Warframe launcher should no longer have issues displaying titlebar elements.
The launcher now is unable to find the Warframe.x64.exe executable. I reported it when Proton 10 beta came out on the Warframe issue.
New Release Candidate is now live. The changes:
Hi, I might have found something:
In Dungeons and Dragons Online, when I go into TPS mode (which makes the camera move with mouse movements), sometimes the camera will rotate towards a random direction at a random yet constant speed while my mouse is at rest, and when I do move my mouse it feels like the game is fighting for the control.
My native resolution is 1920x1080, and this only happens when in-game resolution is below that, and becomes very noticeable at 1280x720 which is what I always play with (I do so due to UI issues specific to the game).
I did a quick test; this behavior doesn't exist in 10.0-1, and curiously it doesn't happen with gamescope + 10.0-2 RC, nor does it happen when the game is set to "windowed".
Summary
Camera spins towards random direction at random yet constant speed when
but not when
gamescope -H 720 -f -- %command%@Recipient4626 I took a quick look at 1280x720p as a non-native resolution and couldn't replicate this on my current setup. What Linux distro do you use currently, what desktop environment do you use, and is it X11 or Wayland?
Additionally, could you grab a log for me of the failure please? You can do that by opening the games Properties in Steam, and typingPROTON_LOG=+event,+x11drv,+x11settings,+win,+system,+xrandr,+fshack %command% into the launch options. This will create a log file in your home directory. If you would be able to upload it here, I would appreciate it. If it's a large file, you can try compressing it. Proton log files compress really well.
@Recipient4626 I have some additional questions ... First off - any tips for us to reproduce this? Does it happen after standing around for a while without moving the mouse/camera, or immediately after moving the mouse/camera actively, or after a certain amount of time, etc etc? Any tips would be very useful since you said it only happens "sometimes" :)
Also - what directx version are you using?
in addition to providing the details @AJuujarvi mentioned and a log, could you also please also copy your system information from Steam (Steam -> Help -> System Information and Steam -> Help -> Steam Runtime Diagnostics) and put each in a gist, then include a link to the gists in your reply?
Replying to https://github.com/ValveSoftware/Proton/issues/8830#issuecomment-3053089558
Replying to https://github.com/ValveSoftware/Proton/issues/8830#issuecomment-3053692162
Here's the log:
steam-206480.log.tar.gz
and here's the system information:
https://gist.github.com/Recipient4626/112dddcbbc7ecfd82e04bc8783060b74
I am running Arch Linux, KDE Plasma 6.4.2 (Wayland). Every package is up-to-date, and my Steam is from Arch official repository.
In-game "OPTIONS" menu shows that "Graphics Hardware Level" is set to "DirectX11".
How I reproduce it:
After logging into the game world, press T to enter TPS mode. Sometimes this is enough to trigger it immediately.
If it doesn't then I try:
On my system, it happens within a minute by spamming T and random mouse movements.
@Recipient4626 Thank you for all the details! We were finally able to reproduce the bug (which is the first step towards a fix in these cases - WM bugs like this can be extremely tricky). Interestingly, I'm also seeing this behavior on 10.0-1f. Could you please retest 10.0-1f and if you still cannot repro the bug there, could I see a log? I'm fairly confident that I'm seeing the same bug as you, so the difference between 10.0-1f and 10.0-2-rc is baffling.
Replying to https://github.com/ValveSoftware/Proton/issues/8830#issuecomment-3062793490
Yes you are right; I reproduced that on 10.0-1f this time. Maybe I was extremely lucky (or unlucky) last time.
Sorry about the confusion : (
I wasn't playing Dungeons & Dragons Online (until I logged in a few days ago), I don't remember exactly the Proton version on which this bug didn't exist.
I did a test on Proton 9.0-4 and it was fine. Here's the log if that helps:
steam-206480.log.tar.gz
I'm having trouble building Proton from source, so sadly I can't dive into this further for now : (
@Recipient4626 Thank you for confirming! No worries at all - we can take it from here now that we can repro :D And thank you for the report! It is still a regression for us to attempt to fix :)
Steam controller input is intermittently not working for me on Hyperdimension Neptunia Re;Birth1 (282900) with the proton 10 release candidate. It works on another computer of mine (PC 2) but usually doesn't work on (PC 1). On PC 1, it wasn't working last night until a reboot, and today it only worked on the first launch of the game, and didn't on the 4 tries after. Neptunia Re;Birth1 requires a controller to be connected at launch or else the controller option won't be available in the settings so maybe that's related? To confirm, steam input is working on other games with Proton 10 as well as on Neptunia Re;Birth1 with Proton 9 and Experimental. I've tested PC 2 with kernel 6.8.0-62-generic which is still working
Some logs I've collected
steam-282900-proton 9.0-4 [working] (pc 1).log
steam-282900-proton 10 release candidate [not working] (pc 1).log
steam-282900-proton 10 release candidate [working] (pc 2).log
steam-282900-proton experimental [working] (pc 1).log
Edit: I've tested proton 10.0-1 and the issue isn't there either
steam-282900-proton 10.0-1 [working] (pc 1).log
Hi @ikaikahub. I wasn't able to reproduce it locally and I don't see anything suspicious in the logs.
Which controller are we talking about? Is it the Steam Controller?
Do you use the same controller between the two machines?
WRT PC1 I just want to make sure that I got you right - the controller for sure works 100% reliably with Proton 9, Proton Experimental and 10.0-1, but the intermittent issue is only present with 10.0-2 Release Candidate?
Few things to check:
PROTON_USE_XALIA=0 %command% and see if this helps with the situation on PC1? It's a long shot, but I don't see anything else on the commit list that could explain the behavior change when comparing Experimental vs 10.0-2 vs 10.0-1.PROTON_LOG=+hid,+xinput,+dinput,+rawinput,+plugplay,+setupapi,+joystick,+steamclient %command% from PC1 using Proton 10.0-2 RC for both scenarios - working and broken controller?I use a Switch 1 Pro Controller connected via usb with this option enabled on both computers
The issue isn't present on Proton 9 and Experimental, after testing some more it is actually on both versions of Proton 10 which I realise isn't the purpose of this thread. This issue is so random sometimes that it's hard to be completely certain but I've never had it happen on Proton 9 or Experimental. Only on versions of Proton 10
It usually seems to work for a couple launches (if at all), then stop working for subsequent launches. Rebooting or switching desktop environments can make it work again for a launch or two
PROTON_USE_XALIA=0 %command% doesn't have an effect
Switching to Xfce resolves the problem and the problem occurs on PC 2 as well when running Cinnamon
These logs are all from PC 1
Xfce:
steam-282900 release candidate xfce working.log
steam-282900 non release candidate xfce working.log
Cinnamon:
steam-282900 non release candidate working.log
steam-282900 non release candidate not working.log
steam-282900 release candidate working.log
steam-282900 release candidate not working.log
Sorry this was the wrong place to report this after all but I hope this can still help
Thanks for the details and double checking your findings! We will continue looking into this as it's very unexpected behavior. It won't be blocking 10.0-2 release though as you've said it also happens with 10.0-1.
@ikaikahub I did take a small look at this, and I was able to confirm on my end the issue only happens on Cinnamon. It happens for me on Proton 9.0-4 as well however, so it looks like this is not a regressive issue in regards to this issue even happening. It happens 100% of the time for me on Proton 9.0-4, 10.0-1, and 10.0-2.
I checked on Windows and found that whenever I switched to the Switch Pro Controller, it caused the menu to freak out before leaving the menu. It unfortunately does not save the controller as turned on for me on Windows as well.
I'm closing this issue as 10.0-2 just went live https://github.com/ValveSoftware/Proton/releases/tag/proton-10.0-2c
Huge thank you to everyone who contributed in here. I really do appreciate anyone posting in good faith and helping us to verify the initial findings and suspicions. We'll continue chasing the leads that turned out not to be -2 regressions as normal bugs.
proton 10.0-2cx1 2025-07proton 9.0-4x3 2025-07proton experimentalx3 2025-07proton 10.0-2x1 2025-07proton 10.0-1x1 2025-07proton 10.0x1 2025-06proton hotfixx1 2025-06PROTON_USE_XALIA=0x2 2025-07PROTON_LOG=+hid,+xinput,+dinput,+rawinput,+plugplay,+setupapi,+joystick,+steamclientx1 2025-07PROTON_LOG=+event,+x11drv,+x11settings,+win,+system,+xrandr,+fshackx1 2025-07PROTON_USE_XALIA=0 %command%x2 2025-07gamescope -H 720 -f -- %command%x1 2025-07
Hey all!
We've put together a new Proton 10.0 Release Candidate build for you to test.
In the Steam client the Proton 10.0 app should have a release-candidate beta branch (look for Proton 10.0 in your Steam Library, right click -> Properties... -> BETAS) which you can choose to start testing the 10.0-2 Release Candidates (note that the name of the build in the Steam Settings dialog will not be updated). I will post changes here when we push new builds. The source for the latest RC build is available on the proton_10.0-rc branch in this repository. This branch may be force pushed.
We are interested only in issues that are new to the 10.0-2 RC builds. If you believe that something broke please confirm that the problem does not occur with 10.0-1 (the "none" beta branch) before reporting it here.
The changelog is tentative - it has not yet been verified by our QA staff, and can change before the final release as we add or remove features during RC testing.
Most if not all of the fixes listed below were deployed previously via Proton Experimental or Proton Hotfix. Appropriate Proton version was used automatically on a game basis on the Steam Decks. This release stabilizes those changes after extensive testing.
Happy testing :-)