Hello @ZeusThundr, we're using one issue report per unofficially supported game title, so I've gone ahead and transferred this issue report to https://github.com/ValveSoftware/Proton/issues/809#issuecomment-1913169104.
proton 7.0-6x1 2024-01proton 8.0-5x1 2024-01proton experimentalx1 2024-01SDL_AUDIODRIVER=pipewirex1 2024-01
App ID: 35000
Proton Versions tested: GE-Proton-8-27, Proton Experimental, Proton 8.0-5, Proton 7.0-6
You will not hear any audio in game audio if you using pipewire. The only sound you will hear is the cutscenes, but during gameplay you will not hear anything.
I have a feeling this could possibly be fixed or made to work without OpenAL if I changed my backend to regular pulseaudio or if I tinkered in qpwgraph but noone uses pulseaudio and not many people have tried qpwgraph including myself. The solution I provided streamlines the user experience for the avg joe.
Side note: adding and then removing
env SDL_AUDIODRIVER=pipewire gamemoderun %command%to launch options made the audio stop working again (only working in cutscenes) I had to reinstall the game and openal again.