Hello @rudi4463, these look like some lines of interest from your log:
[0000013c:] EXCEPTION handling: System.InvalidOperationException: Platform returned a null texture
Unhandled Exception:
System.InvalidOperationException: Platform returned a null texture
at Microsoft.Xna.Framework.Media.VideoPlayer.GetTexture () [0x00039] in <031203bda1eb481c833f235a84de74ce>:0
at ISurvived.VideoPlayer_Daryl.DrawVideo (Microsoft.Xna.Framework.Graphics.SpriteBatch s, ISurvived.Camera camera) [0x00026] in <031715a7ad7e474fba6765924d9f3e82>:0
at ISurvived.OpeningFlashback.Draw (Microsoft.Xna.Framework.Graphics.SpriteBatch s) [0x0002c] in <031715a7ad7e474fba6765924d9f3e82>:0
at ISurvived.Chapter.Draw (Microsoft.Xna.Framework.Graphics.SpriteBatch s, ISurvived.Camera camera) [0x000f3] in <031715a7ad7e474fba6765924d9f3e82>:0
at ISurvived.Prologue.Draw (Microsoft.Xna.Framework.Graphics.SpriteBatch s, ISurvived.Camera camera) [0x00000] in <031715a7ad7e474fba6765924d9f3e82>:0
at ISurvived.Game1.DrawCode (Microsoft.Xna.Framework.GameTime gameTime) [0x003db] in <031715a7ad7e474fba6765924d9f3e82>:0
at ISurvived.Game1.Draw (Microsoft.Xna.Framework.GameTime gameTime) [0x00017] in <031715a7ad7e474fba6765924d9f3e82>:0
at Microsoft.Xna.Framework.Game.DoDraw (Microsoft.Xna.Framework.GameTime gameTime) [0x0001c] in <031203bda1eb481c833f235a84de74ce>:0
at Microsoft.Xna.Framework.Game.Tick () [0x001f7] in <031203bda1eb481c833f235a84de74ce>:0
at MonoGame.Framework.WinFormsGameWindow.RunLoop () [0x00044] in <031203bda1eb481c833f235a84de74ce>:0
at MonoGame.Framework.WinFormsGamePlatform.RunLoop () [0x00000] in <031203bda1eb481c833f235a84de74ce>:0
at Microsoft.Xna.Framework.Game.Run (Microsoft.Xna.Framework.GameRunBehavior runBehavior) [0x0008b] in <031203bda1eb481c833f235a84de74ce>:0
at Microsoft.Xna.Framework.Game.Run () [0x0000c] in <031203bda1eb481c833f235a84de74ce>:0
at ISurvived.Program.Main (System.String[] args) [0x0001c] in <031715a7ad7e474fba6765924d9f3e82>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.InvalidOperationException: Platform returned a null texture
at Microsoft.Xna.Framework.Media.VideoPlayer.GetTexture () [0x00039] in <031203bda1eb481c833f235a84de74ce>:0
at ISurvived.VideoPlayer_Daryl.DrawVideo (Microsoft.Xna.Framework.Graphics.SpriteBatch s, ISurvived.Camera camera) [0x00026] in <031715a7ad7e474fba6765924d9f3e82>:0
at ISurvived.OpeningFlashback.Draw (Microsoft.Xna.Framework.Graphics.SpriteBatch s) [0x0002c] in <031715a7ad7e474fba6765924d9f3e82>:0
at ISurvived.Chapter.Draw (Microsoft.Xna.Framework.Graphics.SpriteBatch s, ISurvived.Camera camera) [0x000f3] in <031715a7ad7e474fba6765924d9f3e82>:0
at ISurvived.Prologue.Draw (Microsoft.Xna.Framework.Graphics.SpriteBatch s, ISurvived.Camera camera) [0x00000] in <031715a7ad7e474fba6765924d9f3e82>:0
at ISurvived.Game1.DrawCode (Microsoft.Xna.Framework.GameTime gameTime) [0x003db] in <031715a7ad7e474fba6765924d9f3e82>:0
at ISurvived.Game1.Draw (Microsoft.Xna.Framework.GameTime gameTime) [0x00017] in <031715a7ad7e474fba6765924d9f3e82>:0
at Microsoft.Xna.Framework.Game.DoDraw (Microsoft.Xna.Framework.GameTime gameTime) [0x0001c] in <031203bda1eb481c833f235a84de74ce>:0
at Microsoft.Xna.Framework.Game.Tick () [0x001f7] in <031203bda1eb481c833f235a84de74ce>:0
at MonoGame.Framework.WinFormsGameWindow.RunLoop () [0x00044] in <031203bda1eb481c833f235a84de74ce>:0
at MonoGame.Framework.WinFormsGamePlatform.RunLoop () [0x00000] in <031203bda1eb481c833f235a84de74ce>:0
at Microsoft.Xna.Framework.Game.Run (Microsoft.Xna.Framework.GameRunBehavior runBehavior) [0x0008b] in <031203bda1eb481c833f235a84de74ce>:0
at Microsoft.Xna.Framework.Game.Run () [0x0000c] in <031203bda1eb481c833f235a84de74ce>:0
Maybe a video playback issue which gets fed into MonoGame, and MonoGame falls over because a video failed.
it does crash at the cutscene after the tutorial area. Sometimes you can manage to skip parts of the cutscene but i cannot confirm if it becomes stable again after the cutscene.
Nothing extracted yet.
Compatibility Report
System Information
I confirm:
Proton Log: steam-361230.zip
Symptoms
The game randomly crashes after the tutorial area
Reproduction
Start the game and finish the fight with the bomb in the background. After that the game usually can't even finish the next cutscene because it will crash.