Most particularly visible on transparent surfaces with refraction (glass from windows, heat particles, etc...)
It creates a smearing white effect that is very unpleasant to look at.
No MSAA fixes it, but it's a shame since the Deck has plenty of GPU headroom.
It's very surprising though as ID Tech 4 uses OpenGL, so this is using native rendering, maybe an issue with Mesa drivers?
Most particularly visible on transparent surfaces with refraction (glass from windows, heat particles, etc...)
It creates a smearing white effect that is very unpleasant to look at.
No MSAA fixes it, but it's a shame since the Deck has plenty of GPU headroom.
It's very surprising though as ID Tech 4 uses OpenGL, so this is using native rendering, maybe an issue with Mesa drivers?