Hello @waspennator, these look like some lines of interest in the log:
at <unknown> <0xffffffff>
at Microsoft.Xna.Framework.Graphics.FNA3D:FNA3D_BeginPassRestore <0x00012>
at Microsoft.Xna.Framework.Media.VideoPlayer:GL_pushState <0x0006f>
at Microsoft.Xna.Framework.Media.VideoPlayer:UpdateTexture <0x00107>
at Microsoft.Xna.Framework.Media.VideoPlayer:GetTexture <0x00153>
at GameTest.GameObject.Shop_Objects.animations.profiles.Monitor:DrawPlayer <0x00057>
at System.Threading.QueueUserWorkItemCallback:WaitCallback_Context <0x0004b>
at System.Threading.ExecutionContext:RunInternal <0x00197>
at System.Threading.ExecutionContext:Run <0x0003b>
at System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem <0x00063>
at System.Threading.ThreadPoolWorkQueue:Dispatch <0x0024b>
at System.Threading._ThreadPoolWaitCallback:PerformWaitCallback <0x00047>
at <Module>:runtime_invoke_bool <0x00064>
Mostly noticed the game seems to have a page fault at the end of the log too.
"Unhandled exception: page fault on read access to 0x00000008 in 32-bit code"
Checking protondb, someone else had a similar crash, but on 0x00000010 instead
Game still seems to crash on 1 tb oled le deck on latest proton version
Still occurring with Experimental using wine 9.0
Game still crashes as of latest Experimental, looking at the section that was highlighted by Kisak, I'm guessing this is an FNA problem.
@kisak-valve Actually I just ran a new proton log to check and I can't seem to find that line of interest you mentioned anymore. I did find this fatal exception which I'm guessing is the problem.
000001ec:] EXCEPTION handling: System.InvalidOperationException: XNB/OGV width/height mismatch! Width: 500 Height: 412
17690.089:0124:0204:warn:threadname:NtSetInformationThread Thread renamed to L"wine_threadpool_worker"
[ERROR] FATAL UNHANDLED EXCEPTION: System.InvalidOperationException: XNB/OGV width/height mismatch! Width: 500 Height: 412
at Microsoft.Xna.Framework.Media.VideoPlayer.Play (Microsoft.Xna.Framework.Media.Video video) [0x00161] in <033f6017f1df45618ddff8f56ac60b55>:0
at GameTest.GameObject.Shop_Objects.animations.profiles.Monitor.CreateVideoThread () [0x00048] in :0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00014] in <94942505ad4c4982af4db0763017d52e>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in <94942505ad4c4982af4db0763017d52e>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <94942505ad4c4982af4db0763017d52e>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x0002b] in <94942505ad4c4982af4db0763017d52e>:0
Great news, game seems to mostly work now, outside of the level select TV briefings on top right being test bars, game works fine
Nothing extracted yet.
Compatibility Report
System Information
I confirm:
Symptoms
Game boots up and loads for a second, then immediately dies and throws me back to the game page.
steam-261740.log
Reproduction
Just start the game up and watch.