Still occurring as of latest nightly, using "WINEDLLOVERRIDES=dcomp=d" fixes it with dxvk. Apparently it uses angle to present in d3d11 mode with direct composition.
For some reason only on deck, when using WineD3D, this makes it fall back to a different renderer.
Still boots to a white screen without the command. Maybe the "WINEDLLOVERRIDES=dcomp=d" command can be added until it gets fixed on dxvks end?
Still a problem with latest Experimental
WINEDLLOVERRIDES=dcomp=d"x2 2025-04
Compatibility Report
System Information
I confirm:
Symptoms
Game gets stuck on a white screen while still playing sounds and music, forcing wined3d makes the game work.
steam-506510.zip
Reproduction
Launch the game.