protonscr

Skydance's Behemoth

protonopen appid 1707990Game compatibility - UnofficialXAudio2
ValveSoftware/Proton#8981 · opened 2025-08-17 by Patola · updated 2026-03-02 · 5 comments · github · game page · search this game
PPatola 2025-08-17 github

Compatibility Report

  • Name of the game with compatibility issues: Skydance's Behemoth
  • Steam AppID of the game: 1707990

System Information

I confirm:

  • [X] that I haven't found an existing compatibility report for this game.
  • [X] that I have checked whether there are updates for my system available.

Symptoms

The game correctly starts in VR and shows the Skydance logo and then the Unreal logo, then goes back although it keeps playing the background music, like if something was running but not displayed. Pressing a button also generates a sound, but nothing appears.

Reproduction

  • Start the game under WiVRn.

steam-1707990.log

Notes

In the past this game was starting correctly on Linux. Maybe an update broke it.

PPatola 2025-08-17 github

Ok, just checked the game's updates on SteamDB --- https://steamdb.info/app/1707990/history/ -- last content update was in June 11 and I played the game after this (got my achievement on June 28).

Also checked the error on proton log and I see that the line with XR_ERROR_CALL_ORDER_INVALID in xrBeginFrame: xrBeginFrame without xrWaitFrame from WiVRn/monado comes from https://github.com/mateosss/monado/commits/mateosss/qwerty/src/xrt/state_trackers/oxr/oxr_session.c which hasn't seen an update since Feb 16, 2021.

I'm puzzled on what might have caused the game to break.

PPatola 2025-08-17 github

Oh, I was looking at the wrong repository for monado. The right one is https://gitlab.freedesktop.org/monado/monado/-/blob/main/src/xrt/state_trackers/oxr/oxr_session.c?ref_type=heads and it had newer updates.

PPatola 2025-08-17 github

Apologies. It seems the error comes from WiVRn, not proton. In any fashion, ALVR doesn't work with the game.

Kkisak-valve maintainer 2026-03-02 github

Skydance's Behemoth crash on certain levels

Issue transferred from https://github.com/ValveSoftware/Proton/issues/9539.
@cmleon51 posted on 2026-03-02T05:12:41:

Compatibility Report

  • Name of the game with compatibility issues: Skydance's Behemoth
  • Steam AppID of the game: 1707990

System Information

  • GPU: RX 7800xt
  • Video driver version: Mesa 26.0.1
  • Kernel version: 6.19.5-3-cachyos
  • Link to full system information report as Gist:
  • Proton version: 9.0-4, tried with Experimental, 10.0-4 and cachyos proton version

I confirm:

  • [x] that I haven't found an existing compatibility report for this game.
  • [x] that I have checked whether there are updates for my system available.

Proton Logs

steam-1707990.log

Symptoms

When certain levels load the game completely crashes except when you add "-dx12" to the launch options of the game

Reproduction

Play the game and enter the level called "bone cathedral" from the previous level (the problem arises in the castle too but bone cathedral it's the first level where this happens

Kkisak-valve maintainer 2026-03-02 github

Hello @cmleon51, these look like some lines of interest from your Proton log:

radv/amdgpu: The CS has been cancelled because the context is lost. This context is innocent.
radv: GPUVM fault detected at address 0x8001492d5000.
GCVM_L2_PROTECTION_FAULT_STATUS: 0x601031
	 CLIENT_ID: (TCP) 0x8
	 MORE_FAULTS: 1
	 WALKER_ERROR: 0
	 PERMISSION_FAULTS: 3
	 MAPPING_ERROR: 0
	 RW: 0
2295.592:0164:0210:warn:seh:OutputDebugStringW L"LowLevelFatalError [File:C:\\SDI\\Jenkins\\perforce\\bhm_ue5-stage-new\\Engine\\Source\\Runtime\\Windows\\D3D11RHI\\Private\\D3D11Util.cpp] [Line: 261] \nResult failed with error DXGI_ERROR_INVALID_CALL\n at C:\\SDI\\Jenkins\\perforce\\bhm_ue5-stage-new\\Engine\\Source\\Runtime\\Windows\\"...
err:   DxvkSubmissionQueue: Command submission failed: VK_ERROR_DEVICE_LOST
2295.592:0164:0210:warn:seh:dispatch_exception L"LowLevelFatalError [File:C:\\SDI\\Jenkins\\perforce\\bhm_ue5-stage-new\\Engine\\Source\\Runtime\\Windows\\D3D11RHI\\Private\\D3D11Util.cpp] [Line: 261] \nResult failed with error DXGI_ERROR_INVALID_CALL\n at C:\\SDI\\Jenkins\\perforce\\bhm_ue5-stage-new\\Engine\\Source\\Runtime\\Windows\\"...

This issue should also be mentioned to your video driver vendor if it hasn't been already.

Upstream links