Just to add, running the game without gamescope fixes the controller input.
I was running with: gamescope -e -f -r 120 -W 3840 -H 2160 --hdr-enabled -- %command%
Edit: I'm also consistently getting a crash after being able to switch to Miles for the first time. Here's an updated proton log: steam-2651280.log
Some feedback:
Arch + Gnome + AMD 7800XT + Proton Experimental
Game runs fine and I don't get crashes toggling HDR or Framegen
But HDR is not showing the right colors (HDR in Gnome is still on testing, so I guess that's something on it)
And when I started playing I also tried a bit enabling and disabling raytracing and at some point the game memory leaked on the VRAM over 16 GB
I have then disabled RT, since it's not worth it for me and played for a couple of hours without any issue and I kept tweaking Framegen and upscaling while playing those 2 hours.
the game launches but the screen is completely black
To add to this thread.
Distro: Bazzite
GPU: RTX 4090 (Driver 570.86.15)
Environment: Embedded Gamescope (Gamescope session)
Proton: Experimental Bleeding Edge
Launch Options: SteamDeck=0 %command%
Issues:
- DLSS Frame Generation can't be toggled. Despite proton experimental (works for other games) and WINEHAGS=1 I've tried
- DLSS Ray Reconstruction cannot be toggled. Same proton works for other games like CP2077
Yeah, about that…
If you want to "fix" this, go the the game's directory, make a copy of Spider-Man2.exe and then run sed -i 's/WINELOADER/FROGLOADER/' ./Spider-Man2.exe. I don't know yet if messing with the game's Wine detection has other consequences so try this at your own risk. Hopefully this won't be needed in some future game update once at least Proton Experimental has the fix.
For anyone else who wants to give this a try, Proton Experimental bleeding-edge is currently required to avoid the crash, same as with Cyberpunk 2077.
Is anyone able to get a Controller to work while using gamescope?
DLSS Frame Generation can't be toggled. Despite proton experimental (works for other games) and WINEHAGS=1 I've
If you want to "fix" this, go the the game's directory, make a copy of
Spider-Man2.exeand then runsed -i 's/WINELOADER/FROGLOADER/' ./Spider-Man2.exe.
This technically worked, but something is not right. Causes extreme frame drops and is very laggy.
Is anyone able to get a Controller to work while using gamescope?
DLSS Frame Generation can't be toggled. Despite proton experimental (works for other games) and WINEHAGS=1 I've
If you want to "fix" this, go the the game's directory, make a copy of
Spider-Man2.exeand then runsed -i 's/WINELOADER/FROGLOADER/' ./Spider-Man2.exe.This technically worked, but something is not right. Causes extreme frame drops and is very laggy.
My Xbox controller is working via steam input without any issues under Gamescope session
My Xbox controller is working via steam input without any issues under Gamescope session
Strange, my 8bitdo Ultimate in 2.4gz mode, which Steam recognizes as an Xbox controller does not work in a Gamescope window. I tried with Steam Input enabled and disabled.
Edit: Same issue with PS5 controller.
@Saancreed no luck with that command, frame Gen still can't be toggled and ray reconstruction is still greyed out
Symptoms
Game has serious CPU under utilization issues, in fact this issue affects all 3 marvel spider-man games on linux, this one seems to be the worse overall, any help on how to debug this further? i've even tried using different syncing methods like NTsync, but it runs the same as Fsync mostly
Very High settings, 1440p with FSR3 performance to induce cpu bottleneck
| No Sync - 42 FPS | Esync 41 FPS | Fsync 48 FPS | NTSync 48 FPS | Windows 62 FPS |
|---|---|---|---|---|
System Information
Marvel's Spider-Man 2 (2651280)
Issue transferred from https://github.com/ValveSoftware/Proton/issues/8512.
@DistantThunder posted on 2025-03-10T12:57:46:
Marvel’s SpiderMan 2 previously supported Raytracing, but after an update around two weeks ago, enabling Raytracing no longer works. The game displays a Wine error: "status & "&"vkCreateRayTracingPipelinesKHR"". Other games using Raytracing are unaffected.
The game can work with Raytracing disabled but it removes significant visual fidelity.
PROTON_LOG=1 for debugging but the log file is now 400 MB and the game still hasn't started.Please let me know if there is additional information needed. Thank you for your assistance in resolving this issue.
Hello, with the new patch and Raytracing issue, it's impossible to obtain a Proton Log file reasonably. The game has been starting for 2 hours and log file is 14GB with black screen.
I added WINEDEBUG=trace-unwind and was able to get something.
Raytracing breakage PROTON_LOG
Didn't want to bother VKD3D but I guess this time around randomly not creating an issue there was the wrong move: https://github.com/HansKristian-Work/vkd3d-proton/pull/2395
@Hadrianneue have you found a workaround to cpu under utilization?
@Hadrianneue have you found a workaround to cpu under utilization?
sadly no, game is just unplayable because of it
sadly no, game is just unplayable because of it
Indeed
Game launcher bugs. Games won't start l, ROG Ally Z1 extreme
Issue transferred from https://github.com/ValveSoftware/SteamOS/issues/2155.
@ribenawrath posted on 2025-10-05T07:49:42:
Using steam os.
The entire system feels very fragile like it's going to fall apart. I'm having multiple issues., I've added 5 tickets this week.
.. I
Often, I'll be playing a game that'll krep crashing on play through (Spiderman 2 ).
I've had games that won't launch at all (titan fall 2.) and I've got a refund.
Some games sometimes run if I hit the play button. I'll keep pressing the play button, it'll keep crashing and sending me back to the game page (quantum break), but run if I start another game it'll start.
(NB Tried it this morning and that trick no longer works. I'm 3 hours into this game and can't play it.)
Sometimes games run perfectly without issue (uncharted thieves collection).
The entire game launcher on AMD device needs more stability
Thanks
Hello @ribenawrath, please add PROTON_LOG=1 %command% to the game's launch options and attach the generated $HOME/steam-$APPID.log to this issue report as a file. (Proton logs compress well if needed.) Also, please copy the contents of Steam Runtime Diagnostics from Steam (Steam -> Help -> Steam Runtime Diagnostics) and put it in a gist, then include a link to the gist in this issue report.
It's been a while,
Nvidia DLSS Frame Generation option isn't listed even though using Proton Experimental
Has anyone gotten DLSS Frame Generation to show up in the menu?
Adding to this, DLSS FG and RR are unavailable in SM2 for me despite working in all other games. I'm on Bazzite and tried swapping DLLs, using different compatibility tools and nothing worked.
Trying to help out in case anyone runs across this problem. I was getting some serious messed up (dark/black) textures like this:
When I made a Proton log I saw a lot of errors like these:
3883.047:0154:0158:warn:vkd3d-proton:d3d12_resource_validate_texture_alignment: Invalid resource alignment 0x1000 (required 0x10000).
3883.047:0154:0158:warn:vkd3d-proton:d3d12_device_GetResourceAllocationInfo3: Invalid resource desc.
The thing that finally fixed it for me was moving/renaming dstorage.dll and dstoragecore.dll in the game folder.
Marvels Spider-Man 2
Issue transferred from https://github.com/ValveSoftware/Proton/issues/9575.
@Zubi656 posted on 2026-03-15T21:02:05:
Name of the game: Marvel's Spider-Man 2
Steam AppID: 2651280
System Information
GPU: [RX 590]
Driver/LLVM version: [25.3]
Proton version: Proton Experimental
Symptoms
There is a consistent rendering and performance regression in the Antidote mission at the Emily-May Foundation:
Rendering Regression: Symbiote assets (specifically the tendrils/ropes) fail to render or disappear entirely whenever a part of the symbiote moves away from the player or changes state.
Performance & Latency: During this specific mission, FPS drops significantly, especially when fire effects are present. This is accompanied by severe input latency spikes (100ms+), making the mission nearly unplayable.
Consistency: This occurs on both Proton Experimental and GE-Proton, suggesting an upstream issue with how the game handles these specific assets or shaders.
Reproduction
Launch Marvel's Spider-Man 2 using Proton Experimental.
Play through or load a save at the Emily-May Foundation (Antidote mission).
Observe symbiote assets disappearing as they move/animate(Happens in cutscene or during gameplay only the shadow of the symbiote tendrils appears)
Notice the FPS drop and 100ms+ latency spike during sequences with fire and heavy symbiote presence.
proton experimentalx10 2026-03PROTON_LOG=1x1 2025-10PROTON_LOGx1 2025-03WINEDEBUG=trace-unwind`x1 2025-03PROTON_LOG=1`x1 2025-03SteamDeck=0 %command%x1 2025-02gamescope -e -f -r 120 -W 3840 -H 2160 --hdr-enabled -- %command%x1 2025-01dstorage.dllx1 2026-02dstoragecore.dllx1 2026-02
Compatibility Report
System Information
I confirm:
Proton Log: steam-2651280.log
Symptoms
Reproduction