Another bug (if you can join a server) is that the map is transparent/invisible for some reason.
Haven't seen anybody else mention this issue yet so probably Proton only.
Do you experience that issue @DomiStyle ?
Can you post a proton log.
@Blisto91 Yes, map was invisible except the icons. Unfortunately I already refunded so I can't post the Proton logs anymore.
To open the game: The launch command echo "%command%" | sed 's/ArmaReforger_BE.exe/ArmaReforgerSteam.exe/' | sh will open the game, or you can rename ArmaReforgerSteam.exe to ArmaReforger_BE.exe, backing up the original.
Make sure the Proton BattlEye Runtime is installed in the Tools section of Steam, in order to join servers.
More info: According to Dedmen on the Arma Discord, they have enabled Proton support for BattlEye. You may need to ensure you have installed the Proton BattlEye Runtime, because as of writing, it is not listed as an additional dependency for Reforger like it is for other titles using BattlEye, such as Arma 3. I'm not sure who's responsible for actually setting the additional dependencies. With the Proton BattlEye Runtime installed, you should be able to join servers.
As for why launching the game normally (using ArmaReforger_BE.exe) causes crashes, I'd guess it's doing something that Proton doesn't like. A Proton log might provide insight but I don't actually own the game to check.
Here is a log from just now,
Cleaned out pfx and verified the files before i ran.
I do have Proton BE installed
Also have not changed ArmaReforger_BE.exe to ArmaReforgerSteam.exe
Game just sits for a few seconds then turns off. Not really sure how to read the logs so thought I'll just put it here for someone that might now how to.
My system
OS: Arch Linux
Kernel: x86_64 Linux 5.18.0-arch1-1
WM: bspwm
CPU: AMD Ryzen 9 5900X 12-Core @ 24x 3.7GHz
GPU: AMD Radeon RX 6800 XT (sienna_cichlid, LLVM 13.0.1, DRM 3.46, 5.18.0-arch1-1)
@SOlsson91 Just as a quick test does it change anything if you don't launch with mangohud and or gamemode
@Blisto91
Here is a log with just PROTON_LOG=1 %command%
I have same issue. I can run only with ArmaReforgerSteam.exe but can not stay in on any server, few seconds and out i go. ArmaReforger_BE.exe is not starting.
Proton (7) Experimental.
Debian 11
bspwm
NVIDIA GeForce RTX 2060
Intel i5-6400
@veikolippand Have you made sure to install the Proton BattlEye Runtime in the Tools section of Steam?
yes i have Proton BattlEye installed.
I believe Arma3 is using same Proton BattlEye and Arma3 is running fine.
Might just be a game-specific issue. Even many Windows players are reporting getting disconnected due to an "Internal error" about 30 seconds after joining a server.
Yes i have seen complaints about disconnecting and this can be server or whatever reason.
Actually what i am worried about is that the ArmaReforger_BE.exe is not starting and this is an issue. And don't know what is the reason or where is it Arma or proton.
Anti cheat appears to be working since approximately 2 weeks ago. I have been able to play on every multiplayer server I've tried. I've so far only tried with GE-Proton7 so I can't speak for upstream Proton.
Would those who own this game please try multiplayer and report back?
Tried and yes it looks ok with battleye. I have Proton experimental and did not experienced any connectivity issues.
But I still have graphics issues with hardware anti-aliasing when set in game settings. I can not use any multiplier. Have not seen any other user with this issue so i might have faulty setup. I have latest drivers installed but for some reason game is not able to render correct video when hardware anti-alias set.
Tried and yes it looks ok with battleye. I have Proton experimental and did not experienced any connectivity issues. But I still have graphics issues with hardware anti-aliasing when set in game settings. I can not use any multiplier. Have not seen any other user with this issue so i might have faulty setup. I have latest drivers installed but for some reason game is not able to render correct video when hardware anti-alias set.
Good to hear that upstream Proton Experimental works too.
I can't remember my hw anti-aliasing setting right now, but I have one persistent glitch too: the map view is black. I mean only the icons appear, no map image. And the icons leave tracers when the map is moved.
About the map glitch I mentioned earlier: I checked my settings and hardware anti-aliasing was enabled. After disabling it the map works fine.
With this I can say there are no bugs I know of left. Arma ReForger works in Proton 100%.
Game works with lower quality settings i would say. I don't know is it something to do with proton + linux or is it something in game.
My hardware is Nvidia RTX 2060 (NVIDIA Driver Version: 515.65.01)





@veikolippand Hi there. Would you be able to post a proton log? 🙂
Between Arma Reforger and Arma Reforger Experimental, I have over 90 hours in the game. For the most part, things seem to "just work" with Proton.
However, I noticed that if I go to a particular spot, I can consistently cause a GPU reset with amdgpu (regardless of RADV or amdvlk).
Start a new Game Master session on Arland and navigate to grid 024027, into the bush just east of the road, past the bridge (about where my cursor is below):

When moving into position, I always get GPU resets right about here:

Being anywhere else, I do not get these GPU resets (that I've seen so far).
At first I thought this was a regression in the kernel, as I had recently upgraded, but I can reproduce this with various versions (including zen-kernel 6.0.9, 6.0.12, and 6.1.1, and Linux 5.15 and 6.1.1). I can also reproduce this with Mesa 22.2.3, 22.3.1, and amdvlk 2022.Q4.4.
In game, this happens in any game mode or when controlling anything (like the game master camera or when playing as a soldier). My settings are at the low preset.
Relevant dmesg lines:
[ 164.939941] amdgpu 0000:35:00.0: amdgpu: [gfxhub0] no-retry page fault (src_id:0 ring:24 vmid:6 pasid:32778, for process enfMain pid 3382 thread enfMain pid 3395)
[ 164.939946] amdgpu 0000:35:00.0: amdgpu: in page starting at address 0x0000800229501000 from IH client 0x1b (UTCL2)
[ 164.939950] amdgpu 0000:35:00.0: amdgpu: VM_L2_PROTECTION_FAULT_STATUS:0x00601030
[ 164.939951] amdgpu 0000:35:00.0: amdgpu: Faulty UTCL2 client ID: TCP (0x8)
[ 164.939951] amdgpu 0000:35:00.0: amdgpu: MORE_FAULTS: 0x0
[ 164.939952] amdgpu 0000:35:00.0: amdgpu: WALKER_ERROR: 0x0
[ 164.939952] amdgpu 0000:35:00.0: amdgpu: PERMISSION_FAULTS: 0x3
[ 164.939953] amdgpu 0000:35:00.0: amdgpu: MAPPING_ERROR: 0x0
[ 164.939953] amdgpu 0000:35:00.0: amdgpu: RW: 0x0
[ 174.964447] [drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring gfx timeout, but soft recovered
[ 174.980632] amdgpu 0000:35:00.0: amdgpu: [gfxhub0] no-retry page fault (src_id:0 ring:24 vmid:6 pasid:32778, for process enfMain pid 3382 thread enfMain pid 3395)
[ 174.980635] amdgpu 0000:35:00.0: amdgpu: in page starting at address 0x0000800258fa1000 from IH client 0x1b (UTCL2)
[ 174.980640] amdgpu 0000:35:00.0: amdgpu: VM_L2_PROTECTION_FAULT_STATUS:0x00601030
[ 174.980641] amdgpu 0000:35:00.0: amdgpu: Faulty UTCL2 client ID: TCP (0x8)
[ 174.980641] amdgpu 0000:35:00.0: amdgpu: MORE_FAULTS: 0x0
[ 174.980642] amdgpu 0000:35:00.0: amdgpu: WALKER_ERROR: 0x0
[ 174.980642] amdgpu 0000:35:00.0: amdgpu: PERMISSION_FAULTS: 0x3
[ 174.980643] amdgpu 0000:35:00.0: amdgpu: MAPPING_ERROR: 0x0
[ 174.980643] amdgpu 0000:35:00.0: amdgpu: RW: 0x0
[ 185.204921] [drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring gfx timeout, but soft recovered
While I can't attach it here, I can also share the renderdoc frame captured between GPU resets, if it would be useful.
Adding to my last comment: my original testing was on my desktop with a Vega 56. I am able to reproduce this behavior on my Steam Deck.
@her001 Would you be able to try recording a gfxreconstruct trace of the issue, please?
Hey, sorry for the very late replay. I've found that I can no longer reproduce the freeze on my desktop, so I'm guessing it was fixed. I can try again on my Steam Deck to see if it still happens there. I'll report back with the trace if it doesn't work.
I just confirmed that this GPU reset no longer happens on the Steam Deck for me.
I have constant game freezes to the point that game crashes, do proton logs will be sufficient? I have crashes on windows pc, but on steam deck they have a patern: when 20 minutes in game on full server and server fps is 20-30, game freezes to the point that steam deck because unresponsive until restarted.
I have a regression or something like this, character textures are not loading and are just black color and map (when pressing M) is not loading it's just black.
Game: 1.0.0.59
Proton: 8.0-4
steam-1874880.log
I have a regression or something like this, character textures are not loading and are just black color and map (when pressing M) is not loading it's just black.
Game: 1.0.0.59 Proton: 8.0-4 steam-1874880.log
I found out that this is because of hardware anti-aliasing.
name of display: :0
display: :0 screen: 0
direct rendering: Yes
Extended renderer info (GLX_MESA_query_renderer):
Vendor: AMD (0x1002)
Device: AMD Radeon RX 6700 XT (navi22, LLVM 16.0.6, DRM 3.54, 6.6.2-201.fc39.x86_64) (0x73df)
Version: 23.2.1
Accelerated: yes
Video memory: 12288MB
Unified memory: no
Preferred profile: core (0x1)
Max core profile version: 4.6
Max compat profile version: 4.6
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 3.2
Memory info (GL_ATI_meminfo):
VBO free memory - total: 8115 MB, largest block: 8115 MB
VBO free aux. memory - total: 31486 MB, largest block: 31486 MB
Texture free memory - total: 8115 MB, largest block: 8115 MB
Texture free aux. memory - total: 31486 MB, largest block: 31486 MB
Renderbuffer free memory - total: 8115 MB, largest block: 8115 MB
Renderbuffer free aux. memory - total: 31486 MB, largest block: 31486 MB
Memory info (GL_NVX_gpu_memory_info):
Dedicated video memory: 12288 MB
Total available memory: 44392 MB
Currently available dedicated video memory: 8115 MB
OpenGL vendor string: AMD
OpenGL renderer string: AMD Radeon RX 6700 XT (navi22, LLVM 16.0.6, DRM 3.54, 6.6.2-201.fc39.x86_64)
OpenGL core profile version string: 4.6 (Core Profile) Mesa 23.2.1
OpenGL core profile shading language version string: 4.60
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL version string: 4.6 (Compatibility Profile) Mesa 23.2.1
OpenGL shading language version string: 4.60
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile
OpenGL ES profile version string: OpenGL ES 3.2 Mesa 23.2.1
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
Thanks for the info about the settings. I was able to reproduce the glitch with an RX 7600 and Mesa 23.2.1 as well as the most recent (the older ones I tried ran into the GPU hang mentioned earlier). I was able to narrow it down to a specific texture, at least. RenderDoc capture
Yeah, its quite the interesting combination of glitches for this game.
I'm running a 7900 XTX with mesa 23.2.1 (w/proton experimental -> bleeding edge), Contact shadows cause the black skin issues (flipping the option around / off causes this to resolve itself), HW AA causes artifacting against skins. Turning both of these off seems to prevent that particular set of issues.
Haven't found any combination of settings thus far to prevent the textures from forcibly reverting to playdoh, or not loading at all for inventory items (which really hurts the gameplay) - nor a way to prevent the random object dissappearings such as buildings or bridges.
First load of textures in game also takes a rather long time. (with some random tinking, it seems that the higher the level of texture filtering active, the lower quality and slower loading textures/models are.)
Haven't found any combination of settings thus far to prevent the textures from forcibly reverting to playdoh, or not loading at all for inventory items (which really hurts the gameplay) - nor a way to prevent the random object dissappearings such as buildings or bridges. First load of textures in game also takes a rather long time. (with some random tinking, it seems that the higher the level of texture filtering active, the lower quality and slower loading textures/models are.)
this happens when running on windows 11 too
The Hardware anti-aliasing setting is broken with NVIDIA drivers (using RTX 3060 Ti) as well. If it's not turned off the textures just float next to the models.
My system:
Proton version: 8.0-5 & Proton Experimental
Game version: 1.0.0.95
NVIDIA driver: 545.29.06
Kernel version: 6.7.4-200.fc39.x86_64
Almost everything works for me, too. Except that the map is transparent. Like @imaami mentioned disabling hardware anti-aliasing works around the map issue.
Game version: 1.1.0.42
Proton: Proton Experimental
GPU: Radeon RX 6900 XT
mesa: 24.0.4
Kernel: 6.8.7-gentoo
Apologies if I'm posting this in the wrong place, haven't used Github before. I have been experiencing a very bizarre issue in Arma Reforger for quite a while now where the foliage will sometimes completely bug out if I'm at or around 100% GPU usage. This does not happen every time I play, and sometimes switching Proton versions will temporarily fix it, but after a couple days it shows up again. It also sometimes fixes itself for a bit without my input, but always reverts to being broken. Here's a video I took of it happening. My subtitles can be ignored, I thought at first that framerate was what caused it.
https://youtu.be/RdhsNIctri8?si=TmGDq_GIpmbA9dIG
GPU: Nvidia RTX 3060 Ti
Driver: Nvidia 535 (happens on 545 as well, haven't tested any others)
Kernel: 6.5.0, also happens on all other kernel versions I've tried
Proton: Experimental, happens on all versions I've tried
Game version: 1.1.0.42, once again has happened on all other game versions I've played
i am having the exact same issue, with a 2070, and gpu driver version 550.
Very annoying is the fact that textures and models load at glacial pace, even with an NVMe. On some maps it might take a couple of minutes after spawning in before everything is loaded.
The game refuses to launch on any and all the latest custom, and official compatibility layers for me unless I moved the install directory to an EXT4 drive.
I have tried Proton9-10, 9-11, 6.3-8, Experimental versions of it, and 2 custom versions of it, 1 being GE-Proton9-11, and the other being TKG-proton-experimental.bleeding.edge.9.0.109273.20240725, all of them, the game does not launch after loading into a server, the game hard crashes the entire system.
My full-AMD build is affected by this bug.
CPU: AMD Ryzen 9 5950X
GPU: AMD RX 6700 XT 12GB
I then realised where I had Reforger installed and it was in the main drive.
The game still hard crashes on my system:
Ryzen 9 5950X and RX 6700 XT 12gb on Mesa 24.2.
I just swapped my GPU because not even a System Update fixed this issue.
The game clearly isn't compatible with AMD GPUs and drivers.
Doesn't crash on my 6800 XT so the problem clearly is on your machine.
On Thu, 5 Sep 2024, at 15:06, Nick De Been wrote:
I just swapped my GPU because not even a System Update fixed this issue.
The game clearly isn't compatible with AMD GPUs and drivers.
—
Reply to this email directly, view it on GitHub https://github.com/ValveSoftware/Proton/issues/5847#issuecomment-2331778227, or unsubscribe https://github.com/notifications/unsubscribe-auth/AAFIPSCCESZ4B33ZY2BMJT3ZVBQOZAVCNFSM5WHFHGB2U5DIOJSWCZC7NNSXTN2JONZXKZKDN5WW2ZLOOQ5TEMZTGE3TOOBSGI3Q.
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No its not.
Doesn't crash on my 6800 XT so the problem clearly is on your machine.
…
On Thu, 5 Sep 2024, at 15:06, Nick De Been wrote: I just swapped my GPU because not even a System Update fixed this issue. The game clearly isn't compatible with AMD GPUs and drivers. — Reply to this email directly, view it on GitHub <[#5847 (comment)](https://github.com/ValveSoftware/Proton/issues/5847#issuecomment-2331778227)>, or unsubscribe https://github.com/notifications/unsubscribe-auth/AAFIPSCCESZ4B33ZY2BMJT3ZVBQOZAVCNFSM5WHFHGB2U5DIOJSWCZC7NNSXTN2JONZXKZKDN5WW2ZLOOQ5TEMZTGE3TOOBSGI3Q. You are receiving this because you commented.Message ID: @.***>
How is it an issue with my System, wherein its perfectly fine playing Arma 3?
Again, its not my PC, its Mesa, and AMD not applying updates correctly.
Just started playing Arma Reforger a few days ago. Using the latest Proton Experimental or Proton GE 9-23, I don't have any issue loading in textures quickly. I did try Proton GE 9-16 and noticed the slow texture loading, so I assume this issue has been fixed now.
However, whenever I close the game it crashes at the same time, giving the error:
Exception: Access violation. Illegal write by 0x1418b4a1b at $SOME_RANDOM_ADDRESS
This is with both experimental and GE. Not the end of the world of course, but a bit annoying to have a crash report every time I close the game. Anyone else with this issue?
My system:
OS: Arch Linux
Kernel: 6.12.10-arch1-1
Mesa: 24.3.4
DE: KDE Plasma 6.2.5
CPU: AMD Ryzen 7 7800X3D
GPU: AMD Radeon RX 7900 XTX
ARMA: Reforger - Vegetation Render Bug
Issue transferred from https://github.com/ValveSoftware/Proton/issues/8782.
@Felix-Quehl posted on 2025-06-08T09:20:11:
ARMA: Reforger187488018730024System:
Kernel: 6.14.0-15-generic arch: x86_64 bits: 64 compiler: gcc v: 14.2.0
Desktop: GNOME v: 48.0 Distro: Ubuntu 25.04 (Plucky Puffin)
Machine:
Type: Desktop Mobo: ASRock model: X870E Taichi serial: <filter>
UEFI: American Megatrends LLC. v: 3.25 date: 05/14/2025
CPU:
Info: 8-core model: AMD Ryzen 7 9800X3D bits: 64 type: MCP arch: N/A rev: 0
cache: L1: 640 KiB L2: 8 MiB L3: 96 MiB
Speed (MHz): avg: 4709 min/max: 600/5271 boost: enabled cores: 1: 4709
2: 4709 3: 4709 4: 4709 5: 4709 6: 4709 7: 4709 8: 4709 bogomips: 75208
Flags: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 sse4a ssse3 svm
Graphics:
Device-1: NVIDIA AD102 [GeForce RTX 4090] vendor: Micro-Star MSI
driver: nvidia v: 570.133.07 arch: Lovelace bus-ID: 01:00.0
Device-2: Advanced Micro Devices [AMD/ATI] Granite Ridge [Radeon Graphics]
vendor: ASRock driver: amdgpu v: kernel bus-ID: 7a:00.0 temp: 44.0 C
Device-3: Logitech BRIO Ultra HD Webcam
driver: hid-generic,usbhid,uvcvideo type: USB bus-ID: 2-1:2
Display: unspecified server: X.Org v: 24.1.6 with: Xwayland v: 24.1.6
driver: gpu: nvidia,nvidia-nvswitch resolution: 5120x1440~240Hz
API: EGL v: 1.5 drivers: nouveau,nvidia,radeonsi,swrast platforms:
active: gbm,x11,surfaceless,device inactive: wayland
API: OpenGL v: 4.6.0 compat-v: 4.5 vendor: nvidia mesa v: 570.133.07
glx-v: 1.4 direct-render: yes renderer: NVIDIA GeForce RTX 4090/PCIe/SSE2
Info: Tools: api: eglinfo,glxinfo gpu: nvidia-settings,nvidia-smi
x11: xdriinfo, xdpyinfo, xprop, xrandr
Audio:
Device-1: NVIDIA AD102 High Definition Audio vendor: Micro-Star MSI
driver: snd_hda_intel v: kernel bus-ID: 01:00.1
Device-2: Advanced Micro Devices [AMD/ATI] Rembrandt Radeon High
Definition Audio driver: snd_hda_intel v: kernel bus-ID: 7a:00.1
Device-3: Advanced Micro Devices [AMD] Family 17h/19h/1ah HD Audio
driver: N/A bus-ID: 7a:00.6
Device-4: FiiO K5 Pro driver: snd-usb-audio type: USB bus-ID: 1-2:2
Device-5: Generic USB Audio driver: hid-generic,snd-usb-audio,usbhid
type: USB bus-ID: 3-8:5
Device-6: C-Media TONOR TC30 Audio Device
driver: hid-generic,snd-usb-audio,usbhid type: USB bus-ID: 9-1:2
API: ALSA v: k6.14.0-15-generic status: kernel-api
Server-1: PipeWire v: 1.2.7 status: n/a (root, process)
Server-2: PulseAudio v: 17.0 status: off (using pipewire-pulse)
Network:
Device-1: Realtek RTL8126 5GbE vendor: ASRock driver: r8169 v: kernel
port: e000 bus-ID: 08:00.0
IF: enp8s0 state: up speed: 1000 Mbps duplex: full mac: <filter>
Device-2: MEDIATEK driver: mt7925e v: kernel port: N/A bus-ID: 09:00.0
IF: wlp9s0 state: down mac: <filter>
IF-ID-1: docker0 state: down mac: <filter>
Bluetooth:
Device-1: MediaTek Wireless_Device driver: btusb v: 0.8 type: USB
bus-ID: 3-7:4
Report: hciconfig ID: hci0 rfk-id: 0 state: up address: <filter> bt-v: 5.4
lmp-v: 13
Drives:
Local Storage: total: 3.73 TiB used: 171.89 GiB (4.5%)
ID-1: /dev/nvme0n1 vendor: Lexar model: SSD NM790 4TB size: 3.73 TiB
temp: 52.9 C
Partition:
ID-1: / size: 3.66 TiB used: 171.77 GiB (4.6%) fs: ext4 dev: /dev/dm-1
mapped: ubuntu--vg-ubuntu--lv
ID-2: /boot size: 1.9 GiB used: 116.6 MiB (6.0%) fs: ext4
dev: /dev/nvme0n1p2
ID-3: /boot/efi size: 1.05 GiB used: 6.1 MiB (0.6%) fs: vfat
dev: /dev/nvme0n1p1
Swap:
ID-1: swap-1 type: file size: 8 GiB used: 2.91 GiB (36.4%) file: /swap.img
Sensors:
System Temperatures: cpu: 49.2 C mobo: N/A gpu: amdgpu temp: 44.0 C
Fan Speeds (rpm): N/A
Info:
Memory: total: 64 GiB note: est. available: 59.41 GiB
used: 10.05 GiB (16.9%)
Processes: 399 Uptime: 2h 21m Init: systemd
Packages: 2121 Compilers: gcc: 14.2.0 Shell: Sudo v: 1.9.16p2 inxi: 3.3.37
Vegetation entities/textures are flicker or jump with every frame.
Video: https://youtu.be/mHmPjQ0aebc
OS: EndeavourOS Linux x86_64
Kernel: 6.15.3-arch1-1
CPU: Intel i5-1035G1 (8) @ 3.600GHz (supports dx12)
GPU: Intel Iris Plus Graphics G1
Memory: 12Gb
(i know, no actual gpu, but i was able to run it on windows)
My Arma Reforger crashes with (NOT OK) Adapter 'Intel(R) UHD Graphics (ICL GT1)' does not support feature level 12_0
i tried proton 8, 9, hotfix, and GE-9-23.
it just doesnt launch at all
Edit: my iGPU supports dx 12.1: https://www.techpowerup.com/gpu-specs/intel-ice-lake-gt1.g896
Edit 2: Game launches after i follow this but its an imperfect solution as i have to modify game files and im not sure how that could go with the anticheat
Hello @MCorange99, you've described missing features in mesa/ANV that VKD3D-Proton needs for translation. Specifically for your Intel Generation 11 integrated GPU, it's most likely sparse resources. (Like https://gitlab.freedesktop.org/mesa/mesa/-/issues/5003)
This is something that would need work on the video driver's side, and you might get lucky with bypassing the driver requirements if the game doesn't actually use sparse related features.
@BB-Harris I’m experiencing the same issue.
"Whenever I close the game it crashes with the error:
Exception: Access violation. Illegal write by 0x1418b4a1b at $SOME_RANDOM_ADDRESS"
Additionally, I’ve noticed a couple of related problems:
amdgpu driver occasionally hangs and crashes during gameplay. There’s an open vkd3d-proton issue tracking this: vkd3d-proton#2487.System details:
i am having a new issue, joysticks are detected but only buttons go through, and only some respond, while 0 joystick axis' respond.
DX12 crash on NVIDIA 580.95.05 driver (Arma Reforger) - Access violation at 0x0 after driver update
Issue transferred from https://github.com/ValveSoftware/Proton/issues/9266.
@linuxgokan posted on 2025-11-30T01:32:58:
Hello
After updating to NVIDIA driver 580.95.05 on Bazzite (SteamOS-based distro),
Arma Reforger immediately crashes on launch or shortly after loading.
This is very likely a regression in the new NVIDIA 580.xx series,
because downgrading to 550.** immediately fixes the issue.
Crash message:
Exception: Access violation. Illegal read at 0x0
System:
Notes:
This is likely a VKD3D / DX12 handling regression triggered by the new NVIDIA driver.
Please mark as regression.
Hello @linuxgokan, changes in a video driver is not considered a regression in Proton. That's something that you should mention to your video driver vendor.
Having written that, please add PROTON_LOG=1 %command% to the game's launch options and attach the generated $HOME/steam-$APPID.log to this issue report as a file. (Proton logs compress well if needed.)
Hello @Alkarin, friendly note that the linked Proton log is not for this game. Also, Proton logs generally compress well if there's size issues.
Joystick axes stuck at max - winebus uses signed HID range, breaks games using HidP_GetUsageValue (Arma Reforger 1874880)
Issue transferred from https://github.com/ValveSoftware/Proton/issues/9572.
@EchoTD posted on 2026-03-14T23:57:29:
GPU: AMD RX 6800 (Navi 21)
Video driver version: mesa 1:26.0.1-1
Kernel version: 6.19.6-arch1-1
Link to full system information report as Gist: https://gist.github.com/EchoTD/f4be146c2e70a6ab4bd7c9d1b43ddda0
Proton version: GE-Proton10-12
Joystick analog axes (Logitech Extreme 3D Pro) are stuck at maximum value. Buttons work correctly. Affects any game that reads joystick axes via Raw Input API + HidP_GetUsageValue (Arma Reforger's Enfusion engine does this).
Root cause: dlls/winebus.sys/bus_sdl.c declares joystick axes with a signed HID logical range (-32768 to 32767) because that's SDL's native range. However, HidP_GetUsageValue returns a ULONG (unsigned) per Windows API spec. On real Windows hardware, joystick HID descriptors use unsigned logical ranges (e.g. 0-1023). When a game calls HidP_GetUsageValue on Wine's virtual HID device, small negative values near center (e.g. -97) are returned as large unsigned values (e.g. 0xFFFFFF9F for 32-bit or 0xFF9F
for 16-bit), appearing as max deflection.
Games using DirectInput are unaffected because dinput/joystick_hid.c handles signed→unsigned conversion internally via scale_axis_value(). Only games bypassing DirectInput and parsing HID reports directly (via RegisterRawInputDevices + GetRawInputData + HidP_GetUsageValue) are affected.
Two-line fix:
dlls/winebus.sys/bus_sdl.c (line 371) — change axis logical range to unsigned:
// FROM:
hid_device_add_axes(iface, 1, ..., FALSE, -32768, 32767)
// TO:
hid_device_add_axes(iface, 1, ..., FALSE, 0, 65535)
dlls/winebus.sys/hid.c in hid_device_set_abs_axis() — offset SDL signed values to unsigned:
// FROM:
return hid_device_set_axis(state, index, value);
// TO:
return hid_device_set_axis(state, index, value + 32768);
Reproduction
Game is using CAPS lock as keybind for push to talk radio but often it will get stuck in open state when you hold it with other key. This is wine/proton bug with handling of Caps, Num and Scroll lock. More information with debug: https://bugs.winehq.org/show_bug.cgi?id=57958
Arma Reforger - 3D Audio filtering missing (Directional Audio & Audio Distance not working.)
Issue transferred from https://github.com/ValveSoftware/Proton/issues/9984.
@ziipzaaapM16A4 posted on 2026-07-18T00:05:05:
Missing 3D Effect from Audio. Noticeable on Gunshots & AI Voices
full demonstration:
https://github.com/user-attachments/assets/ee1d243c-631b-4816-baa3-311d341ec143
short demonstration:
https://github.com/user-attachments/assets/25037f81-6883-445a-9246-4d6697325777
So this is kinda weird i used Proton GE for a quite some time. When the update came (for Proton GE Latest)
from Proton GE 10-34 to Proton GE 11-1 the issue occurred for the first time.
Back then i was able to switch back to GE-10-34 and everything got back to normal but today i have tested GE11 again and since then i can switch to any version without getting 3D audio/directional audio back.
It makes Multiplayer unplayable as you have no orientation
Proton-GE Latest
GE-Proton10-34
GE-Proton11-1
Proton 11.0
Proton 10.0-4
Proton Hotfix
Proton Experimental
with no success
Arma Reforger Logs: logs_2026-07-18_01-18-44.zip
@ziipzaaapM16A4 Were you deleting the Proton prefixes each time you switched Proton versions? If not, can you try that and see if you still see this issue with non-Proton-GE versions?
It might also be worth double checking your mixer/patching/signal graph application (or check with the CLI) for your audio subsystem to see how the game is configured, how your audio output is configured, and how they are connected.
@ziipzaaapM16A4 Were you deleting the Proton prefixes each time you switched Proton versions? If not, can you try that and see if you still see this issue with non-Proton-GE versions?
I have renamed the steamappid in the compatdata folder so steam created a new folder. I then tried versions:
Proton-GE 10-34 (as this was working in the past)
Proton Experimental
Proton Hotfix
Proton 9.0-4
none worked and each time befor starting i deleted the Arma Reforger compatdata folder.
It might also be worth double checking your mixer/patching/signal graph application (or check with the CLI) for your audio subsystem to see how the game is configured, how your audio output is configured, and how they are connected.
@her001
i have never done that and i don't know a lot about OS audio routing.
can you explain to me what i should do to inspect these informations correctly?
@her001 I hope this was all you needed as informations.
i found a hint.
https://www.protondb.com/app/1874880#e1W7TugOe5
Somebody there wrote to use WINEDLLOVERRIDES="xaudio2_7=n"
i was trying and testing it extensively with new proton prefixes and with my old backup, with all xaudio2 files and only with the version 7.
As a launch parameter it wouldn't work but sometimes it worked when modified in the winecfg of the prefixes (edited via protonfixes) under the tab "librarys" which offers the same functionality.
Right now i am unable to fix it again. i start to feel hopeless with this. "never change a running system". in total i was 3 out of 22 times successful.
My guess is that something breaks while attempting to use xaudio2 natively.
I am open for suggestions.
Referring to the original issue or the issue transferred as comment
Ok, I finally fixed it. I was playing around with the Wine settings when I figured it out.
The issue was with the audio backend driver.
I switched from winepulse.drv (PulseAudio/PipeWire) to winealsa.drv (ALSA), and that fixed the directional audio (3d audio) issue.
protontricks 1874880 sound=alsa
In case you don't have protontricks installed.
WINEPREFIX=/[path to your steam]/steamapps/compatdata/1874880/pfx winetricks sound=alsa
no other steps needed.
anyone have a easier way to get the joysticks fixed without having to build proton from scratch to change it lol
anyone have a easier way to get the joysticks fixed without having to build proton from scratch to change it lol
Kek, please let me know if you find anything. I'm compiling Proton right now xd
proton experimentalx10 2026-07proton hotfixx2 2026-07proton 9.0-4x1 2026-07ge-proton10-34x1 2026-07ge-proton11-1x1 2026-07proton 10.0-4x1 2026-07proton 11.0x1 2026-07ge-proton10-12x1 2026-03ge-proton9-11x1 2024-08proton 7.0x1 2022-05WINEPREFIX=/[pathx1 2026-07WINEDLLOVERRIDES="xaudio2_7=n"x1 2026-07PROTON_LOG=1x2 2025-11
Compatibility Report
System Information
I confirm:
steam-1874880.log
steam-1874880.log
(Also as a gist)
https://gist.github.com/IcedEagle/e389408b526e543b42d4ddd955f0d86c
Symptoms
Game fails to launch. You click Play, and a few seconds later it acts like it wasn't launched. Presumably BattleEye related. I do have Proton BattleEye Runtime installed.
Reproduction
Launch game.