Hello @RobertTheSable, can you test how the game behaves with a newer build of mesa from a PPA like oibaf or kisak-mesa?
Tried kisak-mesa, the crash occurs in the same place on the mountain path.
Updated driver info:
Driver: AMD AMD Radeon RX 480 Graphics (polaris10, LLVM 15.0.7, DRM 3.42, 5.15.0-76-generic)
Driver Version: 4.6 (Compatibility Profile) Mesa 23.1.3 - kisak-mesa PPA
OpenGL Version: 4.6
Proton log using the updated driver:
steam-1668510.zip
I did not test with the oibaf PPA, because I have a negative experience with this PPA in the past.
Some additional details from further testing:
I need to do some additional verification after removing the updated Mesa drivers, just for consistency.
Did some further testing after downgrading to the 22.04 provided mesa drivers.
I continued playing the game with the environment variable PROTON_USE_WINED3D=1 and didn't observe any crashes.
@RobertTheSable Do you still experience this issue with dxvk and latest radv drivers?
I can still reproduce this on RX 470 and Mesa main 97efa575, so it's still there. I tested with RADV_DEBUG=hang, but that works around the issue, so I couldn't get a UMR dump. RADV_DEBUG=syncshaders also works around it.
[drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring gfx timeout, signaled seq=176237, emitted seq=176239
[drm:amdgpu_job_timedout [amdgpu]] *ERROR* Process information: process zero.exe pid 115957 thread dxvk-submit pid 116082
amdgpu 0000:01:00.0: amdgpu: GPU reset begin!
amdgpu: cp is busy, skip halt cp
amdgpu: rlc is busy, skip halt rlc
amdgpu 0000:01:00.0: amdgpu: BACO reset
amdgpu 0000:01:00.0: amdgpu: GPU reset succeeded, trying to resume
[drm] PCIE GART of 256M enabled (table at 0x000000F4FFF80000).
[drm] VRAM is lost due to GPU reset!
amdgpu 0000:01:00.0: [drm:amdgpu_ring_test_helper [amdgpu]] *ERROR* ring comp_1.2.0 test failed (-110)
amdgpu 0000:01:00.0: [drm:amdgpu_ring_test_helper [amdgpu]] *ERROR* ring comp_1.3.0 test failed (-110)
[drm] UVD and UVD ENC initialized successfully.
[drm] VCE initialized successfully.
amdgpu 0000:01:00.0: amdgpu: recover vram bo from shadow start
amdgpu 0000:01:00.0: amdgpu: recover vram bo from shadow done
amdgpu 0000:01:00.0: amdgpu: GPU reset(2) succeeded!
[drm] Skip scheduling IBs!
...
[drm] Skip scheduling IBs!
[drm:amdgpu_cs_ioctl [amdgpu]] *ERROR* Failed to initialize parser -125!
The comp ring error messages shown above seem to be unrelated as they've been appearing regularly in the log before launching this game.
I haven't been able to get any more info out of this. I tried to get an apitrace, but the tracing ran too slowly on Windows to reproduce there, and it would crash shortly after I started tracing via WineD3D on Linux. I also tried to get an UMR dump manually without RADV_DEBUG=hang, after double checking that I could get waves dumped with a test program, but I got no active waves from this hang.
It doesn't seem like RADV_DEBUG=syncshaders affects performance much, so that's a workaround for now, at least.
RADV_DEBUG=hang`,x2 2024-03RADV_DEBUG=syncshaders`x2 2024-03PROTON_USE_WINED3D=1x1 2023-07
Compatibility Report
System Information
I confirm:
trailsfromzero_protonlog.zip
Symptoms
Viewing the minimap in certain places or moving in certain locations causes my whole system to freeze. My whole desktop becomes unresponsive and I have to restart my computer.
The freeze does not occur on my Steam Deck in the same conditions.
Reproduction
The most reliable way to trigger it is on Mainz mountain path.
Here is a save folder which is near where the freeze occurs:
data0031.zip