Hello @atrauzzi, wine: Call from 0000000170062318 to unimplemented function CFGMGR32.dll.CM_MapCrToWin32Err, aborting looks like the line of interest from your Proton log.
As a secondary detail, d3dcompiler is also hitting a snafu:
err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -5.
err:d3dcompiler:D3DCompile2 Shader log:
err:d3dcompiler:D3DCompile2 <anonymous>:38:8: E5017: Aborting due to not yet implemented feature: Ternary operator.
err:d3dcompiler:D3DCompile2 <anonymous>:51:18: E5005: Function "LinearToSrgbBranching" is not defined.
err:d3dcompiler:D3DCompile2
Looks like this game would benefit from https://gitlab.winehq.org/wine/wine/-/commit/4fab9ff230f497499da223ade9bbe3633a657f05 and https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/139.
What's the best shot at getting going with these?
Interestingly, the game runs fine on an nvidia card. I'm curious -- Is it possible that the intel would use different calls to nvidia in this way?
For NVIDIA card owners - updating the driver (535) and Vulkan (1.3) makes the demo work with Proton 8.0-4. More details available here.
Still hoping for Intel support!
proton 8.0-4x1 2023-12cfgmgr32.dllx1 2023-08
Compatibility Report
System Information
I confirm:
steam-2488530.log
Symptoms
Game doesn't run. An entry in the taskbar/gnome-dock is created, but the game never renders anything to screen. After some time, the game crashes and the process stops.
Reproduction
Just try to run the game.