I did some work earlier on ELYON, which wasn't enough to get it working, but that also used CefSharp so this report motivated me to get the existing work (mostly, ran into a problem with one of the changes) cleaned up and committed, and it turns out it's enough to allow this launcher to start.
So that should work with the build from this link, once the build process completes: https://github.com/madewokherd/wine-mono/actions/runs/1974181683
Instructions for installing custom wine-mono: https://github.com/redmcg/wine-mono/wiki#install-later-version
Hi @madewokherd! It seems like the build has succeeded but the linux-test has failed.
Can I still use the make output?
Sure, it just means I might have broken something, I'll have to check on that later.
Great, the launcher is working now :D
Thank you!
PROTON_NO_D3D10x1 2022-02PROTON_NO_D3D11x1 2022-02
Compatibility Report
System Information
I confirm:
steam-293760.log
Symptoms
Launching the game simply does nothing, adding PROTON_NO_D3D11 / PROTON_NO_D3D10 to the launch options starts the game launcher but that crashes / hangs after a few seconds.
The game it self does run when using the 'No Launcher' option but that makes it so you can't use workshop content. (the launcher enables them)
I looked at protonDB and tried using the windows 7 setting & installing dotnet 4.5.2 but that didn't work.
Reproduction