Hello @NikoBellicRU, Unhandled exception: unimplemented function POWRPROF.dll.PowerRegisterSuspendResumeNotification called in 64-bit code (0x000000007bc34528). is the line of interest from your log.
Upstream commit: https://source.winehq.org/git/wine.git/commit/9d77624d99551168b97fc89b9a41b0c13df6fa76
So i tried to just copy powrprof.dll from proton-ge to experimental and worked great.
Ok so if i play the game either for a long time or simply start messing with the settings for example changing the resolution to 4k and then back to 1080p the fps drops quite a bit
So here is the game after i launch and load the save

And here is when i change the settings to anything else and then back / just play it for a while without changing anything

It acts wierd cause sometimes puting settings on high have better fps than on low and other times have no effect at all in the exact same spot, it kinda acts like its out of vram.
A stub for the associated function was added in Wine 7.4; hopefully that will resolve the issue if/when it gets pulled into Proton:
Torge Matthies (3):
powrprof: Add PowerUnregisterSuspendResumeNotification stub.
powrprof: Add PowerSettingRegisterNotification stub.
powrprof: Add PowerSettingUnregisterNotification stub.
Final Fantasy 7 Remake Intergrade crashes for me when I attempt to alt-tab or whenever an OSD or system notification pops up (like when I change the volume). As far as I can tell, this seems to only happen when the game bypasses the desktop compositor. If I set a KDE window rule to force the compositor to remain on while the game is running, it will not crash. However, this isn't an optimal workaround as having the compositor remain on means that I do not have VRR support. Is there a way I can fix this without forcing the compositor on?
In journalctl, I get Xid 32 errors:
Dec 21 02:07:13 kernel: NVRM: Xid (PCI:0000:0c:00): 32, pid=59979, name=ff7remake_.exe, Channel ID 00000177 intr1 00000008 HCE_DBG0 00001b00 HCE_DBG1 00000001
Dec 21 02:07:13 kernel: NVRM: Xid (PCI:0000:0c:00): 32, pid=59979, name=ff7remake_.exe, Channel ID 00000177 intr1 00000008 HCE_DBG0 00001b04 HCE_DBG1 00ff8230
System specs:
OS: Arch Linux with KDE / X11
KERNEL: 6.0.12-arch1-1
CPU: AMD Ryzen 9 3900X 12-Core
GPU: NVIDIA GeForce RTX 3090
GPU DRIVER: NVIDIA 525.60.11
RAM: 32 GB
Hello @urbenlegend, that reads like a video driver or desktop environment issue. It might be worthwhile to also mention it to your video driver vendor.
Final Fantasy VII Remake Intergrade HDR mode doesn't work on the default Proton version
Issue transferred from https://github.com/ValveSoftware/Proton/issues/7287.
@jams3223 posted on 2023-11-25T14:32:06:
Final Fantasy VII Remake Intergrade HDR mode doesn't work on the default Proton version but works when I choose the latest experimental branch.
OS: Slackware 15
GPU: GTX 1070
Linux version: 5.15.139
NVIDIA Driver Version: NVIDIA 535.129.03 (I tried 535.104.05 and 545.29.06 too)
Steam Version: 1700160213
Steam Client Build Date: Thu, Nov 16 1:23 PM UTC -08:00
Steam Web Build Date: Thu, Nov 16 1:06 PM UTC -08:00
Steam API Version: SteamClient021
Proton: 1699978268 experimental-8.0-20231114c (I tried 8.0-4 and 7.0-6 too)
System Information: https://gist.github.com/EpicureanGit/7f1ad211167a79e51006ca628cc17264
Steam Runtime Diagnostics: https://gist.github.com/EpicureanGit/4c37bdab6666461622c273b083fed1d7
PROTON_LOG=1 https://gist.github.com/EpicureanGit/dcab7497002e0461232a83038b0dcda9
Symptoms: Click "PLAY" in the Steam client, it runs for a little while, no window appears, and it crashes.
Reproduction: Click "PLAY" in the Steam client to play Final Fantasy VII Remake Intergrade.
Edit: I updated my vulkan-sdk to "vulkan-sdk-1.3.268.0-x86_64." Then I tested the game with GE-Proton8-25, GE-Proton7-39, GE-Proton7-30, GE-Proton7-1 using the 545.29.06 NVIDIA driver, and it still immediately crashed. I asked around and found out that the game works for someone with a RTX 3080 who was using GE-Proton8-25. I've got a week to decide if I'm going to refund the game since it isn't working with my system.
I figured out how to remove the nmap errors from my PROTON_LOG=1 by setting vm.mmap_min_addr=65536. It was 98304 for some reason.
Here is a more readable PROTON_LOG=1 for proton-8.0-4c: https://gist.github.com/EpicureanGit/9673612a0765a407ada9e5a2c57dc92a
The log mentions, "dlmopen steamservice.so failed: steamservice.so: cannot open shared object file: No such file or directory."
There is a steamservice.so in ".local/share/Steam/ubuntu12_32/" with a size of 5.3M (5477732).
I ran the Steam client in a terminal and I saw this: "x86_64-linux-gnu-capsule-capture-libs: warning: Dependencies of libnvidia-pkcs11-openssl3.so.545.29.06 not found, ignoring: Missing dependencies: Could not find "libcrypto.so.3" in LD_LIBRARY_PATH "/lib64:/usr/lib64:/usr/local/lib64:/usr/x86_64-slackware-linux/lib64:/lib:/usr/lib:/Play/SteamLibrary/steamapps/common/FINAL FANTASY VII REMAKE", ld.so.cache, DT_RUNPATH or fallback /lib:/usr/lib
[ALSOFT] (EE) Failed to set real-time priority for thread: Operation not permitted (1)"
Edit: updated to Slackware64 Current and the game works for me now.
Final Fantasy VII Remake Intergrade HDR mode doesn't work on the default Proton version but works when I choose the latest experimental branch.
@jams3223 could you elaborate on how you got this to work with Proton Experimental? I tried both using Proton Experimental and gamescope, but every time I enable HDR in the in-game settings I get extremely washed out colors.
I am running plasma6 with HDR support enabled (and the monitor shows that it is in HDR mode)
Final Fantasy VII Remake Intergrade HDR mode doesn't work on the default Proton version but works when I choose the latest experimental branch.
@jams3223 could you elaborate on how you got this to work with Proton Experimental? I tried both using Proton Experimental and gamescope, but every time I enable HDR in the in-game settings I get extremely washed out colors. I am running plasma6 with HDR support enabled (and the monitor shows that it is in HDR mode)
I don't know if HDR is available on other platforms, but I was using a Steam Deck.
This game was working perfectly for me until today, and now attempting to launch the game not only leads to the game immediately crashing, but steam crashing as well. I've attached the log, which is mercifully fairly short. The problem appears on multiple versions of proton, including experimental, hotfix, 9.0-4, 8.0-5, and various Glorious Eggroll versions. I've also tried completely reinstalling the game, and rolling my system back to a few days ago when the game was working, but neither of those fixes worked. Finally, the same error occurs both with and without gamescope. I've tried a random selection of other games in my library, and none of them seem to be having the same issue.
Proton log: steam-1462040.log
Runtime and system info: https://gist.github.com/SWarrener/75ade76ac5f22a4173b78bd6ee8d039d
I've also copied the output which occurs when running steam in a terminal. The first run is with gamescope and the second run is without
steamcrash.txt
Edit: Only happens on the steam client beta (as of 22/12/2024), switching back to the release version of the steam client fixed the issue.
@SWarrener Are you on the Steam client Beta? A friend of mine found out that switching from Beta to Release fixed this exact crash.
@SWarrener Are you on the Steam client Beta? A friend of mine found out that switching from Beta to Release fixed this exact crash.
I was on the steam client beta, switching back to the standard release fixed the issue. Thanks for the help!
I confirm the same for me. Game & Steam crashes on Beta version. It works on release.
Blinking grasses in chapter 13 night going to aerith's house
proton experimentalx2 2024-06proton 8.0-4cx1 2023-12ge-proton7-1x1 2023-11ge-proton7-30x1 2023-11ge-proton7-39x1 2023-11ge-proton8-25x1 2023-11proton 7.0-3x1 2023-11proton 6.21-ge-2x1 2021-12PROTON_LOG=1x2 2023-12powrprof.dllx2 2021-12
Compatibility Report
System Information
I confirm:
Symptoms
The game been working fine so far without any workarounds using Proton-6.21-GE-2 but with both official versions it just crashes.
steam-10474086455016685568.log