Hello @Polyfish0, friendly note that the attached Proton log isn't for this game.
Oh sorry I thought it was the right one. I fix it now
Edit: I am playing since the notice and it did not crashed once. Just as an update. I deleted every proton log after the upload. That's the reason why I need a new log
Don't worry, I have a nice log for the same or a visibly similar issue.
Name of the game with compatibility issues: Bodycam
Steam AppID of the game: 2406770
GPU: NVIDIA GeForce RTX 4070
Video driver version: NVIDIA 550.90.07
Kernel version: 6.6.34-1-lts
Link to full system information report as Gist:
Proton version: Experimental
Appears to run great until; the game will suddenly and consistently crash within about ten minutes of gameplay
Simply play for a short period
Hello @Malixulo, wine: Call from 00006FFFFFC1CE87 to unimplemented function api-ms-win-appmodel-unlock-l1-1-0.dll.IsDeveloperModeEnabled, aborting looks like a line of interest in your log, but the log makes it seem like that's not fatal. There's also hints of libav and nvapi64 having a hard time.
Hello @kisak-valve. I got now the right log. I updated the link in my original post and here is it again steam-2406770.log
### Game crash randomly :
1666.215:0130:0218:warn:seh:dispatch_exception backtrace: --- Exception 0xc0000005.
1666.215:0130:0218:trace:seh:dispatch_exception code=c0000005 flags=0 addr=00006FFFFC7E32C4 ip=6ffffc7e32c4
1666.215:0130:0218:trace:seh:dispatch_exception info[0]=0000000000000000
1666.215:0130:0218:trace:seh:dispatch_exception info[1]=00006ffffc93f750
1666.215:0130:0218:warn:seh:dispatch_exception EXCEPTION_ACCESS_VIOLATION exception (code=c0000005) raised
1666.215:0130:0218:trace:seh:dispatch_exception rax=00006ffffffa4260 rbx=0000000019430ab0 rcx=000000002bbbfe50 rdx=00006ffffc93f750
1666.215:0130:0218:trace:seh:dispatch_exception rsi=0000000000000000 rdi=00006ffffc93f758 rbp=000000002bbbfea0 rsp=000000002bbbfdd8
1666.215:0130:0218:trace:seh:dispatch_exception r8=0000000019430ab0 r9=0000000000000000 r10=0000000103b9e5f0 r11=0000000000000202
1666.215:0130:0218:trace:seh:dispatch_exception r12=0000000000dc89d0 r13=000000002bbbfe50 r14=000000002bbbff28 r15=0000000000dc89c0
1666.215:0130:0218:trace:seh:call_vectored_handlers calling handler at 00006FFFFD31B3E0 code=c0000005 flags=0
1666.215:0130:0218:trace:seh:call_vectored_handlers handler at 00006FFFFD31B3E0 returned 0
1666.215:0130:0218:trace:seh:call_vectored_handlers calling handler at 00006FFFFD6AC050 code=c0000005 flags=0
1666.215:0130:0218:trace:seh:call_vectored_handlers handler at 00006FFFFD6AC050 returned 0
1666.215:0130:0218:trace:seh:call_vectored_handlers calling handler at 00006FFFFD92C770 code=c0000005 flags=0
1666.215:0130:0218:trace:seh:call_vectored_handlers handler at 00006FFFFD92C770 returned 0
1666.215:0130:0218:warn:seh:virtual_unwind backtrace: 00006FFFFC7E32C4: L"chrome_elf.dll" + 00000000000832C4.
1666.215:0130:0218:trace:unwind:RtlVirtualUnwind type 1 rip 6ffffc7e32c4 rsp 2bbbfdd8
1666.215:0130:0218:trace:unwind:dump_unwind_info **** func 8320d-83787
1666.215:0130:0218:trace:unwind:dump_unwind_info unwind info at 00006FFFFC84B5D8 flags 1 prolog 0x0 bytes function 00006FFFFC7E320D-00006FFFFC7E3787
1666.215:0130:0218:trace:unwind:dump_unwind_info handler 00006FFFFC7E3830 data at 00006FFFFC84B5E0
1666.215:0130:0218:trace:seh:call_handler calling handler 00006FFFFC7E3830 (rec=000000002BBBFBB0, frame=000000002BBBFDD8 context=000000002BBBF110, dispatch=000000002BBBEFE0)
1666.215:0130:0218:trace:unwind:RtlVirtualUnwind type 0 rip 6ffffc7e32c4 rsp 6ffffffa4260
1666.215:0130:0218:trace:unwind:dump_unwind_info **** func 8320d-83787
1666.215:0130:0218:trace:unwind:dump_unwind_info unwind info at 00006FFFFC84B5D8 flags 1 prolog 0x0 bytes function 00006FFFFC7E320D-00006FFFFC7E3787
1666.215:0130:0218:trace:unwind:dump_unwind_info handler 00006FFFFC7E3830 data at 00006FFFFC84B5E0
1666.215:0130:0218:trace:seh:call_handler handler at 00006FFFFC7E3830 returned 1
1666.215:0130:0218:err:seh:call_stack_handlers invalid frame 00006FFFFFFA4268 (000000002B042000-000000002BBC0000)
1666.215:0130:0218:err:seh:NtRaiseException Exception frame is not in stack limits => unable to dispatch exception.
1666.409:0124:0128:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA, 0000000000B9FEB0
1666.412:0440:0938:warn:threadname:NtSetInformationThread Thread renamed to L"ThreadPoolForegroundWorker"
1666.413:0440:0934:warn:threadname:NtSetInformationThread Thread renamed to L"ThreadPoolForegroundWorker"
Proton version: experimental-bleeding-edge-9.0-148671-20250106-p394ea4-wb081ac-d28a08c-vb121e6-unstripped
I confirm the game still crashes randomly often.
chrome_elf.dllx1 2024-06api-ms-win-appmodel-unlock-l1-1-0.dllx1 2024-060xc0000005x1 2024-06
Compatibility Report
System Information
I confirm:
steam-2406770.log
Symptoms
The game runs first perfectly fine and after ~10 minutes it crashes.
Reproduction
Just play. I played the game on fullscreen with WQHD on a 4K monitor with FSR3 enabled