info: D3D11CoreCreateDevice: Maximum supported feature level: D3D_FEATURE_LEVEL_12_0
info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_1
info: Device properties:
info: Device name: : AMD Radeon RX 580 Series (RADV POLARIS10)
info: Driver version : 22.2.4
info: Enabled device extensions:
info: VK_AMD_memory_overallocation_behavior
info: VK_AMD_shader_fragment_mask
info: VK_EXT_attachment_feedback_loop_layout
info: VK_EXT_custom_border_color
info: VK_EXT_depth_clip_enable
info: VK_EXT_memory_priority
info: VK_EXT_non_seamless_cube_map
info: VK_EXT_robustness2
info: VK_EXT_shader_module_identifier
info: VK_EXT_shader_stencil_export
info: VK_EXT_transform_feedback
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_external_memory_win32
info: VK_KHR_external_semaphore_win32
info: VK_KHR_pipeline_library
info: VK_KHR_swapchain
info: Device features:
info: robustBufferAccess : 1
info: fullDrawIndexUint32 : 1
info: imageCubeArray : 1
info: independentBlend : 1
info: geometryShader : 1
info: tessellationShader : 1
info: sampleRateShading : 1
info: dualSrcBlend : 1
info: logicOp : 1
info: multiDrawIndirect : 1
info: drawIndirectFirstInstance : 1
info: depthClamp : 1
info: depthBiasClamp : 1
info: fillModeNonSolid : 1
info: depthBounds : 1
info: multiViewport : 1
info: samplerAnisotropy : 1
info: textureCompressionBC : 1
info: occlusionQueryPrecise : 1
info: pipelineStatisticsQuery : 1
info: vertexPipelineStoresAndAtomics : 1
info: fragmentStoresAndAtomics : 1
info: shaderImageGatherExtended : 1
info: shaderClipDistance : 1
info: shaderCullDistance : 1
info: shaderFloat64 : 1
info: shaderInt64 : 1
info: variableMultisampleRate : 1
info: shaderResourceResidency : 1
info: shaderResourceMinLod : 1
info: sparseBinding : 1
info: sparseResidencyBuffer : 1
info: sparseResidencyImage2D : 1
info: sparseResidencyImage3D : 0
info: sparseResidency2Samples : 0
info: sparseResidency4Samples : 0
info: sparseResidency8Samples : 0
info: sparseResidency16Samples : 0
info: sparseResidencyAliased : 1
info: Vulkan 1.1
info: shaderDrawParameters : 1
info: Vulkan 1.2
info: samplerMirrorClampToEdge : 1
info: drawIndirectCount : 1
info: samplerFilterMinmax : 1
info: hostQueryReset : 1
info: timelineSemaphore : 1
info: bufferDeviceAddress : 0
info: shaderOutputViewportIndex : 1
info: shaderOutputLayer : 1
info: vulkanMemoryModel : 1
info: Vulkan 1.3
info: robustImageAccess : 0
info: pipelineCreationCacheControl : 1
info: shaderDemoteToHelperInvocation : 1
info: shaderZeroInitializeWorkgroupMemory : 0
info: synchronization2 : 1
info: dynamicRendering : 1
info: VK_AMD_shader_fragment_mask
info: extension supported : 1
info: VK_EXT_attachment_feedback_loop_layout
info: attachmentFeedbackLoopLayout : 0
info: VK_EXT_conservative_rasterization
info: extension supported : 0
info: VK_EXT_custom_border_color
info: customBorderColors : 1
info: customBorderColorWithoutFormat : 1
info: VK_EXT_depth_clip_enable
info: depthClipEnable : 1
info: VK_EXT_fragment_shader_interlock
info: fragmentShaderSampleInterlock : 0
info: fragmentShaderPixelInterlock : 0
info: VK_EXT_full_screen_exclusive
info: extension supported : 0
info: VK_EXT_graphics_pipeline_library
info: graphicsPipelineLibrary : 0
info: VK_EXT_memory_budget
info: extension supported : 1
info: VK_EXT_memory_priority
info: memoryPriority : 1
info: VK_EXT_non_seamless_cube_map
info: nonSeamlessCubeMap : 0
info: VK_EXT_robustness2
info: robustBufferAccess2 : 1
info: robustImageAccess2 : 1
info: nullDescriptor : 1
info: VK_EXT_shader_module_identifier
info: shaderModuleIdentifier : 1
info: VK_EXT_shader_stencil_export
info: extension supported : 1
info: VK_EXT_transform_feedback
info: transformFeedback : 1
info: geometryStreams : 1
info: VK_EXT_vertex_attribute_divisor
info: vertexAttributeInstanceRateDivisor : 1
info: vertexAttributeInstanceRateZeroDivisor : 1
info: VK_KHR_external_memory_win32
info: extension supported : 1
info: VK_KHR_external_semaphore_win32
info: extension supported : 1
info: VK_NVX_binary_import
info: extension supported : 0
info: VK_NVX_image_view_handle
info: extension supported : 0
info: Queue families:
info: Graphics : 0
info: Transfer : 1
info: Sparse : 0
info: Memory type mask for sparse resources: 0x1d
info: DXVK: Read 0 valid state cache entries
info: DXVK: Graphics pipeline libraries not supported
info: DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT
warn: D3D11Texture2D::QueryInterface: Unknown interface query
warn: 9d8e1289-d7b3-465f-8126-250e349af85d
warn: D3D11Texture2D::QueryInterface: Unknown interface query
warn: 9d8e1289-d7b3-465f-8126-250e349af85d
warn: D3D11Texture2D::QueryInterface: Unknown interface query
warn: 9d8e1289-d7b3-465f-8126-250e349af85d
warn: D3D11Texture2D::QueryInterface: Unknown interface query
warn: 9d8e1289-d7b3-465f-8126-250e349af85d
info: Presenter: Actual swap chain properties:
info: Format: VK_FORMAT_B8G8R8A8_UNORM
info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
info: Buffer size: 520x867
info: Image count: 3
info: Exclusive FS: 2
warn: D3D11Texture2D::QueryInterface: Unknown interface query
DXVK: Graphics pipeline libraries not supported - what could be the cause of this?
This is caused by EA's Anti Cheat. There's little hope that FIFA 23 will work on Linux any time soon.
Could someone please remove the spam comments lol? :)
Thanks.
yes, Fifa 23 uses an anti cheat developed by EA that (as far as i know) cannot be disabled, even if you just want to play singleplayer.
I found this attempt at disabling the fifa 23 anti cheat.
Online is disabled using this method, but fifa as an offline game is still a great cause.
Not sure if its legal or not, but its not cheating or pirating.
@lukacat10 Could you please give more details?
I tried using that tool, but it still wouldn't launch the game.
@lukacat10 Could you please give more details?
I tried using that tool, but it still wouldn't launch the game.
I just wanted to add it to the discussion sooner then later.
Found this reddit post that managed to get it to work on windows 11.
I will try to make it work on windows, then steam os, and update here if I have any progress.
@lukacat10 I think they removed Linux support completely, I tried it before using tiols and anti-cheat bypasses.
Hope you can get it to work, but I wouldn't get my hopes up unfortunately.
Just bumping this same issue as the game was added to EA Play and I only have a Linux Desktop and a Steam Deck to play on and it is a bummer I have to keep playing FIFA 22
@kisak-valve spam
This Reddit post is proof that it can be played in single player mode. However, disabling a game's feature in order to play it, wouldn't sit well from an inter-company political paradigm. I believe Valve wouldn't want to implement this, but I post this so that it becomes their decision to make.
Yeah, it's stupid because it did work with FIFA 22, and I bet FC 24 still has the same core, as EA only does some minor tweaks every year.
It would be great if PES or any other soccer game, would cause for competition, as EA doesn't really care about players.
proton experimentalx1 2022-12
Compatibility Report
System Information
Linux desktop 6.0.11-300.fc37.x86_64 #1 SMP PREEMPT_DYNAMIC Fri Dec 2 20:47:45 UTC 2022 x86_64 x86_64 x86_64 GNU/LinuxI confirm:
Symptoms
"Wine is not supported"
Reproduction
It will not launch the game as it doesn't seem to be compatible with EA's Anticheat.
The game launches (but crashes later on) when you work around EA's Anticheat, which means the logic is there. I will not give any details how to disable EA Anticheat, but it's needed anyway to play online.