That worked for me as well.
i just installed it without any tinkering and it worked fine (played around 15min)
I've Installed it on my system and it ran out of the box. However, the game stutters if I try to rise detail and shadow settings even though the fps counter seems ok (above 30 fps), running on a Intel HD 4000 though.
#MaxXor is not same for me Titan Quest Anniversary edition not run
I wonder, what graphics card/driver is everyone using? I'm using gtx 1060 6gb with 396.54 drivers
It works fine in my laptops
laptop 1: Dell Latitide 7480 -> Ubuntu 16.04.3, i7 7600U, HD Graphics 620, 16GB RAM
laptop 2: HP Pavillion G4 -> Ubuntu 18.04, i7 2640m, HD Graphics 3000, 8GB RAM
But, in my gaming desktop, loads the game, plays the intro videos and finally shows a black screen with the game cursor :(
Desktop config
Using proton 3.7-3 (on steam play settings menu)
I am running Nvidia 396.54 drivers with a GTX 1070 8GB on Gentoo amd64 (4.17.6). I was getting the black screen when the game got to the menu until I set the windows version to winxp. Now it works fine.
I'm starting to see a bit of a pattern. It may be an issue with an issue with NVidia drivers.
A bit more info on this problem. I believe that the windows version fix is incidental. An alternative is to set the video memory size in the registry. When I set it to 2GB or 4GB the game worked regardless of windows version. When I tried setting it to 6GB or 8GB I got the black screen.
Hmm, worked for me with Proton 3.7-5 Beta without any changes.
On my machine, singleplayer seems to work pretty much without any flaws (played about 30 minutes), but I can't join multiplayer. Can anyone confirm that multiplayer works?
I also had to change my Windows version to XP to get it working past the black screen. Using Nvidia 396.53 on GTX 1070
I couldn't play on multiplayer as well.
yep, i cant go in multyplayer too.
game freezing after click "Connect"
Work on proton 3.7-7 but have little bug and lan work
To work around invisible characters, the registry key CheckFloatConstants has to be set to true.
I started a new character a few weeks ago and had a relatively bug free play through with intermittent crashes after extended play and some alt-tab issues.
I played all the way through Normal.
Upon starting again in the next difficulty mode Epic I frequently get crashes that I would say the game is unreliable.
Unsure of the cause of the issue or how to report further.
Same thing with multiplayer. Clicking "connect" does nothing other then turning the button gray.
Relevant piece of log: https://gist.github.com/diraven/3decbfbef50054f34bfb43b1edd1a320
Latest updates to Proton and graphics drivers have the game running very well for me even in Epic mode, haven't experienced as many crashes.
On another note I still don't get any text for the place names, or when you press 'Space' to pause for example, you just see the bookend graphics, anyone found a workaround?
Latest updates to Proton and graphics drivers have the game running very well for me even in Epic mode, haven't experienced as many crashes.
On another note I still don't get any text for the place names, or when you press 'Space' to pause for example, you just see the bookend graphics, anyone found a workaround?
Installing Corefonts might fix that.
Latest updates to Proton and graphics drivers have the game running very well for me even in Epic mode, haven't experienced as many crashes.
On another note I still don't get any text for the place names, or when you press 'Space' to pause for example, you just see the bookend graphics, anyone found a workaround?Installing Corefonts might fix that.
Unfortunately that hasn't made a difference, I checked with the latest Proton beta (3.16-2) also.
Same thing with multiplayer. Clicking "connect" does nothing other then turning the button gray.
Same here, I did not managed to play in LAN too, other game clients don't see the server and vice/versa. No firewalling enabled on the hosts and on the LAN.
To work around invisible characters, the registry key
CheckFloatConstantshas to be set to true.
This worked for me and the hollow/invisible man problem. According to wine this results in a small performance hit. I think it should be enabled by start for this game.
Also I think this problem occurs with low-end GPUs. I'm using nvs4200m.
More detail here: https://www.gamingonlinux.com/forum/topic/3538/post_id=17811
For those interested, WINE v4.2 as Windows 7 or Windows 10 gets passed the black startup screen if you set the video memory, for example, to 2GB through winetricks videomemorysize=2048. Courtesy of someone on https://www.protondb.com/app/475150.
@HonkingGoose here is a log of launching the game and trying to join a multiplayer game. Game did not find any servers. I could not see any mentions about steam2.dll in the logs.
Unable to reproduce the Steam2.dll messages in proton-4.2-4. I have a log that complains that Steam2.dll is missing from proton-4.2-3b, but I suppose this is no longer relevant for this issue since it is gone
steam-475150_proton-4.2-3b.log
steam-475150_proton-4.2-4.log
systemreport.log
.
Apologies for resurrecting such an old thread but has anyone been able to get Titan Quest AE multiplayer to work? I tried it on my laptop, running Linux Mint 19.1, recently and observed the same as @diraven.
@philipjohnbarlow, I played through the GOG DRM-free version and that played fine against the Windows version. Did occasionally crash on the Linux side, but not too often to prevent enjoyment. :P
If you're having connection problems, check out if you're not using multiple network cards on the Windows side. I remember Titan Quest getting confused and sending its connection UDP packets out from the wrong interface, thereby failing to connect.
Here is the fix for multiplayer:
WINEDLLOVERRIDES="ws2_32=n" %command%
p.s. This dll is for the Proton 4.11-6, but it will probably work with older/newer versions too.
Here is the fix for multiplayer:
Download attached ws2_32.dll.zip archive, extract it
Put ws2_32.dll into the game directory
Change launch options for the game to this:WINEDLLOVERRIDES="ws2_32=n" %command%
Done!
ws2_32.dll.zip
p.s. This dll is for the Proton 4.11-6, but it will probably work with older/newer versions too.
Brilliant, I'll give this a go later.
Here is the fix for multiplayer:
1. Download attached ws2_32.dll.zip archive, extract it 2. Put ws2_32.dll into the game directory 3. Change launch options for the game to this:
WINEDLLOVERRIDES="ws2_32=n" %command%1. Done!p.s. This dll is for the Proton 4.11-6, but it will probably work with older/newer versions too.
it is working great, thanks !!!
WINEDLLOVERRIDES="ws2_32=n" PROTON_USE_D9VK=1 %command%

@Kron4ek thanks for posting the multiplayer solutions. Works fine for me.
In addition I recommend to limit the fps to avoid lags (see also: https://www.pcgamingwiki.com/wiki/Titan_Quest_Anniversary_Edition#Large_bursts_of_lag_in_multiplayer)
I'm constantly crashing after killing a few mobs in the Nerthus Sanctuary from the Atlantis DLC. It's the only place in the game where it happens, most of the times after 7-8 mobs killed. I tried to play at normal speed, lowered the graphics settings but to no avail.
Game works fine with proton 5.0-2.
Titan Quest Anniversary Edition crashes immediately without error message.
Issue transferred from https://github.com/ValveSoftware/Proton/issues/3596.
@Logicisart posted on 2020-03-03T16:27:25:
Game crashes immediately after I press "start" without further notice. Has been working fine a few months ago.
Just press "start" and the game attempts to launch, only to crash right back to steam.
Hello @Logicisart, these look like the lines of interest from your log:
info: Required Vulkan extension VK_KHR_surface not supported
terminate called after throwing an instance of 'dxvk::DxvkError'
This tells us the Vulkan render stack didn't initialize properly for some reason.
Please copy your system information from Steam (Steam -> Help -> System Information) and put it in a gist, then include a link to the gist in this issue report.
Hello @kisak-valve , thank you for your suggestion. If I'm not mistaken, this link should provide you with all the content from the system information report:
https://gist.github.com/Logicisart/c62b771f695faf0fbb0b7050c3e23fc6
Thank you for editing. Don't know what went wrong with my link.
If I'm reading the s-r-t-info correctly, you have no vulkan drivers installed, so it gave us vulkaninfo.c:812: failed with VK_ERROR_INCOMPATIBLE_DRIVER.
Please check that you have mesa-vulkan-drivers and mesa-vulkan-drivers:i386 installed with something like apt policy mesa-vulkan-drivers mesa-vulkan-drivers:i386 and install them if they're not already.
Thank you for editing. Don't know what went wrong with my link.
If I'm reading the s-r-t-info correctly, you have no vulkan drivers installed, so it gave us
vulkaninfo.c:812: failed with VK_ERROR_INCOMPATIBLE_DRIVER.Please check that you have
mesa-vulkan-driversandmesa-vulkan-drivers:i386installed with something likeapt policy mesa-vulkan-drivers mesa-vulkan-drivers:i386and install them if they're not already.
These drivers weren't installed, for whatever reason. Did install them, and after a reboot everything works just fine. Thank you for you help, and have a nice day!
@Abilbel got Atlantis now and was able to play through it without any crashes with proton 5.0-9.
The fix for multiplayer described in https://github.com/ValveSoftware/Proton/issues/567#issuecomment-536495333 broke with Proton 5.13-1 - the game displayed some kind of error when trying to host a multiplayer LAN game.
However it seems that it isn't necessary anymore with Proton 5.13-1 but you'll have to remove the launch option, the .dll file and use "verify integrity of game files" to get rid of it.
EDIT Tested so far with Proton 5.13-1 without tricks:
5.0-9 it wouldn't freeze but no way to re-gain focus)@sonnyp any chance you are talking about 5.13-1 instead of 5.3-1? I haven't seen a 5.3-1 version so far only 5.13-1 which appears to be a beta with some regressions https://github.com/ValveSoftware/Proton/issues/4289
The multiplayer fix from https://github.com/ValveSoftware/Proton/issues/567#issuecomment-536495333 only seems to be necessary for proton 4.x. Since proton 5.0 at least online-multiplayer worked fine for me without it.
@at46
any chance you are talking about 5.13-1
Indeed - I fixed the typos.
The multiplayer fix from #567 (comment) only seems to be necessary for proton 4.x.
Pretty sure the fix was required for LAN on Proton 5.0-9. Could be wrong.
Is there anything I can do to be able to see the whole text in the start options window? The window isn't resizable and I haven't found any option to change it's size or the font size. As far as I know the first one (which I normally use) is DX11 and the second one is DX9 but I've no idea what the others (especially the last two) are used for.

Is there anything I can do to be able to see the whole text in the start options window? The window isn't resizable and I haven't found any option to change it's size or the font size. As far as I know the first one (which I normally use) is DX11 and the second one is DX9 but I've no idea what the others (especially the last two) are used for.
@soredake thanks. I didn't know that steamdb shows the launch options.
Still crashes on window losing focus as of Proton 6.3.6/Experimental. I was hoping it would be affected by "Improve input handling after focus loss in some games like Project Cars 3, Warhammer: Chaosbane, and Far Cry Primal.", but no go.
I had to use the flag PROTON_FORCE_LARGE_ADDRESS_AWARE=1 to avoid crashes with DX11 version in Proton 6.3-7.
For now seems to work ok even the multiplayer.
Still crashes whit ALT+TAB.
I had to use the flag PROTON_FORCE_LARGE_ADDRESS_AWARE=1 to avoid crashes with DX11 version in Proton 6.3-7. For now seems to work ok even the multiplayer.
Isn't PROTON_FORCE_LARGE_ADDRESS_AWARE=1 the default? At least in the readme it is noted that:
Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
Isn't PROTON_FORCE_LARGE_ADDRESS_AWARE=1 the default? At least in the readme it is noted that:
Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
Hmm it looks like so.
It doesn't make any sense. I retested and now it doesn't crash with or without it, before it was consistently crashing with DX11 in the first fountain, so i was playing with DX9 until i remembered that some 32b games could have problems with memory and decided to give it a try, not knowing that it was already defaulted.
The only thing that changed between is that i bought the Atlantis DLC.
I played only the single player, but it works great (I'm already in second act). Only issue I have is with the freeze happening on ALT+TAB.
The alt-tab thing seems to be that the game does not refocus.
Issues with this game seems to be purely windowing related at this point.
1-) Toggling Fullscreen breaks the game. To a point that game throws an error that says my gpu is not DX11 supported. Borderless and windowed works fine, borderless is default.
2-) Alt tabbing just breaks this game, after that interacting with game window is not possible and game just stays there like a dead process.
https://github.com/doitsujin/dxvk/issues/2395
Filed an issue about it on upstream DXVK.
With using wine dxgi game can be toggled to fullscreen without issues:
WINEDLLOVERRIDES="dxgi=b" %command%
I only just started playing for the first time today. Most things seemed to work just fine without any manual tinkering under Proton 6.3-8. As others have mentioned, losing focus - eg via Alt-Tab window switching - results in the game hanging/freezing. The aforementioned Wine DLL Override didn't work for me.
The other major issue I found is battle sound effects seem to be non-existent. It doesn't appear to be an issue with volume - background music, button clicks, dialogue speech, even the low health warning, I can hear all those. There's just no sound effects in combat, which is rather disconcerting. I confirm I can hear battle sound effects when playing on Windows 7.
@Wedge009 Mentioned winedlloverride is for being able to set game to fullscreen. Not related to alt tabbing.
Got it. Sorry for the misunderstanding.
https://github.com/doitsujin/dxvk/commit/b53c3057e1005b0eba38b5a4542f1c78353b3a73
Fullscreen fix is in master now.
Still seems okay with Proton 7.0-1. I forgot to clarify that I resolved my aforementioned volume issue, it wasn't related to Proton just the game's internal mixing.
Using either Proton 7.0-1 or 6.3-8, the game will launch to black screen for a second and then crash.
Any ideas how to fix this? Thanks!
Is mesa-vulkan-drivers:i386 or distribution-equivalent installed?
I am running ArchLinux. https://wiki.archlinux.org/title/Vulkan. Already installed are vulkan-icd-loader, lib32-vulkan-icd-loader, nvidia-utils, and lib32-nvidia-utils. I can run e.g. Dota2 using Vulkan without any problems.
I only suggested that because when DXVK became the default over WineD3D with Proton 5.0, nearly everything broke for me with the symptoms you describe. I had 64-bit mesa-vulkan-drivers installed, but not 32-bit. Installing the 32-bit drivers resolved those issues for me. Not sure, but I wonder if DotA2 would run on the 64-bit drivers.
It might not be applicable to you, just offering what I know.
Thanks! Maybe it is still related:
ls /usr/share/vulkan/icd.d/
amd_icd32.json nvidia_icd.json
I don't understand why AMD would pop up here. Reinstalling all packages mentioned above did not change this. So I assume it's fine.
I don't know for what reasons, but there was also the AMD 32-bit driver for Vulkan installed. This confused Proton. Uninstalling of the AMD package and Reinstalling all Vulkan and Nvidia packages solved the issue. Thanks for the tips @Wedge009!
Glad you got it working! Perhaps AMD packages are installed by default by the distribution since I understand they're usually open-source.
Works flawlessly on Steam Deck out of the box without any issues. Controller support is working and in-game dialog fields open the keyboard automatically.
I don't know why it still says unsupported and I'd like to request whitelisting and/or retesting of the game.
The main problem for me was on a desktop Alt-Tab switching breaks the game when returning to it. But checking just now on vanilla Proton 8.0-3, no command-line options, that problem seems to be resolved now. So I agree, this seems worth white-listing to me.
Does anyone notice lines in grass in Act 1 with DX9? It's almost subtle-enough to look intentional with small grass patches, but I played mostly on Windows without the lines.
With Intel UHD 630 I get noticeable lines DX9 with and without DXVK on Wine on Linux, but DX9 was fine on Windows. DX9 give me better performance to meet Vsync.
[Titan Quest - AE] Proton 10 regression when attempting to switch out of the game
Issue transferred from https://github.com/ValveSoftware/Proton/issues/8733.
@git-f0x posted on 2025-05-25T13:44:45:
OS: Bazzite 42
Kernel: 6.14.6-105.bazzite.fc42.x86_64
Mesa: 25.1.0
GPU: Radeon RX 570
Proton version: Experimental, also happens on Proton GE 10.3 (doesn't with wine wayland)
When pressing the Super key (or Alt Tab) on Proton 10 in Titan Quest Anniversary Edition, the interface that should show up only flashes briefly, and nothing can display over the game window.
The game even prevents switching to a different virtual desktop (at least on Plasma), immediately switching back to the desktop the game is on.
Some other games also have slightly weird behavior, but aren't disruptive (e.g. Grim Dawn has a very weird minimize animation when pressing Super, and the Civ VI window occasionally shrinks slightly to the top right with the same action).
It doesn't seem to be a dxvk regression (checked multiple older versions). On Proton 9, things work as expected.
Hello @git-f0x, please add PROTON_LOG=1 %command% to the game's launch options, reproduce the regression, and attach the generated $HOME/steam-$APPID.log to this issue report as a file. (Proton logs compress well if needed.) Also, please copy your system information from Steam (Steam -> Help -> System Information) and put it in a gist, then include a link to the gist in this issue report.
System information: https://gist.github.com/git-f0x/ab0b04e9200f602778ec2938548fba0f
@git-f0x Thank you for reporting this! I could reproduce the problem and we will investigate. These issues can be hard to fix, so it might take a while 😅
proton 8.0-3x1 2023-08proton 5.0x1 2022-03proton 7.0-1x2 2022-03proton 6.3-8x1 2021-12proton 6.3-7x2 2021-10proton 6.3x1 2021-08proton 5.0-9x2 2020-10proton 5.0-2x1 2020-02proton 4.11-6x3 2019-10proton 4.2-3bx1 2019-05proton 4.2-4x1 2019-05proton 3.7-7x1 2018-09proton 3.7-5x1 2018-09proton 3.7-3x1 2018-09PROTON_LOG=1x1 2025-05WINEDLLOVERRIDES="dxgi=b"x1 2021-12PROTON_FORCE_LARGE_ADDRESS_AWARE=1x3 2021-10WINEDLLOVERRIDES="ws2_32=n"x3 2019-10PROTON_USE_D9VK=1x1 2019-10WINEDLLOVERRIDES="dxgi=b" %command%x1 2021-12WINEDLLOVERRIDES="ws2_32=n" %command%x3 2019-10WINEDLLOVERRIDES="ws2_32=n" PROTON_USE_D9VK=1 %command%x1 2019-10ws2_32.dllx3 2019-10steam2.dllx2 2019-05
It seems the only thing that needs to be done to get this game working is to set the windows version to xp in winecfg.