When vulkan rendering is enabled, everything in the game looks darker and transparent
When captured in render doc, the output pixel value is approximately 1/4 the alpha is should be. Due to blend modes, this is then multiplied through the colour, hence why everything looks dark
When debugging the shader in render doc, the pixel value result appears to be the correct value - but it does not match the actual pixel value.
In testing a debug build, it renders correctly run from wine directly (including wine used by proton). It also appears correct when disabling Vulkan (which uses OpenGL)
Reproduction
Go to Options -> Video
Ensure 'Enable Vulkan' is checked
Restart the game
Notice that everything appears transparent and darker
Compatibility Report
System Information
I confirm:
steam-410900.log
Symptoms
When vulkan rendering is enabled, everything in the game looks darker and transparent
When captured in render doc, the output pixel value is approximately 1/4 the alpha is should be. Due to blend modes, this is then multiplied through the colour, hence why everything looks dark
When debugging the shader in render doc, the pixel value result appears to be the correct value - but it does not match the actual pixel value.
In testing a debug build, it renders correctly run from wine directly (including wine used by proton). It also appears correct when disabling Vulkan (which uses OpenGL)
Reproduction
Go to Options -> Video
Ensure 'Enable Vulkan' is checked
Restart the game
Notice that everything appears transparent and darker