux-gnu/libnsl-2.31.so",
"overrides/lib/i386-linux-gnu/libnss_compat.so.2 -> /run/host/usr/lib/i386-linux-gnu/libnss_compat-2.31.so",
"overrides/lib/i386-linux-gnu/libnss_dns.so.2 -> /run/host/usr/lib/i386-linux-gnu/libnss_dns-2.31.so",
"overrides/lib/i386-linux-gnu/libnss_files.so.2 -> /run/host/usr/lib/i386-linux-gnu/libnss_files-2.31.so",
"overrides/lib/i386-linux-gnu/libpciaccess.so.0 -> /run/host/usr/lib/i386-linux-gnu/libpciaccess.so.0.11.1",
"overrides/lib/i386-linux-gnu/libpcprofile.so -> /run/host/usr/lib/i386-linux-gnu/libpcprofile.so",
"overrides/lib/i386-linux-gnu/libpthread.so.0 -> /run/host/usr/lib/i386-linux-gnu/libpthread-2.31.so",
"overrides/lib/i386-linux-gnu/libresolv.so.2 -> /run/host/usr/lib/i386-linux-gnu/libresolv-2.31.so",
"overrides/lib/i386-linux-gnu/librt.so.1 -> /run/host/usr/lib/i386-linux-gnu/librt-2.31.so",
"overrides/lib/i386-linux-gnu/libsensors.so.5 -> /run/host/usr/lib/i386-linux-gnu/libsensors.so.5.0.0",
"overrides/lib/i386-linux-gnu/libstdc++.so.6 -> /run/host/usr/lib/i386-linux-gnu/libstdc++.so.6.0.28",
"overrides/lib/i386-linux-gnu/libthread_db.so.1 -> /run/host/usr/lib/i386-linux-gnu/libthread_db-1.0.so",
"overrides/lib/i386-linux-gnu/libtinfo.so.6 -> /run/host/usr/lib/i386-linux-gnu/libtinfo.so.6.2",
"overrides/lib/i386-linux-gnu/libunistring.so.2 -> /run/host/usr/lib/i386-linux-gnu/libunistring.so.2.1.0",
"overrides/lib/i386-linux-gnu/libutil.so.1 -> /run/host/usr/lib/i386-linux-gnu/libutil-2.31.so",
"overrides/lib/i386-linux-gnu/libwayland-client.so.0 -> /run/host/usr/lib/i386-linux-gnu/libwayland-client.so.0.3.0",
"overrides/lib/i386-linux-gnu/libxcb-dri2.so.0 -> /run/host/usr/lib/i386-linux-gnu/libxcb-dri2.so.0.0.0",
"overrides/lib/i386-linux-gnu/libxcb-dri3.so.0 -> /run/host/usr/lib/i386-linux-gnu/libxcb-dri3.so.0.0.0",
"overrides/lib/i386-linux-gnu/libxcb-glx.so.0 -> /run/host/usr/lib/i386-linux-gnu/libxcb-glx.so.0.0.0",
"overrides/lib/i386-linux-gnu/libxcb-present.so.0 -> /run/host/usr/lib/i386-linux-gnu/libxcb-present.so.0.0.0",
"overrides/lib/i386-linux-gnu/libxcb-randr.so.0 -> /run/host/usr/lib/i386-linux-gnu/libxcb-randr.so.0.1.0",
"overrides/lib/i386-linux-gnu/libxcb-shm.so.0 -> /run/host/usr/lib/i386-linux-gnu/libxcb-shm.so.0.0.0",
"overrides/lib/i386-linux-gnu/libxcb-sync.so.1 -> /run/host/usr/lib/i386-linux-gnu/libxcb-sync.so.1.0.0",
"overrides/lib/i386-linux-gnu/libxcb-xfixes.so.0 -> /run/host/usr/lib/i386-linux-gnu/libxcb-xfixes.so.0.0.0",
"overrides/lib/i386-linux-gnu/libxcb.so.1 -> /run/host/usr/lib/i386-linux-gnu/libxcb.so.1.1.0",
"overrides/lib/i386-linux-gnu/libxshmfence.so.1 -> /run/host/usr/lib/i386-linux-gnu/libxshmfence.so.1.0.0",
"overrides/lib/i386-linux-gnu/libz.so.1 -> /run/host/usr/lib/i386-linux-gnu/libz.so.1.2.11",
"overrides/lib/i386-linux-gnu/libzstd.so.1 -> /run/host/usr/lib/i386-linux-gnu/libzstd.so.1.4.4",
"overrides/lib/i386-linux-gnu/vulkan/",
"overrides/lib/i386-linux-gnu/vulkan/4/",
"overrides/lib/i386-linux-gnu/vulkan/4/libvulkan_radeon.so -> /run/host/usr/lib/i386-linux-gnu/libvulkan_radeon.so",
"overrides/lib/i386-linux-gnu/vulkan/5/",
"overrides/lib/i386-linux-gnu/vulkan/5/libvulkan_lvp.so -> /run/host/usr/lib/i386-linux-gnu/libvulkan_lvp.so",
"overrides/lib/i386-linux-gnu/vulkan/libvulkan_intel.so -> /run/host/usr/lib/i386-linux-gnu/libvulkan_intel.so",
"overrides/lib/i386-linux-gnu/vulkan_imp_layer/",
"overrides/lib/i386-linux-gnu/vulkan_imp_layer/libVkLayer_steam_fossilize.so -> $HOME/.steam/debian-installation/ubuntu12_32/libVkLayer_steam_fossilize.so",
"overrides/lib/i386-linux-gnu/vulkan_imp_layer/steamoverlayvulkanlayer.so -> $HOME/.steam/debian-installation/ubuntu12_32/steamoverlayvulkanlayer.so",
"overrides/lib/platform-haswell -> x86_64-linux-gnu",
"overrides/lib/platform-i386 -> i386-linux-gnu",
"overrides/lib/platform-i486 -> i386-linux-gnu",
"overrides/lib/platform-i586 -> i386-linux-gnu",
"overrides/lib/platform-i686 -> i386-linux-gnu",
"overrides/lib/platform-x86_64 -> x86_64-linux-gnu",
"overrides/lib/platform-xeon_phi -> x86_64-linux-gnu",
"overrides/lib/x86_64-linux-gnu/",
"overrides/lib/x86_64-linux-gnu/aliases/",
"overrides/lib/x86_64-linux-gnu/aliases/libOSMesa.so.6 -> /usr/lib/x86_64-linux-gnu/libOSMesa.so.8",
"overrides/lib/x86_64-linux-gnu/aliases/libXaw7.so.7 -> /usr/lib/x86_64-linux-gnu/libXaw.so.7",
"overrides/lib/x86_64-linux-gnu/aliases/libbz2.so.1 -> /usr/lib/x86_64-linux-gnu/libbz2.so.1.0",
"overrides/lib/x86_64-linux-gnu/aliases/libcurl-gnutls.so.3 -> /usr/lib/x86_64-linux-gnu/libcurl-gnutls.so.4",
"overrides/lib/x86_64-linux-gnu/dri/",
"overrides/lib/x86_64-linux-gnu/dri/crocus_dri.so -> /run/host/usr/lib/x86_64-linux-gnu/dri/crocus_dri.so",
"overrides/lib/x86_64-linux-gnu/dri/d3d12_dri.so -> /run/host/usr/lib/x86_64-linux-gnu/dri/d3d12_dri.so",
"overrides/lib/x86_64-linux-gnu/dri/i830_dri.so -> /run/host/usr/lib/x86_64-linux-gnu/dri/i830_dri.so",
"overrides/lib/x86_64-linux-gnu/dri/i915_dri.so -> /run/host/usr/lib/x86_64-linux-gnu/dri/i915_dri.so",
"overrides/lib/x86_64-linux-gnu/dri/i965_dri.so -> /run/host/usr/lib/x86_64-linux-gnu/dri/i965_dri.so",
"overrides/lib/x86_64-linux-gnu/dri/iris_dri.so -> /run/host/usr/lib/x86_64-linux-gnu/dri/iris_dri.so",
"overrides/lib/x86_64-linux-gnu/dri/kms_swrast_dri.so -> /run/host/usr/lib/x86_64-linux-gnu/dri/kms_swrast_dri.so",
"overrides/lib/x86_64-linux-gnu/dri/nouveau_dri.so -> /run/host/usr/lib/x86_64-linux-gnu/dri/nouveau_dri.so",
"overrides/lib/x86_64-linux-gnu/dri/nouveau_vieux_dri.so -> /run/host/usr/lib/x86_64-linux-gnu/dri/nouveau_vieux_dri.so",
"overrides/lib/x86_64-linux-gnu/dri/r200_dri.so -> /run/host/usr/lib/x86_64-linux-gnu/dri/r200_dri.so",
"overrides/lib/x86_64-linux-gnu/dri/r300_dri.so -> /run/host/usr/lib/x86_64-linux-gnu/dri/r300_dri.so",
"overrides/lib/x86_64-linux-gnu/dri/r600_dri.so -> /run/host/usr/lib/x86_64-linux-gnu/dri/r600_dri.so",
"overrides/lib/x86_64-linux-gnu/dri/radeon_dri.so -> /run/host/usr/lib/x86_64-linux-gnu/dri/radeon_dri.so",
"overrides/lib/x86_64-linux-gnu/dri/radeonsi_dri.so -> /run/host/usr/lib/x86_64-linux-gnu/dri/radeonsi_dri.so",
"overrides/lib/x86_64-linux-gnu/dri/swrast_dri.so -> /run/host/usr/lib/x86_64-linux-gnu/dri/swrast_dri.so",
"overrides/lib/x86_64-linux-gnu/dri/virtio_gpu_dri.so -> /run/host/usr/lib/x86_64-linux-gnu/dri/virtio_gpu_dri.so",
"overrides/lib/x86_64-linux-gnu/dri/vmwgfx_dri.so -> /run/host/usr/lib/x86_64-linux-gnu/dri/vmwgfx_dri.so",
"overrides/lib/x86_64-linux-gnu/dri/zink_dri.so -> /run/host/usr/lib/x86_64-linux-gnu/dri/zink_dri.so",
"overrides/lib/x86_64-linux-gnu/libBrokenLocale.so.1 -> /run/host/usr/lib/x86_64-linux-gnu/libBrokenLocale-2.31.so",
"overrides/lib/x86_64-linux-gnu/libEGL.so.1 -> /run/host/usr/lib/x86_64-linux-gnu/libEGL.so.1.1.0",
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"overrides/lib/x86_64-linux-gnu/libGL.so.1 -> /run/host/usr/lib/x86_64-linux-gnu/libGL.so.1.7.0",
"overrides/lib/x86_64-linux-gnu/libGLESv2.so.2 -> /run/host/usr/lib/x86_64-linux-gnu/libGLESv2.so.2.1.0",
"overrides/lib/x86_64-linux-gnu/libGLX.so.0 -> /run/host/usr/lib/x86_64-linux-gnu/libGLX.so.0.0.0",
"overrides/lib/x86_64-linux-gnu/libGLX_indirect.so.0 -> /run/host/usr/lib/x86_64-linux-gnu/libGLX_mesa.so.0.0.0",
"overrides/lib/x86_64-linux-gnu/libGLX_mesa.so.0 -> /run/host/usr/lib/x86_64-linux-gnu/libGLX_mesa.so.0.0.0",
"overrides/lib/x86_64-linux-gnu/libGLdispatch.so.0 -> /run/host/usr/lib/x86_64-linux-gnu/libGLdispatch.so.0.0.0",
"overrides/lib/x86_64-linux-gnu/libLLVM-12.so.1 -> /run/host/usr/lib/x86_64-linux-gnu/libLLVM-12.so.1",
"overrides/lib/x86_64-linux-gnu/libOpenCL.so.1 -> /run/host/usr/lib/x86_64-linux-gnu/libOpenCL.so.1.0.0",
"overrides/lib/x86_64-linux-gnu/libVkLayer_MESA_device_select.so -> /run/host/usr/lib/x86_64-linux-gnu/libVkLayer_MESA_device_select.so",
"overrides/lib/x86_64-linux-gnu/libVkLayer_MESA_overlay.so -> /run/host/usr/lib/x86_64-linux-gnu/libVkLayer_MESA_overlay.so",
"overrides/lib/x86_64-linux-gnu/libX11-xcb.so.1 -> /run/host/usr/lib/x86_64-linux-gnu/libX11-xcb.so.1.0.0",
"overrides/lib/x86_64-linux-gnu/libX11.so.6 -> /run/host/usr/lib/x86_64-linux-gnu/libX11.so.6.3.0",
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"overrides/lib/x86_64-linux-gnu/libXdmcp.so.6 -> /run/host/usr/lib/x86_64-linux-gnu/libXdmcp.so.6.0.0",
"overrides/lib/x86_64-linux-gnu/libXext.so.6 -> /run/host/usr/lib/x86_64-linux-gnu/libXext.so.6.4.0",
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"overrides/lib/x86_64-linux-gnu/libdrm_radeon.so.1 -> /run/host/usr/lib/x86_64-linux-gnu/libdrm_radeon.so.1.0.1",
"overrides/lib/x86_64-linux-gnu/libedit.so.2 -> /run/host/usr/lib/x86_64-linux-gnu/libedit.so.2.0.63",
"overrides/lib/x86_64-linux-gnu/libelf.so.1 -> /run/host/usr/lib/x86_64-linux-gnu/libelf-0.176.so",
"overrides/lib/x86_64-linux-gnu/libexpat.so.1 -> /run/host/usr/lib/x86_64-linux-gnu/libexpat.so.1.6.11",
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"overrides/lib/x86_64-linux-gnu/libgbm.so.1 -> /run/host/usr/lib/x86_64-linux-gnu/libgbm.so.1.0.0",
"overrides/lib/x86_64-linux-gnu/libgcc_s.so.1 -> /run/host/usr/lib/x86_64-linux-gnu/libgcc_s.so.1",
"overrides/lib/x86_64-linux-gnu/libglapi.so.0 -> /run/host/usr/lib/x86_64-linux-gnu/libglapi.so.0.0.0",
"overrides/lib/x86_64-linux-gnu/libidn2.so.0 -> /run/host/usr/lib/x86_64-linux-gnu/libidn2.so.0.3.6",
"overrides/lib/x86_64-linux-gnu/libm.so.6 -> /run/host/usr/lib/x86_64-linux-gnu/libm-2.31.so",
"overrides/lib/x86_64-linux-gnu/libmemusage.so -> /run/host/usr/lib/x86_64-linux-gnu/libmemusage.so",
"overrides/lib/x86_64-linux-gnu/libmvec.so.1 -> /run/host/usr/lib/x86_64-linux-gnu/libmvec-2.31.so",
"overrides/lib/x86_64-linux-gnu/libnsl.so.1 -> /run/host/usr/lib/x86_64-linux-gnu/libnsl-2.31.so",
"overrides/lib/x86_64-linux-gnu/libnss_compat.so.2 -> /run/host/usr/lib/x86_64-linux-gnu/libnss_compat-2.31.so",
"overrides/lib/x86_64-linux-gnu/libnss_dns.so.2 -> /run/host/usr/lib/x86_64-linux-gnu/libnss_dns-2.31.so",
"overrides/lib/x86_64-linux-gnu/libnss_files.so.2 -> /run/host/usr/lib/x86_64-linux-gnu/libnss_files-2.31.so",
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"overrides/lib/x86_64-linux-gnu/libpthread.so.0 -> /run/host/usr/lib/x86_64-linux-gnu/libpthread-2.31.so",
"overrides/lib/x86_64-linux-gnu/libresolv.so.2 -> /run/host/usr/lib/x86_64-linux-gnu/libresolv-2.31.so",
"overrides/lib/x86_64-linux-gnu/librt.so.1 -> /run/host/usr/lib/x86_64-linux-gnu/librt-2.31.so",
"overrides/lib/x86_64-linux-gnu/libsensors.so.5 -> /run/host/usr/lib/x86_64-linux-gnu/libsensors.so.5.0.0",
"overrides/lib/x86_64-linux-gnu/libstdc++.so.6 -> /run/host/usr/lib/x86_64-linux-gnu/libstdc++.so.6.0.28",
"overrides/lib/x86_64-linux-gnu/libthread_db.so.1 -> /run/host/usr/lib/x86_64-linux-gnu/libthread_db-1.0.so",
"overrides/lib/x86_64-linux-gnu/libtinfo.so.6 -> /run/host/usr/lib/x86_64-linux-gnu/libtinfo.so.6.2",
"overrides/lib/x86_64-linux-gnu/libunistring.so.2 -> /run/host/usr/lib/x86_64-linux-gnu/libunistring.so.2.1.0",
"overrides/lib/x86_64-linux-gnu/libutil.so.1 -> /run/host/usr/lib/x86_64-linux-gnu/libutil-2.31.so",
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"overrides/lib/x86_64-linux-gnu/libvdpau.so.1 -> /run/host/usr/lib/x86_64-linux-gnu/libvdpau.so.1.0.0",
"overrides/lib/x86_64-linux-gnu/libwayland-client.so.0 -> /run/host/usr/lib/x86_64-linux-gnu/libwayland-client.so.0.3.0",
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"overrides/lib/x86_64-linux-gnu/libz.so.1 -> /run/host/usr/lib/x86_64-linux-gnu/libz.so.1.2.11",
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"overrides/lib/x86_64-linux-gnu/vdpau/",
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"overrides/lib/x86_64-linux-gnu/vulkan_imp_layer/",
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"overrides/share/",
"overrides/share/glvnd/",
"overrides/share/glvnd/egl_vendor.d/",
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"overrides/share/vulkan/",
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"overrides/share/vulkan/explicit_layer.d/0.json -> /run/host/usr/share/vulkan/explicit_layer.d/VkLayer_MESA_overlay.json",
"overrides/share/vulkan/icd.d/",
"overrides/share/vulkan/icd.d/0-i386-linux-gnu.json",
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"overrides/share/vulkan/icd.d/2-x86_64-linux-gnu.json",
"overrides/share/vulkan/icd.d/3-x86_64-linux-gnu.json",
"overrides/share/vulkan/icd.d/4-i386-linux-gnu.json",
"overrides/share/vulkan/icd.d/5-i386-linux-gnu.json",
"overrides/share/vulkan/implicit_layer.d/",
"overrides/share/vulkan/implicit_layer.d/0.json -> /run/host/usr/share/vulkan/implicit_layer.d/VkLayer_MESA_device_select.json",
"overrides/share/vulkan/implicit_layer.d/1-i386-linux-gnu.json",
"overrides/share/vulkan/implicit_layer.d/2-x86_64-linux-gnu.json",
"overrides/share/vulkan/implicit_layer.d/3-i386-linux-gnu.json",
"overrides/share/vulkan/implicit_layer.d/4-x86_64-linux-gnu.json"
]
}
},
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"id" : "steamrt",
"id_like" : [
"debian"
],
"name" : "Steam Runtime",
"pretty_name" : "Steam Runtime 2 (soldier)",
"version_id" : "2",
"version_codename" : "soldier",
"build_id" : "0.20211013.0",
"variant_id" : "com.valvesoftware.steamruntime.platform-amd64_i386-soldier",
"variant" : "Platform"
},
"container" : {
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"host" : {
"path" : "/run/host",
"os-release" : {
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],
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}
}
},
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"LD_LIBRARY_PATH=/usr/lib/pressure-vessel/overrides/lib/x86_64-linux-gnu/aliases:/usr/lib/pressure-vessel/overrides/lib/i386-linux-gnu/aliases",
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],
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},
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],
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],
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{
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},
{
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]
}
]
},
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],
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],
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},
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"libva info: Trying to open /usr/lib/pressure-vessel/overrides/lib/i386-linux-gnu/dri/iris_drv_video.so",
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],
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],
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},
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},
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],
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"issues" : [
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],
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},
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],
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"issues" : [
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],
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}
},
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},
{
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},
{
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},
{
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},
{
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{
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{
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{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
"desktop-entries" : [
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"xdg-portals" : {
"details" : {
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"version" : 3
},
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},
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}

NOTE: Not sure if this is correct place for the problem or I should open a new issue. For me it seems that this issue is not directly related to my problem.

Kkisak-valve maintainer 2021-11-08 github

Hello @aronwolf90, you've found the right place for all feedback related to running Age of Empires IV with Proton. See the previous comments regarding Intel graphics and this game (in particular https://github.com/ValveSoftware/Proton/issues/5258#issuecomment-959259364).

Ggigdaddy 2021-11-09 github

Is it only me the game crashes on the second mission in the campaign?

Nope -- Mine crashes consistently upon engaging with the barbarians trying to shake me down for gold.

Rreactormonk 2021-11-10 github

Whenever I try to watch an active game via the friend list, the game loads in, but then no advancement in time is possible and the game crashes back to the main menu within 5 seconds. Can anyone watch via the friends list?

Aaeikum 2021-11-10 github

Yesterday's Proton Experimental release (experimental-6.3-20211109) contained a fix for the "50 food crash". It may have also fixed other crashes users were experiencing. I'd be interested to hear about crashes users are still experiencing when using current up-to-date Proton Experimental.

We're aware of the multiplayer desync/disconnect issue.

Mmozo78 2021-11-10 github

It's interesting there are no problems with Wine-Staging-Tkg. No crashes up to 3 level and the tutorial (no 50 food crash).

BBlisto91 2021-11-10 github

Can confirm no 50 food crash with experimental now.

Edit: Also be aware windows users are also experiencing some crashes
Steam discussion
AoE IV forum

Ttheekaffe2 2021-11-11 github

We're aware of the multiplayer desync/disconnect issue.

Was able to play online two days ago. No crashes or anything, after doing the vc_redist.x64.exe download.
Today, i get disconnected ten seconds into the lobby countdown timer.

Ddhawos 2021-11-11 github

Following up on https://github.com/ValveSoftware/Proton/issues/5258#issuecomment-963378415
I checked a little bit more I got strange results. I'm sharing them here in case someone finds it useful, or can make some sense out of it.

I tried a load of different things that ended up not working (switching to mesa-git, changing DE, removing dual screen etc...) but none of this work.
Then I tried using RADV_DEBUG=llvm which seemed to remove the freeze entirely, but by testing a bit more I realized that if I had the focus to firefox/steam/discord the freeze would be still there (although it would be shorter, a few seconds at most instead of the usual ~30s). So by using this parameter and making sure that I don't alt-tab during loading I was able to fix that issue for myself.

Hope this helps

Jjrbergen 2021-11-11 github

Edit: I missed that you were already aware of the desync issues; sorry. Hopefully the provided Proton log helps.

Getting desynchronizations in AOE4 multiplayer, both for Proton Experimental (the November 10 update; not sure which commit) and 6.3.7.

I tried replacing the ucrtbase.dll file in ~/.steam/steam/steamapps/compatdata/1466860/pfx/drive_c/windows/system32/ and ~/.steam/steam/steamapps/compatdata/1466860/pfx/drive_c/windows/syswow64/ by the one in the microsoft visual C++ redistributable 2015 downloaded here: https://download.microsoft.com/download/9/3/F/93FCF1E7-E6A4-478B-96E7-D4B285925B00/vc_redist.x64.exe.

This seemed to make the time it took before a desync happened longer, but didn't solve the problem. 1v1s can usually be finished (3 games, each about 30 minutes). 4v4s or 3v3s descync within about 10 minutes. I have not yet been able to identify a specific event preceeding the desyncs. Logging was unfortunately disabled for Proton; I plan to add logs later.

Running Manjaro with kernel 5.15 on Nvidia 470.63.01 drivers. R9 3950x, GTX1080.

steam-1466860.log
aoe4-proton-sysinfodump.log

Kkennethhz57 2021-11-12 github

Replying to [#5258 (comment)](https://github.com/ValveSoftware/Proton/issues/5258#issuecomment-962680616)

Hello guys!

No luck for me, I get a black screen for like 2 seconds and it quits. I did the ucrtbase.dll change and I'm using Proton Experimental (bleeding edge)

I'm still having the same issue as well, game launches with a black screen. Occasionally I can hear game music and the mouse cursor appears, but nothing else. I've tried every fix, done everything I can think of and I'm still having this issue. Running Ubuntu 20.10, proton experimental, nvidia 940mx gpu and intel i7. I've been on this for days and still can't figure it out. Proton GE-6.20 also does not work.

Ccpuccino 2021-11-12 github

Game still shows as just a black screen 1/4 the size of the screen in the top left. Using proton experimental.

Mmbenlioglu 2021-11-14 github

I was able to launch the game and play the campaign couple days ago now it does not launch with either proton experimental or proton-6.21-ge-1. I did try it both with and without replacing ucrtbase.dll

steam-1466860.log

BBlisto91 2021-11-14 github

New proton GE version out. If anyone have trouble with the official proton they could try GE and see if it then works.
Might help pin down issues for fixing in the official version.

Ttheekaffe2 2021-11-14 github

I tried with the GE version, still disconnected.
Then i tried the ucrtbase.dll replacing, but i had replaced the original file, where the linked files pointed to before, so i tried replacing the two files in the directories as stated. This for some reason worked, and i just had a multiplayer match with out desync.

Mmbenlioglu 2021-11-14 github

New proton GE version out. If anyone have trouble with the official proton they could try GE and see if it then works.
Might help pin down issues for fixing in the official version.

I tried with it too, no luck. Not launching at all. It's weird because it was working couple days ago with the official proton experimental, even without replacing ucrtbase.dll.

I've updated my kernel from 5.11 to 5.13, which could be why it started crashing, most likely. Can anyone confirm if they can run with kernel v5.11 or earlier?

BBlisto91 2021-11-14 github

I've updated my kernel from 5.11 to 5.13, which could be why it started crashing, most likely. Can anyone confirm if they can run with kernel v5.11 or earlier?

Just tried with 5.10 lts and 5.15 on proton experimental and it launched fine both times
Edit: can you post log?

Rreneklacan 2021-11-14 github

The campaign has week working well for me on Proton-6.21-GE-1. I haven't tried multiplayer yet.

Initially, I got an immediate crash after seeing "We have detected that you are running unsupported drivers" but that was resolved by upgrading to the latest NVIDIA drivers (I'm on nvidia-driver-470).

BBlisto91 2021-11-14 github

Initially, I got an immediate crash after seeing "We have detected that you are running unsupported drivers" but that was resolved by upgrading to the latest NVIDIA drivers (I'm on nvidia-driver-470).

proton GE have also added a patch that should prevent that nag i think

BBlisto91 2021-11-14 github

Tried multiplayer for the first time. desync happened as soon as my scout hit the other players scout.
Unfortunately i do not have a proton log. But here is the games own log.

warnings.log

Edit:
Also two other game error files. Frame 1467 is when desync was detected and it also logs previous frame.

SyncError_OutOfSyncFrame_1467_860b831e_KASPHOR_Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz.txt
SyncError_PreviousFrame_1466_c9f928b1_KASPHOR_Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz.txt

Only difference between these two frames is that

  crc history bv 0: [ -620440397 ]
  crc history entity 0: [ 1000005012 ]
  crc history bv 0: [ 1693792635 ]
  crc history entity 0: [ 1000005504 ]

Got removed from statichierarchicalgrid: and the fog of war numbers in basicfogofwarmodule: changed

2nd edit:
After another desync and looking at the frames it the same two places that change between the frames. statichierarchicalgrid: this time added a couple of items and changed the number and basicfogofwarmodule: also changed numbers again

Mmbenlioglu 2021-11-14 github

I've updated my kernel from 5.11 to 5.13, which could be why it started crashing, most likely. Can anyone confirm if they can run with kernel v5.11 or earlier?

Just tried with 5.10 lts and 5.15 on proton experimental and it launched fine both times Edit: can you post log?

Proton experimental log:
steam-1466860(pr-experimental).log

Proton-6.21-GE-1 now works with ucrtbase.dll replaced. Haven't tested multiplayer yet. (It didn't work last time though, which is weird)

BBlisto91 2021-11-14 github

This ucrtbase.dll seems to be a common issue for multiplayer desync in Linux in general. Saw it mentioned for Mortal Kombat 11 & Company of Heroes 2 and ofc the Age of Empires games

Rrnestler 2021-11-15 github

This ucrtbase.dll seems to be a common issue for multiplayer desync in Linux in general.

As far as I know the ucrtbase is the Universal C Run Time and (almost?) every application on Windows relies on code in it. Since it contains a huge amount of code it is likely that some parts behave differently in the re-implementation of wine / proton and so it can be a source of difference which then lead to the desync error.

BBlisto91 2021-11-15 github

As far as I know the ucrtbase is the Universal C Run Time and (almost?) every application on Windows relies on code in it.

Ah. Makes sense then.
Thanks for the explanation :)

Mmbenlioglu 2021-11-15 github

Proton experimental log: steam-1466860(pr-experimental).log

Proton-6.21-GE-1 now works with ucrtbase.dll replaced. Haven't tested multiplayer yet. (It didn't work last time though, which is weird)

aaaand it stopped working again. Adding logs for Proton-6.21-GE-1:
steam-1466860(6.21-GE-1).log

Jjjcasmar 2021-11-15 · hidden on GitHub github

Game stopped working after the patch, it doesnt launch

BBlisto91 2021-11-15 github

It's still starts fine on my system with experimental and:
GPU: AMD R9 380
Driver/LLVM version: Mesa 21.2.5/13.0.0
Kernel version: 5.15.2-arch1-1

@mbenlioglu @jjcasmar what's your GPU and do you also have a iGPU?
And does the games own warnings.log say anything interesting? :eyes:
steamapps/compatdata/1466860/pfx/drive_c/users/steamuser/Documents/My Games/Age of Empires IV/

Mmbenlioglu 2021-11-15 github

It's still starts fine on my system with experimental and: GPU: AMD R9 380 Driver/LLVM version: Mesa 21.2.5/13.0.0 Kernel version: 5.15.2-arch1-1

@mbenlioglu @jjcasmar what's your GPU and do you also have a iGPU?

I have NVIDIA RTX 2060 Max-Q and AMD Ryzen 9 4900HS with iGPU, and these launch options set up:

__NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia __VK_LAYER_NV_optimus=NVIDIA_only PROTON_LOG=1 %command%

And does the games own warnings.log say anything interesting?

Interesting corrupt speech/art warnings, but verifying integrity succeeds.
warnings.log

BBlisto91 2021-11-15 github

I can get it not to launch by messing with the files yes, but steam is always able to fix them when verifying.
I'm thinking either a reinstall of the game or deletion of the files it complains about and then re-verification.

Tho that a verification through steam doesn't fix them when the game say's they are bad could be a bug.

Mmbenlioglu 2021-11-15 github

I can get it not to launch by messing with the files yes, but steam is always able to fix them when verifying. I'm thinking either a reinstall of the game or deletion of the files it complains about and then re-verification.

Tho that a verification through steam doesn't fix them when the game say's they are bad could be a bug.

I relocated the allegedly corrupted files and re-downloaded. Sha256 sums are the same and the warnings.log give the same error. Also note that I have not manually touched the game files before this.

BBlisto91 2021-11-15 github

Strange.

I tried running with GE 6.21 and also applying the ucrtbase.dll fix which i hadn't done before but it still launches fine.

BBlisto91 2021-11-15 github

@mbenlioglu what's the Sha256 sum of your ArtCivilizations.sga file?
Mine is e8ddae49f2aa460d4bd23124edbd10aa74af655a65e2fe545ef31a5907e4da87 when generated through KDE dolphin checksum

Edit: I am choosing that file because according to your log that is what the game halted on. Don't know if it's still the same after you removed files

Mmbenlioglu 2021-11-15 github

what's the Sha256 sum of your ArtCivilizations.sga file?

$ echo "e8ddae49f2aa460d4bd23124edbd10aa74af655a65e2fe545ef31a5907e4da87 ArtCivilizations.sga" | sha256sum -c --
ArtCivilizations.sga: OK

yep, it's the same. So the file is not actually corrupted, but the game somehow thinks so.

Edit: I also confirmed copying the game files into windows partition and running on windows works fine. So it's a problem with the proton.

BBlisto91 2021-11-16 github

@mbenlioglu I'm wondering if the issue can be located in the files in the user folder where your warnings.log is also found. I am not sure that steam verifies those files because they might get generated when running the game and is not a direct download through steam.

You could try to take a backup of your steamapps/compatdata/1466860/pfx/drive_c/users/steamuser/Documents/My Games/Age of Empires IV/ folder if you want to keep the save games and then delete it and try launching again.

Jjjcasmar 2021-11-16 · hidden on GitHub github

@Blisto91 I have a 5700XT and no iGPU. It has been working until the recent patch they published, although could also be a system update. warning.log doesn't seem to say anything interesting

BBlisto91 2021-11-16 · hidden on GitHub github

@Blisto91 I have a 5700XT and no iGPU. It has been working until the recent patch they published, although could also be a system update. warning.log doesn't seem to say anything interesting

Are you able to post a proton log? :)

Jjjcasmar 2021-11-16 · hidden on GitHub github

@Blisto91 I have a 5700XT and no iGPU. It has been working until the recent patch they published, although could also be a system update. warning.log doesn't seem to say anything interesting

Are you able to post a proton log? :)

Yes, if you tell me how

BBlisto91 2021-11-16 · hidden on GitHub github

Yes, if you tell me how

If you under the games launch properties in steam insert PROTON_LOG=1 %command% the game should generate a log file in your home folder (default) called steam-$GAMEID.log with GAMDEID being the steam id of the game. 1466860 in the case of AoE 4.
You can also add PROTON_LOG_DIR if you prefer to dump the log in another folder e.g. PROTON_LOG=1 PROTON_LOG_DIR=/tmp %command%

Jjjcasmar 2021-11-16 · hidden on GitHub github

steam-1466860.log

I can see a err: DxvkInstance: Failed to create instance which doesnt sound good

Jjjcasmar 2021-11-16 github

Okay, fixed after reading the log. Not sure why it was using the nvidia driver, but I removed the nvidia GPU from the desktop, as it was not needed anymore

JJaydeepGo 2021-11-16 github

I am getting the black screen and the game is closing soon after that.

Operating System: Manjaro Linux (64 bit)
Kernel Name: Linux 5.10.70-1-MANJARO
CPU: Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz

System info
Proton log
Warning.log

BBlisto91 2021-11-16 · hidden on GitHub github

I am getting the black screen and the game is closing soon after that.

Hi there @JaydeepGo
It looks like the game is selecting your Intel iGPU. Intel GPU's aren't testet to work with vkd3d-proton and i'm unsure if it even properly supports directx12.

You could try installing the vulkan drivers for your amd gpu and forcing the game to use it.
icd loader and RADV vulkan packages

sudo pacman -S vulkan-icd-loader lib32-vulkan-icd-loader vulkan-radeon lib32-vulkan-radeon

Putting this into the launch options of the game in steam should make it select your amd vulkan driver

VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/radeon_icd.i686.json:/usr/share/vulkan/icd.d/radeon_icd.x86_64.json %command%
JJaydeepGo 2021-11-16 github

Thanks @Blisto91, After I install the AMD Vulkan driver game is running fine.

Mmbenlioglu 2021-11-16 github

You could try to take a backup of your steamapps/compatdata/1466860/pfx/drive_c/users/steamuser/Documents/My Games/Age of Empires IV/ folder if you want to keep the save games and then delete it and try launching again.

Yeah, I tried that too. Neither completely deleting, nor copying from windows partition seem to have an effect.

I'm not 100% sure yet, but so far, I think it works when I make a fresh copy of game files from the windows partition, until I reboot. Then it starts to fail again. But that too is hit-and-miss.

I'll also experiment with different file systems to see if it has an effect.

Kkekvult 2021-11-16 github

I am getting the black screen and the game is closing soon after that.

Operating System: Manjaro Linux (64 bit) Kernel Name: Linux 5.10.70-1-MANJARO CPU: Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz

System info Proton log Warning.log

I'm having the same issue with nvidia.
Pretty sure it also doesn't select my graphics card. Putting "VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json %command%" in the launch options didn't help.

OS: Debian Testing (5.10.0-9amd64)
GPU: RTX 2070 super
CPU: AMD Ryzen 7 2700X
Any help would be greatly appreciated

protonlog.log

Mmbenlioglu 2021-11-16 github

Pretty sure it also doesn't select my graphics card.

Try adding these

__NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia __VK_LAYER_NV_optimus=NVIDIA_only
Kkekvult 2021-11-16 github

Pretty sure it also doesn't select my graphics card.

Try adding these

__NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia __VK_LAYER_NV_optimus=NVIDIA_only

didn't help :/ still the same

BBlisto91 2021-11-16 github

didn't help :/ still the same

I am seeing some similar stuff in your log as in this issue
Can you try running sudo nvidia-modprobe -u -c=0 and then launching again?

Kkekvult 2021-11-16 github

didn't help :/ still the same

I am seeing some similar stuff in your log as in this issue Can you try running sudo nvidia-modprobe -u -c=0 and then launching again?

no effect, still the same

Kkekvult 2021-11-16 github

Is it possible I'm having issues because my driver is unusually old?
Even though I'm on Debian Testing my Driver version is 460.91.03 after updating everything.
On the protondb site (https://www.protondb.com/app/1466860) everyone seems to be using 470 and above.
I think I need to upgrade to Debian 12 and get the newest driver.
edit: just found out my sources.list doesn't point to Debian testing but to the specific Debian 11 version which used to be testing but now isn't anymore.

JJaydeepGo 2021-11-16 github

Hi @kekvult,
I have tried the following steps to run the game:

  1. Use Proton-GE
  2. Install the multiplayer fix.
  3. Verify the Nvidia Vulkan drivers using vulkaninfo.
  4. Try to run game
  5. Check the your steamapps/compatdata/1466860/pfx/drive_c/users/steamuser/Documents/My Games/Age of Empires IV/warning.log file for possible errors.
  6. Still no luck then maybe try updating the driver & wine.
Rreneklacan 2021-11-17 github

@kekvult

Is it possible I'm having issues because my driver is unusually old?

yes, I'm on Ubuntu 20.04, I was already on nvidia-driver-470 (worst case few weeks old) and the game was crashing for me until I upgraded to the latest version of nvidia-driver-470 (470.82.00-0ubuntu0.20.04.1)

Ssimonsk90 2021-11-17 github

the ucrt.dll replacement fixed the desync failure for me. But after a few days, the desync problem is back, and I can't play multiplayer. Anyone experiencing the same thing?

BBlisto91 2021-11-17 github

the ucrt.dll replacement fixed the desync failure for me. But after a few days, the desync problem is back, and I can't play multiplayer. Anyone experiencing the same thing?

Which proton version are you using?
You can go and check the date of the file and see if it matches the date you applied the fix.
It might have gotten overwritten by the experimental update a couple days ago which updated some wine stuff.

Edit: Actually i guess the ucrtbase.dll in the games compatdata is just a symlink to the real one. So once the fix has been applied i don't know if it can be overwritten.

Kkekvult 2021-11-17 github

The problem I had with the error message about my wine mono missing, even though it's installed, has just to do with proton experimental being broken (other applications same behavior). On proton 6.3-7 everything is fine with other applications but age of empires 4 still doesn't start. "running" to black screen and then it quickly stops.
Still no idea what's causing it.

BBlisto91 2021-11-17 github

On proton 6.3-7 everything is fine with other applications but age of empires 4 still doesn't start. "running" to black screen and then it quickly stops. Still no idea what's causing it.

It is correct it doesn't launch on 6.3-7. A wine update needed to be included which was added into experimental.
So to get it to launch at the moment you need to run it either with experimental, 6.3-8 RC or proton GE.

If you haven't tried then try uninstalling experimental and installing it again.

Kkekvult 2021-11-17 github

Replying to https://github.com/ValveSoftware/Proton/issues/5258#issuecomment-971969492

what version of wine do I need as a minimum, do you know?

BBlisto91 2021-11-17 · hidden on GitHub github

what version of wine do I need as a minimum, do you know?

You shouldn't need a separate wine installation.
Proton itself contains wine (is based on) and should be self contained in what it needs in that regard as far as I'm aware

Kkekvult 2021-11-17 github

what version of wine do I need as a minimum, do you know?

You shouldn't need a separate wine installation. Proton itself contains wine and should be self contained in what it needs in that regard as far as I'm aware

Good to know, also just tried to uninstall/reinstall Proton Experimental and it says "Failed to uninstall Proton Experimental due to: An unexpected error occurred while uninstalling this application."
gonna look into that now..

Ddhollinger 2021-11-17 github

Replying to https://github.com/ValveSoftware/Proton/issues/5258#issuecomment-971984184

Have you tried cleaning the WINE prefix proton makes and letting proton create a new WINE environment/prefix from scratch. If you move to different versions of Proton (or WINE) a lot during the testing of the game, I have had the prefix get messed up.

You can find the AOE4 prefix in home/<user>/.steam/steam/steamapps/compatdata/1466860, I'd delete it and let steam recreate it with Proton Experimental.

Kkisak-valve maintainer 2021-11-17 github

Hello @kekvult, https://github.com/ValveSoftware/steam-for-linux/issues/7407 is what you're looking for regarding that error message. Steam does not want to uninstall Proton when it's configured as a dependency of a game.

Kkekvult 2021-11-17 github

Yes

Hello @kekvult, ValveSoftware/steam-for-linux#7407 is what you're looking for regarding that error message. Steam does not want to uninstall Proton when it's configured as a dependency of a game.

Yes thank you
After I managed to reinstall proton experimental I can now start other games fine with it, but aoe4 still won't work.

BBlisto91 2021-11-17 github

Yes thank you After I managed to reinstall proton experimental I can now start other games fine with it, but aoe4 still won't work.

Can you make a new log now that you've updated your drivers? :)

Kkekvult 2021-11-17 github

Yes thank you After I managed to reinstall proton experimental I can now start other games fine with it, but aoe4 still won't work.

Can you make a new log now that you've updated your drivers? :)

Here you go, thank you for taking the time
steam-1466860.log

I ran sudo nvidia-modprobe -u -c=0 in that session and with VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json in the launch options.

BBlisto91 2021-11-17 github

Here you go, thank you for taking the time steam-1466860.log

Hmm. I am a newb at this.
Could you also generate a system report through steam and post it here? Remember to wait until it is complete.

Kkekvult 2021-11-17 github

Here you go, thank you for taking the time steam-1466860.log

Hmm. I am a newb at this. Could you also generate a system report through steam and post it here? Remember to wait until it is complete.

sure, I am also reinstalling aoe4 right now maybe it helps(it didn't)
steamsysreport.log
.

BBlisto91 2021-11-18 github

sure, I am also reinstalling aoe4 right now maybe it helps(it didn't) steamsysreport.log .

Is it correct that I'm seeing you also have radeon and Intel graphics drivers installed? At least it looks like you have some Vulkan drivers from them.
Can you check if you have anything amd/vulkan gpu drivers installed, maybe along with mesa, and try to uninstall them if true.
I am not familiar enough with debian to be able to give any specific commands or package names

Kkekvult 2021-11-18 github

sure, I am also reinstalling aoe4 right now maybe it helps(it didn't) steamsysreport.log .

Is it correct that I'm seeing you also have radeon and Intel graphics drivers installed? At least it looks like you have some Vulkan drivers from them. Can you check if you have anything amd/vulkan gpu drivers installed, maybe along with mesa, and try to uninstall them if true. I am not familiar enough with debian to be able to give any specific commands or package names

Yeah for some reason I have some radeon and mesa stuff installed. I uninstalled the mesa vulkan drivers but don't think they should be really interfering, right? Some of this stuff might be needed for the integrated graphics of my CPU which is amd after all that's why I didn't uninstall everything amd graphics driver related. Searched in the synaptic package manager for radeon and mesa, this is every package that came up (after I uninstalled the mesa vulkan drivers)
Screenshot from 2021-11-18 15-38-08
Screenshot from 2021-11-18 15-39-15
Screenshot from 2021-11-18 15-39-52

:

BBlisto91 2021-11-18 github

I uninstalled the mesa vulkan drivers but don't think they should be really interfering, right? Some of this stuff might be needed for the integrated graphics of my CPU which is amd after all that's why I didn't uninstall everything amd graphics driver related.

I am not entirely convinced myself that it would be doing anything, just something I noticed.
I tried looking up your cpu to make sure it wasn't a APU that needed any graphic drivers, but couldn't find that it had anything like that. Unless I didn't look the right places hehe.

Kkekvult 2021-11-18 github

I've taken a closer look at the proton log now and two errors stand out:
1.
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
2.
err:vkd3d_create_vk_device: Failed to create Vulkan device, vr -3

steam-1466860.log

Kkisak-valve maintainer 2021-11-18 github

@kekvult, the first error can be seen sometimes with games that otherwise work, the second error on the other hand should be fatal.

BBlisto91 2021-11-18 github

steam-1466860.log

@kekvult Is that a new log?
The vkd3d_create_vk_device: Failed to create Vulkan device, vr -3. was also there before and has been a suspect yes.
But this time it looks like it's not picking up on your nvidia gpu before it throws it out.

Can you post another steam system report and also check what the games own warning log says?
Should be in steamapps/compatdata/1466860/pfx/drive_c/users/steamuser/Documents/My Games/Age of Empires IV/

Kkekvult 2021-11-18 github

Replying to https://github.com/ValveSoftware/Proton/issues/5258#issuecomment-973111338

The new log was generate with PROTON_USE_WINED3D11=1 in the launch options in besides "VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json" which I was using the whole time.
without PROTON_USE_WINED3D11=1 I think it's the same as the old one again:
steam-1466860.log

The warnings log:
warnings.log

system report:
sysinfo.log

BBlisto91 2021-11-18 github

Sadness.
I suppose launching the game with PROTON_HIDE_NVIDIA_GPU=0 doesn't change anything? :sweat_smile:

Kkekvult 2021-11-18 github

Sadness. I suppose launching the game with PROTON_HIDE_NVIDIA_GPU=0 doesn't change anything? sweat_smile

nope
I guess I'll just have to wait for a new proton release. They also just reduced the rating from gold to silver, in the reports on protondb you can see many others are having the same issue (blackscreen to crash).
We tried :)

TTheJoeSchr 2021-11-18 github

can confirm, this is broken now, a few days ago it was working. I'm also on a nvidia gpu and I now get the same vkd3d_create_vk_device: Failed to create Vulkan device, vr -3 error

BBlisto91 2021-11-19 github

Could you try taking an earlier version of vkd3d-proton and overwrite the one coming with experimental or ge (take backup) Like the 2.5 release on the github. Just to see if you are able to launch with it.

TTheJoeSchr 2021-11-19 github

earlier version of vkd3d-proton

how or where to I get those?

Ddhollinger 2021-11-19 github

It might be good to update Proton Experimental and see if anything is fixed. They just released a new Proton Experimental with some AoE4 specific fixes

TTheJoeSchr 2021-11-19 github

It might be good to update Proton Experimental and see if anything is fixed. They just released a new Proton Experimental with some AoE4 specific fixes

Tried it with Proton Experimental, bleeding-edge branch, re-creating pfx, still same black screen and crash

BBlisto91 2021-11-19 github

@TheJoeSchr https://github.com/HansKristian-Work/vkd3d-proton/releases
Not at pc so can't check path of the dll yet.

@dhollinger do you mean the 6.3-8 release condidate or anything on bleeding edge? :)
Have link to commit/pr? 👀

Kkekvult 2021-11-19 github

It might be good to update Proton Experimental and see if anything is fixed. They just released a new Proton Experimental with some AoE4 specific fixes

Tried it with Proton Experimental, bleeding-edge branch, re-creating pfx, still same black screen and crash

same
still "Failed to create Vulkan device, vr -3" in logs

Ddhollinger 2021-11-19 github

This was as of yesterday: https://github.com/ValveSoftware/Proton/wiki/Changelog

I mean, Valve is recommending developers test on Proton using Proton Experimental, so I would assume that is what the target will be for most newer games, not older Proton versions. I'd even argue that if you're relying on "stable" proton for fixes to just released games, you'll probably be waiting a while since those fixes will go to Experimental first

BBlisto91 2021-11-19 github

@dhollinger ah I see. That changelog is just with what is already included in experimental so far including the stuff for the 6.3-8 release.
The fix talked about was when it was just released a upstream wine fix needed to be included for anyone to be able to launch. It is already included in experimental and everyone here should already be using experimental or Ge :)
The new issue that has happened seems to only affect nvidia users so far. At least me with my amd gpu don't have problems :(

BBlisto91 2021-11-19 github

@TheJoeSchr
I think you should just be able to take the d3d12.dll (x64) from the 2.5 vkd3d-proton release and put into
steamapps/common/Proton - Experimental/files/lib64/wine/vkd3d-proton/. Take a backup of the file already in there so you can revert when done. Or just verify proton experimental afterwards.
You can right click on proton experimental in steam and browse local files to find your installation location

https://github.com/HansKristian-Work/vkd3d-proton/releases/tag/v2.5

Edit: pinged wrong person at first my bad

Vvalters-tomsons 2021-11-19 github

Game seems to run fine, except for ~50% fps drop when moving around camera.

steam-1466860.log

Screenshot_2021-11-19-04_259x215

BBlisto91 2021-11-19 github

Game seems to run fine, except for ~50% fps drop when moving around camera.

The performance drop when moving the camera is a game issue also present on windows. Tho maybe the extra overhead makes it worse through proton.
The latest game patch supposedly improved it, but haven't testet

TTheJoeSchr 2021-11-19 github

@TheJoeSchr I think you should just be able to take the d3d12.dll (x64) from the 2.5 vkd3d-proton release and put into steamapps/common/Proton - Experimental/files/lib64/wine/vkd3d-proton/. Take a backup of the file already in there so you can revert when done. Or just verify proton experimental afterwards. You can right click on proton experimental in steam and browse local files to find your installation location

https://github.com/HansKristian-Work/vkd3d-proton/releases/tag/v2.5

Edit: pinged wrong person at first my bad

Thanks for the hint. I just tried it, reseting pfx and proton experimental to default branch -- no fix

BBlisto91 2021-11-19 github

Thanks for the hint. I just tried it, reseting pfx and proton experimental to default branch -- no fix

Last shot for now. A test if it is a proton or wine regression in one of the recent patches.
@kekvult & @TheJoeSchr can you try launching the game with Proton-6.20-GE-1? If it's proton and not the game that's the issue then that version should still be able to launch. Buildings and such will just be invisible in game.

TTheJoeSchr 2021-11-19 github

Thanks for the hint. I just tried it, reseting pfx and proton experimental to default branch -- no fix

Last shot for now. A test if it is a proton or wine regression in one of the recent patches. @kekvult & @TheJoeSchr can you try launching the game with Proton-6.20-GE-1? If it's proton and not the game that's the issue then that version should still be able to launch. Buildings and such will just be invisible in game.

Thanks for your ongoing support. I tried now with Proton-6.20-GE-1, Proton-6.19-GE and Proton-6.16-GE. All show the AMD driver warning, but then crashes on black screen.

At least Proton-6.19-GE was working on this system before (but with invisible buildings and units), so I'm really confused now

BBlisto91 2021-11-19 github

We can fix this. We can make it better. We have the technology

BBlisto91 2021-11-19 github

@TheJoeSchr I just tried Proton-6.20-GE-1 again and it wouldn't let me launch it and crashed on startup (different error) until i removed 1466860 folder in steamapps/compatdata/. (note your save games and settings will be stored in there)

Kkekvult 2021-11-20 github

@TheJoeSchr I just tried Proton-6.20-GE-1 again and it wouldn't let me launch it and crashed on startup (different error) until i removed 1466860 folder in steamapps/compatdata/. (note your save games and settings will be stored in there)

Tried Proton-6.20-GE-1 with removing that folder, but still same error with failed to create vulkan device. Maybe it was due to an update in age of empires 4 after all, and not proton. The patch was on the 15th of November.

BBlisto91 2021-11-20 github

Ye that seems like it sadly.

TTheJoeSchr 2021-11-20 github

@TheJoeSchr I just tried Proton-6.20-GE-1 again and it wouldn't let me launch it and crashed on startup (different error) until i removed 1466860 folder in steamapps/compatdata/. (note your save games and settings will be stored in there)

Good news first: It's working again.

What did change from yesterday:

  • My graphic drivers and linux kernel got updated
  • I deleted steamapps/compatdata/1466860 once more

Then:

  • I tried with Proton-6.20-GE-1: Game started, but with invisible units
  • I didn't delete compatdata, but set Compatibility to Proton-6.21-GE-2: Game started, Skirmish Mission, I can now see units and building
TTheJoeSchr 2021-11-20 github

These are my Launch Options:

VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json PROTON_USE_WINED3D11=1 PROTON_LOG=1 %command%

TTheJoeSchr 2021-11-20 github

These are my Launch Options:

VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json PROTON_USE_WINED3D11=1 PROTON_LOG=1 %command%

BBlisto91 2021-11-20 github

Very nice.
Don't you get quite bad performance with WINED3D11?
Edit: Also does that even do anything for a Directx12 game that doesn't run through dxvk? :eyes:

Kkekvult 2021-11-20 github

Replying to https://github.com/ValveSoftware/Proton/issues/5258#issuecomment-974659052

What Disotro are you using what's your driver?

TTheJoeSchr 2021-11-20 github

Very nice. Don't you get quite bad performance with WINED3D11? Edit: Also does that even do anything for a Directx12 game that doesn't run through dxvk? eyes

I don't know, I guess I picked it up somewhere while troubleshooting

Ssulix 2021-11-20 github

For what it's worth, I haven't had any issues with the latest patch on nVidia 495.44 (under (K)Ubuntu 21.10) and Proton Experimental.

Also, because AoE4 uses Direct3D 12, it will never use wined3d for graphics, always vkd3d(-proton). WineD3D doesn't support D3D12 at all. That being said it's possible the wined3d bit is swapping out the DXGI implementation between wine and DXVK (which doesn't do any actual rendering, but could affect things like GPU selection). But I'd doubt it affects performance.

TTheJoeSchr 2021-11-20 github

Repying to https://github.com/ValveSoftware/Proton/issues/5258#issuecomment-974660465


Operating System Version:
    "Manjaro Linux" (64 bit)
    Kernel Name:  Linux
    Kernel Version:  5.14.20-1-MANJARO
    X Server Vendor:  The X.Org Foundation
    X Server Release:  12101001
    X Window Manager:  KWin
    Steam Runtime Version:  steam-runtime_0.20211102.0

Video Card:
    Driver:  NVIDIA Corporation NVIDIA GeForce RTX 2080/PCIe/SSE2
    Driver Version:  4.6.0 NVIDIA 495.44
    OpenGL Version: 4.6
    Desktop Color Depth: 24 bits per pixel
    Monitor Refresh Rate: 59 Hz
    VendorID:  0x10de
    DeviceID:  0x1e87
    Revision Not Detected
    Number of Monitors:  2
    Number of Logical Video Cards:  2
    Primary Display Resolution:  2560 x 1440
    Desktop Resolution: 2560 x 2520
    Primary Display Size: 27.48" x 15.47" (31.54" diag)
                                            69.8cm x 39.3cm (80.1cm diag)
    Primary Bus: PCI Express 16x
    Primary VRAM: 8192 MB
    Supported MSAA Modes:  2x 4x 8x 16x 

Kkekvult 2021-11-20 github

Looks like the nvidia driver 495.44 is required to run the game now. It's not yet in Debian Testing I'd have to manually install the experimental driver.

Fflorian-s-code 2021-11-20 github

New report for one of the particular bug (quick, black screen and crash).
The recent updates to Proton and the game did not change this behavior. Same thing since the release.

System Information

OS: Arch Linux
KERNEL: 5.15.2-arch1-1
CPU: Intel Core i7-4770S @ 3.10GHz
GPU: NVIDIA NVIDIA GeForce GTX 760 (192-bit)
GPU DRIVER: NVIDIA 470.86
Proton version : Experimental, updated on 2021-11-20

Full system info : https://gist.github.com/yhoyhoj/b4c33fffcdcc07e56697066459ee3923 (2nd file)

Symptoms

Shows as "running" on Steam for a minute, then very quick black screen, no sound, then crash back to Steam and shows as "not running".
Launch options : VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json PROTON_LOG=1 %command%
Adding -nomovies after %command% did not help

Proton log : https://gist.github.com/yhoyhoj/b4c33fffcdcc07e56697066459ee3923 (1st file)

Update:

AOE4 warning.log : https://gist.github.com/yhoyhoj/bec8b4b3220fdae8e23f937bb3404070
The warning.log shows an "Out of Memory" Error. And no D3D output.
My computer has 32GB RAM, so it should not be a problem. I don't understand...

Reproduction

Launch the game

Thanks to the Proton team and volunteers, hope it helps.

BBlisto91 2021-11-20 github

@yhoyhoj Is it the same error Unhandled page fault on write access to 0000000000000000 at address 000000014370C49C you've seen since release or do you mean proton has had the same effect of a black screen?
I know a recent experimental update broke another game for me with the similar Unhandled page fault on read access to 00000000. I'm thinking it might be because of intro videos, but not sure it is the same here.

Try putting -nomovies into the launch options to see if it makes a difference or gives another error instead. If you have any launching options witch use %command% then put it after e.g. PROTON_LOG=1 %command% -nomovies

Fflorian-s-code 2021-11-20 github

@Blisto91 I meant that there have been updates to Proton Experimental and the game since I tried launching it for the first time . And I have gotten this problem every time. It is not a regression, it never worked for me and I have always had this behavior.
I believe the ACCESS VIOLATION was there too before updates.
Adding -nomovies did not help, same error unfortunately :(
Proton log : https://gist.github.com/yhoyhoj/e06bc56f1fa3463edcd3a7ea10babab0

BBlisto91 2021-11-20 github

@yhoyhoj Roger. Just wanted to make sure. Seems there have been alot of issues popping up and going away with this game in a short amount of time :)
Sorry to hear that did not work :(

Does the games own warnings.log provide any interesting imformation?
It's located in steamapps/compatdata/1466860/pfx/drive_c/users/steamuser/Documents/My Games/Age of Empires IV/

Rreneklacan 2021-11-20 github

The game stopped working for me on Ubuntu 20.04 + nvidia-driver-470 + Proton-6.21-GE-1 (no additional tweaks) but got fixed by just running sudo apt update && sudo apt upgrade (which upgraded some mesa stuff).

Fflorian-s-code 2021-11-20 github

Thanks @Blisto91 for the tips. The warning.log shows an "Out of Memory" Error.
And no D3D output.
warning.log : https://gist.github.com/yhoyhoj/bec8b4b3220fdae8e23f937bb3404070

My computer has 32GB RAM, so it should not be a problem. I don't understand...

I have updated my report above with this info.

BBlisto91 2021-11-20 github

@yhoyhoj Very strange.
Could you try launching the game with PROTON_NO_ESYNC=1 %command%
Not that i have high hopes it will fix it.

Ccoxde 2021-11-22 github
TTheJoeSchr 2021-11-22 github

It seems to be somehow connected with hibernation on my system. When I simply restart my machine, I can start AoE4

SSaladin1812 2021-11-23 · hidden on GitHub github

I am getting feudal age crash with both proton experimental and the latest GE. It also crashes my steam (tried both steam beta and stable).. Anyone aware of this ? This is in Skirmish against the AI.

BBlisto91 2021-11-23 · hidden on GitHub github

I am getting feudal age crash with both proton experimental and the latest GE. It also crashes my steam (tried both steam beta and stable).. Anyone aware of this ? This is in Skirmish against the AI.

Just played a skirmish game on experimental (not bleeding edge) where i got a bit into the castle age without a crash

SSaladin1812 2021-11-24 github

Update: its crashing randomly along with steam in my case. Sometimes early sometimes late.. Steam crashes and age gets stuck so I have to terminate it. Also this behavior was not there 3-4 days ago it started happening recently.

BBlisto91 2021-11-24 github

Update: its crashing randomly along with steam in my case.

Do you only experience this issue with AoE 4?
Are you able to send a proton log and the games own warnings.log from a session where it crashes/freezes?

SSaladin1812 2021-11-24 github

Yes the issue is only with AoE 4. I can't send any logs through any dialogue as Steam gets crashed in the background and game gets stuck so I have to terminate AoE 4. I can also launch steam via terminal to get steam logs tho.

However I can send you warnings.log manually here. @Blisto91 Not sure if crash session logs are here tho.

warnings.log

BBlisto91 2021-11-24 github

Yes the issue is only with AoE 4. I can't send any logs through any dialogue as Steam gets crashed in the background and game gets stuck so I have to terminate AoE 4. I can also launch steam via terminal to get steam logs tho.

You mean a log called steam-1466860.log isn't generated in your home folder if when you launch the game through steam with

PROTON_LOG=1 %command%

or?

I sadly don't see anything interesting in the warnings log. There might be additional files under LogFiles/ in the same folder, but if the warnings log don't mention anything i wouldn't expect it.

Ppsinger 2021-11-24 github

Whatever I do, I get the following message when starting the game with proton experimental, actually I get the same for all other games with Proton experimental:

image

image

I already purged everything three times or so, but doesn't change :/ Happy for suggestions.

BBlisto91 2021-11-24 github

I already purged everything three times or so, but doesn't change :/ Happy for suggestions.

Try to go to steam settings -> Downloads -> click STEAM LIBRARY FOLDERS -> click the three dots near the top right (select your install folder if you have more than one) -> click repair folder.

Or

Steam settings -> Downloads -> click CLEAR DOWNLOAD CACHE

Ppsinger 2021-11-24 github

Replying to https://github.com/ValveSoftware/Proton/issues/5258#issuecomment-978132718

Thanks - unfortunately it did not help.
I can play other games with older Proton versions, just something wrong with Proton Experimental.

BBlisto91 2021-11-24 github

I can play other games with older Proton versions, just something wrong with Proton Experimental.

I think it might be a steam issue rather than a proton problem. Try to make a issue at the steam-for-linux github page.
Sorry to hear it's bugging out for you. In the meantime try and see if you can get it running with Proton GE or the proton 6.3-8 RC.

SSaladin1812 2021-11-24 github

steam-1466860.log

Here are the proton logs @Blisto91 ignore the gamemode stuff as I tried without gamemode and other launch options as well.

BBlisto91 2021-11-25 github

Here are the proton logs @Blisto91 ignore the gamemode stuff as I tried without gamemode and other launch options as well.

Do you usually use mangohud? And if yes could you try disabling it and see if it makes a difference. 🙂

LLukMercury 2021-11-25 github

Works perfectly for me in Pop! OS 21.04 with proton 6.3-8.

LLukMercury 2021-11-25 github

In Quick Match or Observe , I get disconnected due to "Sync-error detected". Then on quit match the games exits. This happened every time in Observe or play a quick match after a few miinutes.

SSaladin1812 2021-11-25 github

@Blisto91 I can confirm it was a mangohud issue ! Thanks you for the support :+1:

BBlisto91 2021-11-25 github

In Quick Match or Observe , I get disconnected due to "de-synchronization of data". Then on quit match the games exits. This happened every time in Observe after 1-3 minutes and in a Quick Match after 10 minutes.

Yes it is a known issue with multiplayer at the moment that'll need a wine fix. But it might be very hard to track down sadly.
You can use the script shown here (original script by @sebanism) to mitigate a lot of the desyncs by replacing a wine dll with a native windows one. But it might not rid them fully.

LLukMercury 2021-11-25 github

@Blisto91 thanks a million! It seems to be working, I watched a full game and also played one myself, loving it!

UUndeadKernel 2021-11-25 github

I was able to get the game running using Proton 6.3-8 and the Nvidia 495.44 drivers but I needed to add this to the launch options:
VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json gamemoderun %command% -nomovies

The game thinks that we are using an AMD card and I suppose it tries to use the incorrect vulkan drivers.

On another note, I noticed that the graphics of the game look rather bad no matter which graphical settings I select. And idea why this may be the case?

LLukMercury 2021-11-25 github

On another note, I noticed that the graphics of the game look rather bad no matter which graphical settings I select. And idea why this may be the case?

Is it perhaps because of the "Gameplay Resolution Scale" slider below the Resolution drop-down? Mine was set by default to 720p for a 1080p resolution.

UUndeadKernel 2021-11-25 github

Thank you for the tip @LukMercury, that was indeed it!

Ccoxde 2021-11-26 github

Same issue as this one, but in my case it doesn't work in Chinese: [#5258 (comment)](https://github.com/ValveSoftware/Proton/issues/5258#issuecomment-961198908)

Proton log: https://gist.github.com/coxde/f4b30596c8302d46d6106936b93515a4

Have any Non-English speaking users reproduced this issue? After my testing, it doesn't start in Simplified Chinese, Traditional Chinese and Latin American Spanish.

Kkreibaum 2021-11-27 github

For me AoE 4 complains about "Windows 7 and 8 are not supported. Please try again using Windows 10" so I can't play it. This happen with proton-6.3-8 and with experimental-6.3-20211124.

steam-1466860-experimental.log
steam-1466860.log

Mmxkle 2021-11-28 github

I am having the desync error (disconnect from multiplayer games) again, even after replacing the ucrtbase.dll.

Anyone else effected by it again?
I think it was fixed a few days after the release, but now it seems to be back.

Aaronwolf90 2021-11-28 github

@mxkle I had a half year ago the same problem with Age of Empires II. The reason was that an update replaced the overridden file. The solution was just to apply the fix again.

BBlisto91 2021-11-28 github

@kreibaum Could you try checking what the system.reg file says for Microsoft Windows in the games proton(wine) folder?
For the game:

cat ~/".steam/steam/steamapps/compatdata/1466860/pfx/system.reg" | grep ProductName

For Proton:

cat ~/".steam/steam/steamapps/common/Proton 6.3/dist/share/default_pfx/system.reg" | grep ProductName
BBlisto91 2021-11-29 github

New large update is out for people to try if you've had issues with the game earlier.

UUndeadKernel 2021-11-29 github

I had to replace again the ucrtbase.dll file after this (the Nov 29) update.
I tested playing a multiplayer game and it worked flawlessly.

Vvalters-tomsons 2021-11-29 github

I can confirm that frame rate drops when moving camera are gone on low Image Quality settings.

Ccpuccino 2021-11-30 github

Getting this notification

I'm using nvidia - 470.86 Proton 6.3-8
Stuck on a black screen 1/4 the size of the screen

image

BBlisto91 2021-11-30 github

I'm using nvidia - 470.86 Proton 6.3-8 Stuck on a black screen 1/4 the size of the screen

Are you able to post a proton log and a steam system report? 🙂

Ccpuccino 2021-11-30 github

@Blisto91 Here you go steam-1466860.log

Rreneklacan 2021-11-30 github

Currently working for me out of the box on Ubuntu 20.04.3 LTS + nvidia-driver-495 (495.44) + Proton-6.21-GE-2.

It was crashing on nvidia-driver-470. (@cpuccino so upgrading to nvidia-driver-495 might help you as well but I did not check your logs so take my advice with a grain of salt)

Ccpuccino 2021-11-30 github

@reneklacan It was working with Proton GE as well for me, but ye, I reported it here cause 6.3-8 should include fixes for that, I can try updating my drivers tho

BBlisto91 2021-11-30 github

@cpuccino I see you also have a intel iGPU. Could you try launching the game with this and see if it opens correctly?

VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json %command%

This should force it to use your nvidia vulkan driver (if present, need steam system report to see)

Ccpuccino 2021-11-30 github

Updated to 495, still the same issue
steam-1466860.log

Ccpuccino 2021-11-30 github

@Blisto91 That works for both 470 and 495, it still shows the gpu dialogue though and everything looks blurry. (When i try to change the settings, it says that my system does not meet the minimum requirements?? which is weird considering i have a 2070)
Mind clueing me in on what's happening

edit: Here's the sysreport btw https://gist.github.com/cpuccino/51d638f956898a2ef6f6b8e10c1af804

BBlisto91 2021-11-30 github

@cpuccino On Windows i think official support for AoE IV was included in the 495 driver (i am not sure which version as there might be diferences between the linux and windows numbers) so the game looks for it and shows the warning on startup if it is below.
I think Proton GE suppresses it (at least on AMD) by showing the game another driver version than the one installed.
Also GE might be better at choosing the dedicated GPU if present, but not sure on that one.

I think Nvidia Intel combos have a better way of handling the chosen GPU than the command above, but i don't have one so don't know the details. But the command provided should work if you don't mind it.

Are you able to change the settings even tho it complains? The resolution scale should be set to 100% ingame to avoid the blurry units
I can see that you have the correct nvidia vulkan driver along with intel and radeon vulkan drivers, which i'm guessing is from the MESA package.

Edit: i remembered that proton by default reports nvidia gpu's as AMD to games to get around some games trying to use the nvidia api which previously haven't been available on limux. Might be why it complains. But it shouldn't impact anything.

Ccpuccino 2021-11-30 github

@Blisto91 I'm using 495 currently. It still complains but yeah the graphics and everything works fine. Only issue I'm having is some weird jerking movement from the mouse when dragging.

But yeah, tbh I'm also using Proton GE, just thought I'd report this here as well cause it's an issue with 6.3-8

--
Oh I see, would this still be investigated though? I personally don't think it's a good experience especially for new linux users.

BBlisto91 2021-11-30 github

It's fine to report it.

The GE fix is to override a registry value. The game it self want's a AMD windows driver with at least a version number of 21.20.01.14-210617a1 according to the games own log.
So the fix for proton would be to do something similar as GE or getting the game devs to take Linux/proton driver numbers into consideration (and maybe disable reporting of AMD cards for some or all games).

Rreneklacan 2021-11-30 github

btw I've been still getting the nag even on GE (both last 2 versions) but everything works fine

Ccpuccino 2021-11-30 github

Is there some other place I can report this? Can't we only do 1 issue per game?

BBlisto91 2021-11-30 github

@cpuccino Only one issue for each game yes so this is the correct place to report. A fix will most likely to be applied to valves own wine repo

But at least with my own AMD gpu this seems to have been solved on experimental.
Proton GE 6.21 reports driver version 20.10.1 which is too low, but experimental reports 21.20.01 which satisfies the game.

Edit: I am not sure the GE fix ever actually worked. It is using a valve wine hack to spoof the amd driver version, but that version is below the version required by the game.
The original issue when looking at old logs from the game seemed to be that the game couldn't load a library correctly (affects 6.3-8) and would complain like this Installed Driver Version: AMD AGS Library Not Initialized (0), but that seems to have been fixed in experimental.

Edit 2: I was looking in the wrong place. The fake driver version has been updated in the experimental branch and proton experimental uses the fake one like GE now. Should work in next release

Ccpuccino 2021-11-30 github

@Blisto91 Awesome thanks man

I'm a time traveler

--
Mind explaining why I have to do this manually? I mean why doesn't it happen automatically? I have 0 knowledge when it comes to wine and proton
VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json %command%

BBlisto91 2021-11-30 · hidden on GitHub github

@cpuccino
I can't give you a good answer since systems with multiple GPU's just seem messy and i don't fully understand it.
Intel iGPU's are less power hungry and a pc (or laptop at least) probably want to use that for non demanding applications.
Ideally the pc would switch between them seamlessly for each type of workload, but as you've seen this is not always the case.
Nvidia have options to switch over to dedicated GPU automatically for demanding applications which might work for SOME games. But SOME other games might not respect that will try to choose a gpu instead themselves.
Other stuff outside of the nvidia controls and the games own rules probably also affect it, e.g. other vendors drivers and utilities.

It seems like it can be a bit of a gamble in general. I don't have two GPU's but if i say installed both the MESA vulkan driver and AMD's own vulkan driver at the same time it could be random chance which games chooses which driver.
The line above says to the application THIS IS MY VULKAN DRIVER, USE IT. Here we are choosing your Nvidia one

There might be a clever way proton could be able to detect stuff like this and default to a dedicated GPU, but i'm not a dev so i wont pretend to actually know hehe and it might be complicated.

LLukMercury 2021-11-30 github

@cpuccino @Blisto91 I don't use hybrid graphics but I run Pop! OS, which has a graphics switching feature. You can choose between discrete, integrated and hybrid. So I'm thinking maybe you can compile that feature for your system and use it to switch to discrete graphics exclusively. I think there's also and AMD gpu version, but I see that you have nvidia. Here are the Pop! OS feature page, and below the github link:

https://support.system76.com/articles/graphics-switch-pop/
https://github.com/pop-os/system76-power

BBlisto91 2021-11-30 · hidden on GitHub github

Also check out nvidia-settings
But i don't know how well it works

Ccpuccino 2021-11-30 github

I actually am using discrete graphics, not on-demand, hence why I'm wondering why it's detecting intel. But ye, not urgent or anything, just thought it's something that needs to be actioned in the future (not having to add env launch args i mean).

Ss-i-e-v-e 2021-12-01 github

Tried running the Winter update on Proton 6.3 and Experimental. It does not launch. I see a full black screen for a few seconds which becomes a tiny window for a few more seconds and that is it.

BBlisto91 2021-12-01 github

@s-i-e-v-e
Does the games own log provide any interesting info?
Default location is

~/.steam/steam/steamapps/compatdata/1466860/pfx/drive_c/users/steamuser/Documents/My Games/Age of Empires IV/warnings.log
Ss-i-e-v-e 2021-12-01 github

@Blisto91

Does the games own log provide any interesting info

Exceptional items from the log:

SYSTEMCONFIG -- Failed to load configuration from 'userdata:configuration_system.lua' (not necessarily an error - may not have been saved out yet).
Archive [DevOnly] is [corrupt]! [Skipping.]
MapGen - Failed to load: attr->AttributeExists_PL(name) || attr->TableExists_PL(name)Failed loading an attribute data field for map generation. It is likely that your attribute data is out of sync with your local build or build from the build launcher.
GPU performance level calculated as 0 (Gen7 Only), performance score -1.000000
Failed during load of [data:effects.bin]
Type checksum mismatch for executable type checksum 2071524368 against baked object checksum 3418441992 for TypeID 15863178846143851009 [rr::rrDataBases]
Failed to load lua file 'data:art\cursor\reposition_unload_wall\cursor.lua'
Failed to load lua file 'userdata:mods_meta_data.lua'
SCENARIO -- Failed to open stream for Scenario 'data:scenarios\campaign\mongol\mon_base_xiangyang\mon_base_xiangyang.info'.
Application crashed.
BBlisto91 2021-12-01 github

These two lines stick out to me.

Failed during load of [data:effects.bin]
Type checksum mismatch for executable type checksum 2071524368 against baked object checksum 3418441992 for TypeID 15863178846143851009 [rr::rrDataBases]

The other stuff seems fine as that also happens when the game works.

Ss-i-e-v-e 2021-12-01 github

@Blisto91

I deleted everything that had 1466860 in the path from the hard disk and ran the game under proton-ge-custom. It first showed me a wine dialog about unsupported AMD cards (see screenshot attached by techy2493) and then started up.

I can hear the music but cannot see any visuals/menu except diffused lights flashing slowly on the screen. -nomovies takes me to the menu (with sound effects), but again, no visuals except flashing lights.

BBlisto91 2021-12-01 github

Where did you get your driver? From the arch repos? I haven't seen 495.176 before.
Not that i have toyed with nvidia on linux myself.

Edit: Oh my bad i was looking under vulkan driver version derp. Is 495.44

@s-i-e-v-e Does the logs produce anything different now?

Ss-i-e-v-e 2021-12-01 github

@Blisto91

Does the logs produce anything different now?

The earlier errors are still present (except the crash message). But most of the messages are sensible and show that the game is running. There seems to be some kind of rendering bug that prevents me from seeing anything. Using Alt + F4 to shut the game down leaves the following two significant enough messages in the warnings log:

FILESYSTEM -- filepath failed to remove alias, missing alias 'stats'
Application closed without errors

And some interesting messages from the proton log:

warn:  CreateDXGIFactory2: Ignoring flags
warn:  OpenXR: Unable to get required Vulkan instance extensions size
warn:vkd3d_is_linear_tiling_supported: Attempting to create linear image, but not supported.
warn:vkd3d_allocate_device_memory: Memory allocation failed, falling back to system memory.
warn:d3d12_resource_validate_create_info: Ignoring optimized clear value.
warn:select_vk_format: Failed to find Vulkan swapchain format for DXGI_FORMAT_R8G8B8A8_UNORM.
warn:  DXGI: MakeWindowAssociation: Ignoring flags
warn:d3d12_pipeline_state_init_graphics: DSV format is DXGI_FORMAT_UNKNOWN.
warn:d3d12_pipeline_state_init_graphics: Unused input element 3.
warn:d3d12_pipeline_state_init_graphics: Unused input element 17.
warn:d3d12_command_list_IASetIndexBuffer: Got NULL index buffer view, indexed draw calls will be dropped.
fixme:winsock:WSAIoctl unimplemented ioctl SIO_IDEAL_SEND_BACKLOG_QUERY
fixme:winsock:server_ioctl_sock Unsupported ioctl 120348 (device=12 access=0 func=d2 method=0)
fixme:heap:SetThreadSelectedCpuSets thread FFFFFFFFFFFFFFFE, cpu_set_ids 0000000000000000, count 0 stub.
warn:debugstr:OutputDebugStringA "MemoryLib: (INFO) : Pool FXTypeMemory_1, Leaks detected (2338)\n"
Kkreibaum 2021-12-03 github

Hi @Blisto91, looks like the registry says it is Windows 7:

~                                                                              
▶ cat ~/".steam/steam/steamapps/compatdata/1466860/pfx/system.reg" | grep ProductName

"ProductName"="Microsoft Visual C++ 2019 X86 Minimum Runtime - 14.28.29334"
"ProductName"="Microsoft Visual C++ 2019 X86 Additional Runtime - 14.28.29334"
"ProductName"="Microsoft Visual C++ 2019 X64 Minimum Runtime - 14.28.29334"
"ProductName"="Microsoft Visual C++ 2019 X64 Additional Runtime - 14.28.29334"
"ProductName"="Microsoft Windows 7"
"ProductName"="Microsoft Windows 7"

~                                                                              
▶ cat ~/".steam/steam/steamapps/common/Proton 6.3/dist/share/default_pfx/system.reg" | grep ProductName

"ProductName"="Microsoft Windows 10"
"ProductName"="Microsoft Windows 10"

Predictably this also means the game does not start with the latest version of proton experimental either.

Sorry for taking a while to respond, I was unable to use the PC for a few days.

BBlisto91 2021-12-03 github

@kreibaum Strange.
Can you try to delete all these 3 files system.reg user.reg userdef.reg located in steamapps/compatdata/1466860/pfx/ and then verify the game files through steam. It should regenerate them again from your selected proton version

Kkreibaum 2021-12-03 github

@Blisto91 Yeah, that solved my issue. The game started now and I could play the introduction. There were no issues. I didn't have a chance yet to try multiplayer but am looking forward to that :-)

Thanks a lot!

00140454 2021-12-04 github

Compatibility Report

  • Name of the game with compatibility issues: Age of Empires IV
  • Steam AppID of the game: 1466860

System Information

  • GPU: AMD RX570
  • Driver/LLVM version:
    xf86-video-amdgpu 21.0.0
    amdvlk 2021.Q4.1
    mesa 21.2.5
    
  • Kernel version: 5.15.6-zen
  • Proton version: Experimental

Symptoms

If language is English, game works properly.
After changing language to Chinese, it shows cursor a second and then crashed.

Logs

Compared warnings-chinese.log with warnings-english.log, it seems that there is a problem in renderer; therefore, game crashed?

--- warnings-english.log        2021-12-04 17:51:31.632014661 +0800
+++ warnings-chinese.log        2021-12-04 17:51:01.726983501 +0800
@@ -1,12 +1,8 @@
-SKIPPED
-(I) [17:20:50.995] [000000272]: GameObjLoader 0x00000000BC07FB90 - resetting counters
-(I) [17:20:50.995] [000000272]: GameObjLoader 0x00000000BC07FB10 - resetting counters
-(I) [17:20:50.995] [000000272]: GameObjLoader 0x00000000BC07F8D0 - resetting counters
-(I) [17:20:50.996] [000000272]: CRC & Version Info: exe 0x00002084:data 0x822d12d2:flags 0
-(I) [17:20:51.801] [000000424]: RENDERING - Starting compositor fullscreen transition [1]
-(I) [17:20:51.801] [000000272]: Requesting ticket
-(I) [17:20:52.027] [000000424]: RENDERING - Finished compositor fullscreen transition [1]
-(I) [17:20:52.134] [000000424]: RENDERING - Compositor resize requested via resize event
-(I) [17:20:52.134] [000000424]: RENDERING - Starting compositor resize to [1280 x 720]
-(I) [17:20:52.134] [000000424]: RENDERING - Finished compositor resize to [1280 x 720]
-SKIPPED
+SKIPPED
+(I) [17:31:03.447] [000000280]: GameObjLoader 0x00000000F8D4F690 - resetting counters
+(I) [17:31:03.447] [000000280]: GameObjLoader 0x00000000F8D4F510 - resetting counters
+(I) [17:31:03.447] [000000280]: GameObjLoader 0x00000000F8D4EE50 - resetting counters
+(I) [17:31:03.447] [000000280]: CRC & Version Info: exe 0x00002084:data 0x822d12d2:flags 0
+(I) [17:31:04.222] [000000280]: D3DLOG Begin
+(I) [17:31:04.222] [000000280]: D3DLOG End
 
-Application closed without errors
+Application crashed.

Similar Reports

BBlisto91 2021-12-04 github

Tried launching the game to main menu with every language through Proton experimental

Language Launches?
English Ok
French Ok
Italian Ok
German Ok
Spanish (Spain) Ok
Japanese Ok
Korean Ok
Portuguese (Brazil) Ok
Russian Ok
Simplified Chinese Crash
Spanish (Latin America) Crash
Traditional Chinese Crash
Turkish Ok
Vietnamese Ok

Edit:
To me it seems like it crashes when it gets to Requesting ticket in the warnings.log which i'm guessing means it crashes when it tries to communicate with the steam services?
Seems to launch fine on Windows.

Here's how that part look on a working launch. The 3 failing languages crash when it's supposed to write Requesting ticket

(I) [15:58:42.386] [000000272]: Requesting ticket
(I) [15:58:42.784] [000000272]: OnRequest app ticket returned N
(I) [15:58:42.784] [000000272]: SteamAuth received ticket at t=1288561
(I) [15:58:42.857] [000000272]: UI Async loading data:ui\intro\pages\connectingandgenericloadingpage.xaml
(I) [15:58:43.714] [000000272]: Found 1 profiles for account /steam/76561197978682907
(I) [15:58:43.714] [000000272]: Avatar update: C00T16R00X-01 52656C690257
(I) [15:58:43.714] [000000272]: Found profile: /steam/76561197978682907
(I) [15:58:43.714] [000000272]: Avatar update: C00T16R00X-01 52656C690257
(I) [15:58:43.714] [000000272]: Avatar update: C00T16R00X-01 52656C690257
(I) [15:58:43.714] [000000272]: Avatar update: C00T16R00X-01 52656C690257
(I) [15:58:43.714] [000000272]: Avatar update: C00T16R00X-01 52656C690257
(I) [15:58:43.714] [000000272]: Avatar update: C00T16R00X-01 52656C690257
(I) [15:58:43.731] [000000272]: Avatar update: C00T16R00X-01 52656C690257
(I) [15:58:43.731] [000000272]: Login attempt: C00T01R00X-01 52656C69008B

Edit 2: It seems to be wines ucrtbase.dll that's causing the issue so the same fix as for multiplayer desyncs is needed here. See this script

00140454 2021-12-04 github

I am curious about which function cause the game crash.
Therefore, I try to use Ghidra to locate that function.

According to backtrace mentioned in steam-1466860.log:

Backtrace:
=>0 0x000000007b0123be EntryPoint+0xffffffffffffffff() in kernelbase (0x0000000000000000)
  1 0x00000000009e6220 EntryPoint+0xffffffffffffffff() in vcruntime140 (0x0000000000000000)
  2 0x000000000097a312 EntryPoint+0xffffffffffffffff() in msvcp140 (0x0000000000000000)
  3 0x0000000142d90510 EntryPoint+0x10083e367() in reliccardinal (0x0000000000000000)

At address 0x0000000142d90510, it seems that it throws an exception with error message "bad locale name":
image

And then, according to warnings-chinese.log:

(I) [17:30:57.015] [000000280]: GAME -- steam returned language 'tchinese'
(I) [17:30:57.027] [000000280]: GAME -- [Age of Empires IV] set to language [zh-Hant]
(I) [17:30:57.027] [000000280]: Loading step: [Init Thread Scheduler]

The used locale is zh-Hant. But I think it is a valid locale name.
So, I think there may be a problem in C++ runtime or compatible layer? or maybe I am totally wrong on analysis.

BBlisto91 2021-12-04 github

@0140454 nice work.

It seems to be ucrtbase.dll again that's causing problems. I can at least get it to launch with Traditional Chinese when I replace it with the one from the script for the multiplayer desync fix.

Try this script (original script by @sebanism)

#!/usr/bin/env bash

echo "Commencing Steam AoE4 Multiplayer Sync Remediation"
[[ ! -d "/home/$USER/.steam/steam/steamapps/compatdata/1466860/pfx/drive_c/windows/system32/" ]] && echo "This file does not exist!"
if [[ -d "/home/$USER/.steam/steam/steamapps/compatdata/1466860/pfx/drive_c/windows/system32/" ]]
then
    echo "1. Moving to working directory"
    cd /home/$USER/.steam/steam/steamapps/compatdata/1466860/pfx/drive_c/windows/system32/
    echo "2. Copying/replacing redist executable"
    mv vc_redist.x64.exe vc_redist.x64.exe.bak
    echo "3. Copying/replacing ucrtbase.dll"
    mv ucrtbase.dll ucrtbase.dll.bak
    echo "4. Downloading redist cabs"
    wget https://download.microsoft.com/download/9/3/F/93FCF1E7-E6A4-478B-96E7-D4B285925B00/vc_redist.x64.exe
    echo "5. Extracting redist cabs"
    cabextract vc_redist.x64.exe 
    sudo cabextract a10 
    echo "We're done :)"
fi
Ss-i-e-v-e 2021-12-04 github

@Blisto91

Any reason why Proton doesn't do these dll replacements by itself and we have to do everything either manually or using protontricks? Or am I overestimating the scope of the Proton project?

BBlisto91 2021-12-04 · hidden on GitHub github

@s-i-e-v-e
Wine and as an extension Proton cannot (or will not) for legal reasons use or include any native Windows or related Microsoft files. A lot of wine, when native windows behavior or interfaces aren't documented, is made using a clean-room design approach. That means it is made without looking at any source code, be it original or disassembled. Which is why it can be hard to get the behavior exact with the native Windows counter parts.

Steam or Wine can't officially include fixes which involve windows native files. But since we the community aren't affiliated with any of those projects or are a legal entity we can discuss and share workarounds between ourselves.

Ss-i-e-v-e 2021-12-04 github

@Blisto91

legal reasons

I get that. I know the history of Wine and have been using it to run games even when they used to be sold on cds. But I thought Proton was Wine + more stuff.

If Proton is just Valve's fork of WIne which implements ideas or patches that the main project does not care for, then all the manual labor is understandable.

Steam or Wine can't officially include fixes which involve windows native files

Even triggering installers which most game distributions already come with? I see Steam itself distributes a version of vcredist

BBlisto91 2021-12-05 · hidden on GitHub github

I guess Proton is "just" Wine with extra fixes and utilities for gaming.
I don't actually really know any details of the why and why nots so what i wrote is just my understanding. With your experience you probably know more than i. :grin:

But this is getting off topic for this issue so we should stop here. :eyes:

00140454 2021-12-05 github

@Blisto91

Thanks for your help. I can play it using Traditional Chinese now.

Kkisak-valve maintainer 2021-12-06 github

Age of Empires IV (1466860) de-synchronization in multiplayer

Issue transferred from https://github.com/ValveSoftware/Proton/issues/5386.
@jaafit posted on 2021-12-06T19:37:01:

Compatibility Report

  • Name of the game with compatibility issues: Age of Empire IV
  • Steam AppID of the game: 1466860

System Information

I confirm:

  • [x] that I haven't found an existing compatibility report for this game.
  • [x] that I have checked whether there are updates for my system available.

Even after adding PROTON_LOG=1 to my own app shortcut AND to Steam's app properties, I could find no file in my ~ or any subdirectories named anything ending in 1466860.log The closest matches were:
./.local/share/Steam/steamapps/compatdata/1466860
./.local/share/Steam/steamapps/shadercache/1466860
./.local/share/Steam/userdata/9056932/1466860
./.local/share/Steam/userdata/9056932/config/shaderhitcache/SteamSwarm/VulkanPipelinesV6_c051953b051a89e3/1466860
./.local/share/Steam/userdata/9056932/config/shaderhitcache/SteamSwarm/VulkanPipelinesV6/1466860
./.local/share/Steam/userdata/9056932/config/shaderhitcache/SteamSwarm/VulkanPipelinesV6_904f69d2b1b44b66/1466860
./.local/share/Steam/userdata/9056932/config/shaderhitcache/AMD RADV HAWAII (ACO)/f3b4f12dad1a098723d107cc63907e58/1466860
./.local/share/Steam/userdata/9056932/config/shaderhitcache/AMD RADV HAWAII/4ba41ce9d828c2d1751a273c27b2296f/1466860

Symptoms

Every time I play or observe a multiplayer game, the game will freeze at some point and announce a de-sychronization error. Playing single-player is fine.

Screenshot_20211205_194832

Reproduction

Play or observe a Multiplayer game for 3-5 minutes.

I have tried reinstalling. I tried resetting all settings to defaults. Lowest graphics settings. I contacted support and they auto-suggested opening ports, but I do see opponent units moving during the 3 minutes. So packets are getting through. I did forward the ports they recommended but to no avail.

Screenshot_20211206_100628

HHannesBenson 2021-12-06 github

@jaafit You need to follow the instructions :point_up: to replace ucrtbase.dll

Jjaafit 2021-12-06 github

@jaafit You need to follow the instructions point_up to replace ucrtbase.dll

That did it, thanks!

Tthewindgods 2021-12-06 github

Is anyone else experiencing memory leak issues since the last update?

Ddhollinger 2021-12-07 github

Anyone still have huge performance issues in Multiplayer, even after replacing the ucrtbase.dll file?

BBlisto91 2021-12-07 github

@thewindgods In any particular situation or gameplay types you experience memory leaks or?

@dhollinger Only in multiplayer? 👀
The game is quite CPU heavy as far as i know and isn't utilizing multicore very well so it might bottleneck with lots of players.
If that is what's causing issues then a Fsync enabled kernel might help. (will go into the mainline kernel in 5.16)
Tho i might misunderstand what esync and fsync can help with 😁

Ddhollinger 2021-12-07 github

@Blisto91 looking at it, it appears as though I may have had some issues with the ucrtbase.dll replacement:

  1. I think it needs to have the right permissions on it. The scripts shown in this thread end up with the replacement file being owned by root rather than the active user.
  2. I only replaced the file in <prefix>/drive_c/windows/system32 and it appears the file in <prefix>/drive_c/windows/syswow64 also needs to be replaced
Ppandelig 2021-12-07 github

Hello guys, having the same black screen issue as others before, first a black fullscreen then it becomes a small black window with the mouse cursor changed, then a crash.

System Information:
CPU: Intel i5-4460 (4) @ 3.400GHz
GPU: NVIDIA GeForce GTX 750 Ti (GPU 0)
Driver version: 495.44
Kernel version: 5.13.19-2-MANJARO
Link to full system information report: https://pastebin.com/taJ2W8We
Proton version: Experimental

Proton logs:

  1. With experimental and "VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json PROTON_LOG=1 %command%" launch option: https://pastebin.com/MK97nga3
  2. With 6.3-8 and "VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json PROTON_LOG=1 %command%" launch option: https://pastebin.com/MCSw1kBM

No launch options on the 2 proton versions mentioned above are the only other things i tried, didn't try replacing the .dll since from what i understand it is only related with multiplayer desyncs and not failures to launch.
There are at least 3 vids on youtube showing that the 750 Ti can run the game even though the card doesn't fully support directx12.
Did someone manage to solve the black screen issue? thanks

Ddhollinger 2021-12-07 github

@PantelD did you check the warnings.log from AOE4 that is mentioned in the proton log file? That will probably have more details

Tthewindgods 2021-12-07 github

@Blisto91 Well the game runs fine at first but after playing for a couple of games (sometimes sooner if team games) the game slows to a halt once my swap kicks in. I have 14 GB of memory (2 GB dedicated to my iGPU) and I only started experiencing this after the last update.

Ppandelig 2021-12-07 github

@PantelD did you check the warnings.log from AOE4 that is mentioned in the proton log file? That will probably have more details

Hey nice catch, with 6.3-8:
https://pastebin.com/MWvpTF4r
with experimental:
https://pastebin.com/3WWfjPbk

both with "VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json PROTON_LOG=1 %command%" launch option
both have "out of sync" messages, should i try replacing the .dll regardless?

The many "out of sync" failures at the beginning look like this:
(I) [23:08:01.155] [000000272]: MapGen - Failed to load: attr->AttributeExists_PL(name) || attr->TableExists_PL(name)Failed loading an attribute data field for map generation. It is likely that your attribute data is out of sync with your local build or build from the build launcher.

Final failures are these:
(I) [23:08:18.211] [000000272]: Failed to load lua file 'userdata:mods_meta_data.lua' (I) [23:08:18.236] [000000272]: SCENARIO -- Failed to open stream for Scenario 'data:scenarios\campaign\mongol\mon_base_xiangyang\mon_base_xiangyang.info'.

Edit: Replaced the .dll with the script posted 5-6 messages above this one, similar steam.log: https://pastebin.com/nyrRY9Ri
Unhandled exception: page fault on read access to 0x8c39b7f08 in 64-bit code (0x00007ff4422d67d7).
and warnings.log: https://pastebin.com/x98eErnq
with the same failures as before the .dll replacement

BBlisto91 2021-12-07 github

@PantelD Is your system report from steam? It looks like it isn't complete or doesn't have all info. Tho this looks different?

Edit: those messages in the warnings.log are normal and also appear for working games

BBlisto91 2021-12-07 github

@Blisto91 Well the game runs fine at first but after playing for a couple of games (sometimes sooner if team games) the game slows to a halt once my swap kicks in. I have 14 GB of memory (2 GB dedicated to my iGPU) and I only started experiencing this after the last update.

I will try and see if i see something similar when i have time 👍

Ppandelig 2021-12-07 github

@PantelD Is your system report from steam? It looks like it isn't complete or doesn't have all info. Tho this looks different?

no i used "inxi -Fxxrzc0" for the system report, what other info would you like to know?

btw i just tried going down to 470 nvidia drivers from 495 and that didn't change anything :/

Ddhollinger 2021-12-07 github

@PantelD maybe I missed it, but did you complete the ucrtbase.dll replacement step?

Ppandelig 2021-12-07 github

@PantelD maybe I missed it, but did you complete the ucrtbase.dll replacement step?

yes using the script Blistro posted 10 messages above

BBlisto91 2021-12-07 github

no i used "inxi -Fxxrzc0" for the system report, what other info would you like to know?

Do you have any other files in /usr/share/vulkan/icd.d/ ?

Edit: also which language do you use

Edit 2: You can try launching the game with -nomovies (if you have anything that uses %command% then put it after.

Ppandelig 2021-12-07 github

Do you have any other files in /usr/share/vulkan/icd.d/ ? Edit: also which language do you use

No, just the "nvidia_icd.json"
Display language: English, Formats: Greek
image
Do you think language has something to do with it? i could change everything to english

Edit: Tried -nomovies already, nothing came out of it

BBlisto91 2021-12-07 github

@PantelD Nah that should be fine. The game just have issues with chinese and latin american spanish. But should work with the ucrtbase fix.

Ddhollinger 2021-12-07 github

@PantelD

Have you tried modifying the script @Blisto91 posted to do the following things:

  1. Don't use sudo to extract the file, it changes the ownership to root and messes with permissions. It shouldn't matter, but who knows. Computers like to do weird things.
  2. Make sure you repeat the step for /home/$USER/.steam/steam/steamapps/compatdata/1466860/pfx/drive_c/windows/syswow64/ as well. There is a ucrtbase.dll file in there and I noticed some changes to my game when I replaced the 64-bit file as well
Ddhollinger 2021-12-07 github

Here's my local version of said script:

#!/usr/bin/env bash
echo "Part #1: Commencing Steam AoE4 Multiplayer Sync Remediation"
[[ ! -d "/home/$USER/.steam/steam/steamapps/compatdata/1466860/pfx/drive_c/windows/" ]] && echo "This file does not exist!"
if [[ -d "/home/$USER/.steam/steam/steamapps/compatdata/1466860/pfx/drive_c/windows/" ]]
then
    echo "1. Moving to system32 working directory"
    cd /home/$USER/extras/SteamLibrary/steamapps/compatdata/1466860/pfx/drive_c/windows/system32/
    echo "2. Copying/replacing redist executable"
    mv vc_redist.x64.exe vc_redist.x64.exe.bak
    echo "3. Copying/replacing ucrtbase.dll"
    mv ucrtbase.dll ucrtbase.dll.bak
    echo "4. Downloading redist cabs"
    wget https://download.microsoft.com/download/9/3/F/93FCF1E7-E6A4-478B-96E7-D4B285925B00/vc_redist.x64.exe
    echo "5. Extracting redist cabs"
    cabextract vc_redist.x64.exe 
    cabextract a10 
    echo "We're done with Part #1 :)"
    sleep 3
    echo "Starting part 2"
    echo "1. Moving to syswow64 working directory"
    cd ../syswow64
    echo "2. Repeating steps 2-5 from part one"
    mv vc_redist.x64.exe vc_redist.x64.exe.bak
    mv ucrtbase.dll ucrtbase.dll.bak
    wget https://download.microsoft.com/download/9/3/F/93FCF1E7-E6A4-478B-96E7-D4B285925B00/vc_redist.x64.exe
    cabextract vc_redist.x64.exe 
    cabextract a10
    echo "We're done with Part #2 :)"
fi
Ppandelig 2021-12-07 github

Here's my local version of said script:

Hey, thanks for sharing, didn't help unfortunately.
Guess im a bit unlucky, even though the 750 card is quite popular.

BBlisto91 2021-12-07 github

@dhollinger Does it work for you putting that file into syswow64? That folder is usually for 32bit files so to do it correctly the x86 version might be needed in there. Tho i'm not sure this game even touches those 32bit files.

Ppandelig 2021-12-08 github

So i uninstalled and redownloaded the game and ran it on experimental with "VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json PROTON_LOG=1 %command% -nomovies".

steam log: https://pastebin.com/k0EhM0v2
warnings.log: https://pastebin.com/BiFy2NDK

After using diffchecker, the steam log seems quite similar to the original i posted even though the original lacked the "-nomovies" argument and the warnings.log shows that it is using the 750 Ti card.
Is there a way to pin point what goes wrong in the steam log?
The final line pid 8447 != 8446, skipping destruction (fork without exec?) seems to be a common wine occurrence in general but it's not the error itself.
Searching for "wine: Unhandled page fault on read access" leads me to some more things to try:

  1. Try one of these launch option PROTON_USE_WINED3D=1 %command% PROTON_USE_WINED3D11=1 %command%
  2. proton GE

Edit:
No good with PROTON_USE_WINED3D=1 %command%, steam log: https://pastebin.com/Hti8y9W1 (mostly similar to the one i posted in this message earlier), warnings.log: https://pastebin.com/Jt97QDpu (exactly the same as the other one i posted earlier in this message).
No good with PROTON_USE_WINED3D11=1 %command% either.

Ss-i-e-v-e 2021-12-08 github

@PantelD

I use a 750 Ti. The game starts and you can hear audio under Proton 6.21 GE (doesn't work with Proton 6.38 and Experimental). But no visuals due to rendering problems. You only see diffused flashing lights and the mouse cursor changes to a spear/knife.

Delete the 1466860 folders from compatdata, userdata, shadercache folders before trying.

Ppandelig 2021-12-08 github

@s-i-e-v-e
I confirm that after following these steps for Proton-6.21-GE-2:
image
and without any launch options, i get "flashing lights and the mouse cursor changes to a spear/knife", i can also hear a short song which is probably the intro.
with launch options "VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json PROTON_LOG=1 %command% -nomovies" i don't hear the song but still results in a flashing screen with ambient sounds playing.
steam log many different and new things here compared to the log from my previous message where i used proton experimental
final perhaps interesting messages:
12678.190:010c:0110:fixme:msctf:TextStoreACPSink_OnTextChange STUB:(00000000BA51EB50) 12678.803:010c:0144:fixme:winsock:WSAIoctl unimplemented ioctl SIO_IDEAL_SEND_BACKLOG_QUERY 12678.803:010c:0144:fixme:winsock:server_ioctl_sock Unsupported ioctl 120348 (device=12 access=0 func=d2 method=0) pid 16541 != 16540, skipping destruction (fork without exec?)
warnings.log many new things here compared to the log from my previous message where i used proton experimental

didn't delete any folders / files beforehand like you suggested, not sure if it matters.
also didn't mess with any .dlls

Ss-i-e-v-e 2021-12-08 github

@PantelD

didn't delete any folders / files beforehand like you suggested, not sure if it matters.

Had to do this because I tried with Proton 6.38 and Experimental before switching over to GE and things didn't work initially. Starting with a clean slate on GE got me into the game (with the aforementioned problems, of course).

interesting messages

My experience.

BBlisto91 2021-12-08 github

@s-i-e-v-e @PantelD While the topic is not about AoE IV i am seeing some very similar reports to what you are having in this vkd3d issue

Maybe you could try making a new issue at the vkd3d-proton repo and link to the issue above also.

Edit: I will try to get a linux system up and running on my GF's pc with a 960 one of these days and see if i see anything similar.

Ss-i-e-v-e 2021-12-08 github

@Blisto91

this vkd3d issue

I tried installing vkd3d-proton-mingw from AUR and then running setup_vkd3d_proton install within compatdata/1466860. This replaces d3d12.dll with the vkd3d versions. Doesn't seem to change anything. But there are a bunch of debug flags that I can try.

you could try making a new issue at the vkd3d-proton

I will see if that is possible.

GF's pc with a 960 one of these days and see if i see anything similar.

That is a Maxwell part just like the 750 (Ti). I think it should behave similarly. Unless it is a RAM issue. The x50s are limited to 2048MB.

Ppandelig 2021-12-08 github

@s-i-e-v-e @Blisto91
Just tried compiling 2 d3d12.dlls from https://github.com/HansKristian-Work/vkd3d-proton following this steam post's instructions here but nothing changed on Proton-6.21-GE-2

not sure what the difference between
$HOME/.local/share/Steam/steamapps/compatdata/1466860/pfx/drive_c/windows/system32/
and
$HOME/.steam/steam/steamapps/compatdata/1466860/pfx/drive_c/windows/system32/
is but after the first path which is mentioned in that steam post didn't work, i replaced the .dlls in the second path too (for syswow64 too) but still nothing changed.

for the compilation i used the instructions mentioned in the vkd3d-proton repo under "The simple way" as the instructions from the dxvk-tools repo mentioned in that steam post didn't seem to run for me.

Ss-i-e-v-e 2021-12-08 github

@PantelD

not sure what the difference between

$HOME/.steam/steam -> $HOME/.local/share/Steam

didn't seem to run for me

It doesn't work because of some fundamental flaw in the rendering process with the driver-hardware combination. Perhaps enabling some of the debug flags to see improved failure logs might give us more details.

Ddhollinger 2021-12-08 github

Ok, tried another multiplayer game last night and the performance is still so bad that it's unplayable. Can play Single Player just fine, but Multiplayer is just not doing it for me.

System Info:

OS: Pop!_OS 21.10 x86_64 
Kernel: 5.15.5-76051505-generic 
CPU: Intel i7-9750H (12) @ 4.500GHz 
GPU: Intel CoffeeLake-H GT2 [UHD Graphics 630] 
GPU: NVIDIA GeForce RTX 2060 Mobile 6GB GDDR
Memory: 3595MiB / 31817MiB 

Not sure if maybe my MP issues are network related instead of game related, but I constantly get the message about desyncing, even with ucrtbase.dll replaced

BBlisto91 2021-12-08 github

@s-i-e-v-e @PantelD Good news maybe.
I got the linux system installed on my GF's nvidia setup and encountered the same issue.
I was able to get the game launching on proton experimental with

VKD3D_CONFIG=single_queue %command%

Depending on your setup you might still need the ICD part.

VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json VKD3D_CONFIG=single_queue %command%
Ss-i-e-v-e 2021-12-09 github

@Blisto91

VKD3D_CONFIG=single_queue %command%

This lets the game launch on Proton Experimental just like GE. The rendering issues continue, but at least the game does not crash from the black screen like before.

BBlisto91 2021-12-09 github

This lets the game launch on Proton Experimental just like GE. The rendering issues continue, but at least the game does not crash from the black screen like before.

Arg damn. Not seeing that issue myself.
Will look into it a bit more later

Ppandelig 2021-12-09 github

VKD3D_CONFIG=single_queue %command%

I confirm what sieve said, this brings experimental to GE's state, meaning the game no longer crashes but the screen remains black with some flashes, the intro song is heard playing. How did you even think to try that option Blisto? impressive really

@s-i-e-v-e
searching for "VKD3D_CONFIG" led me to this list: https://github.com/HansKristian-Work/vkd3d-proton#environment-variables
maybe we can brute force it by trying every single possibility :P

Edit:
Tried all the VKD3D_CONFIG options like "VKD3D_CONFIG=XXX %command%", alternating between experimental and GE with no luck.

Ss-i-e-v-e 2021-12-09 github

@Blisto91 @PantelD

I tried running this under lavapipe (vulkan-swrast). Fails with a warnings.log message that the GPU does not support Direct3D 12.

BBlisto91 2021-12-09 github

Roger.
I haven't toyed with it again, but when i have time i'll see if i can get it to repro.

Xxsellier 2021-12-15 github

Thank you for this comment:
https://github.com/ValveSoftware/Proton/issues/5258#issuecomment-988320602

First I have desync issues while playing multi, but after applying that specific script, I was able to make 4v4 online game without any issue (but some perfs issues).

Ddhollinger 2021-12-15 github

Even with the script, I still can get performance up to a stable state. I don't know if it's network issues on my home network playing with my spouse or just that the P2P style multiplayer doesn't work well when we are on the same network or what :/

Ppandelig 2021-12-15 github

new 70 MB experimental update today, unfortunately no luck, tried:
VKD3D_CONFIG=single_queue %command%
VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json VKD3D_CONFIG=single_queue %command%
VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json VKD3D_CONFIG=single_queue %command% -nomovies
always a black screen with flashes

Nngodfraind 2021-12-15 github

Thanks for your magic script.

It solved all my issues, the game runs flawlessly now.

Rreneklacan 2021-12-15 github

Thanks for your magic script.

It solved all my issues, the game runs flawlessly now.

I had to exclude syswow64 to make it work, with fix applied to syswow64 as well, the game started crashing for me on start

This is my alternative of the script using a function to easily toggle 64bit folder replacement (it's also making it easier to use if you have steamapps in non-standard folder):

#!/bin/bash

set -ex

STEAM_DIR=/home/$USER/.steam/steam/steamapps
AOE4_DIR=$STEAM_DIR/compatdata/1466860
AOE4_WIN_DIR=$AOE4_DIR/pfx/drive_c/windows
AOE4_WIN_SYS32_DIR=$AOE4_WIN_DIR/system32
AOE4_WIN_SYS64_DIR=$AOE4_WIN_DIR/syswow64

function replace_dlls() {
  local dir=$1
  local timestamp=$(date +%s)

  cd $dir
  rm -f vc_redist.x64.exe
  mv ucrtbase.dll ucrtbase.dll.bak-$timestamp
  rm -rf 0 a{0..11} u{0..31}
  wget https://download.microsoft.com/download/9/3/F/93FCF1E7-E6A4-478B-96E7-D4B285925B00/vc_redist.x64.exe
  cabextract vc_redist.x64.exe
  cabextract a10
}


replace_dlls $AOE4_WIN_SYS32_DIR
# replace_dlls $AOE4_WIN_SYS64_DIR
DDeleetdk 2021-12-16 github

Scripts did not work for me. Desync immediately.

BBlisto91 2021-12-16 github

I had to exclude syswow64 to make it work, with fix applied to syswow64 as well, the game started crashing for me on start

This is my alternative of the script using a function to easily toggle 64bit folder replacement (it's also making it easier to use if you have steamapps in non-standard folder):

Very nice.
Just to be nitpicky the syswow64 folder is actually the one for 32bit DLL's and files. So to be totally correct the x86 version of vc_redist should be put in there.
Could be why it was causing issues. But could also be unrelated

ZZahrun 2021-12-16 github

Replying to https://github.com/ValveSoftware/Proton/issues/5258#issuecomment-995224808

Actually the script also overwrites the following dll, so I think it would be cleaner to backup them too

    mv concrt140.dll concrt140.dll.bak-$timestamp
    mv msvcp140.dll msvcp140.dll.bak-$timestamp
    mv vcamp140.dll vcamp140.dll.bak-$timestamp
    mv vccorlib140.dll vccorlib140.dll.bak-$timestamp
    mv vcomp140.dll vcomp140.dll.bak-$timestamp
    mv vcruntime140.dll vcruntime140.dll.bak-$timestamp
ZZahrun 2021-12-16 github

I had to exclude syswow64 to make it work, with fix applied to syswow64 as well, the game started crashing for me on start
This is my alternative of the script using a function to easily toggle 64bit folder replacement (it's also making it easier to use if you have steamapps in non-standard folder):

Very nice. Just to be nitpicky the syswow64 folder is actually the one for 32bit DLL's and files. So to be totally correct the x86 version of vc_redist should be put in there. Could be why it was causing issues. But could also be unrelated

Here are my observations:
In my configuration, I have to use the VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json option for the game to launch.
The game without the script launches correctly on at least Proton 6.21 GE 2, Proton Experimental, and Proton 6.3-8, multiplayer desync issue comes very quick.
With the script as it was given earlier, I was not able to launch the game with Proton 6.21 GE 2, but could still launch in Proton Experimental, and Proton 6.3-8. Desync seems to appear later in multi game.
I tried to use https://aka.ms/vs/17/release/vc_redist.x64.exe in system32, and https://aka.ms/vs/17/release/vc_redist.x86.exe in syswow64.
Now I am able to launch the game with Proton 6.21 GE 2 again. But the multi still desync after some time. Last game was after 15 minutes, first battle on the archipel map.

Is there a reason why we use the v14 redist over the newer v17 redist?

BBlisto91 2021-12-16 github

@Zahrun
Yes. The v17 doesn't contain the ucrtbase.dll :slightly_smiling_face:

It it strange that the fix doesn't work for you tho :eyes:

ZZahrun 2021-12-16 github

Hahaha ok that is a good reason.
I had modified the script to make it cleaner but forgot one cp line.
So now I used this one for x64 https://download.microsoft.com/download/9/3/F/93FCF1E7-E6A4-478B-96E7-D4B285925B00/vc_redist.x64.exe
And used this one for x86 https://download.microsoft.com/download/9/3/F/93FCF1E7-E6A4-478B-96E7-D4B285925B00/vc_redist.x86.exe
It seems to work fine now :)

Rreneklacan 2021-12-16 github

With all the feedback taken into account, here's an updated version of the script (verified that it's at least working for me):

#!/bin/bash

set -ex

STEAM_DIR=/home/$USER/.steam/steam/steamapps
AOE4_DIR=$STEAM_DIR/compatdata/1466860
AOE4_WIN_DIR=$AOE4_DIR/pfx/drive_c/windows
AOE4_WIN_SYS32_DIR=$AOE4_WIN_DIR/system32
AOE4_WIN_SYS64_DIR=$AOE4_WIN_DIR/syswow64

function cleanup() {
  local arch=$1

  rm -f vc_redist.$arch.exe
  rm -rf 0 a{0..11} u{0..31}
}

function backup() {
  local timestamp=$(date +%s)

  mv ucrtbase.dll ucrtbase.dll.bak-$timestamp
  mv concrt140.dll concrt140.dll.bak-$timestamp
  mv msvcp140.dll msvcp140.dll.bak-$timestamp
  mv vcamp140.dll vcamp140.dll.bak-$timestamp
  mv vccorlib140.dll vccorlib140.dll.bak-$timestamp
  mv vcomp140.dll vcomp140.dll.bak-$timestamp
  mv vcruntime140.dll vcruntime140.dll.bak-$timestamp
}

function download_and_replace() {
  local arch=$1

  wget https://download.microsoft.com/download/9/3/F/93FCF1E7-E6A4-478B-96E7-D4B285925B00/vc_redist.$arch.exe
  cabextract vc_redist.$arch.exe
  cabextract a10
}

function replace_dlls() {
  local dir=$1
  local arch=$2

  cd $dir

  backup
  cleanup $arch
  download_and_replace $arch
  cleanup $arch
}

replace_dlls $AOE4_WIN_SYS32_DIR x64
replace_dlls $AOE4_WIN_SYS64_DIR x86

Gist URL: https://gist.github.com/reneklacan/7825b82723bf0534cbd2eae014e121ca

Credit: @dhollinger

Ppandelig 2021-12-17 github

By right clicking on a steam game -> local files -> verify integrity, does it restore the original files that were there before the script?
or does one have to rename them manually?
i suppose reinstalling the game is always an option

DDeleetdk 2021-12-17 github

How do you the right ID in the compatdata dir? I've got two dirs inside. 961940 and 1493710. Looking at the version file inside, I guess these are the Proton dirs. First one says 3.16-1, second one 6.3-3. I installed the game using Proton Experimental, so I assume that's the newest version. Looking at this Github, the newest release is 6.3-8. Do I need to reinstall the game to update to latest? One can also just choose version 6.3-8 when installing.

Rreneklacan 2021-12-17 github

@PantelD I tried it for you and it doesn't restore them ... so you either have to rename them manually or use script shared above which does backup for you

Rreneklacan 2021-12-17 github

@Deleetdk you can configure proton version under Properties -> Compatibility, and you can put custom proton versions (like GE/GloriousEggroll) under ~/.steam/compatibilitytools.d and they will be displayed in the list after restart of steam.

Rreneklacan 2021-12-17 github

@Deleetdk also right ID is 1466860 (as in steam url of the game, see https://store.steampowered.com/app/1466860/Age_of_Empires_IV/)

DDeleetdk 2021-12-17 github

I see. I installed AOE on a different drive, and apparently this means the Proton is located on that drive too. So I've been replacing the wrong files, no wonder it didn't work then!

Rreneklacan 2021-12-17 github

@Deleetdk update STEAM_DIR in script and you should be good to go!

Rreneklacan 2021-12-17 github

Possibly way to find correct dir is using locate command but it has to be configured to not skip drive where game potentially might be (by default it ignores /media), example of configuration and usage:

➜  ~ cat /etc/updatedb.conf
PRUNE_BIND_MOUNTS="yes"
PRUNENAMES=".git .bzr .hg .svn"
PRUNEPATHS="/tmp /var/spool /var/lib/os-prober /var/lib/ceph /home/.ecryptfs /var/lib/schroot"
PRUNEFS="NFS afs autofs binfmt_misc ceph cgroup cgroup2 cifs coda configfs curlftpfs debugfs devfs devpts devtmpfs ecryptfs ftpfs fuse.ceph fuse.cryfs fuse.encfs fuse.glusterfs fuse.gvfsd-fuse fuse.mfs fuse.rozofs fuse.sshfs fusectl fusesmb hugetlbfs iso9660 lustre lustre_lite mfs mqueue ncpfs nfs nfs4 ocfs ocfs2 proc pstore rpc_pipefs securityfs shfs smbfs sysfs tmpfs tracefs udev udf usbfs"
➜  ~ sudo updatedb
[sudo] password for rene:
➜  ~ locate -r 'steamapps/compatdata/1466860$'
/media/rene/data/games/steamapps/compatdata/1466860
BBlisto91 2021-12-17 github

Would be nice if there was a way to ask steam through CLI where a installed game is located.
I tried looking for it, but not sure it is possible. At least with a regular steam installation.

@PantelD Manual rename for now. But should be fairly easy to make a "uninstall" script similar to the one above that removes the new files and renames the original files/symlinks back (if present)

DDeleetdk 2021-12-17 github

I reinstalled, found the right Proton dir. Here's the log:

The only thing that looks potentially not right is the a10: WARNING; possible 16128 extra bytes at end of file..

I will try multiplayer again and report back if this works.

user@computer:~/Documents$ ./fix_aoe4.sh
+ STEAM_DIR=/media/disk2/Games/SteamLinux/steamapps
+ AOE4_DIR=/media/disk2/Games/SteamLinux/steamapps/compatdata/1466860
+ AOE4_WIN_DIR=/media/disk2/Games/SteamLinux/steamapps/compatdata/1466860/pfx/drive_c/windows
+ AOE4_WIN_SYS32_DIR=/media/disk2/Games/SteamLinux/steamapps/compatdata/1466860/pfx/drive_c/windows/system32
+ AOE4_WIN_SYS64_DIR=/media/disk2/Games/SteamLinux/steamapps/compatdata/1466860/pfx/drive_c/windows/syswow64
+ replace_dlls /media/disk2/Games/SteamLinux/steamapps/compatdata/1466860/pfx/drive_c/windows/system32 x64
+ local dir=/media/disk2/Games/SteamLinux/steamapps/compatdata/1466860/pfx/drive_c/windows/system32
+ local arch=x64
+ cd /media/disk2/Games/SteamLinux/steamapps/compatdata/1466860/pfx/drive_c/windows/system32
+ backup
++ date +%s
+ local timestamp=1639745169
+ mv ucrtbase.dll ucrtbase.dll.bak-1639745169
+ mv concrt140.dll concrt140.dll.bak-1639745169
+ mv msvcp140.dll msvcp140.dll.bak-1639745169
+ mv vcamp140.dll vcamp140.dll.bak-1639745169
+ mv vccorlib140.dll vccorlib140.dll.bak-1639745169
+ mv vcomp140.dll vcomp140.dll.bak-1639745169
+ mv vcruntime140.dll vcruntime140.dll.bak-1639745169
+ cleanup x64
+ local arch=x64
+ rm -f vc_redist.x64.exe
+ rm -rf 0 a0 a1 a2 a3 a4 a5 a6 a7 a8 a9 a10 a11 u0 u1 u2 u3 u4 u5 u6 u7 u8 u9 u10 u11 u12 u13 u14 u15 u16 u17 u18 u19 u20 u21 u22 u23 u24 u25 u26 u27 u28 u29 u30 u31
+ download_and_replace x64
+ local arch=x64
+ wget https://download.microsoft.com/download/9/3/F/93FCF1E7-E6A4-478B-96E7-D4B285925B00/vc_redist.x64.exe
--2021-12-17 13:46:09--  https://download.microsoft.com/download/9/3/F/93FCF1E7-E6A4-478B-96E7-D4B285925B00/vc_redist.x64.exe
Resolving download.microsoft.com (download.microsoft.com)... 23.35.236.109, 2a02:26f0:1700:493::e59, 2a02:26f0:1700:48d::e59
Connecting to download.microsoft.com (download.microsoft.com)|23.35.236.109|:443... connected.
HTTP request sent, awaiting response... 200 OK
Length: 14572000 (14M) [application/octet-stream]
Saving to: ‘vc_redist.x64.exe’

vc_redist.x64.exe   100%[===================>]  13,90M  8,53MB/s    in 1,6s    

2021-12-17 13:46:11 (8,53 MB/s) - ‘vc_redist.x64.exe’ saved [14572000/14572000]

+ cabextract vc_redist.x64.exe
Extracting cabinet: vc_redist.x64.exe
  extracting 0
  extracting u0
  extracting u1
  extracting u2
  extracting u3
  extracting u4
  extracting u5
  extracting u6
  extracting u7
  extracting u8
  extracting u9
  extracting u10
  extracting u11
  extracting u12
  extracting u13
  extracting u14
  extracting u15
  extracting u16
  extracting u17
  extracting u18
  extracting u19
  extracting u20
  extracting u21
  extracting u22
  extracting u23
  extracting u24
  extracting u25
  extracting u26
  extracting u27
  extracting u28
  extracting u29
  extracting u30
  extracting u31
  extracting a0
  extracting a1
  extracting a2
  extracting a3
  extracting a4
  extracting a5
  extracting a6
  extracting a7
  extracting a8
  extracting a9
  extracting a10
  extracting a11

All done, no errors.
+ cabextract a10
a10: WARNING; possible 16128 extra bytes at end of file.
Extracting cabinet: a10
  extracting api_ms_win_core_console_l1_1_0.dll
  extracting api_ms_win_core_datetime_l1_1_0.dll
  extracting api_ms_win_core_debug_l1_1_0.dll
  extracting api_ms_win_core_errorhandling_l1_1_0.dll
  extracting api_ms_win_core_file_l1_1_0.dll
  extracting api_ms_win_core_file_l1_2_0.dll
  extracting api_ms_win_core_file_l2_1_0.dll
  extracting api_ms_win_core_handle_l1_1_0.dll
  extracting api_ms_win_core_heap_l1_1_0.dll
  extracting api_ms_win_core_interlocked_l1_1_0.dll
  extracting api_ms_win_core_libraryloader_l1_1_0.dll
  extracting api_ms_win_core_localization_l1_2_0.dll
  extracting api_ms_win_core_memory_l1_1_0.dll
  extracting api_ms_win_core_namedpipe_l1_1_0.dll
  extracting api_ms_win_core_processenvironment_l1_1_0.dll
  extracting api_ms_win_core_processthreads_l1_1_0.dll
  extracting api_ms_win_core_processthreads_l1_1_1.dll
  extracting api_ms_win_core_profile_l1_1_0.dll
  extracting api_ms_win_core_rtlsupport_l1_1_0.dll
  extracting api_ms_win_core_string_l1_1_0.dll
  extracting api_ms_win_core_synch_l1_1_0.dll
  extracting api_ms_win_core_synch_l1_2_0.dll
  extracting api_ms_win_core_sysinfo_l1_1_0.dll
  extracting api_ms_win_core_timezone_l1_1_0.dll
  extracting api_ms_win_core_util_l1_1_0.dll
  extracting api_ms_win_crt_conio_l1_1_0.dll
  extracting api_ms_win_crt_convert_l1_1_0.dll
  extracting api_ms_win_crt_environment_l1_1_0.dll
  extracting api_ms_win_crt_filesystem_l1_1_0.dll
  extracting api_ms_win_crt_heap_l1_1_0.dll
  extracting api_ms_win_crt_locale_l1_1_0.dll
  extracting api_ms_win_crt_math_l1_1_0.dll
  extracting api_ms_win_crt_multibyte_l1_1_0.dll
  extracting api_ms_win_crt_private_l1_1_0.dll
  extracting api_ms_win_crt_process_l1_1_0.dll
  extracting api_ms_win_crt_runtime_l1_1_0.dll
  extracting api_ms_win_crt_stdio_l1_1_0.dll
  extracting api_ms_win_crt_string_l1_1_0.dll
  extracting api_ms_win_crt_time_l1_1_0.dll
  extracting api_ms_win_crt_utility_l1_1_0.dll
  extracting concrt140.dll
  extracting msvcp140.dll
  extracting ucrtbase.dll
  extracting vcamp140.dll
  extracting vccorlib140.dll
  extracting vcomp140.dll
  extracting vcruntime140.dll

All done, no errors.
+ cleanup x64
+ local arch=x64
+ rm -f vc_redist.x64.exe
+ rm -rf 0 a0 a1 a2 a3 a4 a5 a6 a7 a8 a9 a10 a11 u0 u1 u2 u3 u4 u5 u6 u7 u8 u9 u10 u11 u12 u13 u14 u15 u16 u17 u18 u19 u20 u21 u22 u23 u24 u25 u26 u27 u28 u29 u30 u31
+ replace_dlls /media/disk2/Games/SteamLinux/steamapps/compatdata/1466860/pfx/drive_c/windows/syswow64 x86
+ local dir=/media/disk2/Games/SteamLinux/steamapps/compatdata/1466860/pfx/drive_c/windows/syswow64
+ local arch=x86
+ cd /media/disk2/Games/SteamLinux/steamapps/compatdata/1466860/pfx/drive_c/windows/syswow64
+ backup
++ date +%s
+ local timestamp=1639745171
+ mv ucrtbase.dll ucrtbase.dll.bak-1639745171
+ mv concrt140.dll concrt140.dll.bak-1639745171
+ mv msvcp140.dll msvcp140.dll.bak-1639745171
+ mv vcamp140.dll vcamp140.dll.bak-1639745171
+ mv vccorlib140.dll vccorlib140.dll.bak-1639745171
+ mv vcomp140.dll vcomp140.dll.bak-1639745171
+ mv vcruntime140.dll vcruntime140.dll.bak-1639745171
+ cleanup x86
+ local arch=x86
+ rm -f vc_redist.x86.exe
+ rm -rf 0 a0 a1 a2 a3 a4 a5 a6 a7 a8 a9 a10 a11 u0 u1 u2 u3 u4 u5 u6 u7 u8 u9 u10 u11 u12 u13 u14 u15 u16 u17 u18 u19 u20 u21 u22 u23 u24 u25 u26 u27 u28 u29 u30 u31
+ download_and_replace x86
+ local arch=x86
+ wget https://download.microsoft.com/download/9/3/F/93FCF1E7-E6A4-478B-96E7-D4B285925B00/vc_redist.x86.exe
--2021-12-17 13:46:11--  https://download.microsoft.com/download/9/3/F/93FCF1E7-E6A4-478B-96E7-D4B285925B00/vc_redist.x86.exe
Resolving download.microsoft.com (download.microsoft.com)... 23.35.236.109, 2a02:26f0:1700:493::e59, 2a02:26f0:1700:48d::e59
Connecting to download.microsoft.com (download.microsoft.com)|23.35.236.109|:443... connected.
HTTP request sent, awaiting response... 200 OK
Length: 13767776 (13M) [application/octet-stream]
Saving to: ‘vc_redist.x86.exe’

vc_redist.x86.exe   100%[===================>]  13,13M  8,67MB/s    in 1,5s    

2021-12-17 13:46:12 (8,67 MB/s) - ‘vc_redist.x86.exe’ saved [13767776/13767776]

+ cabextract vc_redist.x86.exe
Extracting cabinet: vc_redist.x86.exe
  extracting 0
  extracting u0
  extracting u1
  extracting u2
  extracting u3
  extracting u4
  extracting u5
  extracting u6
  extracting u7
  extracting u8
  extracting u9
  extracting u10
  extracting u11
  extracting u12
  extracting u13
  extracting u14
  extracting u15
  extracting u16
  extracting u17
  extracting u18
  extracting u19
  extracting u20
  extracting u21
  extracting u22
  extracting u23
  extracting u24
  extracting u25
  extracting u26
  extracting u27
  extracting u28
  extracting u29
  extracting u30
  extracting u31
  extracting a0
  extracting a1
  extracting a2
  extracting a3
  extracting a4
  extracting a5
  extracting a6
  extracting a7
  extracting a8
  extracting a9
  extracting a10
  extracting a11

All done, no errors.
+ cabextract a10
a10: WARNING; possible 16128 extra bytes at end of file.
Extracting cabinet: a10
  extracting api_ms_win_core_console_l1_1_0.dll
  extracting api_ms_win_core_datetime_l1_1_0.dll
  extracting api_ms_win_core_debug_l1_1_0.dll
  extracting api_ms_win_core_errorhandling_l1_1_0.dll
  extracting api_ms_win_core_file_l1_1_0.dll
  extracting api_ms_win_core_file_l1_2_0.dll
  extracting api_ms_win_core_file_l2_1_0.dll
  extracting api_ms_win_core_handle_l1_1_0.dll
  extracting api_ms_win_core_heap_l1_1_0.dll
  extracting api_ms_win_core_interlocked_l1_1_0.dll
  extracting api_ms_win_core_libraryloader_l1_1_0.dll
  extracting api_ms_win_core_localization_l1_2_0.dll
  extracting api_ms_win_core_memory_l1_1_0.dll
  extracting api_ms_win_core_namedpipe_l1_1_0.dll
  extracting api_ms_win_core_processenvironment_l1_1_0.dll
  extracting api_ms_win_core_processthreads_l1_1_0.dll
  extracting api_ms_win_core_processthreads_l1_1_1.dll
  extracting api_ms_win_core_profile_l1_1_0.dll
  extracting api_ms_win_core_rtlsupport_l1_1_0.dll
  extracting api_ms_win_core_string_l1_1_0.dll
  extracting api_ms_win_core_synch_l1_1_0.dll
  extracting api_ms_win_core_synch_l1_2_0.dll
  extracting api_ms_win_core_sysinfo_l1_1_0.dll
  extracting api_ms_win_core_timezone_l1_1_0.dll
  extracting api_ms_win_core_util_l1_1_0.dll
  extracting api_ms_win_crt_conio_l1_1_0.dll
  extracting api_ms_win_crt_convert_l1_1_0.dll
  extracting api_ms_win_crt_environment_l1_1_0.dll
  extracting api_ms_win_crt_filesystem_l1_1_0.dll
  extracting api_ms_win_crt_heap_l1_1_0.dll
  extracting api_ms_win_crt_locale_l1_1_0.dll
  extracting api_ms_win_crt_math_l1_1_0.dll
  extracting api_ms_win_crt_multibyte_l1_1_0.dll
  extracting api_ms_win_crt_private_l1_1_0.dll
  extracting api_ms_win_crt_process_l1_1_0.dll
  extracting api_ms_win_crt_runtime_l1_1_0.dll
  extracting api_ms_win_crt_stdio_l1_1_0.dll
  extracting api_ms_win_crt_string_l1_1_0.dll
  extracting api_ms_win_crt_time_l1_1_0.dll
  extracting api_ms_win_crt_utility_l1_1_0.dll
  extracting concrt140.dll
  extracting msvcp140.dll
  extracting ucrtbase.dll
  extracting vcamp140.dll
  extracting vccorlib140.dll
  extracting vcomp140.dll
  extracting vcruntime140.dll

All done, no errors.
+ cleanup x86
+ local arch=x86
+ rm -f vc_redist.x86.exe
+ rm -rf 0 a0 a1 a2 a3 a4 a5 a6 a7 a8 a9 a10 a11 u0 u1 u2 u3 u4 u5 u6 u7 u8 u9 u10 u11 u12 u13 u14 u15 u16 u17 u18 u19 u20 u21 u22 u23 u24 u25 u26 u27 u28 u29 u30 u31
DDeleetdk 2021-12-17 github

I can confirm this works for me. No more desyncs! Thanks a lot!

DDeleetdk 2021-12-18 github

On my second computer (Dell Inspiron 7706 with nVidia GeForce MX350, running Mint 20), the following steps were needed:

  1. Install the 470 version of the nvidia driver (apt install nvidia-driver-470). The newest version 495 makes Steam crash on launch. This is presumably unrelated to Proton.
  2. Install the game. Launch once to generate the Proton dir (the one called steamapps/compatdata/1466860 somewhere). Run the vc_redist script to fix the files.
  3. The game now launches with a black screen. This is fixed by setting the run command (right click -> properties -> launch options) to VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json %command%. This solution was found on here. I don't know what it does.

After these fixes, the game works relatively smoothly, and multiplayer did not desync even after 1 hour long games.

Jjosefbachmann 2021-12-19 github

Gist URL: https://gist.github.com/reneklacan/7825b82723bf0534cbd2eae014e121ca

Credit: @dhollinger

thx a lot for this script. works atm.
Me, who has no idea about this stuff, is wondering: will something like this be fixed in future Proton Versions or do i have to apply the script if i would reinstall AoE in a couple of months because this is game specific?

BBlisto91 2021-12-19 github

thx a lot for this script. works atm. Me, who has no idea about this stuff, is wondering: will something like this be fixed in future Proton Versions or do i have to apply the script if i would reinstall AoE in a couple of months because this is game specific?

The Proton and or Wine devs are aware of the issue, which also affects other games. So I'm sure they are looking into it.
That said it can be a very hard issue to solve since they are working from a no native knowledge approach, maybe except some public API or documentation. As in they aren't allowed to have looked at source code or reverse engineered code of the original Windows versions.

Ppandelig 2021-12-19 github

@s-i-e-v-e new GE release is out, still no luck with the black screen with flashes issue, tried:
VKD3D_CONFIG=single_queue %command%
VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json %command%
VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json VKD3D_CONFIG=single_queue %command%

BBlisto91 2021-12-20 github

@s-i-e-v-e new GE release is out, still no luck with the black screen with flashes issue, tried:

A thing that is interesting is that you both have the Nvidia 700 series.
Unrelated to this issue i have been helping finding bugs in another game (Breakwaters) where 700 series cards have had issues with the water shader not showing. Some potential missing DirectX or extension support in the 700 series i think. In that game the issue is also present on machines running windows 7 and 8.
See this forum post for an idea (not about Breakwaters but something related in unity)

But i remember one of you wrote that you had seen the game run on Windows with a 700 series so that shouldn't be a issue correct? Unless there is some driver issue on Linux related to older cards. Or something missing or bugged in vkd3d
The issue above is also about DirectX 11 not 12 so probably not relevant anyway

Bbloodraven66 2021-12-22 github

@Deleetdk Thanks a lot for the list! It was consuming to me to understand the right steps to follow, my game in fixed now!

Iiirekm 2021-12-22 github

On my laptop (ubuntu, nvidia gpu, 64 GB RAM, proton 6.4 / proton experimental) it works, but the 3d video quality is terrible (all objects are very blurred), although I set all video settings to High. This is not fault of card (on Windows worked perfectly).

Jjosefbachmann 2021-12-22 github

On my laptop (ubuntu, nvidia gpu, 64 GB RAM, proton 6.4 / proton experimental) it works, but the 3d video quality is terrible (all objects are very blurred), although I set all video settings to High. This is not fault of card (on Windows worked perfectly).

did you put the resolution scale in the graphic settings to 100%? Linux default graphic settings for age of empires 4 are not the same as the default settings under windows.

Rrnestler 2021-12-27 github

I had the issue, that I couldn't extract anything out of the a10 file. Luckily I had the ucrtbase.dll still laying around from the fix for AoE II DE. I tried the following:

$ wget "https://aka.ms/vs/16/release/vc_redist.x64.exe"
...
Location: https://download.visualstudio.microsoft.com/download/pr/d3cbdace-2bb8-4dc5-a326-2c1c0f1ad5ae/9B9DD72C27AB1DB081DE56BB7B73BEE9A00F60D14ED8E6FDE45DAB3E619B5F04/VC_redist.x64.exe 
...
$ sha256sum vc_redist.x64.exe
9b9dd72c27ab1db081de56bb7b73bee9a00f60d14ed8e6fde45dab3e619b5f04  vc_redist.x64.exe
$ cabextract vc_redist.x64.exe
Extracting cabinet: vc_redist.x64.exe
  extracting 0
...
  extracting a13

All done, no errors.
$ sha256sum a10
d399905555e480956287ef21dd5662c528c0b42e32fca6068ef0e572127809fb  a10
$ cabextract a10
a10: no valid cabinets found

All done, errors in processing 1 file(s)

So somehow I can't extract from the a10 file. Some other files (like a11) worked so I have no clue what I did wrong :slightly_frowning_face:

BBlisto91 2021-12-27 github

@rnestler Hi there!
It has to be the correct version of vc_redist as not all of them contain the ucrtbase.dll and not all have a10 as a extractable archive.
Try https://download.microsoft.com/download/9/3/F/93FCF1E7-E6A4-478B-96E7-D4B285925B00/vc_redist.x64.exe (which have the dll among some others in a10) for the 64bit version.

Aaronwolf90 2021-12-27 github

Is there any update about the Intel graphic card problem?

BBlisto91 2021-12-27 github

@aronwolf90 I sadly don't have a Intel iGPU to test with.
I am unsure if it is the same problem as with the 700 series Nvidia cards, in which case it could either be a driver issue or a vkd3d issue. vkd3d-proton doesn't test against Intel but you could maybe try opening a issue in their repo.
Hopefully as Intel start pushing out their dedicated GPU's the situation should improve as more interest and eyes gets put on them.

For the driver could you try to upgrade to the mesa 22.0 dev version (along with the updated intel vulkan driver) to see if it makes a difference? If you haven't already tried.

Cconorreid 2022-01-10 github

Just reporting in here that the Intel Xe still doesn't work with the latest Proton. Getting the same black screen with music as the others in here.

Ddhollinger 2022-01-12 github

Just reporting in here that the Intel Xe still doesn't work with the latest Proton. Getting the same black screen with music as the others in here.

the vkd3d project does not test on Intel graphics. I would largely assume that DX12 games are going to be spotty through proton when using Intel GFX chips.

Xxsellier 2022-01-17 github

Age Of Empires IV is not launching anymore, steam.log

Kkisak-valve maintainer 2022-01-17 github

Hello @xsellier, please copy your system information from Steam (Steam -> Help -> System Information) and put it in a gist, then include a link to the gist in this issue report. Also, what is the newest Proton version that you know was working with the game?

Xxsellier 2022-01-17 github

Thank you @kisak-valve here it comes:
https://gist.github.com/xsellier/2728454bd886eaeec48a2a7b56e6ec4b

So since today's update AoE IV is no longer working on my machine. It used to work tho.
I tried Proton experimental, Proton 6.3.8.

I also tried with older nvidia drivers, no luck. The game is now broken.

Build ID broken: 7827490

After a reboot, Proton GE 7.0-rc6 works

Ppandelig 2022-01-22 github

No change for us nvidia 750 Ti guys:

  • Proton-7.0rc6-GE-1 results in the familiar black screen with flashes and music playing. No launch options used.
  • Proton experimental requires the following launch options to get to the same result. Without launch options it doesn't launch.
    VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json VKD3D_CONFIG=single_queue %command%
Jjaafit 2022-01-26 github

Compatibility Report

  • Name of the game with compatibility issues:Age of Empire IV
  • Steam AppID of the game:1466860

System Information

I confirm:

  • [x] that I haven't found an existing compatibility report for this game.

  • [x] that I have checked whether there are updates for my system available.

[steam-1466860.log](https://github.com/ValveSoftware/Proton/files/7938150/steam-1466860.log)

Symptoms

The app fails to launch as of today. The game was working literally this morning. After shutdown, moving the PC, and booting back up, it's not loading (it had been at least a week since reboot). It gets as far as showing the Steam window "Preparing to launch Age of Empires IV" which goes away and then nothing.

I tried reinstalling the game.

warnings.log is interesting:

MapGen - Failed to load: attr->AttributeExists_PL(name) || attr->TableExists_PL(name)Failed loading an attribute data field for map generation. It is likely that your attribute data is out of sync with your local build or build from the build launcher.
[several lines like this]
....
(I) [19:38:01.772] [000000272]: Enumerating Graphics Adapters
(I) [19:38:01.786] [000000272]: D3DLOG Begin
(I) [19:38:01.786] [000000272]: D3DLOG End
(I) [19:38:01.786] [000000272]: Failed to create DXGI factory. HRESULT = 0x80004005 - Call failed.
Application crashed.

[end of file]

Another interesting change I noticed it that my window key is now working whereas this morning it was not. Perhaps rebooting changed some configuration.

Reproduction

Try to launch the app.

Kkisak-valve maintainer 2022-01-26 github

Hello @jaafit, https://gist.github.com/jaafit/1ff149e605affbb3983a3255589a83c9#file-gistfile1-txt-L165 and https://gist.github.com/jaafit/1ff149e605affbb3983a3255589a83c9#file-gistfile1-txt-L358 in your system information are tell-tale indicators. Vulkan on your system is broken.

I'm going to guess that the driver you have installed in /opt/amdgpu/lib is causing interference and we've seen similar before at https://github.com/ValveSoftware/steam-runtime/issues/309#issuecomment-740989870.

https://gist.github.com/jaafit/1ff149e605affbb3983a3255589a83c9#file-gistfile1-txt-L828 and https://gist.github.com/jaafit/1ff149e605affbb3983a3255589a83c9#file-gistfile1-txt-L979 suggests that libdrm_amdgpu.so.1 in /opt is being used over the /usr/lib version, and is most likely too old.

Jjaafit 2022-01-26 github

Hi @kisak-valve, thanks for your guidance here.

I just want to make sure you noticed the detail that this game was working fine from Dec until this morning. I would often see Steam saying "processing Vulkan shaders" before launch. Do you think a recent update may have change which libdrm_amdgpu is used?

In any case, I'll try installing AMD from Ubuntu as that comment suggests.

Edit: running "sudo ppa-purge ppa:kisak/kisak-mesa" did the trick. So it must have been an automatic graphics driver update that took effect upon reboot. I'm now on the Ubuntu system default drivers and it works. Thanks!

BBlisto91 2022-01-31 github

@PantelD I think one of you with the problem needs to open a issue at the vkd3d-proton repo.
If people with 700 series can run the game fine on Windows then it's either a vkd3d-proton issue or a driver issue. But they probably have to be made aware, else it won't get fixed.

Kkisak-valve maintainer 2022-02-05 github

Age of Empires IV won't start

Issue transferred from https://github.com/ValveSoftware/Proton/issues/5545.
@scorp10n2000 posted on 2022-02-05T10:31:07:

Compatibility Report

System Information

I confirm:

  • [ x ] that I haven't found an existing compatibility report for this game.
  • [ x ] that I have checked whether there are updates for my system available.

Proton Log:
https://gist.github.com/scorp10n2000/1485669801c714254d5821918c468d71

Symptoms

Game won't start, CTD

Reproduction

Start game in steam with any Proton version.

Yyswtrue 2022-02-07 github
same problem here with 7.1-ge-2

GameAction [AppID 1466860, ActionID 5] : LaunchApp changed task to RunningInstallScript with ""
GameAction [AppID 1466860, ActionID 5] : LaunchApp changed task to SynchronizingCloud with ""
GameAction [AppID 1466860, ActionID 5] : LaunchApp changed task to SiteLicenseSeatCheckout with ""
GameAction [AppID 1466860, ActionID 5] : LaunchApp changed task to CreatingProcess with ""
GameAction [AppID 1466860, ActionID 5] : LaunchApp waiting for user response to CreatingProcess ""
GameAction [AppID 1466860, ActionID 5] : LaunchApp continues with user response "CreatingProcess"
Opted-in Controller Mask for AppId 1466860: 0
/bin/sh\0-c\0VKD3D_CONFIG=single_queue VK_ICD_FILENAMES=/etc/vulkan/icd.d/nvidia_icd.json /home/yswtrue/.local/share/Steam/ubuntu12_32/reaper SteamLaunch AppId=1466860 -- '/mnt/data/steam/steamapps/common/SteamLinuxRuntime_soldier'/_v2-entry-point --verb=waitforexitandrun -- '/home/yswtrue/.local/share/Steam/compatibilitytools.d/Proton-7.1-GE-2'/proton waitforexitandrun  '/mnt/data/steam/steamapps/common/Age of Empires IV/RelicCardinal.exe'\0
Game process added : AppID 1466860 "VKD3D_CONFIG=single_queue VK_ICD_FILENAMES=/etc/vulkan/icd.d/nvidia_icd.json /home/yswtrue/.local/share/Steam/ubuntu12_32/reaper SteamLaunch AppId=1466860 -- '/mnt/data/steam/steamapps/common/SteamLinuxRuntime_soldier'/_v2-entry-point --verb=waitforexitandrun -- '/home/yswtrue/.local/share/Steam/compatibilitytools.d/Proton-7.1-GE-2'/proton waitforexitandrun  '/mnt/data/steam/steamapps/common/Age of Empires IV/RelicCardinal.exe'", ProcID 10137, IP 0.0.0.0:0
chdir /mnt/data/steam/steamapps/common/Age of Empires IV
ERROR: ld.so: object '/home/yswtrue/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
GameAction [AppID 1466860, ActionID 5] : LaunchApp changed task to WaitingGameWindow with ""
ERROR: ld.so: object '/home/yswtrue/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
GameAction [AppID 1466860, ActionID 5] : LaunchApp changed task to Completed with ""
ERROR: ld.so: object '/home/yswtrue/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/yswtrue/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/yswtrue/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 10145 != 10142, skipping destruction (fork without exec?)
ProtonFixes[10292] INFO: Running protonfixes
ProtonFixes[10292] INFO: Running checks
ProtonFixes[10292] INFO: All checks successful
ProtonFixes[10292] INFO: Using global defaults for "Age of Empires IV" (1466860)
ProtonFixes[10292] INFO: No protonfix found for "Age of Empires IV" (1466860)
fsync: up and running.
Game process updated : AppID 1466860 "VKD3D_CONFIG=single_queue VK_ICD_FILENAMES=/etc/vulkan/icd.d/nvidia_icd.json /home/yswtrue/.local/share/Steam/ubuntu12_32/reaper SteamLaunch AppId=1466860 -- '/mnt/data/steam/steamapps/common/SteamLinuxRuntime_soldier'/_v2-entry-point --verb=waitforexitandrun -- '/home/yswtrue/.local/share/Steam/compatibilitytools.d/Proton-7.1-GE-2'/proton waitforexitandrun  '/mnt/data/steam/steamapps/common/Age of Empires IV/RelicCardinal.exe'", ProcID 10374, IP 0.0.0.0:0
Setting breakpad minidump AppID = 1466860
Steam_SetMinidumpSteamID:  Caching Steam ID:  76561198109103451 [API loaded no]
Game process updated : AppID 1466860 "VKD3D_CONFIG=single_queue VK_ICD_FILENAMES=/etc/vulkan/icd.d/nvidia_icd.json /home/yswtrue/.local/share/Steam/ubuntu12_32/reaper SteamLaunch AppId=1466860 -- '/mnt/data/steam/steamapps/common/SteamLinuxRuntime_soldier'/_v2-entry-point --verb=waitforexitandrun -- '/home/yswtrue/.local/share/Steam/compatibilitytools.d/Proton-7.1-GE-2'/proton waitforexitandrun  '/mnt/data/steam/steamapps/common/Age of Empires IV/RelicCardinal.exe'", ProcID 10385, IP 0.0.0.0:0
Setting breakpad minidump AppID = 1466860
SteamInternal_SetMinidumpSteamID:  Caching Steam ID:  76561198109103451 [API loaded no]
Fossilize INFO: Overriding serialization path: "/mnt/data/steam/steamapps/shadercache/1466860/fozpipelinesv6/steamapprun_pipeline_cache".
wine: Unhandled exception 0xe06d7363 in thread 118 at address 000000007B01241E (thread 0118), starting debugger...
Unhandled exception: C++ exception(object = 0000000000405F80, type = 00000000009B78A8, base = 0000000000950000) in 64-bit code (0x000000007b01241e).
Register dump:
 rip:000000007b01241e rsp:0000000000405e20 rbp:0000000000000000 eflags:00000202 (   - --  I   - - - )
 rax:0000000000405e60 rbx:00000000009b78a8 rcx:0000000000405e40 rdx:0000000000000001
 rsi:0000000000405f48 rdi:0000000000405e80  r8:0000000000000004  r9:0000000000405f28 r10:00000000b9ff0020
 r11:00000000ba010650 r12:0000000000000000 r13:00000000005a25d0 r14:00000000ffffffff r15:0000000000000000
Stack dump:
0x0000000000405e20:  0000000000405e40 000000017002a5b2
0x0000000000405e30:  00000000ba11df70 00000003af6a3e1e
0x0000000000405e40:  00000001e06d7363 0000000000000000
0x0000000000405e50:  000000007b01241e 0000000000000004
0x0000000000405e60:  0000000019930520 0000000000405f80
0x0000000000405e70:  00000000009b78a8 0000000000950000
0x0000000000405e80:  000000000000000f 0000000000000000
0x0000000000405e90:  00000000005a25d0 0000000000405f88
0x0000000000405ea0:  0000000000000000 00000003af6a3e64
0x0000000000405eb0:  00000000009b78a8 000000017003aa2b
0x0000000000405ec0:  0000000000405f80 0000000000000001
0x0000000000405ed0:  00000000b9ffdfd0 0000000000405f80
Backtrace:
=>0 0x000000007b01241e AccessCheckByTypeAndAuditAlarmW+0x6676() in kernelbase (0x0000000000000000)
  1 0x00000000009f6220 _CxxThrowException+0x90() in vcruntime140 (0x0000000000000000)
  2 0x000000000098a312 ??$_Getvals@_W@?$time_get@DV?$istreambuf_iterator@DU?$char_traits@D@std@@@std@@@std@@IEAAX_WAEBV_Locinfo@1@@Z+0x23c72() in msvcp140 (0x0000000000000000)
  3 0x0000000142d97e42 ?WriteBytes@WriteBytesCount@AK@@UEAA_NPEBXJAEAJ@Z+0x6b5a52() in reliccardinal (0x0000000000000000)
  4 0x0000000140907dbe in reliccardinal (+0x907dbe) (0x00000000004060b0)
  5 0x0000000140401c66 in reliccardinal (+0x401c66) (0x00000000004061f0)
  6 0x00000001405eaf86 in reliccardinal (+0x5eaf86) (0x00000000004063f0)
  7 0x0000000140403dc2 in reliccardinal (+0x403dc2) (0x00000000004063f0)
  8 0x00000001408e739a in reliccardinal (+0x8e739a) (0x0000000000406630)
  9 0x00000001405e837b in reliccardinal (+0x5e837b) (0x00000000004066d9)
  10 0x00000001405e6e16 in reliccardinal (+0x5e6e16) (0x00000000004067c1)
  11 0x00000001405e5c9c in reliccardinal (+0x5e5c9c) (0x00000000005a25d0)
  12 0x00000001405e5bda in reliccardinal (+0x5e5bda) (0x00000000005a25d0)
  13 0x0000000140e72657 in reliccardinal (+0xe72657) (0x0000000000000000)
  14 0x00000001405eb09c in reliccardinal (+0x5eb09c) (0x0000000008f88880)
  15 0x0000000140403dc2 in reliccardinal (+0x403dc2) (0x0000000000406a30)
  16 0x00000001408e739a in reliccardinal (+0x8e739a) (0x0000000000406c70)
  17 0x00000001405e837b in reliccardinal (+0x5e837b) (0x0000000000406d19)
  18 0x00000001405e6125 in reliccardinal (+0x5e6125) (0x0000000000406dd0)
  19 0x00000001404059a0 in reliccardinal (+0x4059a0) (0x0000000000406f10)
  20 0x000000014040703d in reliccardinal (+0x40703d) (0x00000000004070d0)
  21 0x0000000140e6d73e in reliccardinal (+0xe6d73e) (0x0000000000000004)
  22 0x00000001405f751a in reliccardinal (+0x5f751a) (0x0000000000000004)
  23 0x00000001405f72e3 in reliccardinal (+0x5f72e3) (0x00000000004073a0)
  24 0x00000001405f62d0 in reliccardinal (+0x5f62d0) (0x00000000004073a0)
  25 0x00000001405f7b2a in reliccardinal (+0x5f7b2a) (0x00000000004073a0)
  26 0x00000001405f7cf7 in reliccardinal (+0x5f7cf7) (0x00000000004073a0)
  27 0x00000001404fbe62 in reliccardinal (+0x4fbe62) (0x000000000041f4c0)
  28 0x000000014057dae9 in reliccardinal (+0x57dae9) (0x000000000041f6c0)
  29 0x000000014057de46 in reliccardinal (+0x57de46) (0x000000000041f7b0)
  30 0x0000000140b554d8 in reliccardinal (+0xb554d8) (0x000000000041f920)
  31 0x0000000140b55448 in reliccardinal (+0xb55448) (0x000000000041f920)
  32 0x0000000141369acb in reliccardinal (+0x1369acb) (0x0000000000000000)
  33 0x00000001425518d2 ??0ReadBytesMem@AK@@QEAA@PEBXJ@Z+0x10e0532() in reliccardinal (0x0000000000000000)
  34 0x000000007b62c919 ActivateActCtx+0x21585() in kernel32 (0x0000000000000000)
  35 0x0000000170060423 A_SHAFinal+0x3e223() in ntdll (0x0000000000000000)
0x000000007b01241e kernelbase+0x1241e: nop
Modules:
Module  Address                                 Debug info      Name (131 modules)
PE      0000000000950000-00000000009e2000       Export          msvcp140
PE      00000000009f0000-0000000000a09000       Export          vcruntime140
PE      0000000000a10000-0000000000b55000       Deferred        gfsdk_aftermath_lib.x64
PE      0000000000b60000-0000000000b6f000       Deferred        amd_ags_x64
PE      0000000000b70000-0000000000c47000       Deferred        cell_v140_release_x64_wide_4_0
PE      000000000d190000-000000000d36d000       Deferred        gameoverlayrenderer64
PE      000000007b000000-000000007b0db000       Export          kernelbase
PE      000000007b600000-000000007b812000       Export          kernel32
PE      0000000138000000-00000001394e6000       Deferred        steamclient64
PE      000000013b400000-000000013b444000       Deferred        steam_api64
PE      0000000140000000-000000014bedd600       Export          reliccardinal
PE      0000000170000000-00000001700a3000       Export          ntdll
PE      0000000180000000-0000000180339000       Deferred        tensorflowlite_c
PE      00000001c69e0000-00000001c7320000       Deferred        shell32
PE      00000001c8b40000-00000001c8b60000       Deferred        msacm32
PE      00000001c8db0000-00000001c8e46000       Deferred        msvcrt
PE      00000001cd360000-00000001cd368000       Deferred        api-ms-win-core-file-l1-1-0
PE      00000001cd860000-00000001cd868000       Deferred        api-ms-win-crt-utility-l1-1-0
PE      00000001d14b0000-00000001d14b7000       Deferred        api-ms-win-core-util-l1-1-0
PE      00000001d8e40000-00000001d8e48000       Deferred        api-ms-win-core-file-l1-2-0
PE      00000001d97a0000-00000001d97a7000       Deferred        api-ms-win-core-fibers-l1-1-1
PE      00000001dc810000-00000001dc81d000       Deferred        schannel
PE      00000001dd3f0000-00000001dd4bd000       Deferred        crypt32
PE      00000001e6c10000-00000001e6c1d000       Deferred        wer
PE      00000001e9370000-00000001e9377000       Deferred        api-ms-win-security-lsalookup-l2-1-0
PE      00000001ec2b0000-00000001ec2d5000       Deferred        ws2_32
PE      00000001f51e0000-00000001f51f0000       Deferred        hid
PE      0000000201cf0000-0000000201d0f000       Deferred        secur32
PE      0000000212bb0000-0000000212bb8000       Deferred        api-ms-win-core-processthreads-l1-1-1
PE      0000000216730000-0000000216737000       Deferred        api-ms-win-core-handle-l1-1-0
PE      000000021a7e0000-000000021a856000       Deferred        setupapi
PE      000000021b8f0000-000000021b8f8000       Deferred        api-ms-win-core-namedpipe-l1-1-0
PE      0000000226310000-0000000226317000       Deferred        api-ms-win-core-string-l1-1-0
PE      0000000228450000-000000022847b000       Deferred        propsys
PE      0000000231ae0000-0000000231b62000       Deferred        rpcrt4
PE      0000000236df0000-0000000236e50000       Deferred        dsound
PE      000000023d820000-000000023da6e000       Deferred        user32
PE      0000000240030000-000000024005d000       Deferred        iphlpapi
PE      0000000241850000-0000000241857000       Deferred        api-ms-win-crt-environment-l1-1-0
PE      000000024a660000-000000024a668000       Deferred        api-ms-win-core-synch-l1-2-1
PE      0000000256480000-0000000256487000       Deferred        api-ms-win-core-datetime-l1-1-0
PE      0000000262250000-0000000262259000       Deferred        api-ms-win-crt-runtime-l1-1-0
PE      0000000263a00000-0000000263a07000       Deferred        api-ms-win-core-sysinfo-l1-1-0
PE      0000000269740000-0000000269747000       Deferred        api-ms-win-core-libraryloader-l1-2-0
PE      000000026aee0000-000000026aee8000       Deferred        api-ms-win-core-threadpool-l1-2-0
PE      000000026b4c0000-000000026b53a000       Deferred        gdi32
PE      00000002739c0000-0000000273af7000       Deferred        oleaut32
PE      0000000274a50000-0000000274a5d000       Deferred        kerberos
PE      000000027fc20000-000000027fc28000       Deferred        api-ms-win-core-file-l2-1-2
PE      0000000280ce0000-0000000280ce7000       Deferred        api-ms-win-core-interlocked-l1-1-0
PE      0000000289690000-0000000289697000       Deferred        api-ms-win-core-heap-l2-1-0
PE      000000028ba60000-000000028ba67000       Deferred        api-ms-win-crt-time-l1-1-0
PE      000000028d6c0000-000000028d6c7000       Deferred        api-ms-win-core-memory-l1-1-0
PE      000000028dfa0000-000000028dfac000       Deferred        nsi
PE      000000028ebe0000-000000028ebe8000       Deferred        api-ms-win-core-sysinfo-l1-2-1
PE      0000000296730000-0000000296737000       Deferred        api-ms-win-core-io-l1-1-1
PE      0000000297900000-0000000297912000       Deferred        aclui
PE      000000029bbf0000-000000029bbf8000       Deferred        api-ms-win-core-registry-l1-1-0
PE      000000029cfc0000-000000029cfd6000       Deferred        dnsapi
PE      000000029e400000-000000029e436000       Deferred        msctf
PE      000000029ea80000-000000029ea87000       Deferred        api-ms-win-core-datetime-l1-1-1
PE      00000002ab4c0000-00000002ab4ca000       Deferred        api-ms-win-security-base-l1-1-0
PE      00000002b6b20000-00000002b6b27000       Deferred        api-ms-win-core-io-l1-1-0
PE      00000002bb750000-00000002bb893000       Deferred        comctl32
PE      00000002c4680000-00000002c4688000       Deferred        api-ms-win-core-processthreads-l1-1-3
PE      00000002cfe10000-00000002cfe19000       Deferred        api-ms-win-core-com-l1-1-0
PE      00000002d4d40000-00000002d4d57000       Deferred        bcrypt
PE      00000002d5140000-00000002d5148000       Deferred        api-ms-win-core-file-l2-1-0
PE      00000002de970000-00000002de9a2000       Deferred        rsaenh
PE      00000002e1360000-00000002e1367000       Deferred        api-ms-win-core-processenvironment-l1-1-0
PE      00000002e3540000-00000002e3591000       Deferred        shlwapi
PE      00000002e7ca0000-00000002e7ca8000       Deferred        api-ms-win-core-sysinfo-l1-2-0
PE      00000002e8f10000-00000002e902a000       Deferred        ole32
PE      00000002edf00000-00000002ee0f1000       Deferred        dxgi
PE      00000002f1fa0000-00000002f1fad000       Deferred        version
PE      00000002f61f0000-00000002f6214000       Deferred        explorerframe
PE      00000002f7230000-00000002f725f000       Deferred        uxtheme
PE      00000002f7380000-00000002f7388000       Deferred        api-ms-win-security-credentials-l1-1-0
PE      00000002f7f20000-00000002f7f2c000       Deferred        vcruntime140_1
PE      00000002fe110000-00000002fe11a000       Deferred        api-ms-win-crt-multibyte-l1-1-0
PE      00000003001a0000-00000003001a8000       Deferred        api-ms-win-core-processthreads-l1-1-0
PE      0000000306e10000-0000000306e18000       Deferred        api-ms-win-core-timezone-l1-1-0
PE      000000030a2c0000-000000030a2c9000       Deferred        api-ms-win-crt-stdio-l1-1-0
PE      000000030c980000-000000030c988000       Deferred        api-ms-win-core-synch-l1-2-0
PE      00000003126f0000-0000000312709000       Deferred        shcore
PE      000000031cc30000-000000031cc37000       Deferred        api-ms-win-core-psapi-l1-1-0
PE      0000000327020000-0000000327073000       Deferred        combase
PE      000000032a700000-000000032a729000       Deferred        sechost
PE      0000000330260000-000000033029f000       Deferred        advapi32
PE      0000000336850000-000000033687b000       Deferred        mmdevapi
PE      000000033a7c0000-000000033a7c7000       Deferred        api-ms-win-core-profile-l1-1-0
PE      000000033b9e0000-000000033b9ed000       Deferred        powrprof
PE      000000033ea00000-000000033ea09000       Deferred        api-ms-win-crt-string-l1-1-0
PE      000000033f0c0000-000000033f0c8000       Deferred        api-ms-win-core-heap-l1-1-0
PE      0000000344840000-0000000344848000       Deferred        api-ms-win-crt-filesystem-l1-1-0
PE      0000000346ba0000-0000000346bc1000       Deferred        jsproxy
PE      0000000350a30000-0000000350a39000       Deferred        api-ms-win-crt-convert-l1-1-0
PE      0000000351680000-0000000351688000       Deferred        api-ms-win-core-localization-l1-2-1
PE      0000000353520000-0000000353528000       Deferred        api-ms-win-core-localization-l1-2-0
PE      0000000355100000-0000000355107000       Deferred        api-ms-win-crt-locale-l1-1-0
PE      0000000358120000-0000000358164000       Deferred        winhttp
PE      0000000359040000-0000000359048000       Deferred        api-ms-win-core-memory-l1-1-1
PE      0000000359050000-000000035932b000       Deferred        d3d11
PE      000000035b570000-000000035b598000       Deferred        gameux
PE      000000035e4e0000-000000035e737000       Deferred        d3d12
PE      0000000360a80000-0000000360a8a000       Deferred        api-ms-win-crt-math-l1-1-0
PE      0000000361450000-0000000361457000       Deferred        api-ms-win-core-synch-l1-1-0
PE      0000000361860000-00000003619ec000       Deferred        windowscodecs
PE      0000000375160000-0000000375197000       Deferred        atiadlxx
PE      0000000375610000-0000000375648000       Deferred        win32u
PE      0000000376c50000-0000000376c57000       Deferred        api-ms-win-core-errorhandling-l1-1-0
PE      00000003785e0000-00000003785ec000       Deferred        vulkan-1
PE      0000000379f20000-0000000379f28000       Deferred        api-ms-win-eventing-provider-l1-1-0
PE      0000000389b80000-0000000389b88000       Deferred        api-ms-win-core-localization-l1-2-2
PE      000000039b510000-000000039b518000       Deferred        api-ms-win-crt-heap-l1-1-0
PE      000000039cce0000-000000039cce7000       Deferred        api-ms-win-core-rtlsupport-l1-1-0
PE      00000003a2900000-00000003a2907000       Deferred        api-ms-win-core-debug-l1-1-0
PE      00000003a93b0000-00000003a93c3000       Deferred        xinput1_4
PE      00000003aa4c0000-00000003aa4cc000       Deferred        dhcpcsvc
PE      00000003af670000-00000003af730000       Deferred        ucrtbase
PE      00000003afd00000-00000003afd1a000       Deferred        imm32
PE      00000003b6dc0000-00000003b6de0000       Deferred        winevulkan
PE      00000003b8f00000-00000003b8fc1000       Deferred        winmm
PE      00000003bc540000-00000003bc548000       Deferred        api-ms-win-core-file-l1-2-2
PE      00000003bd310000-00000003bd317000       Deferred        api-ms-win-core-libraryloader-l1-2-1
PE      00007f1802e40000-00007f1802e44000       Deferred        opengl32
PE      00007f1808060000-00007f1808064000       Deferred        wined3d
PE      00007f186c030000-00007f186c033000       Deferred        winepulse
PE      00007f18743b0000-00007f18743b3000       Deferred        wineopenxr
PE      00007f1874590000-00007f1874593000       Deferred        lsteamclient
PE      00007f1876c80000-00007f1876c84000       Deferred        winex11
Threads:
process  tid      prio (all id:s are in hex)
00000030 services.exe
        ["C:\windows\system32\services.exe"]
        00000034    0
        00000038    0
        00000044    0
        00000054    0
        00000068    0
        00000074    0
        00000090    0
        000000a8    0
        000000d4    0
0000003c winedevice.exe
        [C:\windows\system32\winedevice.exe]
        00000040    0
        0000004c    0
        00000050    0
        00000058    0
        0000005c    0
        000000b4    0
00000060 winedevice.exe
        [C:\windows\system32\winedevice.exe]
        00000064    0
        0000006c    0
        00000070    0
        00000078    0
        0000007c    0
        00000080    0
        00000084    0
00000088 plugplay.exe
        [C:\windows\system32\plugplay.exe]
        0000008c    0
        00000094    0
        00000098    0
        0000009c    0
        000001d8    0
        000001dc    0
000000a0 svchost.exe
        [C:\windows\system32\svchost.exe -k LocalServiceNetworkRestricted]
        000000a4    0
        000000ac    0
        000000b0    0
000000b8 explorer.exe
        [C:\windows\system32\explorer.exe /desktop]
        000000bc    0
        000000c0    0
        000000c4    0
000000cc rpcss.exe
        [C:\windows\system32\rpcss.exe]
        000000d0    0
        000000dc    0
        000000e0    0
        000000e4    0
        000000e8    0
        000000ec    0
000000f4 conhost.exe
        ["C:\windows\system32\conhost.exe" --unix --width 324 --height 65 --server 0xc]
        000000f8    0
00000104 steam.exe
        00000108    0
        0000010c    0
        0000011c    0
00000114 (D) Z:\mnt\data\steam\steamapps\common\Age of Empires IV\RelicCardinal.exe
        ["Z:\mnt\data\steam\steamapps\common\Age of Empires IV\RelicCardinal.exe"]
        00000118    0 <==
        00000120   -1
        00000124   -1
        00000128   -1
        0000012c    0
        00000130    0
        00000134    0
        00000138    0
        0000013c    0
        00000140    0
        00000144    0
        00000148    0
        00000150    0
        00000154    0
        00000158    0
        0000015c    0
        00000160    0
        00000164    0
        00000168    0
        0000016c    0
        00000170    0
        00000174    0
        00000178    0
        00000184   -1
        00000188    0
        00000190   15
        00000194    0
        00000198    0
        0000019c    0
        000001a0    0
        000001a4    0
        000001a8    0
        000001ac    0
        000001b0    0
        000001b4    1
        000001b8    1
        000001bc    1
        000001c0    0
        000001c4    0
        000001c8   -1
        000001cc   -1
        000001d0    0
        000001d4    0
        000001e8    0
System information:
    Wine build: wine-7.1 (Staging)
    Platform: x86_64
    Version: Windows 10
    Host system: Linux
    Host version: 5.16.4-1-default
pid 10304 != 10303, skipping destruction (fork without exec?)
Game process removed: AppID 1466860 "VKD3D_CONFIG=single_queue VK_ICD_FILENAMES=/etc/vulkan/icd.d/nvidia_icd.json /home/yswtrue/.local/share/Steam/ubuntu12_32/reaper SteamLaunch AppId=1466860 -- '/mnt/data/steam/steamapps/common/SteamLinuxRuntime_soldier'/_v2-entry-point --verb=waitforexitandrun -- '/home/yswtrue/.local/share/Steam/compatibilitytools.d/Proton-7.1-GE-2'/proton waitforexitandrun  '/mnt/data/steam/steamapps/common/Age of Empires IV/RelicCardinal.exe'", ProcID 10385 
Game 1466860 created interface STEAMAPPS_INTERFACE_VERSION008 / 
Game 1466860 created interface STEAMUSERSTATS_INTERFACE_VERSION012 / 
Game 1466860 created interface SteamFriends017 / 
Game 1466860 created interface SteamUser021 / 
Game 1466860 created interface SteamUser021 / User
Game 1466860 created interface SteamUtils009 / 
Game 1466860 method call count for IClientUserStats::GetNumberOfCurrentPlayers : 1
Game 1466860 method call count for IClientUserStats::RequestCurrentStats : 1
Game 1466860 method call count for IClientAppManager::GetCurrentLanguage : 2
Game 1466860 method call count for IClientAppManager::BIsDlcEnabled : 2
Game 1466860 method call count for IClientAppManager::IsAppDlcInstalled : 3
Game 1466860 method call count for IClientAppManager::GetAppInstallState : 3
Game 1466860 method call count for IClientApps::BGetDLCDataByIndex : 3
Game 1466860 method call count for IClientApps::GetDLCCount : 1
Game 1466860 method call count for IClientUtils::RecordSteamInterfaceCreation : 7
Game 1466860 method call count for IClientUtils::GetAppID : 9
Game 1466860 method call count for IClientUtils::GetIPCountry : 1
Game 1466860 method call count for IClientFriends::GetPersonaName : 1
Game 1466860 method call count for IClientUser::BIsSubscribedApp : 4
Game 1466860 method call count for IClientUser::GetSteamID : 4
Uploaded AppInterfaceStats to Steam
No cached sticky mapping in ActivateActionSet.

BBlisto91 2022-02-17 github

@s-i-e-v-e @PantelD
Have you guys tried again with proton 7.0?

I see a issue was opened at the vkd3d-proton repo that got solved in 7.0. Tho i don't think it was same problem.

Fflorian-s-code 2022-02-17 github

@Blisto91 No change for me on the latest Proton > 7.0-1
I have a GeForce GTX 760.

I left a report on the issue on the vkd3d repo.

Ss-i-e-v-e 2022-02-18 github

@Blisto91

Have you guys tried again with proton 7.0?

Tried with 7.0-1 as well as Experimental. Has regressed to a Launch -> Black Screen -> Crash state.

Using the 5.16 kernel and 510.47 nvidia driver.

BBlisto91 2022-02-18 github

Sadness. 🙁

SSveSop 2022-02-18 github

Works fine for me with RTX2070 with latest Proton-Experimental aswell as Proton-6.21-GE and Proton-7.2-GE-2. Deleted the steam prefix folder each time to make sure there was nothing left.

Maybe some NVIDIA driver issue for people with non-RTX cards? (510.47.03 driver, and 5.16 kernel w/fsync patches)

Jjustinlangley3 2022-02-26 github

Confirmed working for me on Manjaro on a fresh install.
OS: Manjaro 64-bit
Kernel: 5.15.21-1
CPU: AMD Ryzen 9 3900X
Memory: 32 Gb
GPU: Nvidia GeForce GTX 1070 - (driver v510.47.03)

Steps taken:

  1. Download the game and launch one time (this creates the directory .../SteamLibrary/compatdata/1466860/ and populates with necessary data)

  2. I ran a script with two changes:
    https://gist.github.com/reneklacan/7825b82723bf0534cbd2eae014e121ca#file-aoe4-mp-fix-sh
    Line 3: changed set -ex to set -x (change this if the script errors out)
    Line 5: changed the directory to match the SteamLibrary folder where my game is installed
    Make the changes you need and run with:
    Edit: Updated to remove sudo usage.
    bash aoe4-mp-fix.sh

  3. Configured the compatibility properties for the game in Steam to use Proton experimental

  4. Added the following launch option:
    VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json %command%
    If you have something other than an nvidia card you can find out by running:
    ls /usr/share/vulkan/icd.d/
    just change the .json file name in the launch option to whatever you have listed there

The icd file for your system may also be in /etc/ or somewhere else, depends on your flavor of Linux, but this works for Arch Linux and its variants

Kkisak-valve maintainer 2022-02-26 github

Hello @justinlangley3, skimming over that script, nothing in it should require super user access. Using sudo should not be used or recommended to others.

DDeleetdk 2022-02-27 github

Yesterday, Steam updated Proton and the game stopped working (fail to launch/crash at launch). It had been working fine for some months. To make it work again, I manually picked "Proton 7.0-1" instead of "Proton Experimental" in the compatibility list. Then it worked. To be sure, I also ran the network fixing script again, in case the fixed Proton files had been replaced.

Screenshot from 2022-02-27 10-02-45

My specs same as prior in this thread. TL;DR Mint 19.3 with an NVIDIA 1660 Super.

System:    Host: desktop Kernel: 5.6.19-050619-generic x86_64 bits: 64 compiler: gcc v: 9.3.0 
           Desktop: Cinnamon 4.4.8 wm: muffin dm: LightDM Distro: Linux Mint 19.3 Tricia 
           base: Ubuntu 18.04 bionic 
Machine:   Type: Desktop Mobo: ASUSTeK model: TUF GAMING X570-PLUS (WI-FI) v: Rev X.0x 
           serial: <filter> UEFI: American Megatrends v: 1407 date: 04/01/2020 
CPU:       Topology: 16-Core (2-Die) model: AMD Ryzen 9 3950X bits: 64 type: MT MCP MCM arch: Zen 
           L2 cache: 8192 KiB 
           flags: lm nx pae sse sse2 sse3 sse4_1 sse4_2 sse4a ssse3 svm bogomips: 223592 
           Speed: 2196 MHz min/max: 2200/3500 MHz Core speeds (MHz): 1: 2196 2: 2201 3: 2198 
           4: 2196 5: 2196 6: 2196 7: 2196 8: 2196 9: 2196 10: 2195 11: 2195 12: 2196 13: 2195 
           14: 2187 15: 2196 16: 2196 17: 2189 18: 2196 19: 2196 20: 2195 21: 2195 22: 2196 
           23: 2196 24: 2196 25: 2195 26: 2196 27: 2196 28: 2195 29: 2196 30: 2195 31: 2196 
           32: 2195 
Graphics:  Device-1: NVIDIA vendor: ASUSTeK driver: nvidia v: 510.47.03 bus ID: 09:00.0 
           chip ID: 10de:21c4 
           Display: x11 server: X.Org 1.20.8 driver: nvidia 
           unloaded: fbdev,modesetting,nouveau,vesa resolution: 1920x1080~60Hz, 1920x1080~60Hz 
           OpenGL: renderer: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2 v: 4.6.0 NVIDIA 510.47.03 
           direct render: Yes 
Audio:     Device-1: NVIDIA vendor: ASUSTeK driver: snd_hda_intel v: kernel bus ID: 09:00.1 
           chip ID: 10de:1aeb 
           Device-2: AMD vendor: ASUSTeK driver: snd_hda_intel v: kernel bus ID: 0b:00.4 
           chip ID: 1022:1487 
           Device-3: Logitech HD Pro Webcam C920 type: USB driver: snd-usb-audio,uvcvideo 
           bus ID: 1-5:2 chip ID: 046d:082d 
           Sound Server: ALSA v: k5.6.19-050619-generic 
Network:   Device-1: Intel Wireless-AC 9260 driver: iwlwifi v: kernel bus ID: 04:00.0 
           chip ID: 8086:2526 
           IF: wlp4s0 state: down mac: <filter> 
           Device-2: Realtek RTL8111/8168/8411 PCI Express Gigabit Ethernet vendor: ASUSTeK 
           driver: r8169 v: kernel port: f000 bus ID: 05:00.0 chip ID: 10ec:8168 
           IF: enp5s0 state: up speed: 1000 Mbps duplex: full mac: <filter> 
           IF-ID-1: docker0 state: down mac: <filter> 

Kkisak-valve maintainer 2022-02-28 github

Age of Empires IV (1466860)

Issue transferred from https://github.com/ValveSoftware/Proton/issues/5629.
@atif-rehman-ideofuzion posted on 2022-02-28T13:30:15:

When I first installed the game it would start only sound and faded color gradients would flicker on the screen. Upon pressing a key cursor also appear with a normal game sound but the color remains faded and nothing shows up on the screen.

What have I tried so far?

  1. Update NVIDIA drivers - Game never started DXGIFACTORY FAILURE.
  2. Used previous version of proton 7-0-1 ... up to 3 - NONE WORKED DXGI FACTORY FAILURE
  3. Restored nvidia drivers, reinstalled Proton Experimental. DID NOT WORK DXGI FACTORY FAILURE.
  4. https://www.protondb.com/app/1466860
    followed above link with launch option and mp-fix script. DID NOT WORK DXGI FACTORY FAILURE.
  5. REINSTALLED GAME - REINSTALLED PROTON - Now game is back to showing blured screen and sound only.

WARNINGS.log
warnings.log

Attaching screenshot of loaded game.
image

What can i do?

BBlisto91 2022-02-28 github

@atif-rehman-ideofuzion
You might be running into the same issue as people here with 700 series Nvidia GPU's and older.
I see some with a Quadro M1000M had a black screen issue in Diablo 2 resurrected. Which is also DirectX 12 as far as i know.

Try to make a comment of your problem in this vkd3d-proton issue.

Edit: Can you also post a System information report made through steam?

Aatif-rehman-ideofuzion 2022-02-28 github

@Blisto91 Thanks for the quick response, I will update comment on mentioned, here is the steam system information:

steaminfo.txt

BBlisto91 2022-02-28 github

@atif-rehman-ideofuzion Which version of your GPU driver did you install when you updated?
495 or 510?

Aatif-rehman-ideofuzion 2022-02-28 github

@Blisto91
https://www.nvidia.com/Download/driverResults.aspx/186958/en-us

It was this page with download of NVIDIA-Linux-x86_64-510.54.run which i used i first pruned my computer of nvidia going back to dark ages and then upgraded to this but then it didnt work so now i am using metapackage for 410 from ubuntu software additional drivers section.

BBlisto91 2022-02-28 github

@atif-rehman-ideofuzion Could you try with the 510 drivers again (might be easier and safer to install through apt. Tho i don't use Ubuntu) and then before trying to launch the game do a reinstall? Or alternaticly clear the vulkan shader cache by going into to your steam settings and untick and retick Enable Shader Pre-caching
If it fails then post the proton log here.

Aatif-rehman-ideofuzion 2022-02-28 github

I know its on me to find my nvidia drivers but i ran sudo apt search nvidia-driver and got following 510 versions
nvidia-driver-495/focal 510.54-0ubuntu0.20.04.1 amd64
Transitional package for nvidia-driver-510

nvidia-driver-510/focal 510.54-0ubuntu0.20.04.1 amd64
NVIDIA driver metapackage

nvidia-headless-510/focal 510.54-0ubuntu0.20.04.1 amd64
NVIDIA headless metapackage

nvidia-headless-no-dkms-510/focal 510.54-0ubuntu0.20.04.1 amd64
NVIDIA headless metapackage - no DKMS

xserver-xorg-video-nvidia-510/focal 510.54-0ubuntu0.20.04.1 amd64
NVIDIA binary Xorg driver

Which one should i install?

BBlisto91 2022-02-28 github

@atif-rehman-ideofuzion the second one called nvidia-driver-510 should be the one.

Aatif-rehman-ideofuzion 2022-02-28 github

@Blisto91
Unfortunately when i try installing 510 it gives me this error and ubuntu autoinstall driver installed 470 again...

The following information may help to resolve the situation:

The following packages have unmet dependencies:
nvidia-driver-510 : Depends: nvidia-dkms-510 (<= 510.54-1)
Depends: nvidia-dkms-510 (>= 510.54)
Recommends: nvidia-settings but it is not going to be installed
Recommends: nvidia-prime (>= 0.8) but it is not installable
E: Unable to correct problems, you have held broken packages.

EDIT

By adding sudo add-apt-repository ppa:canonical-kernel-team/ppa repository i was able to get 510 drivers to install using apt and i re-did the shader cache as well but now getting sound colored faded screen and cursor again...

EDIT

I was surfing and found this launch option PROTON_USE_WINED3D=1 %command% when i tried got this error from wine i suppose
image

BBlisto91 2022-02-28 github

Can you try posting a proton log?
Launch the game with PROTON_LOG=1 %command%
It should generate a log in your home folder with the games steam id. Try to attach it here.
Also a new warning.log from the game.

Also by faded do you mean black like the one you posted above?

Aatif-rehman-ideofuzion 2022-02-28 github

@Blisto91
When the intro music plays i see faded gradiants of colors on screen and no cursor but when i press any key to skip intro music it shows cursor and blank screen.
Logs:
steam-1466860.log

BBlisto91 2022-02-28 github

Interesting
Could you try launching with

VKD3D_CONFIG=single_queue %command%

And if that doesn't work install proton GE and launch with that to see if it makes a difference.
https://github.com/GloriousEggroll/proton-ge-custom

Aatif-rehman-ideofuzion 2022-02-28 github

@Blisto91 no luck by adding the mentioned launch option
although i am not running directly from terminal, don't know if that matters.

I tried running 7.3-GE-1 and when i started the game got this wine error

image

And then i tried GE-Proton7-4.tar.gz no such error showed but result was still the same and
This might be updated log file if GE uses same launch option

steam-1466860.log

SSveSop 2022-03-01 github

@atif-rehman-ideofuzion https://launchpad.net/~graphics-drivers/+archive/ubuntu/ppa usually the best option for ubuntu graphics drivers for NVIDIA.

BBlisto91 2022-03-01 github

@atif-rehman-ideofuzion What happened after the popup when you tried with PROTON_USE_WINED3D=1 %command% ?
Did it crash or?

Aatif-rehman-ideofuzion 2022-03-01 github

@Blisto91 Upon pressing ok game is still launched with music and cursor with gradient colors leading towards the black screen.

Aatif-rehman-ideofuzion 2022-03-03 github

if this isn't fixable should i just post a refund? @Blisto91
I have been beating my head around the issue for quiet some time now....
I wish cross compatibility was not that big of an issue at this point in time....

SSveSop 2022-03-03 github

@atif-rehman-ideofuzion Well, it seems to be working fine for me with RTX2070 card and Proton-Experimental, aswell as GE-Proton versions, so i have no suggestions to try other than what you have done.
I just tested GE-Proton-7-5 and Proton-Experimental 1646054789 experimental-7.0-20220228

Game detects graphics settings to "Low", (after clearing the prefix 1466860) and when i set everything to max, it shows a yellow "warning" sign saying it is not optimal, but it works just fine doing that.

BBlisto91 2022-03-03 github

@atif-rehman-ideofuzion I am not sure if it'll ever get to work. It's up to you if you want to refund.
I've gotten a nvidia 760 from some family members that they just had in a bag. I'm not sure it is working, but will try to play around with it.

Could you see if adding -nomovies to the launch options changes anything? If you have anything that uses %command% then put it after e.g. PROTON_LOG=1 %command% -nomovies. Or just on it's own.

Aarendtio 2022-03-03 github

@atif-rehman-ideofuzion one more thing you can try is disabling vaapi when starting the game:

LIBVA_DRIVER_NAME="" %command%

So far I know only of AMD GPU cases where it helped, but it shouldn't hurt to try it.

Aatif-rehman-ideofuzion 2022-03-04 github

Thanks for quick responses @arendtio @Blisto91 I will surely try this because don't want to go towards windows like ever...

Ffunforums 2022-03-05 github

Hi everybody,

I am trying this game myself on various proton versions (Experimental, 7.0-1, 6.3-8) but when I increase the general quality switch from Low to Medium or above glitches starting from 3d models in the game happen:
Screenshot_20220305_192832
It looks like vertices exploding or something like that.
Here I am running the following hardware (parsed from my System Info by ProtonDB):

OS: Arch Linux
KERNEL: 5.16.12-arch1-1
CPU: AMD Ryzen 7 5800X
GPU: AMD Radeon RX 5700 XT (NAVI10, DRM 3.44.0, 5.16.12-arch1-1, LLVM 13.0.1)
GPU DRIVER: 4.6 Mesa 21.3.7
RAM: 32 GB
Link to the system info here: https://gist.github.com/funforums/9926d08f449d756c13797a48043697a4

Lowering the main graphics quality to "Low" works the problem around, but then obviously the game looks much worse.
Any idea what could be failing here?

Kkisak-valve maintainer 2022-03-05 github

Hello @funforums, please copy your system information from Steam (Steam -> Help -> System Information) and put it in a gist, then include a link to the gist in this issue report.

Ffunforums 2022-03-05 github

Hello @funforums, please copy your system information from Steam (Steam -> Help -> System Information) and put it in a gist, then include a link to the gist in this issue report.

Hi @kisak-valve , thanks for the reply. I just proceeded to edit my previous message. I also link it here for your convenience: https://gist.github.com/funforums/9926d08f449d756c13797a48043697a4

Kkisak-valve maintainer 2022-03-05 github

Thanks, it looks like your system is configured to use AMDVLK with 64 bit Vulkan applications. Can you test how the game behaves with mesa/RADV?

Ffunforums 2022-03-05 github

Thanks, it looks like your system is configured to use AMDVLK with 64 bit Vulkan applications. Can you test how the game behaves with mesa/RADV?

I would have never found that out! Thank you @kisak-valve !
I only tested it briefly for now, but it seems to have been fixed by installing the RADV x64 ICD and forcing to use that one rather than the AMDVLK.

For any Arch user, that's the steps I had to do to fix this on my machine:
I installed vulkan-radeon (see https://wiki.archlinux.org/title/Vulkan)
then I forced the usage of that RADV ICD for x64 applications, by setting the following as launch option:
VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/radeon_icd.x86_64.json %command%

Thanks again @kisak-valve for your great and quick help.

BBlisto91 2022-03-05 github

Note that newer amdvlk versions might force itself on top as the default over radv even if you set a new ICD with VK_ICD_FILENAMES= unless you also have set DISABLE_LAYER_AMD_SWITCHABLE_GRAPHICS_1=1 to re-enable that functionality.
In that case you could instead use AMD_VULKAN_ICD=RADV or remove amdvlk If not needed.

Ffunforums 2022-03-06 github

Note that newer amdvlk versions might force itself on top as the default over radv even if you set a new ICD with VK_ICD_FILENAMES= unless you also have set DISABLE_LAYER_AMD_SWITCHABLE_GRAPHICS_1=1 to re-enable that functionality. In that case you could instead use AMD_VULKAN_ICD=RADV or remove amdvlk If not needed.

I can confirm that it was the case for me. Although the first in the ICD list is RADV, AMDVLK was imposing itself. I will probably follow your suggestion and remove AMDVLK altogether. That must be why it was required for me to specify VK_ICD_FILENAMES in the launch options.

EDIT: Apologies - reading your message again, I have misunderstood. Then this was not the case for me - I could use VK_ICD_FILENAMES to force RADV over AMDVLK successfully, in my case it was just imposing itself in the precedence of ICD. I have nonetheless followed your suggestion and removed AMDVLK altogether now, since I would like to use RADV anyway for both 32bit and 64bit apps.

Rraaffaaeell 2022-03-06 github

Hello there, I'm afraid this fine game has stopped working for me with proton-7, experimental and recent versions of proton-ge (the oldest I could make it work is Proton7.1-ge)

The menu is alright, but it'll crash when loading a match, before showing the option to press start (solo vs ai skirmish), crashes on the last steps of the loading bar

Ryzen 7 2700, RX 580 8gb, 32gb ram, Fedora 35, Kernel 5.16.11, Gnome Wayland.

Worked fine until yesterday, but not today, how could I grab a log for the error ?

Cheers

BBlisto91 2022-03-06 github

@raaffaaeell If you add this to your games launch options (right click the game in steam and choose Properties) then it should create a log in your home folder with the word steam and the games steamID.

PROTON_LOG=1 %command%
BBlisto91 2022-03-07 github

Okay setback on the Nvidia 760 testing. I might have made the semi broken card i received fully broken 😁

BBlisto91 2022-03-07 github

Can one of the black screen guys try to run the game with this and see if it makes a difference?

VKD3D_FEATURE_LEVEL=12_0 %command%

I don't expect it to change anything. Just a quick test.

Fflorian-s-code 2022-03-10 github
VKD3D_FEATURE_LEVEL=12_0 %command%

@Blisto91 Thanks for the suggestion, but it did not change the status quo : black screen with flashing colors and mouse pointer.
Current command line option :

VKD3D_CONFIG=no_upload_hvv,single_queue,vk_debug VKD3D_FEATURE_LEVEL=12_0 VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json PROTON_NO_ESYNC=1 PROTON_LOG=1 %command% -nomovies -windowed -noborder
Jjcdickinson 2022-03-31 github

Here's an updated script with ucrtbase, based on a script in this issue which has seems to have since disappeared. https://gist.github.com/jcdickinson/f267580fadbb7396b72aebc5f041fbdd

Aatif-rehman-ideofuzion 2022-04-02 github

@Blisto91
DxvkInstance: Failed to create instance warn: CreateDXGIFactory2: Ignoring flags info: Game: RelicCardinal.exe info: DXVK: v1.10.1 info: Built-in extension providers: info: Win32 WSI info: OpenVR info: OpenXR info: Required Vulkan extension VK_KHR_surface not supported

This might be causing problem?
Tried following launch options:
VKD3D_CONFIG=no_upload_hvv,single_queue,vk_debug VKD3D_FEATURE_LEVEL=12_0 VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json PROTON_NO_ESYNC=1 PROTON_LOG=1 %command%

Using Proton Experimental.

BBlisto91 2022-04-02 github

@atif-rehman-ideofuzion
Hi again!
Are you able to make a fresh steam system info report?

Edit: Also are you able to run vulkaninfo and link it's output as a gist or file? You might have to install vulkan-tools for it to work.

Jjosefbachmann 2022-05-26 github

I last played the game two weeks ago (May 15, 2022), everything worked perfectly so far.

My steam launch-options were:
LD_PRELOAD="$LD_PRELOAD:/usr/\$LIB/libgamemode.so.0" mangohud gamemoderun %command%

Today (May 26, 2022) the game would not load the map anymore. I can start a game but on the loading screen, after i press play, my game freezes and the screen goes black for two seconds and is back on the loading screen stuck. i can't even close the game or switch to another desktop (swaywm). i can move the mouse but nothing happens.

Then i added VKD3D_FEATURE_LEVEL=12_0 to the launch options in steam and the game runs again. But after some minutes in game (maybe 10min) the game lags for a second an then freezes completely. I can't move the mouse but the shortcut for reboot still works.
I don't know where to start debugging... has somebody an idea? Every other working game is still working.

Following logs:

thanks a lot for any input.

BBlisto91 2022-05-26 github

@josefbachmann Does it make a difference if you uninstall amdvlk? If you aren't using it.
I see you have the 64bit version of it installed alongside both mesa 32/64bit. Your log indicated at-least dxvk picks up radv (mesa), but maybe vkd3d-proton will be using amdvlk instead.

Jjosefbachmann 2022-05-26 github

@josefbachmann Does it make a difference if you uninstall amdvlk?

@Blisto91 Unbelievable. First how fast you answered and second that amdvlk was still installed on my system. I thought I uninstalled it when I found this thread last year...
Thanks a lot. I have played two 30min+ games now and no crashes so far.

But I still wonder what made the crash happen because it worked until today. Mesa upgrade? Proton upgrade? Age of Empires upgrade?
doesn't matter at the moment. my thanks!

BBlisto91 2022-05-27 github

@josefbachmann Glad you got it working.
I see you last updated amdvlk the 21. so it's probably not that if it first stopped working here now. The new aoe update here the 25. or a proton experimental update is most likely the cause.

Ffaculezcano 2022-06-27 github

The game won't start in latin america spanish, it only shows a black screen with Age of empires cursor and then crashes, the game starts just fine in english

Mmark-schultz-wu 2022-07-12 github

I just bought this, and am able to get to a black screen with music, but no further.

System information.
Output of vulkaninfo.
Log from opening AoE4 with launch options VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/intel_icd.x86_64.json PROTON_LOG=1 %command%.

The launch options may be bad (I took the Nvidia ones floating around places like ProtonDB and swapped Nvidia -> Intel), but I am not an expert.

Ssulix 2022-07-12 github

Unfortunately, vkd3d-proton (the library which translates d3d12→Vulkan) doesn't support Intel Graphics at all at the moment, so it's not possible to play AoE4 on Linux with Intel GPUs. Hopefully this will be fixed one day either on the vkd3d or the intel driver side, but I don't think anyone's working on it at the moment, so it's unlikely to be soon.

(Also, in general, nVidia's drivers behave differently enough that replacing "nvidia" with "intel" on things in ProtonDB is unlikely to help even for other games. For the most part, the intel drivers should just work without tweaking; they just don't support d3d12 at all via vkd3d-proton, so d3d12 games won't work.)

Ddupetr 2022-08-27 github

With the free option to play AoE on Steam (because AoE anniversary), to my surprise, it works. Just out of the box. I downloaded the game, hit the play button and that's it.

It complains about unsupported HW, which seem to effect only recommended settings. Nevertheless, the game runs smoothly on max settings.

Running on:

  • Fedora 36 (5.18.19)
  • Ryzen 3600 + Radeon 6700XT
Kkisak-valve maintainer 2022-09-21 github

AGE of Empires IV not start

Issue transferred from https://github.com/ValveSoftware/Proton/issues/6176.
@AceroRomano posted on 2022-09-21T00:06:15:

Compatibility Report

  • Name of the game with compatibility issues: Age of Empires IV
  • Steam AppID of the game: 1466860

System Information

I confirm:

  • [ ] that I haven't found an existing compatibility report for this game.
  • [x] that I have checked whether there are updates for my system available.

https://gist.github.com/AceroRomano/087b70b59a052a99b8012fb973ce43a1

Symptoms

Not start exit at 5 seconds

Reproduction

Start game, popup message warning old drivers of amd or something else and click ok, game start at fullscreen and shut down instantanly.

i try with beta of game but is same issue, try with proton 7.0-4 same.

SSveSop 2022-09-21 github

Just tested this now with RTX2070 and it seems to work fine.
Proton: 1663773296 experimental-bleeding-edge-7.0-25442-20220921-p1651c2-w19d78d-d82ebc2-v9ef40d Fresh update to bleeding edge now, so i dunno if that fixes things?

To get rid of the "driver out of date" thing that pops up for NVIDIA users, you can run the game with:
PROTON_ENABLE_NVAPI=1 PROTON_HIDE_NVIDIA_GPU=0 %command%

Running with all settings on max @ 1440p. (Does complain it is not "recommended settings" but works nevertheless).

JJCDentonCore 2022-09-21 github

It still doesn't work, here is the log: https://gist.github.com/AceroRomano/306b2986e79cfa1465d3bb16b04646eb

Edit:

I keep trying, now I get a different behavior, it gets stuck as if it was running but no window appears, now I have to close the game by hitting stop on steam.

Ttobhe 2022-09-27 github

On Ubuntu after a kernel update to 5.19 the amdgpu driver gets stuck after the game loading screen. dmesg here: https://gist.github.com/tobhe/ac51c7009ea1a422901410e656076be0

Jjcdickinson 2022-09-28 github

@AceroRomano are you running Steam through a flatpak? The flatpak ships its own drivers, which may not match your kernel drivers.

JJCDentonCore 2022-09-29 github

@AceroRomano are you running Steam through a flatpak? The flatpak ships its own drivers, which may not match your kernel drivers.

No, from manjaro installer, i have latest drivers from nvidia, trying with default kernel 5.15 is same.

https://gist.github.com/AceroRomano/cf0a980ef1b5f3de0b14bb0e716fc329

JJCDentonCore 2022-09-30 github

Here mi vulkaninfo: https://gist.github.com/AceroRomano/2ef68fd32b9a7c979c48c563895b467b

Now i have latest nvidia drivers for developers vulkan drivers 515.49.18, latest proton experimental-bleeding-edge-7.0-26012-20220930, here is my log with that drivers:

https://gist.github.com/AceroRomano/9d51fbc8dcf7183f43be4a52e7462e59

SSveSop 2022-09-30 github

@AceroRomano Strange indeed.
Have you tried to check in dmesg if you have any of those NVRM: Xid (0000:03:00): 14, Channel 00000001 (or similar) error messages when this happens?

JJCDentonCore 2022-09-30 github

@AceroRomano Strange indeed. Have you tried to check in dmesg if you have any of those NVRM: Xid (0000:03:00): 14, Channel 00000001 (or similar) error messages when this happens?

@SveSop i have this: 2.316950] NVRM: loading NVIDIA UNIX x86_64 Kernel Module 515.49.18 Tue Sep 27 02:16:20 UTC 2022

here: https://gist.github.com/AceroRomano/856ae36ea13e83b4f4c0a93544344dc7

JJCDentonCore 2022-10-01 github

The game won't start in latin america spanish, it only shows a black screen with Age of empires cursor and then crashes, the game starts just fine in english

OMG, I hadn't seen this message before, the language of my game was in Latin American Spanish, I changed it to Spanish from Spain and the game NOW WORKS! I should report this to developer Relic?, it seems to be a bug in the game.

LOG: https://gist.github.com/AceroRomano/e1f97ce5984c89e5d13c933aef8f3045

BBlisto91 2022-10-01 github

@AceroRomano last time i looked into it it didn't seem to be a game issue as it worked fine on windows. See link below.
https://github.com/ValveSoftware/Proton/issues/5258#issuecomment-986031900

From what i wrote back then the multiplayer fix with replacing ucrtbase.dll also seems to fix this issue apparently.

Jjosefbachmann 2022-10-14 github

Greetings. Me once more... I am sorry if this is not appropriate here:

On the newest 6.0.1 kernel with the updated mesa and vulkan versions, one of the following packages does lead to me not able to play age of empires 4 anymore:

screenshot_2022-10-14_21-10-1665777023

with the older 22.1.7-1 versions of these packages instead of the newer 22.2.1-1 everything works fine. (I downgraded to these for now)
The error: Loading a single player map, when clicking on "Play" the game and gpu drivers crash. (only a hard reboot to fix this state).

My Question is how does one debug/trace the relevant error to create a bug for the mesa/vulkan project? https://gitlab.freedesktop.org/mesa/mesa/-/issues is quite overwhelming for a noob like me.

Thanks for some input.

LLukMercury 2022-10-14 github

@josefbachmann thanks! Had the same issue, downgraded everything that was mesa/vulkan version 22.2.1-1 and now it's working.

Ggwhizoftv 2022-10-15 github

Josef, Mihai,

Would be so kind to send instructions to create the needed to play this
game?
I'm starting from 0/nada/nichts.

On Fri, Oct 14, 2022 at 3:37 PM Mihai Luca @.***> wrote:

@josefbachmann https://github.com/josefbachmann thanks! Had the same
issue, downgraded everything that was mesa/vulkan version 22.2.1-1 and now
it's working.


Reply to this email directly, view it on GitHub
https://github.com/ValveSoftware/Proton/issues/5258#issuecomment-1279546793,
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LLukMercury 2022-10-15 github

@gwhizoftv
there are some packages that are version 22.2.1-1 and should be downgraded, namely:
mesa-vulkan-drivers
mesa-common-dev
mesa-va-drivers
mesa-vdpau-drivers

1.To find out which version is installed and which other versions are available, type the following, here's an example for vulkan drivers:
First run the following to make sure your repos are up to date:
sudo apt update
Then:
apt list --all-versions mesa-vulkan-drivers

This should show something like:

mesa-vulkan-drivers/jammy 22.2.1~kisak1~j amd64 [upgradable from: 22.0.5-0ubuntu0.1]
mesa-vulkan-drivers/jammy-updates,now 22.0.5-0ubuntu0.1 amd64 [installed,upgradable to: 22.2.1~kisak1~j]
mesa-vulkan-drivers/jammy 22.0.1-1ubuntu2 amd64

mesa-vulkan-drivers/jammy 22.2.1~kisak1~j i386 [upgradable from: 22.0.5-0ubuntu0.1]
mesa-vulkan-drivers/jammy-updates,now 22.0.5-0ubuntu0.1 i386 [installed,upgradable to: 22.2.1~kisak1~j]
mesa-vulkan-drivers/jammy 22.0.1-1ubuntu2 i386
  1. To install an older version use the following command, also, downgrading mesa-vulkan-drivers and mesa-common-dev might suffice since packages depend on each other. Replace the version with the most recent one before 22.2.1-1 that's listed by the command above:
sudo apt install mesa-vulkan-drivers=22.0.5-0ubuntu0.1
sudo apt install mesa-common-dev=22.0.5-0ubuntu0.1
  1. If it still crashes, search the apt cache for everything with mesa and vulkan that's 22.2.1-1 and downgrade that as well (though I think the two packages above should suffice):
apt search mesa
apt search vulkan
Kkisak-valve maintainer 2022-10-15 github

Hello @LukMercury, specific to the kisak-mesa PPA, you can alternatively ppa-purge the fresh variant of the PPA and optionally add https://launchpad.net/~kisak/+archive/ubuntu/turtle/ instead, which will be on mesa 22.1.x until mesa 22.3.0 is released, when it'll get 22.2. Hopefully by then someone will have bisected the issue upstream and figured out what the driver regression is. That requires no manual version matching between mesa packages.

Ccsc-chicken 2022-10-19 github

The game won't start in latin america spanish, it only shows a black screen with Age of empires cursor and then crashes, the game starts just fine in english

First, it's a huge help , thanks. I changed from traditional Chinese to English and game finally work. afterwards I want to make my language work by protontricks. I add cjkfonts (font for chinese) then switch back to traditional Chinese and still breaks. Who has some insight about language handling in wine?? I think it lacks language dependencies

Ccsc-chicken 2022-10-19 github

Interestingly I just found that the gaming room name in Chinese render correctly, but I can't open aoe4 in Traditional Chinese

BBlisto91 2022-10-19 github

I don't think it's a font issue. It can be worked around with the same way as the multiplayer fix afaik.
https://github.com/ValveSoftware/Proton/issues/5258#issuecomment-986031900

Ccsc-chicken 2022-10-19 github

oh!! I see!! @Blisto91 thanks for your help,let me try . maybe add some notes to protondb to tell others

Ccsc-chicken 2022-10-19 github

after running script it works!! just a reminder that the script itself only change the steam library in home directory, Whereas my installation is in other disk .Thus I have to manually tinker directory in script. Anyways, @Blisto91 great job!!

Ggwhizoftv 2022-10-19 github

Hi Blisto, Chicken all!

I would so love to be playing AOE, but I've been trying to get Proton set
up on Debian and it's never worked to even get it started.

Would appreciate your help!

On Wed, Oct 19, 2022 at 8:57 AM csc-chicken @.***>
wrote:

after running script it works!! just a reminder that the script itself
only change the steam library in home directory, Whereas my installation is
in other disk .Thus I have to manually tinker directory in script. Anyways,
great job!!


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LLukMercury 2022-10-19 github

@gwhizoftv maybe it has to do with dependencies, these also depend on what graphics card you have. Go to the Wine website and see what dependencies are listed there and install them.

I will list mine:
Firs you need to enable the i386 architecture:
sudo dpkg --add-architecture i386
Then dependencies:

sudo apt install -y libgnutls30:i386 
sudo apt install -y libldap-2.4-2:i386 
sudo apt install -y libgpg-error0:i386 
sudo apt install -y libsqlite3-0:i386

Then for AMD:

sudo apt install -y libgl1-mesa-dri:i386
sudo apt install -y mesa-vulkan-drivers 
sudo apt install -y mesa-vulkan-drivers:i38

Or for Nvidia:

sudo apt install -y libvulkan1
sudo apt install -y libvulkan1:i386

People might correct me here but these work for me. I also don't know if they all are necessary for Proton, I also use Lutris that uses Wine directly.

BBlisto91 2022-10-19 github

Shouldn't be about wine dependencies. Steam + Proton should be self contained in that aspect.

@gwhizoftv Post a proton log by launching the game with PROTON_LOG=1 %command% in the games launch options in steam. It will appear in your users home folder.
Also fetch a system information report by going to steam ui -> Help -> System information -> wait atleast 10 seconds even tho text has appeared -> copy into text file and attach here or create a github gist and link it here.

Ggwhizoftv 2022-10-20 github

Thank you both for offering to help!
I'm going to switch to Ubuntu to see if that helps.
On Debian I wasn't even able to get steam installed.
I had chosen xfce as the desktop and apparently needed to have GNOME for
things to work.

On Wed, Oct 19, 2022 at 11:53 AM Blisto91 @.***> wrote:

Shouldn't be about wine dependencies. Steam + Proton should be self
contained in that aspect.

@gwhizoftv https://github.com/gwhizoftv Post a proton log by launching
the game with PROTON_LOG=1 %command% in the games launch options in steam.
Also fetch a system information report by going to steam ui -> Help ->
System information -> wait atleast 10 seconds even tho text has appeared ->
copy into text file and attach here or create a github gist
https://gist.github.com/ and link it here.


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Ccsc-chicken 2022-10-20 github

@gwhizoftv
I'm not surprised. Because debian focus on stability and see update seriously, so lot of library are too old for some apps.

Rraaffaaeell 2022-10-23 github

I'm using Fedora 37 and am experiencing the new gpu crash on mesa 22.2.2

I filed this issue, you can help posting additional logs, I just posted the mesa one since its pretty annoying having to restart the whole computer for it

Hopefully it'll be fixed so we can enjoy the new update

Ggwhizoftv 2022-10-23 github

Chicken/Rafael,

Would you help me to get up and running on Ubuntu?

On Sat, Oct 22, 2022 at 9:05 PM Rafael Palliarini Urréa <
@.***> wrote:

I'm using Fedora 37 and am experiencing the new gpu crash on mesa 22.2.2

I filed this issue https://gitlab.freedesktop.org/drm/amd/-/issues/2215,
you can help posting additional logs, I just posted the mesa one since its
pretty annoying having to restart the whole computer for it

Hopefully it'll be fixed so we can enjoy the new update


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Jjosefbachmann 2022-10-23 github

Would you help me to get up and running on Ubuntu?

Hi @gwhizoftv
You repeatedly ask to set it up. What do you mean? Linux, Steam, Age of Empires 4?
If running Steam and Age of Empires 4 on Ubuntu is your question, maybe https://sweetcode.io/how-to-run-age-of-empires-4-on-ubuntu-linux/ helps?
Or you could maybe ask your detailed question in https://www.reddit.com/r/linux_gaming/ if general proton or steam questions are up.

Ccsc-chicken 2022-10-24 github

@LukMercury another huge thanks. Downgrading mesa driver really solve my pop os game loading issue.hope mesa fix it later

Ggwhizoftv 2022-10-25 github

@josefbachmann @csc-chicken I posted on linux_gaming. Here is the info FYI if you can help with advice:

  1. Flavor of Linux (most likely Ubuntu LTS?)
  2. Flavor of GPU compatible with above #1 (NVIDIA above AMD?)
  3. Known to work for this use case Container tech (Docker, flatpack, other?)
  4. Remote screen/audio sharing tech with browser based client (webRTC, NICE, VNC?) (sadly, I can't use Steam client)
Ccsc-chicken 2022-10-25 github

why not??

  1. , 2.
    Proton
    Distro:Pop!_OS 22.04 LTS (64 位元)
    Kernel:5.19.0-76051900-generic
    RAM:16 GB
    GPU Driver:4.6 Mesa 22.2.0
    GPU:AMD Radeon RX 5700 (navi10, LLVM 14.0.0, DRM 3.47, 5.19.0-76051900-generic)
    CPU:AMD Ryzen 5 3600 6-Core
  2. for steam none
  3. no
LLukMercury 2022-10-29 github

Does anyone know how I can stop that pop-up "We were unable to determine your video card's installed driver version... " for AMD GPUs? Is there a variable you can set in launch options?

Ccsc-chicken 2022-10-29 github

@gwhizoftv just remind that the big update this week seems to fix the latest mesa driver loading issue. good for Relic devs

Rraaffaaeell 2022-10-30 github

@gwhizoftv just remind that the big update this week seems to fix the latest mesa driver loading issue. good for Relic devs

Where did you see this ? I tested the day the update arrived but it's still the same issue on latest mesa for Fedora 37 (beta or not, 22.2.2 is probably released on other rolling releases distros)

Even fired the game now and I had to reboot my computer due to the crash, same messages on journal

Edit: Tested with this copr which supposedly builds mesa from git and still has the issue

Ccsc-chicken 2022-10-30 github

????Interesting!You see my post for hardware info. I used mesa 22.2.0 and game works right now. I used to have your issue so I downgraded to 22.0.5. However, after the huge update of the game and make an update to the system (Pop OS), with Mesa 22.2.0 it works fine right now. Maybe a fedora issue??
圖片

Rraaffaaeell 2022-11-07 github

Just a heads up, a mesa developer found what seems to be the issue. He opened this issue in the vkd3d-proton to see it should be worked around there

Ccsc-chicken 2022-11-07 github

@raaffaaeell
yes and I replied as well. Right now easiest way to solve is to use flatpak version of steam because it uses various mesa version instead of problematic 22.2.0
圖片

Hhakzsam 2022-11-15 github

The GPU hang with RADV is now fixed in vkd3d-proton (it was a game bug). Please re-test by building vkd3d-proton yourself or wait for proton experimental updates.

Rraaffaaeell 2022-11-17 github

Today I thought proton experimental had an update, but when I tried I still got the hang. Tried bleeding edge and it worked, guess I'll have to wait another week, but the vkd3d fix worked

Bbigkrp 2022-12-30 github
I have suck on loading game, here warning.log output
RelicCardinal started at 2022-12-30 10:31 [FLE Standard Time UTC 02:00]
OS Win 10.0.0.0, 15774MB Physical Memory, 7061 Physical Available, 32158 Virtual Total, 20756 Virtual Available, 16383 Page file.
RUN-OPTIONS []
WORKING-DIR [Z:\home\krp\.local\share\Steam\steamapps\common\Age of Empires IV\]
USER [steamuser]
COMPUTER [LOCALHOST]
LOCALE [en-US]

(I) [10:31:54.554] [000000276]: Version.cpp - translation info queried modulefilename Z:\home\krp\.local\share\Steam\steamapps\common\Age of Empires IV\RelicCardinal.exe, len 1700
(I) [10:31:54.554] [000000276]: Version [5.1.148.0] Info [[Age of Empires IV][cardinal][release_5_1_0][rtm][3916669]]
(I) [10:31:55.731] [000000276]: Loading step: [Additional crash information]
(I) [10:31:55.731] [000000276]: Loading step: [Platform]
(I) [10:31:55.731] [000000276]: Loading step: [Early Free RAM Check]
(I) [10:31:55.731] [000000276]: Loading step: [Single Instance Check]
(I) [10:31:55.731] [000000276]: Loading step: [Config File]
(I) [10:31:55.792] [000000276]: GAME -- Current Steam name is [onebyone666]
(I) [10:31:55.792] [000000276]: GAME -- steam returned language 'english'
(I) [10:31:55.799] [000000276]: GAME -- [Age of Empires IV] set to language [en]
(I) [10:31:55.799] [000000276]: Loading step: [Render Window]
(I) [10:31:55.799] [000000276]: Loading step: [Statgraph]
(I) [10:31:55.799] [000000276]: Loading step: [StatGraph Stats]
(I) [10:31:55.799] [000000276]: Loading step: [MathBox]
(I) [10:31:55.799] [000000276]: MATHBOX -- Mode=SSE
(I) [10:31:55.799] [000000276]: Loading step: [ArchiveManager]
(I) [10:31:55.799] [000000276]: Loading step: [Filesystem]
(I) [10:31:55.799] [000000276]: Using [C:\users\steamuser\Documents\My Games\Age of Empires IV\] as base writable folder
(I) [10:31:55.799] [000000276]: Game -- System temp path is [C:\users\steamuser\Temp\]
(I) [10:31:55.799] [000000276]: Loading step: [Place Debug Session File]
(I) [10:31:55.800] [000000276]: Loading step: [Load Scheduler]
(I) [10:31:55.800] [000000276]: Loading step: [FileLogger]
(I) [10:31:55.800] [000000276]: Loading step: [Lua GameBinding Traits]
(I) [10:31:55.800] [000000276]: Loading step: [Lua Libraries]
(I) [10:31:55.800] [000000276]: Loading step: [System Config]
(I) [10:31:55.803] [000000276]: Loading step: [User Folder Unloader]
(I) [10:31:55.803] [000000276]: Loading step: [Load/Save Config Settings]
(I) [10:31:55.803] [000000276]: SYSTEMCONFIG -- Failed to load configuration from 'userdata:configuration_system.lua' (not necessarily an error - may not have been saved out yet).
(I) [10:31:55.803] [000000276]: Loading step: [Warnings]
(I) [10:31:55.803] [000000276]: Loading step: [Load Debug Symbols]
(I) [10:31:55.803] [000000276]: Loading step: [MemoryEnvironment]
(I) [10:31:55.804] [000000300]: DB -- Unable to load symbols.
(I) [10:31:55.807] [000000276]: Loading step: [InitReflectSystem]
(I) [10:31:55.844] [000000276]: Loading step: [InitStateTreeManager]
(I) [10:31:55.844] [000000276]: Loading step: [Prerequisite Manager]
(I) [10:31:55.844] [000000276]: Loading step: [Prerequisite Entries]
(I) [10:31:55.844] [000000276]: Loading step: [GameModule Pre Mod Interface Init]
(I) [10:31:55.844] [000000276]: Loading step: [ModManager]
(I) [10:31:55.844] [000000276]: MODULE -- Creating module 'RelicGame'.
(I) [10:31:55.854] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\cardinal\archives\attrib.sga 39381587 B [ID:ee47be61ca96024d4a4e1ec86642ee0d] [Ver:dafe7a5ed96a9849506d32a93d8142b3] [Sig:5411910412924288686]
(I) [10:31:55.872] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\cardinal\archives\soundspeechcampaignleaders.sga 4022012 B [ID:7965640ab0c1bf7ba2373a19d2e7b069] [Ver:5ffe4d3e49bae6092b285ec2a51baf2d] [Sig:4294584162582310567]
(I) [10:31:55.882] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\cardinal\archives\soundspeechchinese.sga 317470243 B [ID:e19627d267be517bf5392c2e6014c423] [Ver:dd6051e96025b08dbc668a81e8c15c0e] [Sig:16925582557515639478]
(I) [10:31:55.918] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\cardinal\archives\soundspeechenglish.sga 294620123 B [ID:feaf97340d27ade41677b3c3df1ba56f] [Ver:21ca2849f8799aecf01e2e602bf81270] [Sig:12488224140940175693]
(I) [10:31:55.952] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\cardinal\archives\soundspeechfrench.sga 269065441 B [ID:bb0a6805c37931642df8dfc59ace3577] [Ver:4d4b4edd8a290ce5434779a7fa3b88a2] [Sig:5280351509526252294]
(I) [10:31:55.990] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\cardinal\archives\soundspeechhre.sga 275680065 B [ID:b9b7b1c4746a5da164c4122c43af789d] [Ver:d1e200f8a74a003c5c2ff69acc302e60] [Sig:17089151246428910335]
(I) [10:31:56.019] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\cardinal\archives\soundspeechmisc.sga 2384109 B [ID:e4c186b521460161f56ea8bd2b98da2b] [Ver:2ae4bda7720fc3f10f654c9d9f6802de] [Sig:15550382541594864527]
(I) [10:31:56.034] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\cardinal\archives\soundspeechmongols.sga 359500016 B [ID:05c84958f92c54139e30273e08245a4d] [Ver:661df5d3ab79eb992fb694ab5afdffc0] [Sig:17591718452883129951]
(I) [10:31:56.076] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\cardinal\archives\soundspeechrus.sga 321334122 B [ID:571a52b40cc6bc0ea9986dde60365cd8] [Ver:156e8ca02fe5d6ab9b2acd73802ad16d] [Sig:8694719996025862521]
(I) [10:31:56.112] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\cardinal\archives\soundspeechsultanate.sga 255927484 B [ID:89b1937c7703937f5844dc4ec15f22f9] [Ver:7772517b7df18cbb9f55ce6587365f6c] [Sig:5837142826885373771]
(I) [10:31:56.145] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\cardinal\archives\soundspeechabbasid.sga 373529990 B [ID:762a11281de7ccf41b2c9854c76b0870] [Ver:a0f24158f531e4fd6e08098fea6900f3] [Sig:17655790749162643742]
(I) [10:31:56.187] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\cardinal\archives\soundspeechmalian.sga 211064638 B [ID:29d538156ec209da74ba454e6a0b589c] [Ver:4e6026d0d4c7aafd3abba4e3c2cfe32b] [Sig:14193495825565605638]
(I) [10:31:56.212] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\cardinal\archives\soundspeechottoman.sga 225059429 B [ID:a785e43d2b6f581274e33dcaa7a2048e] [Ver:2c2af788e0b6ac80cb279942694405fc] [Sig:10381916371021183036]
(I) [10:31:56.235] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\cardinal\archives\soundspeechcampaignlocalizedenglish.sga 57715132 B [ID:b97ee6c9ada021e3cbc5b0d8d8a44c40] [Ver:5842394ee23bd126d3e0723be0edb502] [Sig:16322666957213612929]
(I) [10:31:56.237] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\engine\archives\data.sga 7164985 B [ID:16c0f95516b6bd76239a8a743a290dba] [Ver:aa1f41da7a9bcfbbcda281459c335f86] [Sig:4108133483344102892]
(I) [10:31:56.238] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\engine\archives\ui.sga 1126187 B [ID:09480279ef1f221e1467f0feeeb28aa2] [Ver:27f606d26a115579999951d90418be44] [Sig:8450776882841622638]
(I) [10:31:56.239] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\common\archives\data.sga 51934 B [ID:16c0f95516b6bd76239a8a743a290dba] [Ver:2c8979d0ef9ae0e0f3410d0f712bd113] [Sig:1202890675287444554]
(I) [10:31:56.245] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\cardinal\archives\data.sga 22769949 B [ID:f4b1338f05099577586aca4849e71887] [Ver:4b56bff8af2682387caa1a1cc5c77d71] [Sig:2350923096252393159]
(I) [10:31:56.256] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\cardinal\archives\art.sga 55133456 B [ID:d99ddc3bf2a59ab33b5a50ec14f1256c] [Ver:9226e8398a78dafab9e49a9b0d502a82] [Sig:7577141943099923021]
(I) [10:31:56.262] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\cardinal\archives\artcivilizations.sga 100877533 B [ID:a1848b38e5518cdbdf39590d559fac83] [Ver:34a93311100d0b0689ec95607722527d] [Sig:15723360237498507888]
(I) [10:31:56.265] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\cardinal\archives\artenvironment.sga 538451 B [ID:a7a407191c6a9c6d7922e5be93c9c0ab] [Ver:86e9138d7211b9e52cd3f2c531736952] [Sig:7883538779105664475]
(I) [10:31:56.266] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\cardinal\archives\artmaterials.sga 472 B [ID:f158b1044fc87fe0c767255d28a39503] [Ver:cd4ca20af4cc08abcb623f9c2bf1812a] [Sig:15344936433509628566]
(I) [10:31:56.268] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\cardinal\archives\artscenarios.sga 1483886 B [ID:8c73975de44dd6c1a48fcb04421475c4] [Ver:1a01e179742610d2ba9fa53c7c00b56a] [Sig:3201935020799207279]
(I) [10:31:56.272] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\cardinal\archives\scenarios.sga 57467472 B [ID:14a8a0e59b40c543e6087f69fee1f85e] [Ver:29eb08911f4aee1b16dd6987bac04d6a] [Sig:13474148710478680605]
(I) [10:31:56.273] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\cardinal\archives\scenariosmp.sga 472 B [ID:58730db3487b6b15734fa759553ff5c5] [Ver:cd4ca20af4cc08abcb623f9c2bf1812a] [Sig:15344936433509628566]
(I) [10:31:56.275] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\cardinal\archives\scenariossp.sga 345922782 B [ID:660d975e8673cc3f148c18157ca51349] [Ver:fa849e69248089a1c22f4d510901013b] [Sig:4438238008987841937]
(I) [10:31:56.278] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\cardinal\archives\ui.sga 108778935 B [ID:c00215033d7a6362a23396b8a85b673e] [Ver:ffc39ccf029343ce4e0ebe89ce124fdb] [Sig:12170303318544277754]
(I) [10:31:56.280] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\cardinal\archives\uiart.sga 835068706 B [ID:e9e119548401f6f9cb7ccf6351516a15] [Ver:6bd0678e8a628aefce8786396ba983a2] [Sig:14134706270116753737]
(I) [10:31:56.283] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\cardinal\archives\artcampaign.sga 458068 B [ID:6412a87b29f706d21c1052453db9f82a] [Ver:feed8d5e586c91ff4531355623edeabb] [Sig:17914531167171461318]
(I) [10:31:56.284] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\cardinal\archives\campaigndata.sga 5829040 B [ID:3153ae39a848ec5c99fe004f4363e020] [Ver:3aab386853ff2c9a2534478d01d1f940] [Sig:1692489875617675857]
(I) [10:31:56.286] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\cardinal\archives\artabbasids.sga 4044935 B [ID:0e00db2440f4d006b08b650c273d8060] [Ver:d376020bd74d8a4aaf4e8b9c32618d7e] [Sig:17543166527274198936]
(I) [10:31:56.292] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\cardinal\archives\artchinese.sga 8891869 B [ID:82a6adbd840c98202bc87fef753b5d65] [Ver:56c16ad45116dc23439736812205fa78] [Sig:9938014041058141930]
(I) [10:31:56.294] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\cardinal\archives\artenglish.sga 8478821 B [ID:f1edd63d3e0732b474dd114b8cefbe0a] [Ver:80ab49a7c8f101d8463fbd4d770ad699] [Sig:2046729572636272778]
(I) [10:31:56.296] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\cardinal\archives\artfrench.sga 6961773 B [ID:10e6ba5b8cd559550c78b750c102d365] [Ver:2635913b53497460771698ec4bf0b7bf] [Sig:13175902782971020565]
(I) [10:31:56.300] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\cardinal\archives\artgaia.sga 2945831 B [ID:13f9b459d59202d5c9505386a400343a] [Ver:acbd760b59ed551e0401a72e58d63c94] [Sig:5034890970330311420]
(I) [10:31:56.303] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\cardinal\archives\arthre.sga 8226412 B [ID:2cd9426f658c78085b3c9636b688a407] [Ver:d879165bf37ec3bdf772ac820e90d772] [Sig:7130655465932408628]
(I) [10:31:56.308] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\cardinal\archives\artmalian.sga 4588679 B [ID:29b136611af96e3635aa69db7924f371] [Ver:2c4a1d0f38631835ee910bc79a272e77] [Sig:3884240720641633803]
(I) [10:31:56.312] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\cardinal\archives\artmongols.sga 9327175 B [ID:fbe36b2d57b65570e87e63a23c830eca] [Ver:9f99e18f37adef5c97813843337e991e] [Sig:9607319965369110466]
(I) [10:31:56.317] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\cardinal\archives\artottoman.sga 4528541 B [ID:f37ca7234f3b5f87a626cbdba675408f] [Ver:d99345df67621f683b83bea47c8d2484] [Sig:14760236043296964513]
(I) [10:31:56.321] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\cardinal\archives\artrus.sga 8380587 B [ID:147955ba60fa5b6f1f9d3f1d30dac006] [Ver:f8568165222158eb9bdb2d3e19ebab66] [Sig:6236293280071703643]
(I) [10:31:56.324] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\cardinal\archives\artsultanate.sga 8512692 B [ID:18eda33163592da2ba61529ce754b445] [Ver:7aa33a9bfff4e26f279bcb827be20982] [Sig:11335712705174697643]
(I) [10:31:56.325] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\tools\archives\data.sga 1848 B [ID:94195021539650ebc2111161f08a5693] [Ver:95bc5a0109298f98ac7db52c36854c22] [Sig:15137103013390888482]
(I) [10:31:56.326] [000000276]: Archive [DevOnly] is [corrupt]! [Skipping.]
(I) [10:31:56.326] [000000276]: Archive [DevOnly] is [corrupt]! [Skipping.]
(I) [10:31:56.327] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\cardinal\archives\otapatchassets.sga 472 B [ID:1ba10adee36f2fa055b5a175308464d0] [Ver:cd4ca20af4cc08abcb623f9c2bf1812a] [Sig:15344936433509628566]
(I) [10:31:56.328] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\cardinal\archives\tensorflow.sga 881518 B [ID:a90e31fb9bdbd9d1907690832455739e] [Ver:e6cdffd70ece0b2fddbcc978dbffc172] [Sig:14343851897310449053]
(I) [10:31:56.329] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\cardinal\archives\campaigntensorflow.sga 1004485 B [ID:a29737bb04597fc31394a66f2c121ff4] [Ver:c688a78ac340b2af58ff6c892038eb51] [Sig:2703465984092957605]
(I) [10:31:56.329] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\engine\archives\arthigh.sga 4618 B [ID:e8f87e4ac202807565d2b4980453804d] [Ver:8157dec1591a1ac57bb91d324a24c553] [Sig:16751066032522356686]
(I) [10:31:56.336] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\cardinal\archives\arthigh.sga 444056669 B [ID:99da1b8f8572c24ec631e9f73acb000d] [Ver:a3dbeb53d53371de33f2bbde744e1aee] [Sig:3705169569585767786]
(I) [10:31:56.342] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\cardinal\archives\localeenglish.sga 440943 B [ID:7c016c99df8f6c8651bc31c70aa32076] [Ver:fc05741647787a2858edc00d56ebde25] [Sig:2735492898399225710]
(I) [10:31:56.343] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\engine\archives\reflect.sga 894917 B [ID:cf317ce4d037d959d1f61ec4ba4b95da] [Ver:3a815addaa0a397ebeb719b8ca9026c2] [Sig:7082683621509359454]
(I) [10:31:56.343] [000000276]: Loading step: [Localization]
(I) [10:31:56.357] [000000276]: Loading step: [Game]
(I) [10:31:56.357] [000000276]: Loading step: [SimStaticApp]
(I) [10:31:56.358] [000000276]: Loading step: [Family Manager]
(I) [10:31:56.362] [000000276]: Loading step: [SimApp]
(I) [10:31:56.362] [000000276]: Loading step: [Property Bag Registration]
(I) [10:31:56.363] [000000276]: Loading step: [Sim State Tree Manager]
(I) [10:31:56.445] [000000276]: Loading step: [Sound - Rtpc Event Database Init]
(I) [10:31:56.445] [000000276]: Loading step: [Property Bag Manager]
(I) [10:31:57.352] [000000276]: MapGen - Failed to load: attr->AttributeExists_PL(name) || attr->TableExists_PL(name)Failed loading an attribute data field for map generation. It is likely that your attribute data is out of sync with your local build or build from the build launcher.
(I) [10:31:57.353] [000000276]: MapGen - Failed to load: attr->AttributeExists_PL(name) || attr->TableExists_PL(name)Failed loading an attribute data field for map generation. It is likely that your attribute data is out of sync with your local build or build from the build launcher.
(I) [10:31:57.354] [000000276]: MapGen - Failed to validate: !m_grassTypePath.empty()Failed to validate an attribute data field for map generation. If you are authoring data, please check to see that your data is consistent with the constraint above.
(I) [10:31:57.354] [000000276]: MapGen - Failed to load: attr->AttributeExists_PL(name) || attr->TableExists_PL(name)Failed loading an attribute data field for map generation. It is likely that your attribute data is out of sync with your local build or build from the build launcher.
(I) [10:31:57.355] [000000276]: MapGen - Failed to load: attr->AttributeExists_PL(name) || attr->TableExists_PL(name)Failed loading an attribute data field for map generation. It is likely that your attribute data is out of sync with your local build or build from the build launcher.
(I) [10:31:57.355] [000000276]: MapGen - Failed to validate: !m_grassTypePath.empty()Failed to validate an attribute data field for map generation. If you are authoring data, please check to see that your data is consistent with the constraint above.
(I) [10:31:57.355] [000000276]: MapGen - Failed to validate: !m_grassTypePath.empty()Failed to validate an attribute data field for map generation. If you are authoring data, please check to see that your data is consistent with the constraint above.
(I) [10:31:57.355] [000000276]: MapGen - Failed to validate: !m_grassTypePath.empty()Failed to validate an attribute data field for map generation. If you are authoring data, please check to see that your data is consistent with the constraint above.
(I) [10:31:57.355] [000000276]: MapGen - Failed to validate: !m_grassTypePath.empty()Failed to validate an attribute data field for map generation. If you are authoring data, please check to see that your data is consistent with the constraint above.
(I) [10:31:57.355] [000000276]: MapGen - Failed to validate: !m_grassTypePath.empty()Failed to validate an attribute data field for map generation. If you are authoring data, please check to see that your data is consistent with the constraint above.
(I) [10:31:57.355] [000000276]: MapGen - Failed to validate: !m_grassTypePath.empty()Failed to validate an attribute data field for map generation. If you are authoring data, please check to see that your data is consistent with the constraint above.
(I) [10:31:57.356] [000000276]: MapGen - Failed to load: attr->AttributeExists_PL(name) || attr->TableExists_PL(name)Failed loading an attribute data field for map generation. It is likely that your attribute data is out of sync with your local build or build from the build launcher.
(I) [10:31:57.357] [000000276]: MapGen - Failed to load: attr->AttributeExists_PL(name) || attr->TableExists_PL(name)Failed loading an attribute data field for map generation. It is likely that your attribute data is out of sync with your local build or build from the build launcher.
(I) [10:31:57.357] [000000276]: MapGen - Failed to load: attr->AttributeExists_PL(name) || attr->TableExists_PL(name)Failed loading an attribute data field for map generation. It is likely that your attribute data is out of sync with your local build or build from the build launcher.
(I) [10:31:57.358] [000000276]: MapGen - Failed to load: attr->AttributeExists_PL(name) || attr->TableExists_PL(name)Failed loading an attribute data field for map generation. It is likely that your attribute data is out of sync with your local build or build from the build launcher.
(I) [10:31:57.359] [000000276]: MapGen - Failed to load: attr->AttributeExists_PL(name) || attr->TableExists_PL(name)Failed loading an attribute data field for map generation. It is likely that your attribute data is out of sync with your local build or build from the build launcher.
(I) [10:31:57.360] [000000276]: MapGen - Failed to load: attr->AttributeExists_PL(name) || attr->TableExists_PL(name)Failed loading an attribute data field for map generation. It is likely that your attribute data is out of sync with your local build or build from the build launcher.
(I) [10:31:57.361] [000000276]: MapGen - Failed to load: attr->AttributeExists_PL(name) || attr->TableExists_PL(name)Failed loading an attribute data field for map generation. It is likely that your attribute data is out of sync with your local build or build from the build launcher.
(I) [10:31:57.363] [000000276]: MapGen - Failed to load: attr->AttributeExists_PL(name) || attr->TableExists_PL(name)Failed loading an attribute data field for map generation. It is likely that your attribute data is out of sync with your local build or build from the build launcher.
(I) [10:31:57.363] [000000276]: MapGen - Failed to load: attr->AttributeExists_PL(name) || attr->TableExists_PL(name)Failed loading an attribute data field for map generation. It is likely that your attribute data is out of sync with your local build or build from the build launcher.
(I) [10:31:57.363] [000000276]: MapGen - Failed to load: attr->AttributeExists_PL(name) || attr->TableExists_PL(name)Failed loading an attribute data field for map generation. It is likely that your attribute data is out of sync with your local build or build from the build launcher.
(I) [10:31:57.364] [000000276]: MapGen - Failed to load: attr->AttributeExists_PL(name) || attr->TableExists_PL(name)Failed loading an attribute data field for map generation. It is likely that your attribute data is out of sync with your local build or build from the build launcher.
(I) [10:31:57.364] [000000276]: MapGen - Failed to load: attr->AttributeExists_PL(name) || attr->TableExists_PL(name)Failed loading an attribute data field for map generation. It is likely that your attribute data is out of sync with your local build or build from the build launcher.
(I) [10:31:57.364] [000000276]: MapGen - Failed to load: attr->AttributeExists_PL(name) || attr->TableExists_PL(name)Failed loading an attribute data field for map generation. It is likely that your attribute data is out of sync with your local build or build from the build launcher.
(I) [10:31:57.364] [000000276]: MapGen - Failed to load: attr->AttributeExists_PL(name) || attr->TableExists_PL(name)Failed loading an attribute data field for map generation. It is likely that your attribute data is out of sync with your local build or build from the build launcher.
(I) [10:31:57.364] [000000276]: MapGen - Failed to load: attr->AttributeExists_PL(name) || attr->TableExists_PL(name)Failed loading an attribute data field for map generation. It is likely that your attribute data is out of sync with your local build or build from the build launcher.
(I) [10:31:57.364] [000000276]: MapGen - Failed to load: attr->AttributeExists_PL(name) || attr->TableExists_PL(name)Failed loading an attribute data field for map generation. It is likely that your attribute data is out of sync with your local build or build from the build launcher.
(I) [10:31:57.364] [000000276]: MapGen - Failed to load: attr->AttributeExists_PL(name) || attr->TableExists_PL(name)Failed loading an attribute data field for map generation. It is likely that your attribute data is out of sync with your local build or build from the build launcher.
(I) [10:31:57.364] [000000276]: MapGen - Failed to load: attr->AttributeExists_PL(name) || attr->TableExists_PL(name)Failed loading an attribute data field for map generation. It is likely that your attribute data is out of sync with your local build or build from the build launcher.
(I) [10:31:57.365] [000000276]: MapGen - map_gen\map_gen_layout\skirmish_maps\boulder_bay: contested_range_min is a greater value than contested_range_max, swapping the values to make a valid range...
(I) [10:31:57.365] [000000276]: MapGen - map_gen\map_gen_layout\skirmish_maps\boulder_bay: contested_range_min is a greater value than contested_range_max, swapping the values to make a valid range...
(I) [10:31:57.365] [000000276]: MapGen - map_gen\map_gen_layout\skirmish_maps\boulder_bay: contested_range_min is a greater value than contested_range_max, swapping the values to make a valid range...
(I) [10:31:57.365] [000000276]: MapGen - map_gen\map_gen_layout\skirmish_maps\boulder_bay: contested_range_min is a greater value than contested_range_max, swapping the values to make a valid range...
(I) [10:31:57.369] [000000276]: MapGen - map_gen\map_gen_layout\skirmish_maps\pit: contested_range_min is a greater value than contested_range_max, swapping the values to make a valid range...
(I) [10:31:57.370] [000000276]: MapGen - map_gen\map_gen_layout\skirmish_maps\pit: contested_range_min is a greater value than contested_range_max, swapping the values to make a valid range...
(I) [10:31:57.370] [000000276]: MapGen - map_gen\map_gen_layout\skirmish_maps\pit: contested_range_min is a greater value than contested_range_max, swapping the values to make a valid range...
(I) [10:31:57.370] [000000276]: MapGen - map_gen\map_gen_layout\skirmish_maps\team_islands: accessible_range_min is a greater value than accessible_range_max, swapping the values to make a valid range...
(I) [10:32:01.078] [000000276]: PropertyBagManager Loaded in 4.633000s
(I) [10:32:01.078] [000000276]: Loading step: [Modifier Callbacks Initialize]
(I) [10:32:01.078] [000000276]: Loading step: [HandleIndex Manager]
(I) [10:32:01.078] [000000276]: Loading step: [EntityBlueprintManager]
(I) [10:32:01.082] [000000276]: Loading step: [ReflectPostExternalSystemsInited]
(I) [10:32:01.087] [000000276]: Loading step: [ModPackManager]
(I) [10:32:01.087] [000000276]: Loading step: [ModDllSetup]
(I) [10:32:01.087] [000000276]: Loading step: [FilePath Filter]
(I) [10:32:01.087] [000000276]: Loading step: [Locale System]
(I) [10:32:01.087] [000000276]: Loading step: [Compatible Architecture Check]
(I) [10:32:01.087] [000000276]: Loading step: [Compatible OS Check]
(I) [10:32:01.087] [000000276]: Loading step: [Multicore Check]
(I) [10:32:01.088] [000000276]: Loading step: [Running in compatibility mode check]
(I) [10:32:01.088] [000000276]: Loading step: [Free RAM Check]
(I) [10:32:01.088] [000000276]: Loading step: [Parental Control]
(I) [10:32:01.105] [000000276]: Loading step: [NetworkGlobal]
(I) [10:32:01.107] [000000276]: Initializing Server Settings: server=aoe, title=age4
(I) [10:32:01.108] [000000276]: WorldwideLoginService::WorldwideLoginService - initializing
(I) [10:32:01.260] [000000276]: SystemCertsWin: Opened the CA system store.
(I) [10:32:01.260] [000000276]: WindowsCertificates: Adding certificate; subject=/C=PA/ST=Panama/L=Panama City/O=TrustCor Systems S. de R.L./OU=TrustCor Certificate Authority/CN=TrustCor RootCert CA-1 issuer=/C=PA/ST=Panama/L=Panama City/O=TrustCor Systems S. de R.L./OU=TrustCor Certificate Authority/CN=TrustCor RootCert CA-1
(I) [10:32:01.260] [000000276]: WindowsCertificates: Adding certificate; subject=/C=GR/O=Hellenic Academic and Research Institutions Cert. Authority/CN=Hellenic Academic and Research Institutions RootCA 2011 issuer=/C=GR/O=Hellenic Academic and Research Institutions Cert. Authority/CN=Hellenic Academic and Research Institutions RootCA 2011
(I) [10:32:01.260] [000000276]: WindowsCertificates: Adding certificate; subject=/C=RO/O=certSIGN/OU=certSIGN ROOT CA issuer=/C=RO/O=certSIGN/OU=certSIGN ROOT CA
(I) [10:32:01.260] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/O=AffirmTrust/CN=AffirmTrust Commercial issuer=/C=US/O=AffirmTrust/CN=AffirmTrust Commercial
(I) [10:32:01.261] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/O=Amazon/CN=Amazon Root CA 4 issuer=/C=US/O=Amazon/CN=Amazon Root CA 4
(I) [10:32:01.261] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/O=DigiCert Inc/OU=www.digicert.com/CN=DigiCert Assured ID Root G3 issuer=/C=US/O=DigiCert Inc/OU=www.digicert.com/CN=DigiCert Assured ID Root G3
(I) [10:32:01.261] [000000276]: WindowsCertificates: Adding certificate; subject=/C=TW/O=Government Root Certification Authority issuer=/C=TW/O=Government Root Certification Authority
(I) [10:32:01.261] [000000276]: WindowsCertificates: Adding certificate; subject=/C=IT/L=Milan/O=Actalis S.p.A./03358520967/CN=Actalis Authentication Root CA issuer=/C=IT/L=Milan/O=Actalis S.p.A./03358520967/CN=Actalis Authentication Root CA
(I) [10:32:01.261] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/O=thawte, Inc./OU=Certification Services Division/OU=(c) 2008 thawte, Inc. - For authorized use only/CN=thawte Primary Root CA - G3 issuer=/C=US/O=thawte, Inc./OU=Certification Services Division/OU=(c) 2008 thawte, Inc. - For authorized use only/CN=thawte Primary Root CA - G3
(I) [10:32:01.261] [000000276]: WindowsCertificates: Adding certificate; subject=/C=ES/O=FNMT-RCM/OU=AC RAIZ FNMT-RCM issuer=/C=ES/O=FNMT-RCM/OU=AC RAIZ FNMT-RCM
(I) [10:32:01.261] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/OU=emSign PKI/O=eMudhra Inc/CN=emSign Root CA - C1 issuer=/C=US/OU=emSign PKI/O=eMudhra Inc/CN=emSign Root CA - C1
(I) [10:32:01.261] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/O=GeoTrust Inc./CN=GeoTrust Universal CA issuer=/C=US/O=GeoTrust Inc./CN=GeoTrust Universal CA
(I) [10:32:01.261] [000000276]: WindowsCertificates: Adding certificate; subject=/C=CN/O=China Financial Certification Authority/CN=CFCA EV ROOT issuer=/C=CN/O=China Financial Certification Authority/CN=CFCA EV ROOT
(I) [10:32:01.261] [000000276]: WindowsCertificates: Adding certificate; subject=/C=PL/O=Krajowa Izba Rozliczeniowa S.A./CN=SZAFIR ROOT CA2 issuer=/C=PL/O=Krajowa Izba Rozliczeniowa S.A./CN=SZAFIR ROOT CA2
(I) [10:32:01.261] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/O=Google Trust Services LLC/CN=GTS Root R1 issuer=/C=US/O=Google Trust Services LLC/CN=GTS Root R1
(I) [10:32:01.261] [000000276]: WindowsCertificates: Adding certificate; subject=/C=CH/O=WISeKey/OU=OISTE Foundation Endorsed/CN=OISTE WISeKey Global Root GC CA issuer=/C=CH/O=WISeKey/OU=OISTE Foundation Endorsed/CN=OISTE WISeKey Global Root GC CA
(I) [10:32:01.261] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/O=IdenTrust/CN=IdenTrust Commercial Root CA 1 issuer=/C=US/O=IdenTrust/CN=IdenTrust Commercial Root CA 1
(I) [10:32:01.261] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/O=DigiCert Inc/OU=www.digicert.com/CN=DigiCert Global Root G2 issuer=/C=US/O=DigiCert Inc/OU=www.digicert.com/CN=DigiCert Global Root G2
(I) [10:32:01.261] [000000276]: WindowsCertificates: Adding certificate; subject=/C=BM/O=QuoVadis Limited/OU=Root Certification Authority/CN=QuoVadis Root Certification Authority issuer=/C=BM/O=QuoVadis Limited/OU=Root Certification Authority/CN=QuoVadis Root Certification Authority
(I) [10:32:01.261] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/O=GeoTrust Inc./CN=GeoTrust Global CA issuer=/C=US/O=GeoTrust Inc./CN=GeoTrust Global CA
(I) [10:32:01.261] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/O=DigiCert Inc/OU=www.digicert.com/CN=DigiCert Trusted Root G4 issuer=/C=US/O=DigiCert Inc/OU=www.digicert.com/CN=DigiCert Trusted Root G4
(I) [10:32:01.261] [000000276]: WindowsCertificates: Adding certificate; subject=/C=NO/O=Buypass AS-983163327/CN=Buypass Class 3 Root CA issuer=/C=NO/O=Buypass AS-983163327/CN=Buypass Class 3 Root CA
(I) [10:32:01.262] [000000276]: WindowsCertificates: Adding certificate; subject=/C=NL/O=Staat der Nederlanden/CN=Staat der Nederlanden Root CA - G3 issuer=/C=NL/O=Staat der Nederlanden/CN=Staat der Nederlanden Root CA - G3
(I) [10:32:01.262] [000000276]: WindowsCertificates: Adding certificate; subject=/C=CH/O=SwissSign AG/CN=SwissSign Gold CA - G2 issuer=/C=CH/O=SwissSign AG/CN=SwissSign Gold CA - G2
(I) [10:32:01.262] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/O=AffirmTrust/CN=AffirmTrust Premium issuer=/C=US/O=AffirmTrust/CN=AffirmTrust Premium
(I) [10:32:01.262] [000000276]: WindowsCertificates: Adding certificate; subject=/C=HK/O=Hongkong Post/CN=Hongkong Post Root CA 1 issuer=/C=HK/O=Hongkong Post/CN=Hongkong Post Root CA 1
(I) [10:32:01.262] [000000276]: WindowsCertificates: Adding certificate; subject=/OU=GlobalSign Root CA - R3/O=GlobalSign/CN=GlobalSign issuer=/OU=GlobalSign Root CA - R3/O=GlobalSign/CN=GlobalSign
(I) [10:32:01.262] [000000276]: WindowsCertificates: Adding certificate; subject=/C=IE/O=Baltimore/OU=CyberTrust/CN=Baltimore CyberTrust Root issuer=/C=IE/O=Baltimore/OU=CyberTrust/CN=Baltimore CyberTrust Root
(I) [10:32:01.262] [000000276]: WindowsCertificates: Adding certificate; subject=/C=PL/O=Unizeto Technologies S.A./OU=Certum Certification Authority/CN=Certum Trusted Network CA 2 issuer=/C=PL/O=Unizeto Technologies S.A./OU=Certum Certification Authority/CN=Certum Trusted Network CA 2
(I) [10:32:01.262] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/O=Google Trust Services LLC/CN=GTS Root R2 issuer=/C=US/O=Google Trust Services LLC/CN=GTS Root R2
(I) [10:32:01.262] [000000276]: WindowsCertificates: Adding certificate; subject=/C=GB/ST=Greater Manchester/L=Salford/O=Comodo CA Limited/CN=AAA Certificate Services issuer=/C=GB/ST=Greater Manchester/L=Salford/O=Comodo CA Limited/CN=AAA Certificate Services
(I) [10:32:01.262] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/ST=New Jersey/L=Jersey City/O=The USERTRUST Network/CN=USERTrust ECC Certification Authority issuer=/C=US/ST=New Jersey/L=Jersey City/O=The USERTRUST Network/CN=USERTrust ECC Certification Authority
(I) [10:32:01.262] [000000276]: WindowsCertificates: Adding certificate; subject=/C=TW/O=TAIWAN-CA/OU=Root CA/CN=TWCA Root Certification Authority issuer=/C=TW/O=TAIWAN-CA/OU=Root CA/CN=TWCA Root Certification Authority
(I) [10:32:01.262] [000000276]: WindowsCertificates: Adding certificate; subject=/DC=com/DC=microsoft/CN=Microsoft Root Certificate Authority issuer=/DC=com/DC=microsoft/CN=Microsoft Root Certificate Authority
(I) [10:32:01.262] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/O=Internet Security Research Group/CN=ISRG Root X1 issuer=/C=US/O=Internet Security Research Group/CN=ISRG Root X1
(I) [10:32:01.262] [000000276]: WindowsCertificates: Adding certificate; subject=/C=BM/O=QuoVadis Limited/CN=QuoVadis Root CA 2 issuer=/C=BM/O=QuoVadis Limited/CN=QuoVadis Root CA 2
(I) [10:32:01.262] [000000276]: WindowsCertificates: Adding certificate; subject=/C=EE/O=AS Sertifitseerimiskeskus/CN=EE Certification Centre Root CA/[email protected] issuer=/C=EE/O=AS Sertifitseerimiskeskus/CN=EE Certification Centre Root CA/[email protected]
(I) [10:32:01.262] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/ST=Texas/L=Houston/O=SSL Corporation/CN=SSL.com Root Certification Authority ECC issuer=/C=US/ST=Texas/L=Houston/O=SSL Corporation/CN=SSL.com Root Certification Authority ECC
(I) [10:32:01.263] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/O=IdenTrust/CN=IdenTrust Public Sector Root CA 1 issuer=/C=US/O=IdenTrust/CN=IdenTrust Public Sector Root CA 1
(I) [10:32:01.263] [000000276]: WindowsCertificates: Adding certificate; subject=/C=PA/ST=Panama/L=Panama City/O=TrustCor Systems S. de R.L./OU=TrustCor Certificate Authority/CN=TrustCor RootCert CA-2 issuer=/C=PA/ST=Panama/L=Panama City/O=TrustCor Systems S. de R.L./OU=TrustCor Certificate Authority/CN=TrustCor RootCert CA-2
(I) [10:32:01.263] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/O=AffirmTrust/CN=AffirmTrust Premium ECC issuer=/C=US/O=AffirmTrust/CN=AffirmTrust Premium ECC
(I) [10:32:01.263] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/OU=www.xrampsecurity.com/O=XRamp Security Services Inc/CN=XRamp Global Certification Authority issuer=/C=US/OU=www.xrampsecurity.com/O=XRamp Security Services Inc/CN=XRamp Global Certification Authority
(I) [10:32:01.263] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/ST=Texas/L=Houston/O=SSL Corporation/CN=SSL.com Root Certification Authority RSA issuer=/C=US/ST=Texas/L=Houston/O=SSL Corporation/CN=SSL.com Root Certification Authority RSA
(I) [10:32:01.263] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/OU=emSign PKI/O=eMudhra Inc/CN=emSign ECC Root CA - C3 issuer=/C=US/OU=emSign PKI/O=eMudhra Inc/CN=emSign ECC Root CA - C3
(I) [10:32:01.263] [000000276]: WindowsCertificates: Adding certificate; subject=/C=SK/L=Bratislava/O=Disig a.s./CN=CA Disig Root R2 issuer=/C=SK/L=Bratislava/O=Disig a.s./CN=CA Disig Root R2
(I) [10:32:01.263] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/ST=Arizona/L=Scottsdale/O=Starfield Technologies, Inc./CN=Starfield Root Certificate Authority - G2 issuer=/C=US/ST=Arizona/L=Scottsdale/O=Starfield Technologies, Inc./CN=Starfield Root Certificate Authority - G2
(I) [10:32:01.263] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/O=Entrust, Inc./OU=www.entrust.net/CPS is incorporated by reference/OU=(c) 2006 Entrust, Inc./CN=Entrust Root Certification Authority issuer=/C=US/O=Entrust, Inc./OU=www.entrust.net/CPS is incorporated by reference/OU=(c) 2006 Entrust, Inc./CN=Entrust Root Certification Authority
(I) [10:32:01.263] [000000276]: WindowsCertificates: Adding certificate; subject=/C=BE/O=GlobalSign nv-sa/OU=Root CA/CN=GlobalSign Root CA issuer=/C=BE/O=GlobalSign nv-sa/OU=Root CA/CN=GlobalSign Root CA
(I) [10:32:01.263] [000000276]: WindowsCertificates: Adding certificate; subject=/C=FR/O=Dhimyotis/CN=Certigna issuer=/C=FR/O=Dhimyotis/CN=Certigna
(I) [10:32:01.263] [000000276]: WindowsCertificates: Adding certificate; subject=/C=GB/ST=Greater Manchester/L=Salford/O=COMODO CA Limited/CN=COMODO RSA Certification Authority issuer=/C=GB/ST=Greater Manchester/L=Salford/O=COMODO CA Limited/CN=COMODO RSA Certification Authority
(I) [10:32:01.263] [000000276]: WindowsCertificates: Adding certificate; subject=/C=ES/CN=Autoridad de Certificacion Firmaprofesional CIF A62634068 issuer=/C=ES/CN=Autoridad de Certificacion Firmaprofesional CIF A62634068
(I) [10:32:01.263] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/O=Starfield Technologies, Inc./OU=Starfield Class 2 Certification Authority issuer=/C=US/O=Starfield Technologies, Inc./OU=Starfield Class 2 Certification Authority
(I) [10:32:01.263] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/O=thawte, Inc./OU=(c) 2007 thawte, Inc. - For authorized use only/CN=thawte Primary Root CA - G2 issuer=/C=US/O=thawte, Inc./OU=(c) 2007 thawte, Inc. - For authorized use only/CN=thawte Primary Root CA - G2
(I) [10:32:01.263] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/O=DigiCert Inc/OU=www.digicert.com/CN=DigiCert Global Root CA issuer=/C=US/O=DigiCert Inc/OU=www.digicert.com/CN=DigiCert Global Root CA
(I) [10:32:01.263] [000000276]: WindowsCertificates: Adding certificate; subject=/OU=Copyright (c) 1997 Microsoft Corp./OU=Microsoft Corporation/CN=Microsoft Root Authority issuer=/OU=Copyright (c) 1997 Microsoft Corp./OU=Microsoft Corporation/CN=Microsoft Root Authority
(I) [10:32:01.263] [000000276]: WindowsCertificates: Adding certificate; subject=/C=CN/O=UniTrust/CN=UCA Extended Validation Root issuer=/C=CN/O=UniTrust/CN=UCA Extended Validation Root
(I) [10:32:01.263] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/O=DigiCert Inc/OU=www.digicert.com/CN=DigiCert Assured ID Root G2 issuer=/C=US/O=DigiCert Inc/OU=www.digicert.com/CN=DigiCert Assured ID Root G2
(I) [10:32:01.263] [000000276]: WindowsCertificates: Adding certificate; subject=/C=GR/L=Athens/O=Hellenic Academic and Research Institutions Cert. Authority/CN=Hellenic Academic and Research Institutions ECC RootCA 2015 issuer=/C=GR/L=Athens/O=Hellenic Academic and Research Institutions Cert. Authority/CN=Hellenic Academic and Research Institutions ECC RootCA 2015
(I) [10:32:01.263] [000000276]: WindowsCertificates: Adding certificate; subject=/C=GB/ST=Greater Manchester/L=Salford/O=COMODO CA Limited/CN=COMODO ECC Certification Authority issuer=/C=GB/ST=Greater Manchester/L=Salford/O=COMODO CA Limited/CN=COMODO ECC Certification Authority
(I) [10:32:01.264] [000000276]: WindowsCertificates: Adding certificate; subject=/C=TW/O=TAIWAN-CA/OU=Root CA/CN=TWCA Global Root CA issuer=/C=TW/O=TAIWAN-CA/OU=Root CA/CN=TWCA Global Root CA
(I) [10:32:01.264] [000000276]: WindowsCertificates: Adding certificate; subject=/C=CH/O=SwissSign AG/CN=SwissSign Silver CA - G2 issuer=/C=CH/O=SwissSign AG/CN=SwissSign Silver CA - G2
(I) [10:32:01.264] [000000276]: WindowsCertificates: Adding certificate; subject=/C=DE/O=D-Trust GmbH/CN=D-TRUST Root Class 3 CA 2 EV 2009 issuer=/C=DE/O=D-Trust GmbH/CN=D-TRUST Root Class 3 CA 2 EV 2009
(I) [10:32:01.264] [000000276]: WindowsCertificates: Adding certificate; subject=/CN=ACCVRAIZ1/OU=PKIACCV/O=ACCV/C=ES issuer=/CN=ACCVRAIZ1/OU=PKIACCV/O=ACCV/C=ES
(I) [10:32:01.264] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/ST=Arizona/L=Scottsdale/O=Starfield Technologies, Inc./CN=Starfield Services Root Certificate Authority - G2 issuer=/C=US/ST=Arizona/L=Scottsdale/O=Starfield Technologies, Inc./CN=Starfield Services Root Certificate Authority - G2
(I) [10:32:01.264] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/O=thawte, Inc./OU=Certification Services Division/OU=(c) 2006 thawte, Inc. - For authorized use only/CN=thawte Primary Root CA issuer=/C=US/O=thawte, Inc./OU=Certification Services Division/OU=(c) 2006 thawte, Inc. - For authorized use only/CN=thawte Primary Root CA
(I) [10:32:01.264] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/ST=Washington/L=Redmond/O=Microsoft Corporation/CN=Microsoft Root Certificate Authority 2011 issuer=/C=US/ST=Washington/L=Redmond/O=Microsoft Corporation/CN=Microsoft Root Certificate Authority 2011
(I) [10:32:01.264] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/O=Amazon/CN=Amazon Root CA 1 issuer=/C=US/O=Amazon/CN=Amazon Root CA 1
(I) [10:32:01.264] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/O=GeoTrust Inc./OU=(c) 2007 GeoTrust Inc. - For authorized use only/CN=GeoTrust Primary Certification Authority - G2 issuer=/C=US/O=GeoTrust Inc./OU=(c) 2007 GeoTrust Inc. - For authorized use only/CN=GeoTrust Primary Certification Authority - G2
(I) [10:32:01.264] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/O=Entrust, Inc./OU=See www.entrust.net/legal-terms/OU=(c) 2009 Entrust, Inc. - for authorized use only/CN=Entrust Root Certification Authority - G2 issuer=/C=US/O=Entrust, Inc./OU=See www.entrust.net/legal-terms/OU=(c) 2009 Entrust, Inc. - for authorized use only/CN=Entrust Root Certification Authority - G2
(I) [10:32:01.264] [000000276]: WindowsCertificates: Adding certificate; subject=/C=IN/OU=emSign PKI/O=eMudhra Technologies Limited/CN=emSign Root CA - G1 issuer=/C=IN/OU=emSign PKI/O=eMudhra Technologies Limited/CN=emSign Root CA - G1
(I) [10:32:01.264] [000000276]: WindowsCertificates: Adding certificate; subject=/C=HU/L=Budapest/O=Microsec Ltd./CN=Microsec e-Szigno Root CA 2009/[email protected] issuer=/C=HU/L=Budapest/O=Microsec Ltd./CN=Microsec e-Szigno Root CA 2009/[email protected]
(I) [10:32:01.264] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/O=SecureTrust Corporation/CN=SecureTrust CA issuer=/C=US/O=SecureTrust Corporation/CN=SecureTrust CA
(I) [10:32:01.264] [000000276]: WindowsCertificates: Adding certificate; subject=/OU=GlobalSign Root CA - R6/O=GlobalSign/CN=GlobalSign issuer=/OU=GlobalSign Root CA - R6/O=GlobalSign/CN=GlobalSign
(I) [10:32:01.264] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/O=MSFT/CN=Microsoft Authenticode(tm) Root Authority issuer=/C=US/O=MSFT/CN=Microsoft Authenticode(tm) Root Authority
(I) [10:32:01.264] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/O=DigiCert Inc/OU=www.digicert.com/CN=DigiCert Global Root G3 issuer=/C=US/O=DigiCert Inc/OU=www.digicert.com/CN=DigiCert Global Root G3
(I) [10:32:01.264] [000000276]: WindowsCertificates: Adding certificate; subject=/C=EU/L=Madrid (see current address at www.camerfirma.com/address)/serialNumber=A82743287/O=AC Camerfirma S.A./CN=Chambers of Commerce Root - 2008 issuer=/C=EU/L=Madrid (see current address at www.camerfirma.com/address)/serialNumber=A82743287/O=AC Camerfirma S.A./CN=Chambers of Commerce Root - 2008
(I) [10:32:01.264] [000000276]: WindowsCertificates: Adding certificate; subject=/C=NL/O=Staat der Nederlanden/CN=Staat der Nederlanden EV Root CA issuer=/C=NL/O=Staat der Nederlanden/CN=Staat der Nederlanden EV Root CA
(I) [10:32:01.264] [000000276]: WindowsCertificates: Adding certificate; subject=/OU=GlobalSign Root CA - R2/O=GlobalSign/CN=GlobalSign issuer=/OU=GlobalSign Root CA - R2/O=GlobalSign/CN=GlobalSign
(I) [10:32:01.264] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/O=Network Solutions L.L.C./CN=Network Solutions Certificate Authority issuer=/C=US/O=Network Solutions L.L.C./CN=Network Solutions Certificate Authority
(I) [10:32:01.264] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/ST=Texas/L=Houston/O=SSL Corporation/CN=SSL.com EV Root Certification Authority RSA R2 issuer=/C=US/ST=Texas/L=Houston/O=SSL Corporation/CN=SSL.com EV Root Certification Authority RSA R2
(I) [10:32:01.264] [000000276]: WindowsCertificates: Adding certificate; subject=/OU=GlobalSign ECC Root CA - R4/O=GlobalSign/CN=GlobalSign issuer=/OU=GlobalSign ECC Root CA - R4/O=GlobalSign/CN=GlobalSign
(I) [10:32:01.265] [000000276]: WindowsCertificates: Adding certificate; subject=/C=TW/O=Chunghwa Telecom Co., Ltd./OU=ePKI Root Certification Authority issuer=/C=TW/O=Chunghwa Telecom Co., Ltd./OU=ePKI Root Certification Authority
(I) [10:32:01.265] [000000276]: WindowsCertificates: Adding certificate; subject=/C=GB/ST=Greater Manchester/L=Salford/O=COMODO CA Limited/CN=COMODO Certification Authority issuer=/C=GB/ST=Greater Manchester/L=Salford/O=COMODO CA Limited/CN=COMODO Certification Authority
(I) [10:32:01.265] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/O=DigiCert Inc/OU=www.digicert.com/CN=DigiCert High Assurance EV Root CA issuer=/C=US/O=DigiCert Inc/OU=www.digicert.com/CN=DigiCert High Assurance EV Root CA
(I) [10:32:01.265] [000000276]: WindowsCertificates: Adding certificate; subject=/O=Cybertrust, Inc/CN=Cybertrust Global Root issuer=/O=Cybertrust, Inc/CN=Cybertrust Global Root
(I) [10:32:01.265] [000000276]: WindowsCertificates: Adding certificate; subject=/C=JP/O=SECOM Trust Systems CO.,LTD./OU=Security Communication RootCA2 issuer=/C=JP/O=SECOM Trust Systems CO.,LTD./OU=Security Communication RootCA2
(I) [10:32:01.265] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/O=Amazon/CN=Amazon Root CA 2 issuer=/C=US/O=Amazon/CN=Amazon Root CA 2
(I) [10:32:01.265] [000000276]: WindowsCertificates: Adding certificate; subject=/C=NL/O=Staat der Nederlanden/CN=Staat der Nederlanden Root CA - G2 issuer=/C=NL/O=Staat der Nederlanden/CN=Staat der Nederlanden Root CA - G2
(I) [10:32:01.265] [000000276]: WindowsCertificates: Adding certificate; subject=/C=CH/O=WISeKey/OU=Copyright (c) 2005/OU=OISTE Foundation Endorsed/CN=OISTE WISeKey Global Root GA CA issuer=/C=CH/O=WISeKey/OU=Copyright (c) 2005/OU=OISTE Foundation Endorsed/CN=OISTE WISeKey Global Root GA CA
(I) [10:32:01.265] [000000276]: WindowsCertificates: Adding certificate; subject=/C=DE/O=T-Systems Enterprise Services GmbH/OU=T-Systems Trust Center/CN=T-TeleSec GlobalRoot Class 2 issuer=/C=DE/O=T-Systems Enterprise Services GmbH/OU=T-Systems Trust Center/CN=T-TeleSec GlobalRoot Class 2
(I) [10:32:01.265] [000000276]: WindowsCertificates: Adding certificate; subject=/C=DE/O=D-Trust GmbH/CN=D-TRUST Root Class 3 CA 2 2009 issuer=/C=DE/O=D-Trust GmbH/CN=D-TRUST Root Class 3 CA 2 2009
(I) [10:32:01.265] [000000276]: WindowsCertificates: Adding certificate; subject=/C=PA/ST=Panama/L=Panama City/O=TrustCor Systems S. de R.L./OU=TrustCor Certificate Authority/CN=TrustCor ECA-1 issuer=/C=PA/ST=Panama/L=Panama City/O=TrustCor Systems S. de R.L./OU=TrustCor Certificate Authority/CN=TrustCor ECA-1
(I) [10:32:01.265] [000000276]: WindowsCertificates: Adding certificate; subject=/C=HK/ST=Hong Kong/L=Hong Kong/O=Hongkong Post/CN=Hongkong Post Root CA 3 issuer=/C=HK/ST=Hong Kong/L=Hong Kong/O=Hongkong Post/CN=Hongkong Post Root CA 3
(I) [10:32:01.265] [000000276]: WindowsCertificates: Adding certificate; subject=/C=DE/O=T-Systems Enterprise Services GmbH/OU=T-Systems Trust Center/CN=T-TeleSec GlobalRoot Class 3 issuer=/C=DE/O=T-Systems Enterprise Services GmbH/OU=T-Systems Trust Center/CN=T-TeleSec GlobalRoot Class 3
(I) [10:32:01.265] [000000276]: WindowsCertificates: Adding certificate; subject=/C=TR/L=Ankara/O=E-Tu\xC4\x9Fra EBG Bili\xC5\x9Fim Teknolojileri ve Hizmetleri A.\xC5\x9E./OU=E-Tugra Sertifikasyon Merkezi/CN=E-Tugra Certification Authority issuer=/C=TR/L=Ankara/O=E-Tu\xC4\x9Fra EBG Bili\xC5\x9Fim Teknolojileri ve Hizmetleri A.\xC5\x9E./OU=E-Tugra Sertifikasyon Merkezi/CN=E-Tugra Certification Authority
(I) [10:32:01.265] [000000276]: WindowsCertificates: Adding certificate; subject=/O=Entrust.net/OU=www.entrust.net/CPS_2048 incorp. by ref. (limits liab.)/OU=(c) 1999 Entrust.net Limited/CN=Entrust.net Certification Authority (2048) issuer=/O=Entrust.net/OU=www.entrust.net/CPS_2048 incorp. by ref. (limits liab.)/OU=(c) 1999 Entrust.net Limited/CN=Entrust.net Certification Authority (2048)
(I) [10:32:01.265] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/O=VeriSign, Inc./OU=VeriSign Trust Network/OU=(c) 2006 VeriSign, Inc. - For authorized use only/CN=VeriSign Class 3 Public Primary Certification Authority - G5 issuer=/C=US/O=VeriSign, Inc./OU=VeriSign Trust Network/OU=(c) 2006 VeriSign, Inc. - For authorized use only/CN=VeriSign Class 3 Public Primary Certification Authority - G5
(I) [10:32:01.265] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/ST=Texas/L=Houston/O=SSL Corporation/CN=SSL.com EV Root Certification Authority ECC issuer=/C=US/ST=Texas/L=Houston/O=SSL Corporation/CN=SSL.com EV Root Certification Authority ECC
(I) [10:32:01.265] [000000276]: WindowsCertificates: Adding certificate; subject=/C=EU/L=Madrid (see current address at www.camerfirma.com/address)/serialNumber=A82743287/O=AC Camerfirma S.A./CN=Global Chambersign Root - 2008 issuer=/C=EU/L=Madrid (see current address at www.camerfirma.com/address)/serialNumber=A82743287/O=AC Camerfirma S.A./CN=Global Chambersign Root - 2008
(I) [10:32:01.265] [000000276]: WindowsCertificates: Adding certificate; subject=/C=NO/O=Buypass AS-983163327/CN=Buypass Class 2 Root CA issuer=/C=NO/O=Buypass AS-983163327/CN=Buypass Class 2 Root CA
(I) [10:32:01.265] [000000276]: WindowsCertificates: Adding certificate; subject=/C=BM/O=QuoVadis Limited/CN=QuoVadis Root CA 3 G3 issuer=/C=BM/O=QuoVadis Limited/CN=QuoVadis Root CA 3 G3
(I) [10:32:01.265] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/ST=Arizona/L=Scottsdale/O=GoDaddy.com, Inc./CN=Go Daddy Root Certificate Authority - G2 issuer=/C=US/ST=Arizona/L=Scottsdale/O=GoDaddy.com, Inc./CN=Go Daddy Root Certificate Authority - G2
(I) [10:32:01.265] [000000276]: WindowsCertificates: Adding certificate; subject=/O=TeliaSonera/CN=TeliaSonera Root CA v1 issuer=/O=TeliaSonera/CN=TeliaSonera Root CA v1
(I) [10:32:01.265] [000000276]: WindowsCertificates: Adding certificate; subject=/C=JP/O=Japan Certification Services, Inc./CN=SecureSign RootCA11 issuer=/C=JP/O=Japan Certification Services, Inc./CN=SecureSign RootCA11
(I) [10:32:01.266] [000000276]: WindowsCertificates: Adding certificate; subject=/C=GB/O=Trustis Limited/OU=Trustis FPS Root CA issuer=/C=GB/O=Trustis Limited/OU=Trustis FPS Root CA
(I) [10:32:01.266] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/ST=Washington/L=Redmond/O=Microsoft Corporation/CN=Microsoft Root Certificate Authority 2010 issuer=/C=US/ST=Washington/L=Redmond/O=Microsoft Corporation/CN=Microsoft Root Certificate Authority 2010
(I) [10:32:01.266] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/O=SecureTrust Corporation/CN=Secure Global CA issuer=/C=US/O=SecureTrust Corporation/CN=Secure Global CA
(I) [10:32:01.266] [000000276]: WindowsCertificates: Adding certificate; subject=/C=FI/O=Sonera/CN=Sonera Class2 CA issuer=/C=FI/O=Sonera/CN=Sonera Class2 CA
(I) [10:32:01.266] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/O=GeoTrust Inc./CN=GeoTrust Universal CA 2 issuer=/C=US/O=GeoTrust Inc./CN=GeoTrust Universal CA 2
(I) [10:32:01.266] [000000276]: WindowsCertificates: Adding certificate; subject=/C=JP/O=SECOM Trust.net/OU=Security Communication RootCA1 issuer=/C=JP/O=SECOM Trust.net/OU=Security Communication RootCA1
(I) [10:32:01.266] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/O=VeriSign, Inc./OU=VeriSign Trust Network/OU=(c) 2008 VeriSign, Inc. - For authorized use only/CN=VeriSign Universal Root Certification Authority issuer=/C=US/O=VeriSign, Inc./OU=VeriSign Trust Network/OU=(c) 2008 VeriSign, Inc. - For authorized use only/CN=VeriSign Universal Root Certification Authority
(I) [10:32:01.266] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/O=GeoTrust Inc./CN=GeoTrust Primary Certification Authority issuer=/C=US/O=GeoTrust Inc./CN=GeoTrust Primary Certification Authority
(I) [10:32:01.266] [000000276]: WindowsCertificates: Adding certificate; subject=/C=TR/L=Gebze - Kocaeli/O=Turkiye Bilimsel ve Teknolojik Arastirma Kurumu - TUBITAK/OU=Kamu Sertifikasyon Merkezi - Kamu SM/CN=TUBITAK Kamu SM SSL Kok Sertifikasi - Surum 1 issuer=/C=TR/L=Gebze - Kocaeli/O=Turkiye Bilimsel ve Teknolojik Arastirma Kurumu - TUBITAK/OU=Kamu Sertifikasyon Merkezi - Kamu SM/CN=TUBITAK Kamu SM SSL Kok Sertifikasi - Surum 1
(I) [10:32:01.266] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/O=Google Trust Services LLC/CN=GTS Root R3 issuer=/C=US/O=Google Trust Services LLC/CN=GTS Root R3
(I) [10:32:01.266] [000000276]: WindowsCertificates: Adding certificate; subject=/C=IN/OU=emSign PKI/O=eMudhra Technologies Limited/CN=emSign ECC Root CA - G3 issuer=/C=IN/OU=emSign PKI/O=eMudhra Technologies Limited/CN=emSign ECC Root CA - G3
(I) [10:32:01.266] [000000276]: WindowsCertificates: Adding certificate; subject=/C=ES/O=IZENPE S.A./CN=Izenpe.com issuer=/C=ES/O=IZENPE S.A./CN=Izenpe.com
(I) [10:32:01.266] [000000276]: WindowsCertificates: Adding certificate; subject=/C=FR/O=Dhimyotis/OU=0002 48146308100036/CN=Certigna Root CA issuer=/C=FR/O=Dhimyotis/OU=0002 48146308100036/CN=Certigna Root CA
(I) [10:32:01.266] [000000276]: WindowsCertificates: Adding certificate; subject=/CN=Atos TrustedRoot 2011/O=Atos/C=DE issuer=/CN=Atos TrustedRoot 2011/O=Atos/C=DE
(I) [10:32:01.266] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/ST=New Jersey/L=Jersey City/O=The USERTRUST Network/CN=USERTrust RSA Certification Authority issuer=/C=US/ST=New Jersey/L=Jersey City/O=The USERTRUST Network/CN=USERTrust RSA Certification Authority
(I) [10:32:01.266] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/O=Google Trust Services LLC/CN=GTS Root R4 issuer=/C=US/O=Google Trust Services LLC/CN=GTS Root R4
(I) [10:32:01.266] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/O=AffirmTrust/CN=AffirmTrust Networking issuer=/C=US/O=AffirmTrust/CN=AffirmTrust Networking
(I) [10:32:01.266] [000000276]: WindowsCertificates: Adding certificate; subject=/C=CN/O=UniTrust/CN=UCA Global G2 Root issuer=/C=CN/O=UniTrust/CN=UCA Global G2 Root
(I) [10:32:01.266] [000000276]: WindowsCertificates: Adding certificate; subject=/C=ES/O=Agencia Catalana de Certificacio (NIF Q-0801176-I)/OU=Serveis Publics de Certificacio/OU=Vegeu https://www.catcert.net/verarrel (c)03/OU=Jerarquia Entitats de Certificacio Catalanes/CN=EC-ACC issuer=/C=ES/O=Agencia Catalana de Certificacio (NIF Q-0801176-I)/OU=Serveis Publics de Certificacio/OU=Vegeu https://www.catcert.net/verarrel (c)03/OU=Jerarquia Entitats de Certificacio Catalanes/CN=EC-ACC
(I) [10:32:01.266] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/O=The Go Daddy Group, Inc./OU=Go Daddy Class 2 Certification Authority issuer=/C=US/O=The Go Daddy Group, Inc./OU=Go Daddy Class 2 Certification Authority
(I) [10:32:01.266] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/O=VeriSign, Inc./OU=VeriSign Trust Network/OU=(c) 2007 VeriSign, Inc. - For authorized use only/CN=VeriSign Class 3 Public Primary Certification Authority - G4 issuer=/C=US/O=VeriSign, Inc./OU=VeriSign Trust Network/OU=(c) 2007 VeriSign, Inc. - For authorized use only/CN=VeriSign Class 3 Public Primary Certification Authority - G4
(I) [10:32:01.266] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/O=Entrust, Inc./OU=See www.entrust.net/legal-terms/OU=(c) 2012 Entrust, Inc. - for authorized use only/CN=Entrust Root Certification Authority - EC1 issuer=/C=US/O=Entrust, Inc./OU=See www.entrust.net/legal-terms/OU=(c) 2012 Entrust, Inc. - for authorized use only/CN=Entrust Root Certification Authority - EC1
(I) [10:32:01.267] [000000276]: WindowsCertificates: Adding certificate; subject=/C=BM/O=QuoVadis Limited/CN=QuoVadis Root CA 3 issuer=/C=BM/O=QuoVadis Limited/CN=QuoVadis Root CA 3
(I) [10:32:01.267] [000000276]: WindowsCertificates: Adding certificate; subject=/OU=GlobalSign ECC Root CA - R5/O=GlobalSign/CN=GlobalSign issuer=/OU=GlobalSign ECC Root CA - R5/O=GlobalSign/CN=GlobalSign
(I) [10:32:01.267] [000000276]: WindowsCertificates: Adding certificate; subject=/C=LU/O=LuxTrust S.A./CN=LuxTrust Global Root 2 issuer=/C=LU/O=LuxTrust S.A./CN=LuxTrust Global Root 2
(I) [10:32:01.267] [000000276]: WindowsCertificates: Adding certificate; subject=/C=BM/O=QuoVadis Limited/CN=QuoVadis Root CA 1 G3 issuer=/C=BM/O=QuoVadis Limited/CN=QuoVadis Root CA 1 G3
(I) [10:32:01.267] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/O=Entrust, Inc./OU=See www.entrust.net/legal-terms/OU=(c) 2015 Entrust, Inc. - for authorized use only/CN=Entrust Root Certification Authority - G4 issuer=/C=US/O=Entrust, Inc./OU=See www.entrust.net/legal-terms/OU=(c) 2015 Entrust, Inc. - for authorized use only/CN=Entrust Root Certification Authority - G4
(I) [10:32:01.267] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/O=VeriSign, Inc./OU=VeriSign Trust Network/OU=(c) 1999 VeriSign, Inc. - For authorized use only/CN=VeriSign Class 3 Public Primary Certification Authority - G3 issuer=/C=US/O=VeriSign, Inc./OU=VeriSign Trust Network/OU=(c) 1999 VeriSign, Inc. - For authorized use only/CN=VeriSign Class 3 Public Primary Certification Authority - G3
(I) [10:32:01.267] [000000276]: WindowsCertificates: Adding certificate; subject=/C=CH/O=WISeKey/OU=OISTE Foundation Endorsed/CN=OISTE WISeKey Global Root GB CA issuer=/C=CH/O=WISeKey/OU=OISTE Foundation Endorsed/CN=OISTE WISeKey Global Root GB CA
(I) [10:32:01.267] [000000276]: WindowsCertificates: Adding certificate; subject=/C=CN/O=GUANG DONG CERTIFICATE AUTHORITY CO.,LTD./CN=GDCA TrustAUTH R5 ROOT issuer=/C=CN/O=GUANG DONG CERTIFICATE AUTHORITY CO.,LTD./CN=GDCA TrustAUTH R5 ROOT
(I) [10:32:01.267] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/O=Amazon/CN=Amazon Root CA 3 issuer=/C=US/O=Amazon/CN=Amazon Root CA 3
(I) [10:32:01.267] [000000276]: WindowsCertificates: Adding certificate; subject=/C=BM/O=QuoVadis Limited/CN=QuoVadis Root CA 2 G3 issuer=/C=BM/O=QuoVadis Limited/CN=QuoVadis Root CA 2 G3
(I) [10:32:01.267] [000000276]: WindowsCertificates: Adding certificate; subject=/C=PL/O=Unizeto Technologies S.A./OU=Certum Certification Authority/CN=Certum Trusted Network CA issuer=/C=PL/O=Unizeto Technologies S.A./OU=Certum Certification Authority/CN=Certum Trusted Network CA
(I) [10:32:01.267] [000000276]: WindowsCertificates: Adding certificate; subject=/C=HU/L=Budapest/O=NetLock Kft./OU=Tan\xC3\xBAs\xC3\xADtv\xC3\xA1nykiad\xC3\xB3k (Certification Services)/CN=NetLock Arany (Class Gold) F\xC5\x91tan\xC3\xBAs\xC3\xADtv\xC3\xA1ny issuer=/C=HU/L=Budapest/O=NetLock Kft./OU=Tan\xC3\xBAs\xC3\xADtv\xC3\xA1nykiad\xC3\xB3k (Certification Services)/CN=NetLock Arany (Class Gold) F\xC5\x91tan\xC3\xBAs\xC3\xADtv\xC3\xA1ny
(I) [10:32:01.267] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/O=DigiCert Inc/OU=www.digicert.com/CN=DigiCert Assured ID Root CA issuer=/C=US/O=DigiCert Inc/OU=www.digicert.com/CN=DigiCert Assured ID Root CA
(I) [10:32:01.267] [000000276]: WindowsCertificates: Adding certificate; subject=/C=US/O=GeoTrust Inc./OU=(c) 2008 GeoTrust Inc. - For authorized use only/CN=GeoTrust Primary Certification Authority - G3 issuer=/C=US/O=GeoTrust Inc./OU=(c) 2008 GeoTrust Inc. - For authorized use only/CN=GeoTrust Primary Certification Authority - G3
(I) [10:32:01.267] [000000276]: WindowsCertificates: Adding certificate; subject=/C=GR/L=Athens/O=Hellenic Academic and Research Institutions Cert. Authority/CN=Hellenic Academic and Research Institutions RootCA 2015 issuer=/C=GR/L=Athens/O=Hellenic Academic and Research Institutions Cert. Authority/CN=Hellenic Academic and Research Institutions RootCA 2015
(I) [10:32:01.267] [000000276]: SystemCertsWin: 141 certificates loaded
(I) [10:32:01.280] [000000276]: AutomatchInternal: Instantiating
(I) [10:32:01.295] [000000276]: NetworkLoadCallback not able to open file CloudFileMetadataCache-age4-aoe.dat
(I) [10:32:01.295] [000000276]: WindowsCertificates: Adding certificate; subject=/C=CA/ST=British Columbia/L=Vancouver/O=Relic Entertainment/CN=RelicLink Root CA issuer=/C=CA/ST=British Columbia/L=Vancouver/O=Relic Entertainment/CN=RelicLink Root CA
(I) [10:32:01.310] [000000276]: Loading step: [Telemetry]
(I) [10:32:01.328] [000000276]: Loading step: [Lua Libraries]
(I) [10:32:01.328] [000000276]: Loading step: [Lua Tools]
(I) [10:32:01.328] [000000276]: Loading step: [System Tests]
(I) [10:32:01.331] [000000276]: Loading step: [Command DB]
(I) [10:32:01.353] [000000276]: Loading step: [InitGameActivator]
(I) [10:32:01.353] [000000276]: Loading step: [InitThreadingModel]
(I) [10:32:01.353] [000000276]: Primary CPU is a 5000MHz [Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz] running at 5000MHz
(I) [10:32:01.353] [000000276]: Architecture [9], Level [6], Revision [42242].
(I) [10:32:01.353] [000000276]: 12 logical processor(s) detected.
(I) [10:32:01.353] [000000276]: 6 physical processor(s) detected.
(I) [10:32:01.353] [000000276]: 1 processor(s) nodes detected.
(I) [10:32:01.390] [000000276]: Threading system initialized to [12]/[12] cores
(I) [10:32:01.390] [000000276]: Loading step: [InitComponentFactory]
(I) [10:32:01.390] [000000276]: Loading step: [Inventory]
(I) [10:32:01.390] [000000276]: Loading step: [Autodetect Settings]
(I) [10:32:01.681] [000000276]: Enumerating Graphics Adapters
(I) [10:32:01.939] [000000276]: Choosing first adapter
(I) [10:32:01.939] [000000276]: Adapter: NVIDIA GeForce RTX 2060 video dedicated: 6700400640 shared: 12405884928 system dedicated: 0
(I) [10:32:02.015] [000000276]: Checking against Adapter: Intel(R) UHD Graphics (CML GT2) video dedicated: 12405884928 shared: 0 system dedicated: 0
(I) [10:32:02.015] [000000276]: Adapter chosen because it had more dedicated vram 12405884928 > 6700400640
(I) [10:32:02.015] [000000276]: Chosen adapter: Intel(R) UHD Graphics (CML GT2) video dedicated: 12405884928 shared: 0 system dedicated: 0
(I) [10:32:02.015] [000000276]: Enumerating Graphics Adapters
(I) [10:32:02.228] [000000276]: Choosing first adapter
(I) [10:32:02.228] [000000276]: Adapter: NVIDIA GeForce RTX 2060 video dedicated: 6700400640 shared: 12405884928 system dedicated: 0
(I) [10:32:02.298] [000000276]: Checking against Adapter: Intel(R) UHD Graphics (CML GT2) video dedicated: 12405884928 shared: 0 system dedicated: 0
(I) [10:32:02.298] [000000276]: Adapter chosen because it had more dedicated vram 12405884928 > 6700400640
(I) [10:32:02.298] [000000276]: Chosen adapter: Intel(R) UHD Graphics (CML GT2) video dedicated: 12405884928 shared: 0 system dedicated: 0
(I) [10:32:02.305] [000000276]: Graphics Auto-Detect: CPU core count detected as 6C/12T.
(I) [10:32:02.305] [000000276]: Graphics Auto-Detect: CPU Frequency detected as 5000 MHz.
(I) [10:32:02.305] [000000276]: Graphics Auto-Detect: CPU Score calculated as 39000.
(I) [10:32:02.305] [000000276]: Graphics Auto-Detect: RAM size detected as 15774 MB
(I) [10:32:02.305] [000000276]: Graphics Auto-Detect: GPU performance level calculated as 0 (Gen7 Only), performance score 0.000000
(I) [10:32:02.305] [000000276]: Graphics Auto-Detect: VRAM size detected as 11831 MB
(I) [10:32:02.305] [000000276]: Graphics Auto-Detect: Setting these settings groups and overriding defaults: autoconfig_gen7, autoconfig_audio_low
(I) [10:32:02.305] [000000276]: Running SetGen7ShadowsOff SystemConfig migration
(I) [10:32:02.305] [000000276]: Loading step: [ModManager (RR deferred)]
(I) [10:32:02.306] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\engine\archives\gen7shadersandedfs.sga 40176 B [ID:1abe0e29d7b50f69ccb5447fb747b1ba] [Ver:090b4e1814bb54a7830f0c3e30cf592b] [Sig:14985883763784748214]
(I) [10:32:02.310] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\engine\archives\gen7assets.sga 4427477 B [ID:0f5cb99facdcd8c4e676d445f436da8f] [Ver:dbe6ee993c71ae4a73ab39cc591c04c1] [Sig:9295102365210682624]
(I) [10:32:02.312] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\common\archives\gen7shadersandedfs.sga 1177377 B [ID:3f162f3447dafbcea17086abbfa3bba1] [Ver:7d86d97a390ecdc6e7eea676ba81b930] [Sig:4219310109957097851]
(I) [10:32:02.315] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\common\archives\gen7assets.sga 1294452 B [ID:baffebcbc517c2e0a98b9076a772cf32] [Ver:fca320094bbe2e37ea97101dea87d89b] [Sig:12724995094740466342]
(I) [10:32:02.317] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\cardinal\archives\gen7shadersandedfs.sga 6674542 B [ID:638ae993bb936b6b6ce50faa4f804482] [Ver:e314b5ce53be656fc4109def4fb39efc] [Sig:861841312248605443]
(I) [10:32:02.343] [000000276]: ARC -- z:\home\krp\.local\share\steam\steamapps\common\age of empires iv\cardinal\archives\gen7assets.sga 1614046823 B [ID:cd29148f2ad50e6022534f30337756ee] [Ver:d9fba548365ae77bcec5405497a82a17] [Sig:4199107098147420364]
(I) [10:32:02.373] [000000276]: Loading step: [Graphics driver check]
(I) [10:32:02.374] [000000276]: Loading step: [AI subsystem]
(I) [10:32:02.374] [000000276]: Loading step: [Game Hooks]
(I) [10:32:02.374] [000000276]: Loading step: [Game Modules Init]
(I) [10:32:02.374] [000000276]: Loading step: [User Data Shutdown]
(I) [10:32:02.374] [000000276]: Loading step: [dbImGui]
(I) [10:32:02.374] [000000276]: Loading step: [App Init Complete]
(I) [10:32:02.376] [000000276]: Registered essence thread: [Main_Thread] usesRcssWorkerThreads: [true]
(I) [10:32:02.376] [000000432]: Registered essence thread: [Simulation_Thread] usesRcssWorkerThreads: [true]
(I) [10:32:02.391] [000000276]: -------- Display Adapter Driver Information --------
(I) [10:32:02.391] [000000276]: Vendor: Intel (0x8086)
(I) [10:32:02.391] [000000276]: Installed Driver Version: Unknown Adapter (0)
(I) [10:32:02.391] [000000276]: Required Driver Version: Unknown (0)
(I) [10:32:02.391] [000000276]: ----------------------------------------------------
(I) [10:32:02.391] [000000276]: GPU Performance Class: Gen7 Only
(I) [10:32:02.434] [000000380]: Enumerating Graphics Adapters
(I) [10:32:02.619] [000000380]: Choosing first adapter
(I) [10:32:02.619] [000000380]: Adapter: NVIDIA GeForce RTX 2060 video dedicated: 6700400640 shared: 12405884928 system dedicated: 0
(I) [10:32:02.691] [000000380]: Checking against Adapter: Intel(R) UHD Graphics (CML GT2) video dedicated: 12405884928 shared: 0 system dedicated: 0
(I) [10:32:02.691] [000000380]: Adapter chosen because it had more dedicated vram 12405884928 > 6700400640
(I) [10:32:02.691] [000000380]: Chosen adapter: Intel(R) UHD Graphics (CML GT2) video dedicated: 12405884928 shared: 0 system dedicated: 0
(I) [10:32:02.776] [000000380]: -------- GPU and Output INFO --------
(I) [10:32:02.776] [000000380]: NVIDIA GeForce RTX 2060 -- 6390MB dedicated video memory, 0MB dedicated system memory and 11831MB shared system memory available.
(I) [10:32:02.783] [000000380]: Primary Output Device is \\.\DISPLAY1, Resolution is 1920x1080
(I) [10:32:02.789] [000000380]: Output Device is \\.\DISPLAY2, Resolution is 2560x1440
(I) [10:32:02.789] [000000380]: Intel(R) UHD Graphics (CML GT2) -- 11831MB dedicated video memory, 0MB dedicated system memory and 0MB shared system memory available.
(I) [10:32:02.789] [000000380]: Primary Output Device is \\.\DISPLAY1, Resolution is 1920x1080
(I) [10:32:02.789] [000000380]: Output Device is \\.\DISPLAY2, Resolution is 2560x1440
(I) [10:32:03.496] [000000488]: Registered essence thread: [Render_Thread] usesRcssWorkerThreads: [true]
(I) [10:32:03.517] [000000276]: Loading step: [Render Anim]
(I) [10:32:03.517] [000000276]: Loading step: [Havok]
(I) [10:32:03.590] [000000276]: Loading step: [Alias]
(I) [10:32:03.590] [000000276]: Loading step: [Hotswapping]
(I) [10:32:03.590] [000000276]: Loading step: [ITextureUtil]
(I) [10:32:03.590] [000000276]: Loading step: [TextureManager]
(I) [10:32:03.592] [000000276]: Loading step: [Loaders]
(I) [10:32:03.592] [000000276]: Loading step: [ActionCommandFunction]
(I) [10:32:03.592] [000000276]: Loading step: [TeamColourCommandFunction]
(I) [10:32:03.592] [000000276]: Loading step: [SetShaderVariableCommandFunction]
(I) [10:32:03.592] [000000276]: Loading step: [IntersectUtil]
(I) [10:32:03.592] [000000276]: Loading step: [ShadowManager]
(I) [10:32:03.592] [000000276]: Loading step: [Debug Render]
(I) [10:32:03.592] [000000276]: Loading step: [Sound]
(I) [10:32:03.660] [000000276]: Loading step: [Fonts]
(I) [10:32:03.662] [000000276]: Loading step: [Statgraph]
(I) [10:32:03.662] [000000276]: Loading step: [Debug Console]
(I) [10:32:03.662] [000000276]: Loading step: [Movie Manager]
(I) [10:32:03.662] [000000276]: Loading step: [Flush Inventory]
(I) [10:32:03.662] [000000276]: Loading step: [Purge BackgroundLoader]
(I) [10:32:03.662] [000000276]: Loading step: [Unload inventory]
(I) [10:32:03.662] [000000276]: Loading step: [Cancel Pending Soundbank Loads]
(I) [10:32:03.851] [000000276]: Loading step: [Init Screen Background]
(I) [10:32:03.851] [000000276]: Loading step: [Cursor]
(I) [10:32:03.904] [000000276]: Failed to load lua file 'data:art\cursor\reposition_unload_wall\cursor.lua'
(I) [10:32:03.949] [000000276]: Loading step: [Presentation App]
(I) [10:32:03.949] [000000276]: Loading step: [Presentation Static App]
(I) [10:32:03.949] [000000276]: Loading step: [DestinationFormationManager]
(I) [10:32:03.949] [000000276]: Loading step: [Campaign Manager]
(I) [10:32:03.949] [000000276]: Loading step: [Mods]
(I) [10:32:03.994] [000000276]: ARC -- Z:\home\krp\.local\share\Steam\steamapps\common\Age of Empires IV\mods\extension\Campaign\Campaign.sga 25314697 B [ID:2b68be0ca3f34580bb867f188bb77459] [Ver:0118139323923f2529d65ee9d2b4c6d0] [Sig:4124345558934189014]
(I) [10:32:05.188] [000000276]: Failed to load lua file 'userdata:mods_meta_data.lua'
(I) [10:32:05.216] [000000276]: SCENARIO -- Failed to open stream for Scenario 'data:scenarios\campaign\mongol\mon_base_xiangyang\mon_base_xiangyang.info'.
(I) [10:32:05.245] [000000276]: Loading step: [Item Manager]
(I) [10:32:05.246] [000000276]: Loading step: [Loadout Manager]
(I) [10:32:05.246] [000000276]: Loading step: [Chat Manager]
(I) [10:32:05.246] [000000276]: Loading step: [Squad Command Processor Types]
(I) [10:32:05.246] [000000276]: Loading step: [Squad Command Processor Types from Games]
(I) [10:32:05.246] [000000276]: Loading step: [IEngineInitializable]
(I) [10:32:05.280] [000000276]: GameObjLoader 0x000000005D77A1D0 - resetting counters
(I) [10:32:05.280] [000000276]: GameObjLoader 0x000000005D779FD0 - resetting counters
(I) [10:32:05.280] [000000276]: GameObjLoader 0x000000005D7796D0 - resetting counters
(I) [10:32:05.280] [000000276]: CRC & Version Info: exe 0x00000094:data 0xd13fa6a8:flags 0
(I) [10:32:06.615] [000000488]: RENDERING - Starting compositor fullscreen transition [1]
(I) [10:32:06.615] [000000276]: Requesting ticket
(I) [10:32:06.715] [000000488]: RENDERING - Finished compositor fullscreen transition [1]
(I) [10:32:06.912] [000000488]: RENDERING - new resize requested [1280, 720] reason [3]
(I) [10:32:06.912] [000000488]: RENDERING - resize request clobbering old request [1280, 720] reason [3]
(I) [10:32:06.912] [000000488]: RENDERING - new resize requested [1280, 720] reason [5]
(I) [10:32:06.913] [000000488]: RENDERING - Compositor resize requested via resize event
(I) [10:32:06.913] [000000488]: RENDERING - Starting compositor resize to [1280 x 720] for reason 5
(I) [10:32:06.938] [000000488]: RENDERING - Finished compositor resize to [1280 x 720] for reason 5
(I) [10:32:07.038] [000000276]: OnRequest app ticket returned N
(I) [10:32:07.038] [000000276]: SteamAuth received ticket at t=2956293
(I) [10:32:07.041] [000000276]: UI Async loading data:ui\intro\pages\IntroVideoPage.xaml
(I) [10:32:08.223] [000000276]: UI Async loading data:ui\intro\pages\connectingandgenericloadingpage.xaml
(I) [10:32:08.254] [000000276]: Found 1 profiles for account /steam/76561199030750996
(I) [10:32:08.254] [000000276]: Found profile: /steam/76561199030750996
(I) [10:32:08.259] [000000276]: Login attempt: C00T01R00X-01 52656C69008C
(I) [10:32:08.279] [000000276]: System was measured to be capable of copying [10268] MB/sec.
(I) [10:32:08.898] [000000320]: WorldwideLoginService::WebSocketConnection::OnConnect
(I) [10:32:12.154] [000000276]: FILESYSTEM -- filepath failure, missing alias 'peruserdata:savedShoppingCart.sav'
(I) [10:32:12.154] [000000276]: FILESYSTEM -- filepath failure, missing alias 'peruserdata:savedShoppingCart.sav'
(I) [10:32:15.194] [000000276]: starting offline hosting
(I) [10:32:15.220] [000000276]: OnlineHostAsync success
(I) [10:32:15.220] [000000276]: Created Matchinfo for sessionID 18446744073709551614
(I) [10:32:15.220] [000000276]: OnJoinAdvertisementSuccess - joined online match, server leave notification required
(I) [10:32:15.220] [000000276]: starting local hosting
(I) [10:32:15.220] [000000276]: ValidateCustomData: called with 645 bytes of custom data
(I) [10:32:15.220] [000000276]: WorldwideAdvertisementService::Process - EVENT_NEWPEER
(I) [10:32:15.233] [000000276]: Sending matchinfo change #2
(I) [10:32:15.234] [000000276]: HostAsync - got operation info 0:SessionOperationInfo::SUCCESS
(I) [10:32:15.240] [000000324]: MessageCounts: inval=0/0, seek=0/0, join=0/0, ichk=0/0, sk_r=0/0, deny=0/0, Padd=0/0, Pdel=0/0, drop=0/0, data=0/0, mdat=0/0, voip=0/0, rchk=0/0, nudg=0/0, Thdr=0/0, Peer=0/0, PPrx=0/0, ping=0/0, Pfrg=0/0, rely=0/0, lb_p=0/0, lb_c=0/0, cast=0/0, cdat=0/0, sorq1=0/0, sorp=0/0, acto=0/0, spob=0/0, sorq2=0/0, setp=0/0, actr=0/0, lsim=0/0, rlbc=0/0, rlbc2=0/0, endg=0/0
(I) [10:32:15.246] [000000276]: hosting - Session is connected
(I) [10:32:15.273] [000000276]: HostAsync - completed with HostResult = 0
(I) [10:32:15.275] [000000276]: WorldwideAutomatchService::OnHostComplete - automatcher is no longer active - stopPollPending 0 automatchPollID 18446744073709551615
(I) [10:32:15.277] [000000276]: [Match Flow] MatchSetup::StartMatch() - m_matchStatus = ST_STARTING
(I) [10:32:15.365] [000000276]: Sending matchinfo change #9
(I) [10:32:16.021] [000000276]: OTAPatcher: Change detected: Attrib.5.1.148.0.sga doesn't exist on disk, but exists on RLink.
(I) [10:32:16.021] [000000276]: OTAPatcher: Change detected: CardinalData.5.1.148.0.sga doesn't exist on disk, but exists on RLink.
(I) [10:32:20.038] [000000276]: GetPartyStatsByID found 1 teams for user ID 11971078
(I) [10:32:24.951] [000000276]: Match key created, UID=387541174
(I) [10:32:24.965] [000000276]: MatchSetup::OnCreateSinglePlayerEvent
(I) [10:32:24.972] [000000276]: Sending matchinfo change [#10](/issue/ValveSoftware/Proton/10)
(I) [10:32:24.972] [000000276]: [Match Flow] MatchSetupManager::Update() - MatchSetup::ST_LOADING
(I) [10:32:24.972] [000000276]: [Match Flow] GameApp::RequestGameBegin()
(I) [10:32:24.979] [000000276]: MOD - Setting player (0) race to: 106553
(I) [10:32:24.980] [000000276]: MOD - Setting player (1) race to: 131384
(I) [10:32:24.980] [000000276]: MOD - Setting player (2) race to: 106553
(I) [10:32:24.980] [000000276]: ModDllSetup: SetStatsGameUID=387541174
(I) [10:32:24.980] [000000276]: GAME -- Scenario: data:scenarios\campaign\angevin\ang_chp0_intro\ang_chp0_intro
(I) [10:32:24.980] [000000276]: GAME -- Win Condition Qualified Name: 00000000000000000000000000000000:385555344
(I) [10:32:24.980] [000000276]: GAME -- Win Condition Name: no_win_condition
(I) [10:32:24.980] [000000276]: GAME -- Mod Pack: 0 2b68be0ca3f34580bb867f188bb77459 0118139323923f2529d65ee9d2b4c6d0 TuningExtensionPackPart
(I) [10:32:24.980] [000000276]: GAME -- Human Player: 0 onebyone666 11971078 0 english
(I) [10:32:24.980] [000000276]: GAME -- AI Player: 1 A.I. Easy -1 1 french
(I) [10:32:24.980] [000000276]: GAME -- AI Player: 2 A.I. Easy -1 2 english
(I) [10:32:25.820] [000000276]: GameObj::StartGameObj - info, network session GUID set to [387541174].
(I) [10:32:25.823] [000000620]: Loading step: [OnBeginLoad]
(I) [10:32:25.823] [000000620]: Loading step: [Assign Players]
(I) [10:32:25.823] [000000620]: [Match Flow] GameWorld::AssignPlayers()
(I) [10:32:25.823] [000000620]: Loading step: [FXReflection]
(I) [10:32:25.824] [000000620]: Loading step: [FXDataContext]
(I) [10:32:25.824] [000000620]: Loading step: [FX Texture Pack]
(I) [10:32:25.824] [000000620]: Loading step: [Run Havok Garbage Collection]
(I) [10:32:25.824] [000000620]: Loading step: [Flush Inventory On Application Exit]
(I) [10:32:25.824] [000000620]: Loading step: [Default World]
(I) [10:32:26.275] [000000620]: Loading step: [FX Command Function]
(I) [10:32:26.275] [000000620]: Loading step: [AnimatorCommandFunction]
(I) [10:32:26.275] [000000620]: Loading step: [MemShrink]
(I) [10:32:26.275] [000000620]: Loading step: [Sync Checking]
(I) [10:32:26.275] [000000620]: Loading step: [Mod Packs]
(I) [10:32:30.147] [000000620]: Loading step: [Mod Packs]
(I) [10:32:30.147] [000000620]: Loading step: [SimVis System]
(I) [10:32:30.147] [000000620]: Loading step: [DefaultWorld]
(I) [10:32:30.147] [000000620]: Loading step: [Visual Physics ME]
(I) [10:32:30.147] [000000620]: Loading step: [Deferred Decal Manager]
(I) [10:32:30.147] [000000620]: Loading step: [FogVolumeManager]
(I) [10:32:30.147] [000000620]: Loading step: [Vehicle Physics Function]
(I) [10:32:30.147] [000000620]: Loading step: [Unit Occlusion Function]
(I) [10:32:30.147] [000000620]: Loading step: [Splat Function]
(I) [10:32:30.147] [000000620]: Loading step: [Grass Function]
(I) [10:32:30.147] [000000620]: Loading step: [Object Alpha Factor Function]
(I) [10:32:30.147] [000000620]: Loading step: [Renderable Managers]
(I) [10:32:30.147] [000000620]: Loading step: [Setup Skins]
(I) [10:32:30.149] [000000620]: Loading step: [AnimEventSetup]
(I) [10:32:30.149] [000000620]: Loading step: [Session Precache]
(I) [10:32:30.333] [000000620]: Loading step: [Precache core resources]
(I) [10:32:30.343] [000000620]: Loading step: [Precache EBPs]
(I) [10:32:31.451] [000000620]: Loading step: [Precache State Tree references]
(I) [10:32:31.452] [000000620]: Loading step: [Load Actions]
(I) [10:32:31.454] [000000620]: Loading step: [Load Resources from Precache]
(I) [10:32:31.456] [000000620]: GameObjLoader - upgrading load_count from 0 to 2070
(I) [10:32:31.456] [000000620]: Loading step: [Load Resources from Precache]
(I) [10:32:31.762] [000000620]: GameObjLoader - upgrading load_count from 2070 to 2071
(I) [10:32:31.762] [000000620]: Loading step: [Load Resources from Precache]
(I) [10:32:31.935] [000000620]: Loading step: [Load Resources from Precache]
(I) [10:32:32.108] [000000620]: Loading step: [Load Resources from Precache]
(I) [10:32:32.281] [000000620]: Loading step: [Load Resources from Precache]
(I) [10:32:32.469] [000000620]: Loading step: [Load Resources from Precache]
(I) [10:32:32.626] [000000620]: Loading step: [Load Resources from Precache]
(I) [10:32:32.799] [000000620]: Loading step: [Load Resources from Precache]
(I) [10:32:32.971] [000000620]: Loading step: [Load Resources from Precache]
(I) [10:32:33.354] [000000620]: Loading step: [Load Resources from Precache]
(I) [10:32:33.390] [000000620]: Loading step: [Load Resources from Precache]
(I) [10:32:33.546] [000000620]: Loading step: [Load Resources from Precache]
(I) [10:32:33.713] [000000620]: Loading step: [Load Resources from Precache]
(I) [10:32:33.783] [000000620]: Loading step: [Load Resources from Precache]
(I) [10:32:33.831] [000000620]: Loading step: [Load Resources from Precache]
(I) [10:32:33.986] [000000620]: Loading step: [Load Resources from Precache]
(I) [10:32:34.062] [000000620]: Loading step: [Load Resources from Precache]
(I) [10:32:34.114] [000000620]: Loading step: [Load Resources from Precache]
(I) [10:32:34.116] [000000620]: Loading step: [Load Resources from Precache]
(I) [10:32:34.124] [000000620]: Loading step: [Load Resources from Precache]
(I) [10:32:34.315] [000000620]: Loading step: [Load Resources from Precache]
(I) [10:32:34.397] [000000620]: Loading step: [Load Resources from Precache]
(I) [10:32:34.582] [000000620]: Loading step: [Load Resources from Precache]
(I) [10:32:34.763] [000000620]: Loading step: [Load Resources from Precache]
(I) [10:32:34.780] [000000620]: Loading step: [Load Resources from Precache]
(I) [10:32:35.244] [000000620]: Loading step: [Load Resources from Precache]
(I) [10:32:35.440] [000000620]: Loading step: [Load Resources from Precache]
(I) [10:32:35.634] [000000620]: Loading step: [Load Resources from Precache]
(I) [10:32:35.786] [000000620]: Loading step: [Load Resources from Precache]
(I) [10:32:36.098] [000000620]: Loading step: [Load Resources from Precache]
(I) [10:32:36.263] [000000620]: Loading step: [Load Resources from Precache]
(I) [10:32:36.415] [000000620]: Loading step: [Load Resources from Precache]
(I) [10:32:36.418] [000000620]: Loading step: [Load Resources from Precache]
(I) [10:32:36.433] [000000620]: Loading step: [Load Resources from Precache]
(I) [10:32:36.487] [000000620]: Loading step: [Load Resources from Precache]
(I) [10:32:36.493] [000000620]: GameObjLoader 0x000000005D77A1D0 - resetting counters
(I) [10:32:36.493] [000000620]: GameObjLoader 0x000000005D77A1D0 - LOAD_DONE
(I) [10:32:36.493] [000000620]: Loading step: [GEWorld]
(I) [10:32:36.493] [000000620]: GAME - InitializeGEWorld
(I) [10:32:37.183] [000000620]: Re-winding a compressed stream for file 'data:scenarios\campaign\angevin\ang_chp0_intro\ang_chp0_intro.scenario'.  Expensive operation
(I) [10:32:37.946] [000000620]: Regenerating ImpassMap data...
(I) [10:32:38.107] [000000620]: Regenerating SimTerrainCoverMap data...
(I) [10:32:38.612] [000000620]: SimTerrainCoverMap generation took 0.504887 seconds.
(I) [10:32:38.612] [000000620]: Pathfinding::Regenerate()...
(I) [10:32:38.678] [000000620]: Pathfinding::Regenerate() Done.
(I) [10:32:39.317] [000000620]: GAME - CreateGEWorld in 2823 ms
(I) [10:32:39.317] [000000620]: SIM -- Setting SyncErrorChecking level to None
(I) [10:32:39.317] [000000620]: Loading step: [Load Resources from GEWorld]
(I) [10:32:39.317] [000000620]: GameObjLoader - upgrading load_count from 0 to 30
(I) [10:32:39.317] [000000620]: Loading step: [Load Resources from GEWorld]
(I) [10:32:39.330] [000000620]: GameObjLoader 0x000000005D779FD0 - resetting counters
(I) [10:32:39.330] [000000620]: GameObjLoader 0x000000005D779FD0 - LOAD_DONE
(I) [10:32:39.330] [000000620]: Loading step: [CommandDB]
(I) [10:32:39.330] [000000620]: Loading step: [Sound Banks]
(I) [10:32:39.330] [000000620]: Loading step: [Session]
(I) [10:32:39.332] [000000620]: GAME - SessionSetup
(I) [10:32:39.332] [000000620]: GAME - SessionSetup finished in 0 ms
(I) [10:32:39.332] [000000620]: Loading step: [Player Setup]
(I) [10:32:39.351] [000000620]: GAME -- Recording game
(I) [10:32:39.351] [000000620]: Loading step: [Scenario Lua System]
(I) [10:32:39.447] [000000620]: Loading step: [Team Colour Init]
(I) [10:32:39.448] [000000620]: Loading step: [Race Precaching Event Listener Registration]
(I) [10:32:39.448] [000000620]: Loading step: [Simulation]
(I) [10:32:39.464] [000000620]: LoadWinCondition: - [gamemodes\none_mode] succeeded.
(I) [10:32:40.049] [000000620]: Player [] killed on game tick [0] due to [unused player]
(I) [10:32:40.049] [000000620]: Player [] killed on game tick [0] due to [unused player]
(I) [10:32:40.049] [000000620]: Player [] killed on game tick [0] due to [unused player]
(I) [10:32:40.049] [000000620]: Player [] killed on game tick [0] due to [unused player]
(I) [10:32:40.049] [000000620]: Player [] killed on game tick [0] due to [unused player]
(I) [10:32:40.049] [000000620]: Player [] killed on game tick [0] due to [unused player]
(I) [10:32:40.049] [000000620]: Player [] killed on game tick [0] due to [unused player]
(I) [10:32:40.049] [000000620]: Player [] killed on game tick [0] due to [unused player]
(I) [10:32:40.049] [000000620]: Player [] killed on game tick [0] due to [unused player]
(I) [10:32:40.049] [000000620]: Player [] killed on game tick [0] due to [unused player]
(I) [10:32:40.049] [000000620]: Player [] killed on game tick [0] due to [unused player]
(I) [10:32:40.049] [000000620]: Player [] killed on game tick [0] due to [unused player]
(I) [10:32:40.049] [000000620]: Player [] killed on game tick [0] due to [unused player]
(I) [10:32:41.889] [000000620]: Loading step: [GameUICore System]
(I) [10:32:41.978] [000000620]: Loading step: [UI System]
(I) [10:32:41.978] [000000620]: Loading step: [LUA]
(I) [10:32:41.978] [000000620]: Loading step: [Game Event Listener Registration]
(I) [10:32:41.978] [000000620]: Loading step: [CPU AI]
(I) [10:32:41.980] [000000632]: Registered essence thread: [AI_Thread] usesRcssWorkerThreads: [true]
(I) [10:32:42.408] [000000620]: Loading step: [Scar Init]
(I) [10:32:42.424] [000000620]: Loading step: [FX System]
(I) [10:32:42.424] [000000620]: Loading step: [Cheat Menu]
(I) [10:32:42.431] [000000620]: Loading step: [Load resources]
(I) [10:32:42.432] [000000620]: GameObjLoader - upgrading load_count from 0 to 18
(I) [10:32:42.432] [000000620]: Loading step: [Load resources]
(I) [10:32:42.440] [000000620]: Loading step: [Load resources]
(I) [10:32:42.443] [000000620]: Loading step: [Load resources]
(I) [10:32:42.444] [000000620]: Loading step: [Load resources]
(I) [10:32:42.445] [000000620]: Loading step: [Load resources]
(I) [10:32:42.446] [000000620]: Loading step: [Load resources]
(I) [10:32:42.447] [000000620]: Loading step: [Load resources]
(I) [10:32:42.448] [000000620]: Loading step: [Load resources]
(I) [10:32:42.448] [000000620]: Loading step: [Load resources]
(I) [10:32:42.454] [000000620]: GameObjLoader 0x000000005D7796D0 - resetting counters
(I) [10:32:42.454] [000000620]: GameObjLoader 0x000000005D7796D0 - LOAD_DONE
(I) [10:32:42.454] [000000620]: Loading step: [PreDisplay]
(I) [10:32:42.454] [000000620]: Loading step: [Free Loading Data]
(I) [10:32:42.454] [000000620]: PreloadResources took 0ms.
(I) [10:32:42.454] [000000620]: Loading step: [MemShrink]
(I) [10:32:42.454] [000000620]: Loading step: [Flush Inventory]
(I) [10:32:42.460] [000000620]: Loading step: [Resolve Impasse Blockers]
(I) [10:32:42.460] [000000620]: Loading step: [DefaultWorld Begin Play]
(I) [10:32:43.003] [000000620]: Loading step: [FrontEnd simulation initialization]
(I) [10:32:43.005] [000000620]: Loading step: [WPFGFrontEnd loading]
(I) [10:32:43.005] [000000620]: Loading step: [WPFGFrontEnd loading]
(I) [10:32:43.005] [000000620]: Loading step: [WPFGFrontEnd loading]
(I) [10:32:43.429] [000000276]: UI Async loading data:ui\hud\pages\cardinalhudpage.xaml
(I) [10:32:43.429] [000000620]: Loading step: [WPFGFrontEnd loading]
(I) [10:33:16.001] [000000324]: MessageCounts: inval=0/0, seek=0/0, join=0/0, ichk=0/0, sk_r=0/0, deny=0/0, Padd=0/0, Pdel=0/0, drop=0/0, data=0/0, mdat=0/0, voip=0/0, rchk=0/0, nudg=0/0, Thdr=0/0, Peer=0/0, PPrx=0/0, ping=0/0, Pfrg=0/0, rely=0/0, lb_p=0/0, lb_c=0/0, cast=0/0, cdat=0/0, sorq1=0/0, sorp=0/0, acto=0/0, spob=0/0, sorq2=0/0, setp=0/0, actr=0/0, lsim=0/0, rlbc=0/0, rlbc2=0/0, endg=0/0
(I) [10:34:17.009] [000000324]: MessageCounts: inval=0/0, seek=0/0, join=0/0, ichk=0/0, sk_r=0/0, deny=0/0, Padd=0/0, Pdel=0/0, drop=0/0, data=0/0, mdat=0/0, voip=0/0, rchk=0/0, nudg=0/0, Thdr=0/0, Peer=0/0, PPrx=0/0, ping=0/0, Pfrg=0/0, rely=0/0, lb_p=0/0, lb_c=0/0, cast=0/0, cdat=0/0, sorq1=0/0, sorp=0/0, acto=0/0, spob=0/0, sorq2=0/0, setp=0/0, actr=0/0, lsim=0/0, rlbc=0/0, rlbc2=0/0, endg=0/0
Ddumoulina 2023-01-05 github

I have suck on loading game, here warning.log output

got the same, any idea?

Jjosefbachmann 2023-01-05 github

@bigkrp, @Tendocat
Did you guys try to disable your Intel(R) UHD Graphics?
I don't know if this causes the error but the game choses the Intel(R) UHD Graphics over the RTX 2060 in the case of @bigkrp.
Alternative is to reduce the shared system memory for the Intel(R) UHD Graphics below the total VRAM of the actual graphic card if you can't disable the igpu (in the BIOS maybe?).
I have no experience with iGPUs. Sorry

Ddumoulina 2023-01-05 github

Yeah actually I only have a igpu intel HD 620.
So the problem could be from that even if the minimal settings is 520...

Bbigkrp 2023-01-06 github

@bigkrp, @Tendocat Did you guys try to disable your Intel(R) UHD Graphics? I don't know if this causes the error but the game choses the Intel(R) UHD Graphics over the RTX 2060 in the case of @bigkrp. Alternative is to reduce the shared system memory for the Intel(R) UHD Graphics below the total VRAM of the actual graphic card if you can't disable the igpu (in the BIOS maybe?). I have no experience with iGPUs. Sorry

I'm not sure, how I can do it... I'm using ROG Control Center but it haven't option to use dedicated-only setups.
Screenshot from 2023-01-06 11-26-14

Also I have message like this on startup
Screenshot from 2023-01-06 11-28-20

Should I change something on startup or add some flags to steam lauch-params

Jjcdickinson 2023-01-06 github

@bigkrp

Also I have message like this on startup

That's just AOE not knowing what Linux is. If everything else works then don't worry about it.

AArikRahman 2023-01-08 github

@jcdickinson I get the same problem on Garuda and the game stops after a few seconds on the loading screen, possibly due to it not recognizing the Nvidia card. I have even passed launch options "prime-run %command%" to proton experimental, custom, 6, and 7 to no avail.

Bbigkrp 2023-01-09 github

So how can I says to AOE IV, to use my discrete video card?

Jjosefbachmann 2023-01-09 github

So how can I says to AOE IV, to use my discrete video card?

@bigkrp I don't have Hybrid graphics so no experience with that. You could disable igpu in the BIOS (but then you consume more power overall) or you could have a look at https://wiki.archlinux.org/title/NVIDIA_Optimus.
But i think it depends on the Distro you are running, some have built in solutions already. You have to google it. This is not an AoE4 Problem in itself.

AArikRahman 2023-01-12 github

So how can I says to AOE IV, to use my discrete video card?

If you're using Garuda like I am, prime-run %command% on Steam should be all you need, but this doesn't work for me for whatever reason.

Kkaidelorenzo 2023-01-14 github

@jcdickinson I get the same problem on Garuda and the game stops after a few seconds on the loading screen, possibly due to it not recognizing the Nvidia card. I have even passed launch options "prime-run %command%" to proton experimental, custom, 6, and 7 to no avail.

https://www.reddit.com/r/aoe4/comments/s9i5es/workaround_for_the_game_using_the_wrong_gpu/iwxitgj?utm_medium=android_app&utm_source=share&context=3

Try passing an environment variable to dxvk

AArikRahman 2023-01-15 github

I've refunded unfortunately. Sticking to AOE2 DE which seems to be working pretty good playing as Bengalis. I'll try again in a few years

BBloodyIron 2023-02-05 github

I picked Age of Empires 4 up over the weekend, tried to play some LAN games with it, and literally every single one of our THREE games, back to back, resulted in the Desynch error being thrown only like 3-8-ish minutes in. I could not play multiplayer at all. The other gamers were all on LAN with me and on Windows, I was/am on Ubuntu Linux.

I refunded AoE4 as a result, got my money back, but holy balls does this game look legit fun and I want this to work.

Considering that the desync issue stopped when I stopped playing AoE4 with them (they played other LAN games without me) this clearly demonstrates this is a Linux-centric bug.

Everything else seemed to work just fabulously, so like, this literally game-breaking bug really needs to get fixed. And until it does, I really have no interest paying the $40 it currently sells for. Functional LAN play is a REQUIREMENT for this gamer.

AArikRahman 2023-02-06 github

Completely agree @BloodyIron

Rrnestler 2023-02-06 github

tried to play some LAN games with it, and literally every single one of our THREE games, back to back, resulted in the Desynch error being thrown only like 3-8-ish minutes in.

@BloodyIron Did you try the desync patches as mentioned on https://www.protondb.com/app/1466860?

BBloodyIron 2023-02-06 github

@rnestler no, I was not aware of that script. That being said, that generally defeats the point of Proton's intended convenience, by not incorporating such things built-into Proton/Steam. I also want to point out that a) some people report it breaks their game in that thread, and b) this script does not take multiple libraries (in different folders) into consideration, and simply assumes you only install games into the default location (which in my case I have multiple libraries, which make this script break in default form).

It does look to be a maybe workable solution to this, but at this point I don't want to just rebuy the game under the hope that such a script will fix it, when I'm not sure how long before I can test it properly will be.

YYohomie99 2023-02-22 github

Could I know when Age of Empire 4's Multiplayer desync issues will ever be fixed for steam deck or if there are tech people working on it right now?

MMordragT 2023-03-07 github

I tried to skim over the comments but didn't see another user with the same issue as me.
When I launch aoe 4 it just shows a dialog with:

Title: $2856 No key
Description: $11218383 No key
Button: $2500 No key

When I hit the button nothing happens and the game closes.
I tried to use a different language (german), to get a more meaningful message but no difference.
I also couldn't see anything meaningful in the logs, but here they are anyways:

wine: RLIMIT_NICE is <= 20, unable to use setpriority safely
Game process updated : AppID 1466860 "/home/tom/.local/share/Steam/ubuntu12_32/reaper SteamLaunch AppId=1466860 -- /home/tom/.local/share/Steam/ubuntu12_32/steam-launch-wrapper -- '/opt/SteamLibrary/steamapps/common/SteamLinuxRuntime_soldier'/_v2-entry-point --verb=waitforexitandrun -- '/opt/SteamLibrary/steamapps/common/Proton 6.3'/proton waitforexitandrun  '/opt/SteamLibrary/steamapps/common/Age of Empires IV/RelicCardinal.exe'", ProcID 45731, IP 0.0.0.0:0
Setting breakpad minidump AppID = 1466860
Steam_SetMinidumpSteamID:  Caching Steam ID:  76561198060294913 [API loaded no]
GameAction [AppID 1466860, ActionID 1] : LaunchApp changed task to WaitingGameWindow with ""
GameAction [AppID 1466860, ActionID 1] : LaunchApp changed task to Completed with ""
ThreadGetProcessExitCode: no such process 45735
ThreadGetProcessExitCode: no such process 45732
ThreadGetProcessExitCode: no such process 45730
ThreadGetProcessExitCode: no such process 45584
Game process updated : AppID 1466860 "/home/tom/.local/share/Steam/ubuntu12_32/reaper SteamLaunch AppId=1466860 -- /home/tom/.local/share/Steam/ubuntu12_32/steam-launch-wrapper -- '/opt/SteamLibrary/steamapps/common/SteamLinuxRuntime_soldier'/_v2-entry-point --verb=waitforexitandrun -- '/opt/SteamLibrary/steamapps/common/Proton 6.3'/proton waitforexitandrun  '/opt/SteamLibrary/steamapps/common/Age of Empires IV/RelicCardinal.exe'", ProcID 45815, IP 0.0.0.0:0
Setting breakpad minidump AppID = 1466860
SteamInternal_SetMinidumpSteamID:  Caching Steam ID:  76561198060294913 [API loaded no]
[2023-03-06 22:51:25] Background update loop checking for update. . .
[2023-03-06 22:51:25] Checking for available updates...
[2023-03-06 22:51:25] Downloading manifest: https://client-update.akamai.steamstatic.com/steam_client_ubuntu12
[2023-03-06 22:51:25] Manifest download: send request
[2023-03-06 22:51:26] Manifest download: waiting for download to finish
[2023-03-06 22:51:26] Manifest download: finished
[2023-03-06 22:51:26] Download skipped: /steam_client_ubuntu12 version 1676336721, installed version 1676336721, existing pending version 0
[2023-03-06 22:51:26] Nothing to do
ThreadGetProcessExitCode: no such process 45794
ThreadGetProcessExitCode: no such process 45782
ThreadGetProcessExitCode: no such process 45772
ThreadGetProcessExitCode: no such process 45767
ThreadGetProcessExitCode: no such process 45754
ThreadGetProcessExitCode: no such process 45748
ThreadGetProcessExitCode: no such process 45740
ThreadGetProcessExitCode: no such process 45737
ThreadGetProcessExitCode: no such process 45729
ThreadGetProcessExitCode: no such process 45731
pid 45733 != 45732, skipping destruction (fork without exec?)
Game process removed: AppID 1466860 "/home/tom/.local/share/Steam/ubuntu12_32/reaper SteamLaunch AppId=1466860 -- /home/tom/.local/share/Steam/ubuntu12_32/steam-launch-wrapper -- '/opt/SteamLibrary/steamapps/common/SteamLinuxRuntime_soldier'/_v2-entry-point --verb=waitforexitandrun -- '/opt/SteamLibrary/steamapps/common/Proton 6.3'/proton waitforexitandrun  '/opt/SteamLibrary/steamapps/common/Age of Empires IV/RelicCardinal.exe'", ProcID 45815 
ThreadGetProcessExitCode: no such process 45815
ThreadGetProcessExitCode: no such process 45583
Game 1466860 created interface STEAMAPPS_INTERFACE_VERSION008 / 
Game 1466860 created interface SteamFriends017 / 
Game 1466860 created interface SteamUser021 / User
Game 1466860 created interface SteamUtils009 / 
Game 1466860 method call count for IClientAppManager::GetCurrentLanguage : 1
Game 1466860 method call count for IClientUtils::RecordSteamInterfaceCreation : 4
Game 1466860 method call count for IClientUtils::GetAppID : 5
Game 1466860 method call count for IClientFriends::GetPersonaName : 1
Game 1466860 method call count for IClientUser::GetSteamID : 1
Uploaded AppInterfaceStats to Steam

I got the game gifted and I am running on the following system:
r5 2600
r9 380x
NixOS unstable with Linux 6.2.2.
Mesa 22.3.5
Glibc 2.35
Gnome - X11

Maybe someone knows what is happening here.

Rreportingsjr 2023-04-23 github

The last few games I've played have been more unstable than they were before. I made it most of the way through a 3 player vs 3 AI game and it crashed late in the game.

System Information
GPU: AMD Radeon RX 6500 XT
Driver/LLVM version: Mesa 22.3.7
Kernel version: 6.1.18-200
OS: fedora 37
Proton version: 8.0-100, experimental
Link to full crash report as Gist

Curious what the cause could be, I'm having a hard time parsing the error log

NNariod 2023-05-27 github

Hello,
I really wanted to play AoE4 on Linux, so I tried 3 different configurations on 2 different computers:

  • Using Steam installed as RPM on Fedora 38. Proton experimental. Dell XPS 15.
  • Using Steam installed as flatpak on Fedora 38. Proton experimental. Dell XPS 15.
  • Using Steam installed as DEB on Ubuntu 23.04. Proton experimental. HP Elitebook G6.

The result is the same on all configurations, the game launches and crashes while loading after the introduction video, before reaching the main menu.

I'm all ears to make this game playable on Linux :)

BBlisto91 2023-05-27 github

@Nariod Which game language do you use.

NNariod 2023-05-27 github

@Blisto91 , English.

BBlisto91 2023-05-27 github

Ok should be fine. Game have had issues with some language's through Proton.

Can you post a Proton log? Start the game with PROTON_LOG=1 %command% and a log with the games steam id should appear in your users home folder. Attach it here.
Also copy your system information from Steam (Steam -> Help -> System Information) and put it in a GitHub gist or text file and share it here.

NNariod 2023-05-27 github

@Blisto91 weird, the game now crashes has soon as I start it, before the video trailer, It doesn't seem like a crashlog is generated in my home folder.

Here are the steam installation info:
steam_info.txt

Here is how I tried to generate proton logs, in case of any error on my side:
image

Kkisak-valve maintainer 2023-05-27 github

Hello @Nariod, skimming through your system information, your system does not look healthy. In particular, Steam is running on mesa/nouveau, DRI_PRIME=pci-0000_01_00_0 is trying to make things prefer the Intel chipset over the NVIDIA chipset, but Vulkan render paths end up with lavapipe: "renderer" : "llvmpipe (LLVM 15.0.7, 256 bits)",. There's something not quite right with video drivers in the Flatpak container environment in general.

NNariod 2023-05-27 github

Hey @kisak-valve ,
Thanks for your feedback, I'm going to try again from the Steam from RPM on Fedora :)
I'll keep this thread updated when I'm done downloading the game.
All the best,
Nariod

NNariod 2023-05-27 github

Done.
So here are both files. Crashlog: steam-1466860.log
Steam info: steam_info.txt

BBlisto91 2023-05-28 github

@Nariod This seems to be the line of interest from your lastest log

248.524:012c:0130:err:vkd3d-proton:vkd3d_init_device_caps: Lacking support for single texel alignment.

Some feature checks were recently introduced in vkd3d-proton which made Intel ANV not work with it. A work around has already been merged upstream but is not included in regular experimental yet https://github.com/HansKristian-Work/vkd3d-proton/pull/1576
Does the game also not launch with Proton 8.0-2?

NNariod 2023-05-29 github

@Blisto91 , thank you for the update. I guess it is just a matter of time before it is fixed then ?

I switched to Proton 8.0-2 to give it a try. This time the game starts, but hangs just before the main menu and finally crashes after a minute or two. Here are the logs
steam-1466860.log

BBlisto91 2023-05-29 github

@Nariod Your 8.0-2 log seems to indicate a driver crash.

01d4:err:vkd3d_wait_for_gpu_timeline_semaphore: Failed to wait for Vulkan timeline semaphore, vr -4.

A new experimental has been pushed with the workaround for your original issue so you could try that again.

NNariod 2023-05-29 github

@Blisto91 , is it possible that a driver crash is game dependent ? I am playing Aoe2 DE without any problem on the same computer, also managed by Steam with Proton.

BBlisto91 2023-05-29 github

Yes. Also AoE2 DE is d3d11 title if i remember so doesn't use vkd3d-proton. Intel GPU's don't work too well with vkd3d-proton in general due to missing driver features.

I think i missed some stuff here that you have a Nvidia GPU. Is that the one you want to use with the game? If yes then you don't seems to have any Vulkan drivers for it.

BBloodyIron 2023-06-01 github

Does Proton 8.x include the Multiplayer Desync fix? 🤔

Mmaximesoydas 2023-09-01 github

still getting crashes on ubuntu and occasional de-sync error message anyone got a stable workaround ? ubuntun 22.04.3 vega64 /ryzen 2600 using proton experimental.i suspect a graphic card driver issue with the game

Mmadmonki 2023-09-03 · hidden on GitHub github

used this fix for desync but my gpu completely crashed everytime i played with my friends in the middle of the game. could be driver issue i don't have logs rn.

gpu: 5700xt mesa 23.1.6-4 arch linux
cpu: 5900x

Edit: It seems some graphic settings were causing the crash. With low settings i had no issues. Graphics settings might worth checking one by one to see which one causing the crash. I also switched from exc. fullscreen to borderless fullscreen.

Edit2: I just done a full ai lobby skirmish game on highest graphic settings, unlimited fps and vsync on. It went completely fine so the issue might be only tied to online multiplayer. I'm also now on Mesa 23.1.7 but last night when i tried the with friends on mediumish settings i got a crash again.

Edit3: Still crashing with mesa 23.2 on high settings while playing online matches.

BBloodyIron 2023-09-30 github

Ran the dll replacement script (after adapting it for my folder structure), and tried 8-player LAN multiplayer twice. Both games I immediately crashed, and everyone got desync errors (they were all on Windows). As soon as they started a game without me, the game ran just fine for them. Tried with Proton 8.x and Experimental, neither helped. Honestly, if the dll replacement thing is still needed, Proton should be doing that for us already. This issue has been going for I think well over a year now, hasn't it? C'mon VALVe....

OS: Ubuntu 23.04
KERNEL: 6.2.0-33-generic
CPU: AMD Ryzen 7 5800X 8-Core
GPU: NVIDIA GeForce RTX 3060 Ti
GPU DRIVER: NVIDIA 535.113.01
RAM: 64 GB

Mmadmonki 2023-10-01 · hidden on GitHub github

I tried to test high graphics with ge-proton7-55 (it still crashes) and while at it i created a log of the crash.
steam-1466860.log

Same crash happens with latest proton-bleedingedge build too so it should be the same problem as here.

OOliph 2023-10-18 github

I tried to test high graphics with ge-proton7-55 (it still crashes) and while at it i created a log of the crash. steam-1466860.log

Same crash happens with latest proton-bleedingedge build too so it should be the same problem as here.

Exactly the same problem here. No issue on single player but random GPU crash during the game. Once the game crashed but my system continues, another time I had a reboot.
OS: Arch Linux
Proton: Experimental
Kernel: 6.5.7
MESA: 23.2
CPU: intel
GPU : AMD Vega 64

Mmadmonki 2023-11-15 · hidden on GitHub github

This is what i see after the crash that i wrote about. Tested with proton bleeding edge and mesa 23.2.1-2 arch linux 5700xt

2023-11-16-02-37-24-586.jpg

2023-11-16-02-37-32-197.jpg

DDeleetdk 2023-12-15 · hidden on GitHub github

I used to be able to run this game, but now it can't start. The game supposedly launches, but no window is ever seen, and it closes by itself. I have played this game for 300+ hours before without too many problems. Recently, I had to deal with some GPU driver changes (https://github.com/ValveSoftware/Proton/issues/7334), so perhaps something to do with this. But I am running the recommended drivers now.

Crash log: https://gist.github.com/Deleetdk/2c0c8957931517a2be576f2aaa5131a4
Steam info: https://gist.github.com/Deleetdk/2f070abdb94f73e48bcf0b1182c2d7fe

BBlisto91 2023-12-15 · hidden on GitHub github

@Deleetdk Hi there. I can see in that you only seem to have 32 bit Vulkan drivers installed. 64bit doesn't seem to be present.

DDeleetdk 2023-12-15 · hidden on GitHub github

@Deleetdk Hi there. I can see in that you only seem to have 32 bit Vulkan drivers installed. 64bit doesn't seem to be present.

Thanks. Worked. Command is: sudo apt install mesa-vulkan-drivers mesa-vulkan-drivers:i386 (for AMD GPUs)

Mmadmonki 2023-12-20 · hidden on GitHub github

Hard gpu crash got fixed with the new stable mesa 23.3.1

I can play with high quality settings now.

Mmadmonki 2024-01-15 github

A little update after a while. Game still could crash the entire gpu on higher fps limits than 60 but it recovers without a needed hard reboot. So, when I use high graphic settings and an fps limit more than 60 gpu crashes. To fix this i have to limit fps to 60.

Another person from /r/linux_gaming also mentioned about Halo Infinite causes the same type of crash. Here is the post. I suggested him to use 60 fps limit and he also got his issue solved by that. So, if there is anyone having this issue right now limit your fps to 60 until this issue got fixed.

Kkisak-valve maintainer 2024-01-22 github

Age of Empire IV wont launch with my Nvidia GPU

Issue transferred from https://github.com/ValveSoftware/Proton/issues/7429.
@drmmwlt posted on 2024-01-22T01:52:59:

Compatibility Report

  • Name of the game with compatibility issues: Age of empire IV
  • Steam AppID of the game: 1466860
  • Steam version (flatpak, same bug on native) : 1705108172

System Information

  • GPU: GeForce RTX 3050 Mobile
  • Video driver version: NVIDIA-SMI 545.29.06 Driver Version: 545.29.06 CUDA Version: 12.3
  • Kernel version: 6.5.13-7-MANJARO
  • Link to full system information report as Gist
  • Proton version: experimental or GE-25

I confirm:

  • [ y] that I haven't found an existing compatibility report for this game.
  • [ y] that I have checked whether there are updates for my system available.

steam-1466860.log

Symptoms

Some of my steam games runs very well like GTA V, Need for speed the Heat, or Dota 2. But in age of Empire IV, i dont see the shader compilation wizard and i only got 15-20 fps in solo or in multi... It also shows me in the display preference tab that the game is working on my iGpu, and not on discrete one! i just bought the game to play with friends, pls help !

I tried some launch commands like :
__NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia %command% (game launches but unfortunately working with iGPU)
and
DXVK_FILTER_DEVICE_NAME="GeForce RTX 3050 Mobile" %command% (the game is compiling shader, then there is a wizard who displays i dont have a good directX library, i click OK or Later and the game crashes immediatly)

But here for the report i let blank the launch options

Kkisak-valve maintainer 2024-01-22 github

Hello @drmmwlt, DXVK_FILTER_DEVICE_NAME="GeForce RTX 3050 Mobile" This doesn't look consistent with what DXVK sees, with info: NVIDIA GeForce RTX 3050 Laptop GPU: in your Proton log. I expect having Mobile in there causes the pattern matching to fail. Regardless, I'd test how it behaves with the game's launch options set to __NV_PRIME_RENDER_OFFLOAD=1 __VK_LAYER_NV_optimus=NVIDIA_only %command% (from https://download.nvidia.com/XFree86/Linux-x86_64/545.29.06/README/primerenderoffload.html).

Ddrmmwlt 2024-01-22 github

Hi @kisak-valve, thanks for your input, i just tested the following ones :

__NV_PRIME_RENDER_OFFLOAD=1 __VK_LAYER_NV_optimus=NVIDIA_only %command%
and
DXVK_FILTER_DEVICE_NAME="NVIDIA GeForce RTX 3050 Laptop GPU" %command%

for the first one, it is launching the game but on the iGpu. Here is the log file :
steam-1466860.log

Annnnnd the second one fixed it !!!!!!!!!

Thanks again have a great day !!!

Mmadmonki 2024-01-29 github

I'm experiencing a weird crash that causes my pc to freeze and loop the recent sound played in the game. That might be related to latest mesa drivers but i'm not 100% sure. Game was on low graphics and locked to 60 fps. Tried with proton 8.0-5 and proton-ge 8-28. This game doesn't like amd cards.

Mmadmonki 2024-01-31 github

The new Patch 9.2.628 includes this changelog:

Crash Fixes

We’ve identified and fixed a number of high frequency crashes and desyncs, this should lead to better game stability with this update.

but the issue that i had before (hard crash decorated with colored blocks) still remains.

Ddeivid11 2024-02-02 github

A little update after a while. Game still could crash the entire gpu on higher fps limits than 60 but it recovers without a needed hard reboot. So, when I use high graphic settings and an fps limit more than 60 gpu crashes. To fix this i have to limit fps to 60.

Another person from /r/linux_gaming also mentioned about Halo Infinite causes the same type of crash. Here is the post. I suggested him to use 60 fps limit and he also got his issue solved by that. So, if there is anyone having this issue right now limit your fps to 60 until this issue got fixed.

There is an issue for AMD cards talking about the high fps issue, maybe is related https://gitlab.freedesktop.org/drm/amd/-/issues/3092#note_2266045

Mmadmonki 2024-02-06 github

steam-1466860.log

I had the same loop freeze thingy. Maybe log file will help. This is with GE-Proton8-30.

JJsewill 2024-12-22 github

I can't even get the game to launch. It tries to launch, but only shows a black screen before simply stopping. I don't yet know where logs might be saved, otherwise I may have figured it out, or attached them here.

Fedora 41 (Wayland on Gnome 47)
NVIDIA GeForce RTX 3060/4060
Proton versions tested: Experimental, Hotfix, 9.0-4, 9.0-3, 8.0-5, GE 9-21, GE 8-32 GE 8-25

JJacoMalan1 2024-12-29 github

I am also unable to get the game to launch. The launch button says Running for a few seconds, and then goes back to play.

NixOS 24.05 (Hyprland 0.46.2)
NVIDIA GeFore GTX 1070 (Driver version: 565.57.01)
Proton Version: GE-Proton9-22
Linux 6.6.63-hardened1

Proton log: steam-1466860.log

Ttorvic9 2025-01-01 github

Same here. Game doesn't launch.

Arch Linux (Plasma)
AMD RX 7700 XT
Proton GE-9.21 and 9.0-4
Linux 6.12.y

PProbably-Batman 2025-03-12 github

Game runs fine apart from frames dropping by over half when panning or moving the camera. Otherwise runs perfect 144fps at 1440p. Tested Proton Experimental, 9.0-4 and older protons.
No launch commands I've found seem to make a difference.

Distro:Garuda Linux Broadwing
Kernel:6.13.6-zen1-1-zen
RAM:32 GB
GPU Driver:4.6 Mesa [24.3.4-arch1.1]
GPU:AMD Radeon RX 7900 XTX (radeonsi, navi31, LLVM 19.1.7, DRM 3.61, 6.13.6-zen1-1-zen)
CPU:12th Gen Intel Core i7-12700K

I had to manually cut off the majority of the log as the illegal exception error at the end repeats until the file is over 2GB from less than a minute of play.
steam-1466860.log

Worth noting that running the game from my Windows 10 boot drive doesn't experience any such performance issues.

Bb0ggyb33 2025-08-14 github

I have played the game without issue since launch. I have recently upgraded my distro from Linux Mint 21 to 22 ( I have tried switching to Debian 13 to see if that has any effect), and suddenly the game lags terribly (both in skirmish and multiplayer), which may or may not be exacerbated when moving the field of view, I'm not sure. I have tried different versions of Proton but none seem to fix it.
No amount of lowering settings seems to improve performance. I have seen performance drop from 250fps to 35 at times.

Proton: 9
Distro: Debian 13 (though Mint 22 tried too)
Kernel: 6.12.38+deb13-amd64
RAM: 16GB
GPU Driver: mesa 25.0.7-2
GPU: AMD Radeon RX 6750 XT (RADV NAVI22)
CPU: 12th Gen Intel(R) Core(TM) i5-12600K

LLeopoldXV 2025-08-16 github

Same here. Game doesn't launch.

Arch Linux (Plasma) AMD RX 7700 XT Proton GE-9.21 and 9.0-4 Linux 6.12.y

have you tried looking at launch options? I had an invalid -vulkan run option before gamemode %command%, removing it allowed me to launch it

Ssimifor 2025-08-17 github

the game seems to be launching fine on proton 9 through experimental, if anyone's having issues launching it they should bring proton logs. Setting this in the launch parameters of the game PROTON_LOG=1 %command% will create a log file in your home folder called steam-1466860.log.

@b0ggyb33 Can you be more specific about your performance issues? when the drops happens, how short lived is it? is it a stutter or does it remain at a low framerate for several seconds? how long does it usually take to occur and how often does it happen? Does it only happen when there are a lot of units in the match or can it happen early on as well?

Bb0ggyb33 2025-08-17 github

Hi, it'll be tomorrow before I can get some logs due to other commitments,
thanks for the gentle nudge in setting that up.

It's a difficult issue to explain, but I will try and provide more info. It
happens immediately, and doesn't obviously get worse as the game develops.
It's still playable, but it feels like moving through mud. A single stutter
maybe lasts a second max, but they're frequent enough that it feels
continuous.

On Sun, 17 Aug 2025, 19:00 Simon Hurtado, @.***> wrote:

simifor left a comment (ValveSoftware/Proton#5258)
https://github.com/ValveSoftware/Proton/issues/5258#issuecomment-3194555541

the game seems to be launching fine on proton 9 through experimental, if
anyone's having issues launching it they should bring proton logs. Setting
this in the launch parameters of the game PROTON_LOG=1 %command% will
create a log file in your home folder called steam-1466860.log.

@b0ggyb33 https://github.com/b0ggyb33 Can you be more specific about
your performance issues? when the drops happens, how short lived is it? is
it a stutter or does it remain at a low framerate for several seconds? how
long does it usually take to occur and how often does it happen? Does it
only happen when there are a lot of units in the match or can it happen
early on as well?


Reply to this email directly, view it on GitHub
https://github.com/ValveSoftware/Proton/issues/5258#issuecomment-3194555541,
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Bb0ggyb33 2025-08-18 github

steam-1466860.log

Hi, it'll be tomorrow before I can get some logs due to other commitments,
thanks for the gentle nudge in setting that up.

It's a difficult issue to explain, but I will try and provide more info. It
happens immediately, and doesn't obviously get worse as the game develops.
It's still playable, but it feels like moving through mud. A single stutter
maybe lasts a second max, but they're frequent enough that it feels
continuous.

@simifor I've tried to attach a log from a game, but its too big, I'll try again later (EDIT log attached). I don't know how much you need, but I ran the game for 5 or so minutes. There are tons of exceptions in there, but I don't know if that’s normal or not...

Looks like it repeats this block over and over.

0470.267:0168:0190:warn:seh:dispatch_exception backtrace: --- Exception 0xc000001d. 10470.267:0168:0190:trace:seh:dispatch_exception code=c000001d (EXCEPTION_ILLEGAL_INSTRUCTION) flags=0 addr=0000000146C11A0E 10470.267:0168:0190:trace:seh:dispatch_exception rip=0000000146c11a0e rsp=00000000068fec00 rbp=00000000068fed00 eflags=00010293 10470.267:0168:0190:trace:seh:dispatch_exception rax=0000000000000012 rbx=0000000000000053 rcx=0000000146c1b0ba rdx=00000000044b5110 10470.267:0168:0190:trace:seh:dispatch_exception rsi=000000014b0d01b8 rdi=0000000000000000 r8=0000000140000000 r9=00006ffffffaf800 10470.267:0168:0190:trace:seh:dispatch_exception r10=00000000000000b0 r11=00000000068ff510 r12=0000000000000014 r13=0000000000000045 10470.267:0168:0190:trace:seh:dispatch_exception r14=0000000000000000 r15=0000000000000001 mxcsr=00001fa0 10470.267:0168:0190:trace:seh:call_vectored_handlers calling handler at 00006FFFFA000680 code=c000001d flags=0 10470.267:0168:0190:trace:seh:call_vectored_handlers handler at 00006FFFFA000680 returned 0 10470.267:0168:0190:trace:seh:call_vectored_handlers calling handler at 00000001468FB670 code=c000001d flags=0 10470.267:0168:0190:trace:seh:call_vectored_handlers handler at 00000001468FB670 returned 0 10470.267:0168:0190:trace:seh:call_vectored_handlers calling handler at 0000000146AD5E88 code=c000001d flags=0 10470.267:0168:0190:trace:seh:call_vectored_handlers handler at 0000000146AD5E88 returned ffffffff

Ssimifor 2025-08-18 github

@jcsstelar it would be a good idea to try offline matches and see if you're still getting crashes there

@b0ggyb33 it should be fine to close the game a few seconds after the issue manifests. Try archiving the log, they tend to compress well.

Ttorvic9 2025-08-19 github

Same here. Game doesn't launch.
Arch Linux (Plasma) AMD RX 7700 XT Proton GE-9.21 and 9.0-4 Linux 6.12.y

have you tried looking at launch options? I had an invalid -vulkan run option before gamemode %command%, removing it allowed me to launch it

Yes. I don't use any launch options (although I did try a few ones).

Game still does not start with latest Protons (tested v9 and v10) on up-to-date Arch with kernel 6.16.

I wonder whether there could be some kind of security setting that prevents the game from launching...?

Bb0ggyb33 2025-08-20 github

@jcsstelar it would be a good idea to try offline matches and see if you're still getting crashes there

@b0ggyb33 it should be fine to close the game a few seconds after the issue manifests. Try archiving the log, they tend to compress well.

@simifor even after compressing, it is over 30MB and github refuses to accept it. Can you not use the one I sent recently? This one . I am having the same issue as @Probably-Batman , where the same exception repeats.

Ssimifor 2025-08-20 github

@b0ggyb33 this generates so many logs it's hard to tell if there's anything related to the issue you're seeing. I tried to compare performance against windows to see if there was some notable difference, but I was actually unable to get into a match. The game would freeze in my desktop with windows 10 either in the main menu or when attempting to load the first mission of the game, on my windows 11 laptop the game would close itself after a couple of tens of seconds.

Have you tried to compare the game against windows on your hardware to see if the performance differs on your end?

Bb0ggyb33 2025-08-20 github

@simifor, I think it's the exception that repeats that is the problem, but
I don't know what it's referring to.

I cannot test on windows, as I don't have it installed. I know that this
hardware setup used to work fine on mint 21, so I could try installing that
and seeing if performance is unchanged there, and cross-check the logs I
get on that system

On Wed, 20 Aug 2025, 20:53 Simon Hurtado, @.***> wrote:

simifor left a comment (ValveSoftware/Proton#5258)
https://github.com/ValveSoftware/Proton/issues/5258#issuecomment-3207879609

@b0ggyb33 https://github.com/b0ggyb33 this generates so many logs it's
hard to tell if there's anything related to the issue you're seeing. I
tried to compare performance against windows to see if there was some
notable difference, but I was actually unable to get into a match. The game
would freeze in my desktop with windows 10 either in the main menu or when
attempting to load the first mission of the game, on my windows 11 laptop
the game would close itself after a couple of tens of seconds.

Have you tried to compare the game against windows on your hardware to see
if the performance differs on your end?


Reply to this email directly, view it on GitHub
https://github.com/ValveSoftware/Proton/issues/5258#issuecomment-3207879609,
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Wwedesoft 2025-09-02 github

@b0ggyb33 I also have tons of exceptions but don't observe frame drops (edit: I mean drops in frame rate) on my Debian 13 system: steam-1466860.log

PProbably-Batman 2025-09-28 github

Replying to https://github.com/ValveSoftware/Proton/issues/5258#issuecomment-2718261704

Just wanted to post here in case someone with my issue comes here. I was finally able to resolve this specific issue for my instance. I added "split_lock_detect=off" to my kernel parameters and now the game runs smooth as silk.

Bb0ggyb33 2025-09-28 github

Replying to [#5258 (comment)](https://github.com/ValveSoftware/Proton/issues/5258#issuecomment-2718261704)

Just wanted to post here in case someone with my issue comes here. I was finally able to resolve this specific issue for my instance. I added "split_lock_detect=off" to my kernel parameters and now the game runs smooth as silk.

That's fixed it! Thank you so much!

Jjcsstelar 2025-09-30 github

Weird, Im checking ON/OFF but doesnt seem to do anything for me, GE-Proton10-15 with native wayland (ntsync), I guess you @b0ggyb33 @Probably-Batman running it with xwayland/x11?

I was about to suggest the known issue (in windows machines too) with high polling rate mouse; causing this performance drop, since the split lock fix works then never mind.

EDIT. By the way the steam lag time bomb issue seems its fixed.

Kkisak-valve maintainer 2025-10-16 github

Age of Empires IV Anniversary Edition: Xbox login

Issue transferred from https://github.com/ValveSoftware/Proton/issues/9108.
@olyt posted on 2025-10-16T22:04:10:

Compatibility Report

  • Name of the game with compatibility issues: Age of Empires IV Anniversary Edition
  • Steam AppID of the game: 1466860

System Information

  • GPU: AMD Custom GPU 0932
  • Video driver version:
  • Kernel version: 6.11.11-valve24-2-neptune-611-gfd0dd251480d (64-bit)
  • Link to full system information report as Gist:
  • Proton version: Experimental, 10.0.2

I confirm:

  • [✔️ ] that I haven't found an existing compatibility report for this game.
  • [✔️ ] that I have checked whether there are updates for my system available.

Symptoms

When you try to link your xbox profile using in-game link to do so, external window pops up with xbox login. Initial screen renders fine but interactions with "sign in" button is broken - it does nothing

Reproduction

  1. click your account icon in game in button left corner of the screen
  2. click on the "link xbox network profile" button
  3. click on the "sign in" button in the window that pops up
  4. see the result
    kisak@Balmung ~/Docu
Ttorvic9 2025-11-02 github

Update: latest AoE, latest Arch, custom kernel 6.17 compiled with clang21, same issue as mentioned before: game does not start at all, whether it's with Proton 9/10 or GE.

I still think this might be an issue related to either a security setting (kernel or systemd), or a missing/wrong kernel option.

From the log:

0170:err:seh:install_bpf Native libs are being loaded in low addresses, sc_seccomp 0xXXXX, syscall 0xXXXX, not installing seccomp.
0170:err:seh:install_bpf The known reasons are /proc/sys/vm/legacy_va_layout set to 1 or 'ulimit -s' being 'unlimited'.

legacy_va_layout is set to 0, and ulimit -s is 8192.

Ssimifor 2025-11-03 github

@torvic9 at the very least I can confirm that arch's latest kernel (6.14.7) works fine with the game on proton, 9 10 and experimental. layout and stack size are the same values on my end.

Cchaserhkj 2025-11-04 github

This game used to run well under my setup:

CPU=AMD 7950X3D GPU=AMD Radeon HD 6950
OS=Fedora CoreOS 42 w/ kernel 6.17.6 and labwc wayland compositor 0.9.2
User space=Arch Linux Distrobox w/ Latest Mesa drivers

However after the latest AOE4 update, with my QMK keyboard plugged in, the game seems to recognize certain keys to be constantly pressed. I can't figure out precisely which key is it but it might be tab and/or arrow keys because it results in focused button in the game UI constantly shifting, blocking any mouse button clicks to the UI to be delivered and render the game unplayable.

I have tried the latest stable proton version, the hotfix version, the experimental version, and the latest GE custom build version, and tried cleaning the wine prefix from time to time but could not really mitigate the bug in any way. I have also checked xev, wev and other games, none of them registered extra key presses. This seems to be a problem with how the game enumerates the input devices though the wine-translated API.

The only way I could mitigate this is by blocking my keyboard's secondary interface. So basically my QMK keyboard device has two sub-interfaces:

        |__ Port 003: Dev 115, If 0, Class=Human Interface Device, Driver=usbhid, 12M
        |__ Port 003: Dev 115, If 1, Class=Human Interface Device, Driver=usbhid, 12M

The second interfaces exposes input devices known as System Control and Consumer Control, while the first input interface is normal keyboard:

$ grep -A 2 ZSA /proc/bus/input/devices
N: Name="ZSA Technology Labs ErgoDox EZ Shine"
P: Phys=usb-0000:00:14.0-6.3/input0
S: Sysfs=/devices/pci0000:00/0000:00:14.0/usb1/1-6/1-6.3/1-6.3:1.0/0003:3297:4975.00C9/input/input219
--
N: Name="ZSA Technology Labs ErgoDox EZ Shine System Control"
P: Phys=usb-0000:00:14.0-6.3/input1
S: Sysfs=/devices/pci0000:00/0000:00:14.0/usb1/1-6/1-6.3/1-6.3:1.1/0003:3297:4975.00CA/input/input220
--
N: Name="ZSA Technology Labs ErgoDox EZ Shine Consumer Control"
P: Phys=usb-0000:00:14.0-6.3/input1
S: Sysfs=/devices/pci0000:00/0000:00:14.0/usb1/1-6/1-6.3/1-6.3:1.1/0003:3297:4975.00CA/input/input221
--
N: Name="ZSA Technology Labs ErgoDox EZ Shine Keyboard"
P: Phys=usb-0000:00:14.0-6.3/input1
S: Sysfs=/devices/pci0000:00/0000:00:14.0/usb1/1-6/1-6.3/1-6.3:1.1/0003:3297:4975.00CA/input/input222

(Note the 1.0 and 1.1 part of the Sysfs device path)
And it seems that the bug is triggered by the second interface: when I block the second interface in udev:

DRIVER=="usbhid", ENV{PRODUCT}=="3297/4975/1", ENV{INTERFACE}=="3/0/0", RUN+="/bin/bash -c 'echo 0 > /sys/%p/authorized'"

(Yes I know ENV{INTERFACE}=="3/0/0" seems like the first interface, but that actually corresponds to second while 3/1/1 corresponds to first and IDK why)
After blocking this the key press stops and I could play the game.

I tried my other QMK keyboard with dual interfaces as well and it seems to trigger the same bug.

I am pretty sure this is new to the last game update since it worked well last month when I played

Bb0ggyb33 2025-11-06 github

@chaserhkj I have also experienced this issue since the update, and can confirm that disconnecting my qmk keyboard solves the problem. I haven't explored the issue more than that for now.

Wwedesoft 2025-11-06 github

@chaserhkj thanks for posting a fix, @b0ggyb33 I observed the same issue under Debian 13.

Same as @chaserhkj I had a look at the devices using:

grep -A 2 Keychron /proc/bus/input/devices

The output lists a Keychron Mouse among other things:

N: Name="Keychron Keychron K5 Version 2 Mouse"
P: Phys=usb-0000:0c:00.0-10/input2
S: Sysfs=/devices/pci0000:00/0000:00:02.1/0000:05:00.0/0000:06:0c.0/0000:0c:00.0/usb1/1-10/1-10:1.2/0003:3434:0D53.0005/input/input11

Running the following command gets rid of the mouse device and fixes the issue in Age of Empires 4:

echo 0003:3434:0D53.0005 > /sys/bus/hid/drivers/hid-generic/unbind

I didn't manage to get an udev rule working, so (with the help of ChatGPT) I created a service to disable the mouse.
I rebooted and edited the /etc/systemd/system/unbind-keychron-mouse.service and added following content:

[Unit]
Description=Unbind Keychron Mouse
After=multi-user.target

[Service]
Type=oneshot
ExecStart=/bin/bash -c 'echo "0003:3434:0D53.0005" > /sys/bus/hid/drivers/hid-generic/unbind'
RemainAfterExit=yes

[Install]
WantedBy=multi-user.target

Then I set up the service as follows:

sudo systemctl daemon-reload
sudo systemctl enable unbind-keychron-mouse.service
sudo systemctl start unbind-keychron-mouse.service

Note that starting the service results in an error if the device was disabled already.

Bb0ggyb33 2025-11-08 github

@chaserhkj I have also experienced this issue since the update, and can confirm that disconnecting my qmk keyboard solves the problem. I haven't explored the issue more than that for now.

@chaserhkj @wedesoft I discovered that, as far as I can work out, QMK by default splits out the different features into separate endpoints, one for basic behaviour, and one for extended features, which is why we have two separate keyboards.
If you're able (and willing) to flash your keyboard firmware, you can enable KEYBOARD_SHARED_EP = yes in rules.mk which means that there is no longer two separate devices [1], and AOE4 works ok again. In the link, note the warning that the keyboard may not work in your BIOS, which I admit I haven't tested on my system. Also worth mentioning is that I still have the separate mouse device (I need it as I have mouse buttons mapped on my keyboard) but this does not cause an issue.

before

$ grep -A 2 Keychron /proc/bus/input/devices
N: Name="Keychron Keychron Q8"
P: Phys=usb-0000:00:14.0-4.2.3/input0
S: Sysfs=/devices/pci0000:00/0000:00:14.0/usb1/1-4/1-4.2/1-4.2.3/1-4.2.3:1.0/0003:3434:0183.0009/input/input30
--
N: Name="Keychron Keychron Q8 Mouse"
P: Phys=usb-0000:00:14.0-4.2.3/input1
S: Sysfs=/devices/pci0000:00/0000:00:14.0/usb1/1-4/1-4.2/1-4.2.3/1-4.2.3:1.1/0003:3434:0183.000A/input/input31
--
N: Name="Keychron Keychron Q8 System Control"
P: Phys=usb-0000:00:14.0-4.2.3/input1
S: Sysfs=/devices/pci0000:00/0000:00:14.0/usb1/1-4/1-4.2/1-4.2.3/1-4.2.3:1.1/0003:3434:0183.000A/input/input32
--
N: Name="Keychron Keychron Q8 Consumer Control"
P: Phys=usb-0000:00:14.0-4.2.3/input1
S: Sysfs=/devices/pci0000:00/0000:00:14.0/usb1/1-4/1-4.2/1-4.2.3/1-4.2.3:1.1/0003:3434:0183.000A/input/input33
--
N: Name="Keychron Keychron Q8 Keyboard"
P: Phys=usb-0000:00:14.0-4.2.3/input1
S: Sysfs=/devices/pci0000:00/0000:00:14.0/usb1/1-4/1-4.2/1-4.2.3/1-4.2.3:1.1/0003:3434:0183.000A/input/input34

after

$ grep -A 2 Keychron /proc/bus/input/devices
N: Name="Keychron Keychron Q8 Keyboard"
P: Phys=usb-0000:00:14.0-4.2.3/input0
S: Sysfs=/devices/pci0000:00/0000:00:14.0/usb1/1-4/1-4.2/1-4.2.3/1-4.2.3:1.0/0003:3434:0183.000D/input/input38
--
N: Name="Keychron Keychron Q8 Mouse"
P: Phys=usb-0000:00:14.0-4.2.3/input0
S: Sysfs=/devices/pci0000:00/0000:00:14.0/usb1/1-4/1-4.2/1-4.2.3/1-4.2.3:1.0/0003:3434:0183.000D/input/input39

[1] https://docs.qmk.fm/config_options#usb-endpoint-limitations

HHmonsterG 2026-02-05 github

System Information

  • GPU: GTX 1080
  • Video driver version: Nvidia 580.126.09-1
  • Kernel version: 6.18.7
  • Proton version: Experimental

Symptoms

I experience far lower framerates on Linux than on Windows - i.e. around 35-40fps at medium-high settings compared to 100+ on windows. I was wondering if anyone has any insight into this. thanks!

Mmozo78 2026-02-05 github

Install the latest NVIDIA driver, 580 is known to have lower performance.

Kkisak-valve maintainer 2026-02-05 github

The NVIDIA 580 series video driver is the last series to support the 10xx series video cards.

Mmozo78 2026-02-05 github

Ops, I overlooked GTX 1080, sorry.

HHmonsterG 2026-02-05 github

Does reverting to an earlier driver potentially improve things?

Kkisak-valve maintainer 2026-02-14 github

Age of Empires IV: Anniversary Edition (1466860)

Issue transferred from https://github.com/ValveSoftware/Proton/issues/9495.
@Darayavaush-84 posted on 2026-02-14T14:07:09:

Compatibility Report

  • Name of the game with compatibility issues: Age of Empires IV: Anniversary Edition
  • Steam AppID of the game: 1466860

System Information

I confirm:

  • [ x] that I haven't found an existing compatibility report for this game.
  • [ x] that I have checked whether there are updates for my system available.

Symptoms

3D models in the game (units, villagers, trees and environmental objects)
are rendered at noticeably low resolution and low detail, despite I am running Max settings.

The issue affects:

  • unit models (characters appear blurry and lack fine details)
  • environmental assets such as trees and foliage
  • overall scene sharpness

This is NOT a scaling or zoom issue:

  • unit size is correct
  • camera zoom behaves normally
  • UI elements are rendered at proper resolution and are sharp

The problem resembles incorrect LOD selection, low-resolution textures,
or a fallback rendering path being used under Proton.
The issue is clearly visible at 2560x1440 and higher resolutions.

Reproduction

  1. Launch Age of Empires IV via Steam using Proton.

steam-1466860.render.log.gz

  1. Set resolution to 2560x1440 or higher.
  2. Start any Skirmish or Campaign mission.
  3. Observe units and environmental objects (trees, buildings).
  4. Notice that models appear blurry and low-detail compared to expected quality.
  5. Changing zoom level does not improve model detail.
TTheTrain 2026-03-22 github

Compatibility Report

  • Name of the game with compatibility issues: Age of Empires IV Anniversary Edition
  • Steam AppID of the game: 1466860

System Information

I confirm:

  • [Y] that I haven't found an existing compatibility report for this game.
  • [Y] that I have checked whether there are updates for my system available.

steam-1466860.log

Symptoms

Stuttering, lag spike and system under-utilization in terms of Watt. Also its possible to observe severe spike in watt utilisation for both CPU and GPU. One thing I noted in the system info is that Gamescope loses and obtain focus on this appid continously

Reproduction

Start the game, start a campaign mission that ITS NOT the tutorial and see what the behaviour of the hardware is. Best seen in the third mission of the Rise of Moscow campaign.

runtime.txt
systeminfo.txt

Proton versions

Launch options

Launch lines

Upstream links

DLLs

Error codes