[Regression] Proton Experimental/11.x: PROTON_PREFER_SDL=1 fails to enumerate DualSense & breaks audio in "The Saboteur" (Error 1726 & DSOUND 8-channel)
Issue transferred from https://github.com/ValveSoftware/Proton/issues/10021.
@mbtns posted on 2026-07-31T08:42:33:
PROTON_PREFER_SDL=1 is set, the controller is completely invisible to the game in Proton Experimental and GE-Proton 11-2/11-3.err:service:device_notify_proc failed to get event, error 1726 (RPC failure preventing device enumeration).fixme:dsound:DSOUND_MixerVol There is no support for 8 channels (Audio stack failure).PROTON_PREFER_SDL=1.error 1726.01fc:fixme:dsound:DSOUND_MixerVol There is no support for 8 channels
015c:err:service:device_notify_proc failed to get event, error 1726
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
0408:fixme:winediag:loader_init wine-staging 11.0 is a testing version containing experimental patches.
Launch command: ['/usr/bin/gamemoderun', '/usr/bin/umu-run', '/home/batenssegher/Games/Heroic/Games/The Saboteur/Saboteur.exe']
ge-proton11-1x1 2026-07ge-proton11-2x1 2026-07ge-proton11-3x1 2026-07proton experimentalx1 2026-07PROTON_PREFER_SDL=1x1 2026-07PROTON_PREFER_SDL=1`x1 2026-07PROTON_PREFER_SDL=1`.x1 2026-07
Compatibility Report
System Information
I confirm:
Symptoms
When you click on "exit to windows", the game will get stuck and not close.
Reproduction
click on "exit to windows"