Hello @Polyfish0, friendly note that the attached Proton log isn't for this game.
Oh sorry I thought it was the right one. I fix it now
Edit: I am playing since the notice and it did not crashed once. Just as an update. I deleted every proton log after the upload. That's the reason why I need a new log
Don't worry, I have a nice log for the same or a visibly similar issue.
Name of the game with compatibility issues: Bodycam
Steam AppID of the game: 2406770
GPU: NVIDIA GeForce RTX 4070
Video driver version: NVIDIA 550.90.07
Kernel version: 6.6.34-1-lts
Link to full system information report as Gist:
Proton version: Experimental
Appears to run great until; the game will suddenly and consistently crash within about ten minutes of gameplay
Simply play for a short period
Hello @Malixulo, wine: Call from 00006FFFFFC1CE87 to unimplemented function api-ms-win-appmodel-unlock-l1-1-0.dll.IsDeveloperModeEnabled, aborting looks like a line of interest in your log, but the log makes it seem like that's not fatal. There's also hints of libav and nvapi64 having a hard time.
Hello @kisak-valve. I got now the right log. I updated the link in my original post and here is it again steam-2406770.log
### Game crash randomly :
1666.215:0130:0218:warn:seh:dispatch_exception backtrace: --- Exception 0xc0000005.
1666.215:0130:0218:trace:seh:dispatch_exception code=c0000005 flags=0 addr=00006FFFFC7E32C4 ip=6ffffc7e32c4
1666.215:0130:0218:trace:seh:dispatch_exception info[0]=0000000000000000
1666.215:0130:0218:trace:seh:dispatch_exception info[1]=00006ffffc93f750
1666.215:0130:0218:warn:seh:dispatch_exception EXCEPTION_ACCESS_VIOLATION exception (code=c0000005) raised
1666.215:0130:0218:trace:seh:dispatch_exception rax=00006ffffffa4260 rbx=0000000019430ab0 rcx=000000002bbbfe50 rdx=00006ffffc93f750
1666.215:0130:0218:trace:seh:dispatch_exception rsi=0000000000000000 rdi=00006ffffc93f758 rbp=000000002bbbfea0 rsp=000000002bbbfdd8
1666.215:0130:0218:trace:seh:dispatch_exception r8=0000000019430ab0 r9=0000000000000000 r10=0000000103b9e5f0 r11=0000000000000202
1666.215:0130:0218:trace:seh:dispatch_exception r12=0000000000dc89d0 r13=000000002bbbfe50 r14=000000002bbbff28 r15=0000000000dc89c0
1666.215:0130:0218:trace:seh:call_vectored_handlers calling handler at 00006FFFFD31B3E0 code=c0000005 flags=0
1666.215:0130:0218:trace:seh:call_vectored_handlers handler at 00006FFFFD31B3E0 returned 0
1666.215:0130:0218:trace:seh:call_vectored_handlers calling handler at 00006FFFFD6AC050 code=c0000005 flags=0
1666.215:0130:0218:trace:seh:call_vectored_handlers handler at 00006FFFFD6AC050 returned 0
1666.215:0130:0218:trace:seh:call_vectored_handlers calling handler at 00006FFFFD92C770 code=c0000005 flags=0
1666.215:0130:0218:trace:seh:call_vectored_handlers handler at 00006FFFFD92C770 returned 0
1666.215:0130:0218:warn:seh:virtual_unwind backtrace: 00006FFFFC7E32C4: L"chrome_elf.dll" + 00000000000832C4.
1666.215:0130:0218:trace:unwind:RtlVirtualUnwind type 1 rip 6ffffc7e32c4 rsp 2bbbfdd8
1666.215:0130:0218:trace:unwind:dump_unwind_info **** func 8320d-83787
1666.215:0130:0218:trace:unwind:dump_unwind_info unwind info at 00006FFFFC84B5D8 flags 1 prolog 0x0 bytes function 00006FFFFC7E320D-00006FFFFC7E3787
1666.215:0130:0218:trace:unwind:dump_unwind_info handler 00006FFFFC7E3830 data at 00006FFFFC84B5E0
1666.215:0130:0218:trace:seh:call_handler calling handler 00006FFFFC7E3830 (rec=000000002BBBFBB0, frame=000000002BBBFDD8 context=000000002BBBF110, dispatch=000000002BBBEFE0)
1666.215:0130:0218:trace:unwind:RtlVirtualUnwind type 0 rip 6ffffc7e32c4 rsp 6ffffffa4260
1666.215:0130:0218:trace:unwind:dump_unwind_info **** func 8320d-83787
1666.215:0130:0218:trace:unwind:dump_unwind_info unwind info at 00006FFFFC84B5D8 flags 1 prolog 0x0 bytes function 00006FFFFC7E320D-00006FFFFC7E3787
1666.215:0130:0218:trace:unwind:dump_unwind_info handler 00006FFFFC7E3830 data at 00006FFFFC84B5E0
1666.215:0130:0218:trace:seh:call_handler handler at 00006FFFFC7E3830 returned 1
1666.215:0130:0218:err:seh:call_stack_handlers invalid frame 00006FFFFFFA4268 (000000002B042000-000000002BBC0000)
1666.215:0130:0218:err:seh:NtRaiseException Exception frame is not in stack limits => unable to dispatch exception.
1666.409:0124:0128:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA, 0000000000B9FEB0
1666.412:0440:0938:warn:threadname:NtSetInformationThread Thread renamed to L"ThreadPoolForegroundWorker"
1666.413:0440:0934:warn:threadname:NtSetInformationThread Thread renamed to L"ThreadPoolForegroundWorker"
Proton version: experimental-bleeding-edge-9.0-148671-20250106-p394ea4-wb081ac-d28a08c-vb121e6-unstripped
I confirm the game still crashes randomly often.
System
proton-11.0-2e-x86_64), SLR 4 depot 4.0.20260928.262390, pressure-vessel 0.20260925.0, WINEFSYNC=1PROTON_LOG=1 gamemoderun %command% (Steam overlay on)What happens
wine client error:698: read: Bad file descriptor
8511.510:015c:01b0:err:sync:RtlpWaitForCriticalSection section 00006FFFFFFA9660 "../src-wine/dlls/ntdll/loader.c: peb_lock" wait timed out in thread 01b0, blocked by 0160, retrying (60 sec)
(repeats every 60 s)
Thread 0x698 never logged anything else (no thread name).fd_cache_mutex (in .bss of x86_64-unix/ntdll.so) is held by a thread that no longer exists:x/10dw &fd_cache_mutex
0x7fa55cfe6d40 <fd_cache_mutex>: 2 0 19753 1 # __lock=2 (contended), __owner=LWP 19753
LWP 19753 is not in /proc/<pid>/task (newest live LWP is 19231). So it looks like thread 0x698 = LWP 19753 took fd_cache_mutex, hit EBADF on its server pipe, and was killed by the client-error path without releasing the mutex.pthread_mutex_lock (5 × NtClose, 1 × server_get_unix_fd ← NtWriteFile), including GameThread (which also holds peb_lock, so the loader lock then blocks thread 0x1b0 too):#0 ?? () [libc.so.6]
#1 pthread_mutex_lock () [libc.so.6]
#2 NtClose () [x86_64-unix/ntdll.so]
#3 __wine_syscall_dispatcher () [ntdll.so]
The remaining threads are idle (mostly in fsync_wait_objects / NtWaitForAlertByThreadId).Questions / notes
gameoverlayrenderer.so + libgamemodeauto.so.0 (LD_PRELOAD), RADV, vkd3d-proton, PulseAudio, GStreamer. I don't know which one closed the fd.fd_cache_mutex held? Right now one bad fd in one thread deadlocks the whole process instead of failing that one call.Logs: I have the full Proton log (PROTON_LOG=1, 3 MB), thread apply all bt of all 156 threads, the mutex dump and system info, and can upload them wherever is most useful.
Happy to retest with an unstripped/debug Proton build or extra WINEDEBUG channels (e.g. +server) if that helps.
proton 11.0x1 2026-10proton 11.0-2ex1 2026-10proton hotfixx1 2026-10PROTON_LOG=1x1 2026-10WINEDEBUGx1 2026-10WINEFSYNC=1x1 2026-10chrome_elf.dllx1 2024-06api-ms-win-appmodel-unlock-l1-1-0.dllx1 2024-060xc0000005x1 2024-06
Compatibility Report
System Information
I confirm:
steam-2406770.log
Symptoms
The game runs first perfectly fine and after ~10 minutes it crashes.
Reproduction
Just play. I played the game on fullscreen with WQHD on a 4K monitor with FSR3 enabled