protonscr

Dead Space 2

protonopen appid 47780Game compatibility - Unofficial
ValveSoftware/Proton#894 · opened 2018-08-29 by LeD3F · updated 2026-05-13 · 15 comments · github · game page · search this game
LLeD3F 2018-08-29 github

Arch Linux (4.18.5-arch1-1-ARCH)
i5-3470 / GTX 970
NVIDIA 396.54
Proton 3.7-4 Beta

System Info

Mmimattr 2018-08-31 github

Ubuntu 16.04, NVIDIA GTX 970, Proton 3.7-5 Beta:

Steam System Information

Test Result
Singleplayer Working as expected^
Local Co-op N/A
Online Multiplayer Not working^
Configuration ...
Input Steam Controller
Display 1920x1080^^
Fullscreen Yes
Preset Medium^^^
VSync Off^^^^
API DX9

^ Unable to connect to EA online servers (optional for singleplayer)
^^ Default screen resolution is 1024x768
^^^ Default graphics preset is High
^^^^ Default VSync setting is On

NOTE: Optional Brightness setting not working as expected

Aaaulia 2018-09-03 github

Stuck at Activation Manager how do we bypass this with proton?

SSasakiSadako 2018-09-04 github

Stuck at Activation Manager how do we bypass this with proton?

I have the same issue, cannot install the game due the Activation Manager in Step 3

Ssoredake 2018-09-04 github

@aaulia kill activation manager process

SSasakiSadako 2018-09-04 github

@soredake Thank you, that truly helped and my game runs fine too.

But i think, it should be fixed before the game can be trul whitelisted.
When you start the Activator directly from the Filemanager in the Steam Deadspace 2 prefix, the Activator starts directly into the Window for entering the Key. So i think, it will be possible on Steam too

Aaaulia 2018-09-04 github

When you start the Activator directly from the Filemanager in the Steam Deadspace 2 prefix, the Activator starts directly into the Window for entering the Key.

How do you start the activator from individual game prefix (WINE prefix right?)

FFeavers 2018-09-04 github

Runs & installs without issues for me, however it does take some time to launch (approx. 30-60 sec.).
Game initially activated successfully for me and signed in with my EA account.

Multiplayer: Although I didn't start a multiplayer game I successfully reached the lobby where it stated searching for players..

CPU:  AMD Ryzen 5 2600X Six-Core
GPU: Vega 56

OS: Ubuntu 18.04.1 LTS (64 bit)
    • Steam Runtime Version:  steam-runtime-beta-release_2018-06-14
    • Driver:  X.Org Radeon RX Vega (VEGA10, DRM 3.26.0, 4.18.5-041805-generic, LLVM 8.0.0)
    • Driver Version:  4.4 (Compatibility Profile) Mesa 18.3.0-devel - padoka PPA
SSasakiSadako 2018-09-06 github

@aaulia I use KDE with Dolphin Filemanager, there i can open a terminal in it, and start the activation exe inside the correct prefix. i can activate by entering the number, but the game would not start inside steam, until you pass the activation inside the Steam Client. For me it was easy like said above: stop the activation Task and a Window will open for entering the DVD Code.

Kkisak-valve maintainer 2018-09-09 github

Dead Space 2 - Keyboard doesn't work ingame

Issue transferred from https://github.com/ValveSoftware/Proton/issues/1363.
@P4NCH1 posted on 2018-09-09T17:32:02:

Compatibility Report

  • Name of the game with compatibility issues: Dead Space 2
  • Steam AppID of the game: 47780 (steam-47780-log)

System Information

  • GPU: AMD Radeon R7 Kaveri 1GB
  • Driver/LLVM version: Mesa 17.2.4/5.0.0
  • Kernel version: 4.14.0-0.steamos.81-amd64
  • Full system information report
  • Proton version: 3.7-3 and 3.7-6 Beta

I confirm:

  • [ x ] that I haven't found an existing compatibility report for this game.
  • [ x ] that I have checked whether there are updates for my system available.

Symptoms

Keyboard doesn't work ingame or even in menu selection. Sometimes works in menu selection but when game starts and you have to move the character you can't. If you [Alt]+[Tab] out, the game freezes so this is not a workarround like in MX Linux

Reproduction

  1. Start game
  2. Keboard does not work

or

  1. Start game
  2. Keyboard works
  3. Start a new game
  4. Wait until video presentation ends
  5. Keboard does not work

NOTE:

The game have the same issue in another machine with MX Linux 17.1 64bits but keyboard gets detected again ingame by removing the focus off the game and returning it ([Alt] + [Tab]).

PP4NCH1 2018-09-09 github

Same keyboard problem is in Dead Space (17470), both in SteamOS and in MX Linux 17.1

Like I said in that message, in MX Linux you can workarround the issue in Dead Space 2 (47780) by removing the focus off the game and returning it ([Alt] + [Tab]). That same "workarround" doesn't work with Dead Space (17470) in that distro and won't work with any game in SteamOS because "alttabing" freezes Proton/Wine.

PP4NCH1 2018-09-12 github

Well, continuing with the tests over this game, the same "workaround" used on MX Linux can solve the keyboard issue but requires some more steps due to Wine can't get focus again.
This is what I do to make it work:

  1. Remove the focus of the game ([Alt]+[Tab])
  2. Close the game in a forced way ([Alt]+[F4]) since it can not get focus again.
  3. Cancel the forced closing by closing the sign asking for it (this way the game can get focus again).
  4. Go back to the game ([Alt]+[Tab]). Keyboard now works but only for a random amount of time...

If it happens that the dialogue sign is left behind the game window, with [Shift]+[Ctrl]+[Alt]+[Arrow Down] and [Shift]+[Ctrl]+[Alt]+[Arrow Up] (or Left and Right, depends on your DE) you can move windows between workspaces.

Same steps works for the first Dead Space but this one breaks again more quickly.

Ssoredake 2020-02-20 github

Game works fine with proton 5.0-2.

Ssoredake 2020-03-19 github
NN00byKing 2021-09-16 github

I was unable to start the game due to the activation program crashing. Fixed by installing msxml6 using winetricks in the prefix; the activation program started normally and I could enter my CD Key.

Kkisak-valve maintainer 2025-12-26 github

Dead Space 2 (AppID 47780) crashes on NVIDIA + Wayland during D3D9 device creation

Issue transferred from https://github.com/ValveSoftware/Proton/issues/9336.
@zhinchey posted on 2025-12-26T07:38:24:

System

CPU: Intel Core i9-13900K

GPU: NVIDIA RTX 3060

Driver: NVIDIA proprietary (tested via nvidia-smi)

OS: Kubuntu / KDE Plasma 6

Session: Wayland

Steam Runtime: Soldier

Filesystem: ext4 root + BTRFS Steam library (exec enabled)

Problem Summary

Dead Space 2 fails to launch on NVIDIA + Wayland.
The game window flashes or shows the EA logo briefly and then exits.
The game never reaches the main menu.

This occurs across:

Proton Experimental

GE-Proton 8.x

GE-Proton 10.x

DXVK

WineD3D

The crash occurs during Direct3D9 device creation.

From Proton logs:

dxvk: Failed to create D3D9 device
err:d3d9:Direct3DCreate9Ex Failed to initialize D3D9

The failure happens before PhysX or gameplay logic initializes.

What works

The game runs correctly on Steam Deck (AMD GPU, X11, Mesa)

The game progresses further under X11 on this system

The game consistently fails under Wayland on NVIDIA

This isolates the problem to NVIDIA + Wayland + DX9 swapchain / presentation

Filesystem validation

Initially Steam library was mounted with noexec:

/media/zhinchey/Storage 2 btrfs rw,nosuid,nodev,noexec

This was corrected in /etc/fstab:

UUID=1d0a7e81-a9bb-4c58-af62-037032c52ef5 /media/zhinchey/Storage\0402 btrfs nofail,users,exec 0 0

Then remounted:

sudo umount /media/zhinchey/Storage\ 2
sudo mount -a
findmnt /media/zhinchey/Storage\ 2

After this, Dead Space 2 got as far as the EA logo but still crashed.

Proton prefix reset
rm -rf ~/.steam/steam/steamapps/compatdata/47780

Game was reinstalled and prefix rebuilt.

Proton logging

Enabled using:

PROTON_LOG=1 %command%

Log file produced:

~/steam-47780.log

DXVK disabled test

Tried forcing WineD3D:

PROTON_USE_WINED3D=1 PROTON_LOG=1 %command%

Still crashed during device creation.

CPU-core limiting attempts

These were tested to rule out legacy engine thread bugs:

Simple core limit
taskset -c 0-7 %command%

Safe wrapper
bash -c 'PROTON_LOG=1 PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 exec taskset -c 0-7 "$@"' bash %command%

Wine topology override (crashed Proton bootstrap)
WINE_CPU_TOPOLOGY=8 taskset -c 0-7 %command%

None resolved the issue; crash still occurred during D3D9 device creation.

PhysX attempts
protontricks 47780 physx

PhysX installed but did not affect crash.

Vulkan shader cache did build

Steam Vulkan shader pre-compilation completed successfully, confirming Vulkan itself is functional.

Conclusion

Dead Space 2 fails to create a Direct3D9 device under NVIDIA Wayland.
Both DXVK (DX9 → Vulkan) and WineD3D (DX9 → OpenGL) fail, indicating the issue lies in NVIDIA’s Wayland WSI handling of legacy DX9 swapchains.

The same game works:

On AMD GPUs

On X11

On Steam Deck

But not on NVIDIA + Wayland.

Request

This appears to be a driver-level or WSI-level incompatibility with DX9 presentation models.
Please advise whether Proton/DXVK can work around this or if NVIDIA Wayland WSI must be fixed.

Attached: steam-47780.log (Higher number = older log)

steam-47780.log

steam-47780 (1).log
steam-47780 (2).log
steam-47780 (3).log
steam-47780 (4).log
steam-47780 (5).log
steam-47780 (6).log
steam-47780 (7).log
steam-47780 (8).log
steam-47780 (9).log