protonscr

Tom Clancy’s The Division® 2

protonopen appid 2221490Game compatibility - Unofficial
ValveSoftware/Proton#6451 · opened 2023-01-13 by NTMan · updated 2026-06-26 · 84 comments · github · game page · search this game
3 matching comments, n / p to jump
NNTMan 2023-01-13 github

Compatibility Report

  • Name of the game with compatibility issues: Tom Clancy’s The Division® 2
  • Steam AppID of the game: 2221490

System Information

  • GPU: AMD Radeon 7900XTX
  • Driver/LLVM version: Mesa 23.0-git/15.0.6
  • Kernel version: 6.3-rc3
  • Link to full system information report as gist
  • Proton version: experimental-bleeding-edge-7.0-33204-20230113-p4b1fb7-w10bc0c-d3a8483-v5e2c98

I confirm:

  • [x] that I haven't found an existing compatibility report for this game.
  • [x] that I have checked whether there are updates for my system available.

steam-2221490.log

Symptoms

EAC splash screen looped in cycle
Screencast from 2023-01-14 02-19-39.webm

Reproduction

Always

NNewbytee 2023-01-18 github

The latest update claims to have "Fixed an issue that caused the game to be unable to boot on Steam Deck". Maybe you could retest this? See https://store.steampowered.com/news/app/2221490/view/3632750190483497136

NNTMan 2023-01-18 github

Thanks, good to know. And yes the game started working.

But:

  1. Enabling DX12 render cause the game crash. It doesn't matter which Proton was chosen the result are same.
    a) steam-2221490-DX12-experimental-bleeding-edge-7.0-33594-20230118.log
    b) steam-2221490-DX12-7.0-6-rc5.log
    Screenshot from 2023-01-18 21-23-48
    Screenshot from 2023-01-18 21-24-01

  2. In DX11 not enough performance even on 7900XTX GPU (of course on this card I expect 60FPS in 4K with ultra settings)
    20230118214724_1
    20230118214827_1

Kkisak-valve maintainer 2023-01-18 github

Hello @NTMan, can you open an issue report with your findings on the VKD3D-Proton issue tracker (https://github.com/HansKristian-Work/vkd3d-proton) so that they can start pondering if there's something to improve there?

Mmbriar 2023-01-18 github

Is the DX11 performance any better with Bleeding Edge with latest DXVK? Maybe it has something to improve that 16ms queue sync. Otherwise might be worth to report it to DXVK as well.

Mmbriar 2023-01-18 github

Also @NTMan, I see in one of your d3d12 logs that you have RADV_DEBUG=hang enabled, I assume that you didn't have that set when testing DX11 performance? Otherwise this might explain the terrible performance because it also enables syncshaders.

Mmbriar 2023-01-18 github

Seems like d3d12 crashes right after printing

0434:warn:d3d12_query_heap_create: Invalid query heap type 5.

not sure if that's actually a problem though.

NNTMan 2023-01-18 github

Hello @NTMan, can you open an issue report with your findings on the VKD3D-Proton issue tracker (https://github.com/HansKristian-Work/vkd3d-proton) so that they can start pondering if there's something to improve there?

Will it go like that? https://github.com/HansKristian-Work/vkd3d-proton/issues/1381#issue-1548216566

Also @NTMan, I see in one of your d3d12 logs that you have RADV_DEBUG=hang enabled, I assume that you didn't have that set when testing DX11 performance? Otherwise this might explain the terrible performance because it also enables syncshaders.

Good catch. I forgot to remove this after collecting logs for a bug report of GPU hang when playing Callisto Protocol.
Without RADV_DEBUG=hang FPS is reached expected 60FPS. Unfortunately, despite the fact that the GPU has a margin of performance (judging by the % load in DXVK_HUD), FPS still regularly drops, see the red peaks on the DXVK_HUD chart.

20230119030412_1

But it's still much better than it was. So thank you very much.

What steps are required to make the game launch? For me, the game will just create a small window that immediately closes, over and over again, but it never actually launches properly. Fresh install of the game.

Maybe you hit DX12 render crash? Try remove game bottle and try to use stable proton for bottle creation.

Ddoitsujin 2023-01-18 github

I'm unable to reproduce the poor performance at least in the solo area thingy that the game throws you into early on:
Bildschirmfoto-3

What exactly is your DXVK build from anyway? Bleeding edge ships current DXVK master which is based on 2.0, and not 1.10.3, so I'm a bit confused why you're running the old version.

Mmbriar 2023-01-18 github

See above, poor performance was due to RADV_DEBUG=hang and DXVK 1.10.3 is from stable proton 7.

Ddoitsujin 2023-01-18 github

50 FPS and 60% GPU load is still rather poor.

Mmbriar 2023-01-18 github

Yeah, I guess. Maybe DXVK master does much better than 1.10.3 here.

Ddoitsujin 2023-01-18 github

D3D12 should work with https://github.com/HansKristian-Work/vkd3d-proton/pull/1382 (not counting uplay overlay issues, but we're working on those anyway).

NNTMan 2023-01-18 github

50 FPS and 60% GPU load is still rather poor.

Even if switch to Proton bleeding edge (DXVK 2), turn off vsync and stand in one place, the graph frame time still registers a regular increase frame time which repeats at regular intervals. I have no idea why this is happening.

20230119041127_1

NNTMan 2023-01-18 github

May sysprof capture helps? capture.zip

Gameplay demonstration with spikes of frame time https://youtu.be/NTiTWSyN5PU

Ssangoku116 2023-01-19 github

I'm also unable to launch the game with DX12 Renderer.

Ddoitsujin 2023-01-19 github

D3D12 is already fixed upstream and might already work in bleeding-edge.

NNTMan 2023-01-19 github

D3D12 is already fixed upstream and might already work in bleeding-edge.

Yeah, I can confirms that DX12 works, unfortunately it not solved the issue with regular increasing frame time as I demonstrated in this comment.

Ddoitsujin 2023-01-19 github

Yeah, no idea what that is but it's not related to graphics in any way. It also just does not happen on my system.

Ttuxtergames 2023-01-19 github

Replying to https://github.com/ValveSoftware/Proton/issues/6451#issuecomment-1396871337

How to run with VKD3D? not working here

NNTMan 2023-01-19 github
Ttuxtergames 2023-01-19 github
Ttuxtergames 2023-01-20 github

anyone here have a problem to ubisoft auto disconect for inactivity and close game?

Ppollux78 2023-01-21 github

anyone here have a problem to ubisoft auto disconect for inactivity and close game?

i keep getting disconnected in the dark zone area on dx12 also on dx12 and dx11 there seems to be some textures not loading on some mpc skins and some graphical glitches on some textures in the world only happening on dx12 it seems

Screenshot from 2023-01-21 15-57-29

https://user-images.githubusercontent.com/81181814/213844421-62ff3e71-c6aa-4b7c-a69e-3565d0eb78be.mp4

MMcMarius11 2023-01-21 github

game runs good on the steam deck except for the stuttering (freezing) if you move in different areas the game just stops for half a second, if this is fixed, it would be a very pleasant experience. i had no crash for playing 1,5 hours

Ppollux78 2023-01-21 github

game runs good on the steam deck except for the stuttering (freezing) if you move in different areas the game just stops for half a second, if this is fixed, it would be a very pleasant experience. i had no crash for playing 1,5 hours

If you use proton-ge-43 with DXVK_ASYNC=1 the stutters will go away on dx11

MMcMarius11 2023-01-22 github

game runs good on the steam deck except for the stuttering (freezing) if you move in different areas the game just stops for half a second, if this is fixed, it would be a very pleasant experience. i had no crash for playing 1,5 hours

If you use proton-ge-43 with DXVK_ASYNC=1 the stutters will go away on dx11

thanks for the tip it's better but sadly not perfect, did you try it on the steam deck?

Ttuxtergames 2023-01-22 github

game runs good on the steam deck except for the stuttering (freezing) if you move in different areas the game just stops for half a second, if this is fixed, it would be a very pleasant experience. i had no crash for playing 1,5 hours

If you use proton-ge-43 with DXVK_ASYNC=1 the stutters will go away on dx11

dxvk async conflict with dxvk-cache, GE get out from proton-GE, to avoid I change from "RADV_PERFTEST=gpl" works perfect, no stuttering, but here in nobara is creating a file under var/spool/abrt/, that its suppose to be temporally but its getting 7/9gb from my root, if someone have any tips I'll appreciate.

Ssangoku116 2023-01-24 github

Game freezes with experimental and causes discord to shut down. Sometimes the X server also restarts.

Ttuxtergames 2023-01-24 github

Game freezes with experimental and causes discord to shut down. Sometimes the X server also restarts.
With the last proton-GE and experimental BE works nice here, just some stutterings

Nn00btube3D 2023-02-01 github

Just now I am unable to start the game. "Ubisoft Connect has detected an unrecoverable error and must shutdown".
I'm using Proton Experimental bleeding-edge. Seems like other ubisoft games are affected too.

Division 2 Reddit Post
System Gist

Hhovo1990 2023-02-01 github

Just now I am unable to start the game. "Ubisoft Connect has detected an unrecoverable error and must shutdown". I'm using Proton Experimental bleeding-edge. Seems like other ubisoft games are affected too.

Division 2 Reddit Post System Gist

Same thing after ubi connect launcher update.

NNTMan 2023-02-01 github
SSugaroverdose 2023-02-04 github

i keep getting disconnected in the dark zone area on dx12 also on dx12 and dx11 there seems to be some textures not loading on some mpc skins and some graphical glitches on some textures in the world only happening on dx12 it seems

Not loaded weapon textures also appears on windows(whatever api used):
image
captured right now on windows, so it have nothing to proton

Ppollux78 2023-02-04 github

Oh damn, it's not that big of a issue I would say since your mostly out exploring but hopefully it gets fixed lol

Ttuxtergames 2023-02-07 github

anyone elso geting freezing system with X11?

Ppingubot 2023-02-08 github

I had some gpu hangs when using dx12, but that seems to have been fixed with newer vkd3d versions which already landed in proton exp bleeding edge. Which proton version do you use ?

Ttuxtergames 2023-02-08 github

I had some gpu hangs when using dx12, but that seems to have been fixed with newer vkd3d versions which already landed in proton exp bleeding edge. Which proton version do you use ?

GPU hang its normal, I'm using experimental bleeding edge, in wayland sometimes ceash, but X11 always after a few minutes playing.

Ppingubot 2023-02-08 github

No hangs with proton exp bleeding edge, works like a charm here. 6900xt
with a recent mesa git build.

tuxtergames @.***> schrieb am Mi., 8. Feb. 2023, 19:29:

I had some gpu hangs when using dx12, but that seems to have been fixed
with newer vkd3d versions which already landed in proton exp bleeding edge.
Which proton version do you use ?

GPU hang its normal, I'm using experimental bleeding edge, in wayland
sometimes ceash, but X11 always after a few minutes playing.


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SSamPurple22 2023-03-03 github

Hi,

I cannot seem to be able to launch the game from Steam with Proton. Regardless of Proton version.

After the game was downloaded, I click Play, then the prefix is created and the game prerequisites are installed. When Ubisoft Connect first starts, it patches itself and restarts and present a login dialog requesting email and password. After entering anything (both valid account details and some not valid things) in the dialog boxes, the login button does nothing and Ubisoft Connect cannot proceed.

Tried with Proton 7.0-6 and Experimental (with bleeding edge).

While troubleshooting I have found that clicking on the Settings text in Ubisoft Connect, then on restart Ubisoft Connect allows the login to proceed, but the game does not appear installed in my Ubisoft Connect library. I also cannot link my Steam account to my Ubisoft account (the option is not present on Ubisoft account page)

Seems there is something wrong with the Ubisoft uplay_steam_mode?

Distro: Debian 12 (bookworm/testing)
Kernel: 6.2.1-x64v3-xanmod1
Mesa: 22.3.6
Proton: 7.0-6 or Experimental (with bleeding edge)

Proton log:
steam-2221490.tar.gz

Mmercifulboss 2023-03-03 github

When watching videos in game (like the pre-recorded footage you pickup) and the skill videos there is alot of noise and the video is low quality. Also, some skill videos show white squares instead of a video. Anyone have a fix?

Ssangoku116 2023-03-06 github

I am still experiencing DE crashes with the division 2. It is the only game that does that. Basically X just restarts and all my games crash.

SSamPurple22 2023-03-06 github

@sangoku116 @mercifulboss at the minimum you should also edit your comments and include some useful info like:

Distro:
Kernel version:
Mesa version or NVIDIA driver version:
Proton version:

With amdgpu and Mesa, the DE crashes and GPU hangs are quite present if you check the Mesa git issues, depending on GPU used.

Ssangoku116 2023-03-07 github

@sangoku116 @mercifulboss at the minimum you should also edit your comments and include some useful info like:

Distro: Kernel version: Mesa version or NVIDIA driver version: Proton version:

With amdgpu and Mesa, the DE crashes and GPU hangs are quite present if you check the Mesa git issues, depending on GPU used.

Arch Linux
LQX Kernel
XFCE
AMD Radeon 6900 XT
Mesa-Git
Any Proton version

Not an issue with any other game and has been an issue with division 2 ever since its steam release.

NNTMan 2023-03-08 github

Is normal that DX12 renderer much more video memory hungry?

video memory consumption with DX11 render

Screenshot from 2023-03-08 18-16-23

video memory consumption with DX12 render

Screenshot from 2023-03-08 18-20-33

VVladimirMrzv 2023-03-08 github

and in my system

DX11:

20230308234202_1
image

DX12:

20230308233236_1
image

?ghost 2023-06-08 github

Trying identify the problem with sudden fps drops from 120+ to 20.

First of all, I use Asus GX650PY for testing, its a laptop with rtx4090, so there is more than enough hardware performance for 5 year old game. I use separate modern ssd`s for system and games.

I tested this game on windows 10, only drivers, updates and steam installed. I do get a 150-200 fps and a smooth as silk graphics in motion.

On linux (debian testing, linux mint) I do get a 60-150 fps and a choppy visuals. Sometimes when I run game its drops frames to 20 fps and back to 120+ fps every 5-10 seconds. I found that "validate game files" in steam sometimes fix this for next run.

I tried to offload entire system to dGPU, tried dx12, same issues.

So, is there a way to check what make game struggle?
Is game try to load some stuff in background? I can observe fps drops even when in game I'm standing still in white house, looking on chest.

Llaarmen 2023-06-12 github

On Ubuntu 23.04, using Gnome Shell (X11, Nvidia), the game starts and runs fine, but afterwards the AppIndicator Ubisoft Connect icon is completely unresponsive, either to right-click or left-click, which means we have to kill the game using the Steam UI. There is nothing in the journal logs, either systemwide or using --user.

Happens on Proton Experimental, including the Bleeding Edge branch.

Aal12gamer 2023-06-19 github

This game should be working fine now. In Fedora 38 and Nobara 37, up-to-date as of today. Proton Experimental (non-bleeding-edge) has this game opening perfectly fine with no Ubisoft Connect issues. You will have to hit Stop after leaving the game to make sure the Ubisoft tray icon closes as well, but outside of that it's running fine.
Note that I'm running in the most recent KDE release as of this writing and in Wayland with a Ryzen 5 5600x + RX6600XT.
Screenshot_20230619_170359
Screenshot_20230619_170341

LLethalManBoob 2023-07-23 github

Anyone else having audio latency problems? This game has like 300ms audio delay

Aal12gamer 2023-07-24 github

Could be server related

BBoneRattler 2023-11-29 github

I can't seem to get above 30fps on any version of proton with an i7-12700KF and a GeForce RTX 4060 Ti. I have tried both DX11 and DX12; performance seems better on DX12. I had to mess with the installation a lot. For some reason, Steam initialized the prefix as a Vista machine and it wouldn't turn on DX12. I have since changed it to a Windows 10 prefix, and installed vkd3d, which got DX12 working, but my fps is still abysmal. The benchmark tool in game correctly reported my GPU, but said the usage was constantly at 0%. I am on official Nvidia drivers provided by Fedora, and on a linux-tkg kernel optomized for intel CPUs. I am still missing graphics options like HDR because the game seems to think my GPU can't support it. I am not hitting any limits on RAM, GPU, or CPU. I am using the following launch options: DXVK_FILTER_DEVICE_NAME="NVIDIA GeForce RTX 4060 Ti" VKD3D_FEATURE_LEVEL="12_2" DXVK_ASYNC=1 PROTON_ENABLE_NVAPI=1 DXVK_ENABLE_NVAPI=1 PROTON_HIDE_NVIDIA_GPU=0 gamemoderun %command% -dx12 Any have any ideas?

Aal12gamer 2023-11-29 github

Any have any ideas?

What distro are you on? What version of the NVIDIA proprietary drivers are you running? Does Proton Experimental work without any flags?

BBoneRattler 2023-11-30 github

What distro are you on? What version of the NVIDIA proprietary drivers are you running? Does Proton Experimental work without any flags?

I am on Fedora 37, NVIDIA driver 535.129.03. Proton experimental without any flags does "work", but the fps is far worse than the proton GE 8-14 I have switched to as a last resort.

Thanks for responding by the way!

Ppingubot 2023-11-30 github

What I noticed lately is that limiting the amount of cores for the game
helps a lot here on my 5950x. Limiting it to 8 cores on one of the ccds
works much better than showing the game alle cores

BoneRattler @.***> schrieb am Do., 30. Nov. 2023, 19:30:

What distro are you on? What version of the NVIDIA proprietary drivers are
you running? Does Proton Experimental work without any flags?

I am on Fedora 37, NVIDIA driver 535.129.03. Proton experimental without
any flags does "work", but the fps is far worse than the proton GE 8-14 I
have switched to as a last resort.

Thanks for responding by the way!


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BBoneRattler 2023-12-01 github

What I noticed lately is that limiting the amount of cores for the game helps a lot here on my 5950x. Limiting it to 8 cores on one of the ccds works much better than showing the game alle cores

I think you are on to something. Constricting my cores to 8 physical, no virtual threads, seemed to help. Even dropping to 4 was an improvement. I'm not really sure how my processor is laid out for the optimal core grouping, but I'll play around with it. It still doesn't seem to be 60fps, but it's getting closer. For reference, I used this flag: WINE_CPU_TOPOLOGY=8:0,2,4,6,8,10,12,14

LLethalManBoob 2023-12-01 github

Replying to https://github.com/ValveSoftware/Proton/issues/6451#issuecomment-1834368143

add "nosmt" to your kernel boot options, run sudo mkinitcpio -P, reboot and try and see if that fixes it.
In my experience, this increases stutter in some games like wolfenstein youngblood but do report your experiences.

also maybe try nowatchdog and mitigations=off

BBoneRattler 2023-12-02 github

I HAVE FOUND A SOLUTION TO LOW FPS!

I am not super versed in Linux kernel update history, but this game's performance is suffering from a new feature added to the Linux kernel (~6+ ish) meant to penalize badly written programs that misuse CPU cache.

If you check dmesg, The Division 2 is triggering the kernel's split lock trap. Once triggered, the new kernel patch causes the program to enter Misery Mode, which is meant to annoy users into harassing developers to code better. Unfortunately, this hurts the user through the performance of that program. There are real reasons for this to exist, but in the mean time it can be disabled by changing the runtime value at /proc/sys/kernel/split_lock_mitigate to 0, or booting the kernel with the split_lock_detect=off flag.

Aal12gamer 2023-12-04 github

Note: For those playing on Steam Deck, just run with Proton Experimental and it'll run fine.

Ppollux78 2024-12-14 github

I'm having this issue where easy anticheat just keeps loading and the game never launches, was working fine a couple weeks ago with benchmarking, i have cleared the wine prefix and used experimental(bleeding edge) with no luck

RX 6700 10gb, ryzen 7600, arch, mesa 24.3.1, kernel 6.13 rc2

EDIT: Works fine now

steam-2221490.log

screenshot-2024-12-14-06-57-10

Screenshot_20241214_175951

Ssangoku116 2024-12-16 github

Game is unplayable and freezes for me since update 22.1, would work fine before. The fps is fine it runs at 200 just freezes every 5 seconds even after the sudo sysctl -w kernel.split_lock_mitigate=0

Aal12gamer 2024-12-16 github

Have you run it in Proton GE?

Ssangoku116 2024-12-16 github

Have you run it in Proton GE?

Yes and experimental

Kkarlh1 2024-12-19 github

Had the same problem after returning to the game last week. It seems like current proton versions (9.0, experimental) include changes that may cause instability on some machines. Running the game with GE-Proton9-4 (April 2024) fixed most crashing issues for me. I run NVIDIA proprietary driver 535.216.03 / GeForce 1070 / X11.

Ssangoku116 2025-01-08 github

Today's play session actually felt good. Had only about 2 freezes, but ran at about 145fps instead of 200. Despite the lower frames, it was very playable and an enjoyable experience due to it not freezing. Unsure if it's due to the experimental updates, mesa or kernel. I haven't gotten around to try to play for the past 2-3 weeks.

Jjorgicio 2025-03-03 github

Can't get past the EAC loading screen, it keeps looping on the EAC splash screen. I'm using Endeavour OS with Nvidia RTX3060, and the version I'm using is the Epic Games through Heroic Games Launcher. The same issue as mentioned by @polluxau . Also tried with several Proton versions.

Jjkbbwr 2025-04-22 github

Game crashes after ~10 minutes of gameplay on latest patch set.
Seems to never spawn EAC(?)

steam-2221490.txt

XXarianne 2025-12-31 github

Having issues on a Ryzen 9800X3D, and AMD RX 9070. Textures flickers, please see video here (if you are light sensitive, this video might cause you issues): https://www.youtube.com/watch?v=y7hsOzYDOEg

Arch Linux with Kernel 6.18 and Mesa 25.3.2.

Tried Proton Experimental and GE and CachyOS, latest versions.

Ubisoft Connect only launches if I use this variable as well: PROTON_USE_WINED3D=1 %command%

Ppollux78 2025-12-31 github

Replying to https://github.com/ValveSoftware/Proton/issues/6451#issuecomment-3702070278

if you are using the wined3d environment means the game is running under opengl which is not what you want at all, clear the wine prefix by using protontricks and try again without this environment variable. if you have the same issue please provide a log by doing PROTON_LOG=1 %command% it will output a log in the home folder, upload this log to here, if it is to big compress it with zip.

XXarianne 2025-12-31 github

Replying to [#6451 (comment)](https://github.com/ValveSoftware/Proton/issues/6451#issuecomment-3702070278)

if you are using the wined3d environment means the game is running under opengl which is not what you want at all, clear the wine prefix by using protontricks and try again without this environment variable. if you have the same issue please provide a log by doing PROTON_LOG=1 %command% it will output a log in the home folder, upload this log to here, if it is to big compress it with zip.

Thank you :)

Just to give you a bit of context, the trouble is that Ubisoft Connect will refuse to work without that variable, then it doesn't start and that means the game doesn't start. I have to use it also with Ghost Recon Breakpoint, otherwise once again Ubisoft Connect will not launch, and then Breakpoint runs fine (that was a solution I found on ProtonDB).

I attached the log after clearing the prefix as you asked (you are seeing the demo of The Division 2 atm, but it's exactly the same issue as with the full version, I refunded it due to this problem but I figured I'd try to fix it with the demo and maybe buy it again).

steam-3834150.log

XXarianne 2026-01-02 github

Okay, I think this is due to Arch and the fact that by default it uses Steam's own runtime, rather than Arch's own dependencies (recent change). Steam Runtime might be lacking some dependencies that allow the Ubisoft Launcher to work.

When using the Flatpak version of Steam it all works fine on Arch, Ubisoft connect starts out of the box, no extra launch variables. Fedora starts it as well (with any Proton version). Regata OS starts it successfully.

My version of Fedora has up-to-date mesa via the Terra repos so it is not a mesa regression from Arch having newer mesa.

So the solution on Arch would be to either try the Steam native package that is now on the AUR (but I am not spending a gazillion years compiling every time it updates), or use the Flatpak version alongside the pacman version only for Ubisoft games. I have not tested using the native version of Steam from the AUR to verify this theory, I have honestly lost interest given that I don't want to compile it every time. Given that the games I would run via Flatpak are only from Ubisoft and my system runs them from the Flatpak without any noticeable performance drop, I am just going to roll with that.

If Steam swaps to 64 bit (which it might do soon given that the Windows version is doing so), this might not even be a problem in future.

Faugus Launcher was also unsuccessful on Arch only, I think it IS because it uses the Steam runtime (I can see it being printed in the launch windows) so it doesn't try to pull extra 32 bit deps from Arch. Works fine, once again, on Fedora.

AAless4ndro13 2026-03-01 github

Ubisoft Connect won't initialize the game anymore with Proton Experimental, it just opens the homepage of the launcher.

Reverting to Proton 10.0-4 fixes this issue.

Linux Mint 22.3 - Cinnamon 64-bit
6.17.0-14-generic

Kkisak-valve maintainer 2026-03-01 github

Hello @Aless4ndro13, with Proton Experimental, please add PROTON_LOG=1 %command% to the game's launch options and attach the generated $HOME/steam-$APPID.log to this issue report as a file. (Proton logs compress well if needed.)

AAless4ndro13 2026-03-01 github

steam-2221490.log

Here's the file.

Aalasky17 2026-03-03 github

@Aless4ndro13 Could you save your old prefix and see if a fresh prefix fixes the issue? I could not reproduce and the game started for me without issue on experimental.

AAless4ndro13 2026-03-03 github

I deeply apologize for this comment.

Is there an official, clean way to make a new prefix or I just need to delete the folder and its content and launch the game, generating a new prefix?

AAless4ndro13 2026-03-03 github

I used protontricks to delete all The Division's 2 pfx content, I ran the game and it downloaded 22gb.
The game has launched first time with GE-Proton (which didn't work at first).

I'll update if crashes happen.

  1. Game froze while changing video settings;
  2. Game froze in the menu;
  3. Game froze in the menu while dismissing a DLC notification.

Now UbiConnect opens the main page, it appears I have to manually start the game via the Ubisoft Launcher.

Aalasky17 2026-03-03 github

@Aless4ndro13 Sorry I missed your message and no need to apologize! I'm often unsure of the level of detail to provide, and I almost gave more explicit instructions ... next time :)

FWIW - to "delete the prefix" in my opinion the cleanest way is to simply go into the location where your game prefix is stored (default ~/.steam/steam/steamapps/compatdata/[appid]) and then either delete the folder with the appid of the game, or (in this case) rename the prefix folder so that a new prefix gets created while preserving the old prefix - eg mv 2221490 2221490.bak.

It is strange that you are forced to start the game via the Ubisoft Launcher as it was auto-logging in and launching for me every time. Ubisoft connect works in mysterious ways unfortunately - I'm glad it is launching for you now.

AAless4ndro13 2026-03-03 github

Sorry @alasky17, did you also install some secondary Windows' libraries, like .NET or Visual C++? Changed some Wineconfigs?

Aalasky17 2026-03-03 github

@Aless4ndro13 No - I didn't do anything except delete the prefix and launch on Proton - Experimental. I also don't have any DLCs installed though - I'm not sure what prompted the 22GB re-install you mentioned.

FFGYada1984 2026-04-26 github

After the latest "Cherry Blossom" update, the game started experiencing random freezes, but these occur after playing for a few minutes (sometimes after 10 minutes, other times after 30 minutes).

There is no specific in-game action that triggers the problem; the game simply freezes on the screen and after a few seconds closes on its own, displaying the Ubisoft Connect splash screen synchronizing saved games with the server.

I performed several tests, including completely uninstalling the game and reinstalling it on a different hard drive, deleting the shader caches and the compdata folder, and testing various versions of Proton: 8-32, 9.04, 10.0-4, 11-beta-1. I also tested the experimental, GE, and cachyOS versions. The problem persists in all of them. I also tested disabling all possible overlays, no launch arguments, windowed mode, fullscreen mode, fake fullscreen mode, DirectX 11 and 12, reduced latency disabled, and graphics settings at minimum (and maximum).

Specs:
AMD Ryzen 7 3700X
NVIDIA GeForce RTX 2070 SUPER [Discrete]
64GB RAM

CachyOS x86_64
Linux 7.0.0-1-cachyos
KDE Plasma 6.6.4

I posted the steamlog on privatebin because the Gist is giving an upload error.
https://privatebin.net/?3e02a0543d3ba34d#21A1uLsVEY45wXa2E2uqs6VM9DhNzRzn13B1umDiYdT5

AAlexLKW 2026-06-02 github

The Steam version cannot use Japanese as the dialogue language. When switching from English to Japanese in Steam game properties, the game updates its localization files and failed to start the game. It has an error during the EAC startup, showing "failed to loaded embedded resources".

I have tested the Ubisoft version installed with other game launcher (Lutris) and it is fine there.

Image
Sspaghetticodez 2026-06-18 github

Hello, there seems to be memory leak? using any version of proton with division 2. Starts about 6gb and goes up gradually crashing the game. This leads to gradual system memory increase over several hours until the game crashes.

Image

Will try to log as well from now, to get more insight of the issue, anyone else experiencing this?

Where should i paste log? Over 150mb?

Analysis from lag shows:
Thousands of trace:seh:NtGetContextThread calls
Repeated blocks of RtlVirtualUnwind2 + dump_unwind_info for the same functions (around base 6fff9d860020)

System has 32gb mem, might have issue sooner with lower mem? Steam overlay is disabled, as ubi one is on.

Might be related?
Unhandled exception in Xalia:
System.ComponentModel.Win32Exception (0x80004005): Access denied
at Xalia.Interop.Win32RemoteProcessMemory.ReadBytes(...)

Will test PROTON_USE_XALIA=0

AAlexLKW 2026-06-20 github

Replying to https://github.com/ValveSoftware/Proton/issues/6451#issuecomment-4743935043

I have the same issue with increasing memory usage over playtime as well.

Kkisak-valve maintainer 2026-06-26 github

The Division 2 not allowing game to be fully started due to EAC

Issue transferred from https://github.com/ValveSoftware/steam-for-linux/issues/13347.
@wxlfsangel posted on 2026-06-26T08:48:52:

Your system information

  • Steam client version (build number or date): 1781041600
  • Distribution (e.g. Ubuntu): Garuda Linux Broadwing (64-bit)
  • Opted into Steam client beta?: No
  • Have you checked for system updates?: Yes
  • Steam Logs: steam-logs.tar.gz
  • GPU: AMD

Please describe your issue in as much detail as possible:

After intro videos, pressing space to connect to the online services kicks me out with a "CHARLIE-03" error, and the following screen.

Image

Major changes haven't happened to the system from the last time the game ran properly.

Steps for reproducing this issue:

  1. Hit play in steam, skip intro videos.
  2. hit space on character select screen to connect.
  3. encounter that screen, with game exiting after hitting confirm.