A small update, I got some data from another person who uses AMD GPU with 12GB of VRAM, for them game runs perfectly fine except their VRAM usage tops at 10.5GB, while my GPU have only 8GB which is about how much it uses in the lobby for them as well.
I don't know if they will drop their log here, but I hope this info will be helpful to narrow it down a little.
It seems the game uses quite a lot of VRAM, I have seen some Windows users experiencing the exact same issue over the weekend, on 8GiB cards.
Whatever small overhead Proton and company add seems to be enough to push some users over the 8GiB edge quicker.
The developers are aware of the issue and hopefully it gets sorted out by release.
It seems the game uses quite a lot of VRAM, I have seen some Windows users experiencing the exact same issue over the weekend, on 8GiB cards. Whatever small overhead Proton and company add seems to be enough to push some users over the 8GiB edge quicker. The developers are aware of the issue and hopefully it gets sorted out by release.
This is true, however, I noticed to have the same fps issues even when my gpu reported to only utilize 7.6 out of 8GiB. This same instant fps drop goes away the moment camera is pointed away from the map and instantly returns when pointed back at it and doesn't exist at all in lobby and tutorial regardles of VRAM usage. Also on windows, when players get fps drop from VRAM thing, their GPU usage stays quite low, while here it goes to 100% the moment camera is pointed at the map. So there might be something else going as well.
Nothing extracted yet.
Compatibility Report
System Information
I confirm:
steam-1063590.log
Symptoms
There is three issues which do not happen on windows, same behavior on three different systems (two PC's and one Steam Deck):
Reproduction
Run game, start offline lobby, enter any map.
Change presentation mode from the default one to fullscreen.