protonscr

Super Daryl Deluxe

protonopen appid 361230Game compatibility - UnofficialXAudio2.NET
ValveSoftware/Proton#5844 · opened 2022-05-17 by rudi4463 · updated 2022-05-24 · 2 comments · github · game page · search this game
Rrudi4463 2022-05-17 github

Compatibility Report

  • Name of the game with compatibility issues: Super Daryl Deluxe
  • Steam AppID of the game: 361230

System Information

I confirm:

  • [x] that I haven't found an existing compatibility report for this game.
  • [x] that I have checked whether there are updates for my system available.

Proton Log: steam-361230.zip

Symptoms

The game randomly crashes after the tutorial area

Reproduction

Start the game and finish the fight with the bomb in the background. After that the game usually can't even finish the next cutscene because it will crash.

Kkisak-valve maintainer 2022-05-17 github

Hello @rudi4463, these look like some lines of interest from your log:

[0000013c:] EXCEPTION handling: System.InvalidOperationException: Platform returned a null texture

Unhandled Exception:
System.InvalidOperationException: Platform returned a null texture
  at Microsoft.Xna.Framework.Media.VideoPlayer.GetTexture () [0x00039] in <031203bda1eb481c833f235a84de74ce>:0 
  at ISurvived.VideoPlayer_Daryl.DrawVideo (Microsoft.Xna.Framework.Graphics.SpriteBatch s, ISurvived.Camera camera) [0x00026] in <031715a7ad7e474fba6765924d9f3e82>:0 
  at ISurvived.OpeningFlashback.Draw (Microsoft.Xna.Framework.Graphics.SpriteBatch s) [0x0002c] in <031715a7ad7e474fba6765924d9f3e82>:0 
  at ISurvived.Chapter.Draw (Microsoft.Xna.Framework.Graphics.SpriteBatch s, ISurvived.Camera camera) [0x000f3] in <031715a7ad7e474fba6765924d9f3e82>:0 
  at ISurvived.Prologue.Draw (Microsoft.Xna.Framework.Graphics.SpriteBatch s, ISurvived.Camera camera) [0x00000] in <031715a7ad7e474fba6765924d9f3e82>:0 
  at ISurvived.Game1.DrawCode (Microsoft.Xna.Framework.GameTime gameTime) [0x003db] in <031715a7ad7e474fba6765924d9f3e82>:0 
  at ISurvived.Game1.Draw (Microsoft.Xna.Framework.GameTime gameTime) [0x00017] in <031715a7ad7e474fba6765924d9f3e82>:0 
  at Microsoft.Xna.Framework.Game.DoDraw (Microsoft.Xna.Framework.GameTime gameTime) [0x0001c] in <031203bda1eb481c833f235a84de74ce>:0 
  at Microsoft.Xna.Framework.Game.Tick () [0x001f7] in <031203bda1eb481c833f235a84de74ce>:0 
  at MonoGame.Framework.WinFormsGameWindow.RunLoop () [0x00044] in <031203bda1eb481c833f235a84de74ce>:0 
  at MonoGame.Framework.WinFormsGamePlatform.RunLoop () [0x00000] in <031203bda1eb481c833f235a84de74ce>:0 
  at Microsoft.Xna.Framework.Game.Run (Microsoft.Xna.Framework.GameRunBehavior runBehavior) [0x0008b] in <031203bda1eb481c833f235a84de74ce>:0 
  at Microsoft.Xna.Framework.Game.Run () [0x0000c] in <031203bda1eb481c833f235a84de74ce>:0 
  at ISurvived.Program.Main (System.String[] args) [0x0001c] in <031715a7ad7e474fba6765924d9f3e82>:0 
[ERROR] FATAL UNHANDLED EXCEPTION: System.InvalidOperationException: Platform returned a null texture
  at Microsoft.Xna.Framework.Media.VideoPlayer.GetTexture () [0x00039] in <031203bda1eb481c833f235a84de74ce>:0 
  at ISurvived.VideoPlayer_Daryl.DrawVideo (Microsoft.Xna.Framework.Graphics.SpriteBatch s, ISurvived.Camera camera) [0x00026] in <031715a7ad7e474fba6765924d9f3e82>:0 
  at ISurvived.OpeningFlashback.Draw (Microsoft.Xna.Framework.Graphics.SpriteBatch s) [0x0002c] in <031715a7ad7e474fba6765924d9f3e82>:0 
  at ISurvived.Chapter.Draw (Microsoft.Xna.Framework.Graphics.SpriteBatch s, ISurvived.Camera camera) [0x000f3] in <031715a7ad7e474fba6765924d9f3e82>:0 
  at ISurvived.Prologue.Draw (Microsoft.Xna.Framework.Graphics.SpriteBatch s, ISurvived.Camera camera) [0x00000] in <031715a7ad7e474fba6765924d9f3e82>:0 
  at ISurvived.Game1.DrawCode (Microsoft.Xna.Framework.GameTime gameTime) [0x003db] in <031715a7ad7e474fba6765924d9f3e82>:0 
  at ISurvived.Game1.Draw (Microsoft.Xna.Framework.GameTime gameTime) [0x00017] in <031715a7ad7e474fba6765924d9f3e82>:0 
  at Microsoft.Xna.Framework.Game.DoDraw (Microsoft.Xna.Framework.GameTime gameTime) [0x0001c] in <031203bda1eb481c833f235a84de74ce>:0 
  at Microsoft.Xna.Framework.Game.Tick () [0x001f7] in <031203bda1eb481c833f235a84de74ce>:0 
  at MonoGame.Framework.WinFormsGameWindow.RunLoop () [0x00044] in <031203bda1eb481c833f235a84de74ce>:0 
  at MonoGame.Framework.WinFormsGamePlatform.RunLoop () [0x00000] in <031203bda1eb481c833f235a84de74ce>:0 
  at Microsoft.Xna.Framework.Game.Run (Microsoft.Xna.Framework.GameRunBehavior runBehavior) [0x0008b] in <031203bda1eb481c833f235a84de74ce>:0 
  at Microsoft.Xna.Framework.Game.Run () [0x0000c] in <031203bda1eb481c833f235a84de74ce>:0

Maybe a video playback issue which gets fed into MonoGame, and MonoGame falls over because a video failed.

Rrudi4463 2022-05-24 github

it does crash at the cutscene after the tutorial area. Sometimes you can manage to skip parts of the cutscene but i cannot confirm if it becomes stable again after the cutscene.

Nothing extracted yet.