Hello @peniblec, we're using one issue report per unofficially supported game title, so I've gone ahead and transferred this issue report to https://github.com/ValveSoftware/Proton/issues/7805#issuecomment-2617025311.
we're using one issue report per unofficially supported game title
Gotcha! Hadn't understood that from the checkbox; I had seen #7805 of course, but I dismissed it because of its wildly different symptoms (freeze then crash on alt-tab) and label (NVIDIA). Apologies for the noise.
PROTON_LOG=1x1 2025-01PROTON_LOG=1`:x1 2025-01
Compatibility Report
System Information
AMD Radeon Graphics (RADV RENOIR)AMD Ryzen 5 PRO 4650G with Radeon Graphics)4.6 (Compatibility Profile) Mesa 24.3.46.13.01737504144 experimental-9.0-20250121I confirm:
Attached
PROTON_LOG=1: steam-1145350.logSymptoms
Framerate oscillates at about 40±10 FPS in a sawtooth pattern; this correlates with game animation looking stuttery. When the framerate settles (either at 30 or 60 FPS), game animation looks smooth again.
Reproduction
In the game's hub rooms (Crossroads, Training Grounds), framerate stays at a smooth 60 while running around the edges of the rooms; moving toward the center of the rooms, the symptoms begin.
(Have not attempted a run since I have noticed this issue, so cannot say if this affects every area)
Closing notes
Regarding:
To be more precise:
kscreen-doctorsays:Vrr: incapable)LD_PRELOAD= %command%, (as suggested in other ValveSoftware GH issues, to work around a recent regression from the game recording update IIUC)I worked up the nerve to file an issue here after trying a
PROTON_LOG=1 %command%run: the 40s session generated 4MB's worth oftrace:unwind:dump_unwind_info. I guess at this stage, I'm mostly after an informed opinion on these specifc logs: is the volume a red herring or a smoking gun?Thoughts on the symptoms themselves also welcome, though apologies for vagueness in that regard. If that helps, I posted mangohud captures in fdo:mesa/mesa#11300.