closibng this as i was able to force the use of the E cores and in more cpu intense titles it did eventually start to use the E cores when ididnt force the use of them.
eg on the default it would reach 55 fps but when i forced it to run exclusively on the 12 e cores it reached 75 fps at that point it ran into a gpu bottleneck. but in short it works altough it shows some resistance tousing E cores even if they would actually perform better.
Nothing extracted yet.
Support for Arrow lake uArchitecture
I confirm:
contain this feature already.
Description
Support for Arrow lake uArchitecture or rather its E-Cores.
Currently Games run on it, but utilize exclusively the P-Cores. This is insufficient since Arrow lake doesnt have SMT/HT and simply lacks Threads on the P Cores to carry the workload solely on thos 6 to 8 P Cores.
eg in my Case I'm using a Intel Core Ultra 7 265K which has 8 P @5.2Ghz and 12 E Cores @4.6Ghz, not using those E cores means wasting more than half of the Available Clockcycles and 2/3rds of the systems threads.
the attached picture isnt very representative as its from the games main menu. but one thing that can be observed is the fact that all e cores (8-19) are sitting at 800mhz which is the baseclock / idle frequency of the e cores.