Nevermind to the shadows part. Happened with low also when i tried to play once again, tho not before moving my camera around for some reason.
I just had the same error. Full blue on Proton 7.0.2. Using AMD 6700xt on Ubuntu 22.04 with Mesa 22.0.1
Update from mesa dev. Looks like a proton bug.
The quote below refers to a apitrace captured trough proton. The apitrace gathered from windows doesn't show the issue when replayed on linux.
Thanks. This looks like a proton bug to me. The issue starts at frame 723; this frame does something like this:
- bind framebuffer 0
- clear it to the blue-ish color
- bind framebuffer 1
- draw lots of stuff
- swap buffers (= shows the content of framebuffer 0 on screen)
AFAICT fb0 is never drawn to, apart from the clearing step, so it explains the fact that the window is all blue.
As a test i tried the same in every proton version except the 3.x ones (didn't start) and the issue is still present. Including experimental bleeding edge.
Thanks for confirming. Hadn't checked in a while
For now it seems like the workaround is to use the Directx version.
Dunno if the issue has been investigated any further.
Edit: I'm replying to the person below. Dunno why it suddenly moved around.
I just had the same error. Full blue on Proton 7.0.2. Using AMD 6700xt on Ubuntu 22.04 with Mesa 22.0.1
Same with Proton 7.0.3 on Steam Deck. Blue screen too. It does not happen at the start of the tutorial, but I will play the game with my old PC to know exactly at what point it appear in the game
Thanks for confirming. Hadn't checked in a while For now it seems like the workaround is to use the Directx version. Dunno if the issue has been investigated any further.
Edit: I'm replying to the person below. Dunno why it suddenly moved around.
Sorry I made a mistake, I accidentally deleted my comment when I just wanted to edit it :)
After retesting (7.0.3 on Steam Deck), the blue screen always appear after the first village is integrated in the first tutorial (after attacking it). I played the same tutorial on PC, and there is no specific screen appearing. However I tried to switch to DirectX on Steam Deck in the game, and I have the same blue screen at the exact same moment.
You mean you chose directx on the popup screen before starting the game?
You mean you chose directx on the popup screen before starting the game?
Yes, maybe it was not taken into account by the game though?
If you launch with DXVK_HUD=1 %command% you should be able to see if it's running Directx since it should then go through dxvk and the hud would show.
If you launch with
DXVK_HUD=1 %command%you should be able to see if it's running Directx since it should then go through dxvk and the hud would show.
I will try this this evening :)
The game is not running for me.
Same here did some managed to run game in arch / chimera os or on steam deck ?
proton 7.0x2 2022-06DXVK_HUD=1x2 2022-06DXVK_HUD=1 %command%x2 2022-06
Compatibility Report
System Information
I confirm:
steam-1605220.log
Symptoms
On amd GPU's the game goes full blue/purple screen when some buildings gets built using the OpenGL mode.
This is with shadows set to medium or high. Does not happen when they are set to low.See first commentThe issue doesn't happen when you use the directx version with either dxvk or WINED3D.
It seems like a mesa issue so i have made one upstream
Reproduction
See mesa issue. Also for screenshots.