protonscr

The Casting of Frank Stone

protonopen appid 2223840Game compatibility - Unofficial
ValveSoftware/Proton#8058 · opened 2024-09-03 by alex9k1 · updated 2024-09-16 · 16 comments · github · game page · search this game
Aalex9k1 2024-09-03 github

Compatibility Report

  • Name of the game with compatibility issues: The Casting of Frank Stone
  • Steam AppID of the game: 2223840

System Information

I confirm:

  • [x] that I haven't found an existing compatibility report for this game.
  • [x] that I have checked whether there are updates for my system available.

Proton Log:

Had to upload to my Nextcloud, since GitHub doesn't allow 7z files and other methods resulted in a too big archive. The unpacked log is > 5 GB.

https://nextcloud.alex9k.de/s/SWHrXRf8gc5Lg2z

Symptoms

After starting the game and seeing the intro cinematic, the game crashes with the following error:

frankstoneerror

Reproduction

Start the game.

UULilBagel 2024-09-03 github

Same issue on my side. Tested on Bazzite with various hardware configurations.

Mmozo78 2024-09-03 github

It's the same on Arch Linux with Nvidia RTX 4090. Tried different Wine/Proton versions, different drivers but it seems nothing helps.

CCryptabey 2024-09-04 github

Same issue on CachyOS (arch fork) with RX 6700 XT on Wayland

AAwesamLinux 2024-09-04 github

System Information

  • GPU: AMD Radeon RX 7900 GRE
  • Video driver version: Mesa 24.3.0-devel
  • Kernel version: 6.10.6-200.fc40.x86_64
  • Link to full system information report: system_info.txt
  • Proton version: experimental-bleeding-edge-9.0-117178-20240904

Using the latest Proton Experimental bleeding edge the game no longer crashes, and I'm able to get into gameplay. I will report back if I encounter any issues further into the game.

Including log of getting past the crash, getting into gameplay:

steam-2223840.experimental-bleeding-edge-9.0-117178-20240904.zip

Mmozo78 2024-09-04 github

Yes, it's working with the latest GE-Proton9-13 as well.

Aalex9k1 2024-09-08 github

GE 9-13 also works for me. On my secondary PC, it seems to run fine with a 6600 XT (although that GPU apparently is barely able to handle the game), but on my main PC with a 7900 XTX it crashes on certain cutscenes, which I believe are pre-rendered videos. Only happens with Mesa, with AMDVLK it's working fine so far.

AAwesamLinux 2024-09-08 github

@alex9k1 I have played through the game a couple of times now, and I did encounter some issues too. As far as I can tell cut-scenes in the game are real-time, except for the intro videos.

For me the system would randomly freeze on some of the more demanding cut-scenes, no way to recover having to force a reboot. On my setup with RX 7900 GRE I have noticed some instability with 6.10.x Kernels. Tried with older Kernel 6.8.5 and while the cut-scenes stuttered/hitched it did not crash.

I have experienced system freezes playing a couple other games as of late too. To me it seems there is some issue with recent Kernels at least on my setup (I have tried both mesa stable and git).

Aalex9k1 2024-09-09 github

@AwesamLinux Most of the cutscenes are real time for sure, but one cutscene my PC kept crashing on looked a bit different (no FSR artifacts) and certainly wasn't 60fps despite MangoHud reporting 60, so my guess is, that it was prerendered.

I have experienced system freezes playing a couple other games as of late too. To me it seems there is some issue with recent Kernels at least on my setup (I have tried both mesa stable and git).

Happened to me, too. A BIOS updated fixed that. No idea, why it would suddenly cause problems after ~2 years, but it did.

Ssimifor 2024-09-09 github

@alex9k1 Does it always crash in the same cutscenes for you, or is it random like for @AwesamLinux ?
@AwesamLinux by your wording I take it that after it crashes with a cutscene, and you resume the game it will usually not crash again with the same video in that session.
Could you give a rough estimate of how long it takes to crash for you? I haven't managed to reproduce the issue yet but it might be I haven't played enough, or enough in one sitting.

Things like graphic settings and framerate target could be factors. On my side, I saw 3 big slowdowns in the game that just went away after a few seconds: After climbing the ladder out of the sewer with the first character, when the second character wakes up in the plane, and at one point when the second characters runs into the guy in the mansion (linda was in the scene too). I thought these might lead to a hang but the framerate went back to normal and these were all in the same session so it doesn't seem like it was going to hang as a result of these.

Aalex9k1 2024-09-09 github

@simifor Not sure on the first crash, as it also happened on a cutscene. After loading the savegame I was already beyond that cutscene. The next crash happened multiple times at the same cutscene and I couldn't get past it until I switched to AMDVLK. Finished the game by now using AMDVLK.

Ssimifor 2024-09-09 github

@alex9k1 Could you tell me about the cutscene that'd always crash? And, if possible, which decisions you took with that character in that run?

Aalex9k1 2024-09-09 github

@simifor I'm not sure anymore, but I think it was this one: https://youtu.be/eQyVUUK5oFE?si=lyIZ8kkfib6_VQ7t&t=3030

AAwesamLinux 2024-09-09 github

These two scenes are good for spotting issues:
Chapter 3 - A curiosity on Main Street - Scene: Storage Shed
Chapter 14 - The Massacre at Gerant Manor - Scene: Curtain Call

Enable the alternative costumes after playing the game through once, because those cause more issues

Rendering Errors:
Chapter 3 - A curiosity on Main Street - Scene: Storage Shed

Kernel Version: 6.6.48-200.fc40.x86_64
Driver Version: 4.6 (Compatibility Profile) Mesa 24.1.7
glitch

Kernel Version: 6.6.48-200.fc40.x86_64
Driver Version: 4.6 (Compatibility Profile) Mesa 24.3.0-devel
glitch2

Crashes/Freezes:
Chapter 14 - The Massacre at Gerant Manor - Scene: Curtain Call
Punch Stan > fail the QTE to rescue him > choose "back away" let Stan be "consumed" by Frank Stone

This scene often causes the game to freeze for a while, but seems you can usually recover just by Alt+Tabbing between desktop/game.

AAwesamLinux 2024-09-09 github

@simifor Frst time playing through the game it seemed random, as I could reload and get past the spots with issues. But with further testing I have identified a couple of scenes where you are most likely to see issues, see my comment above.

I have been playing with most graphic options on ultra, including raytracing enabled. XeSS and dynamic resolution enabled. This game has a lot of graphic options, so there is probably a lot of potential to get different experiences :stuck_out_tongue:

UULilBagel 2024-09-10 github

Just to add my report here, I played through the entirety of the game with one crash. No visible issues outside of that and the crash didn't occur again.

This was on latest version of bazzite-deck-gnome on a HTPC running a 5600X CPU and a 7600XT GPU. Performance was about what I expected. Overall it didn't interrupt our experience at all. This was using GE-Proton 9-13 (Which included the crashing fix from bleeding edge proton at the time)

Ssimifor 2024-09-16 github

@AwesamLinux sorry for my lack of reply, I haven't had the chance to test this again yet but did read your comments, I might be able to give it another go in a few days.
Thank you for all the information you provided, but I'll have to ask more. You mention rendering issues, but it's not clear to me what the issue is, the backshirt? Maybe it's one of those things that's easier to tell in motion.

I would also appreciate it if you could attach your save data for the game.

@ULilBagel I'm guessing this was with mesa drivers.

Proton versions