protonscr

VOID/BREAKER

protonopen appid 2615540Game compatibility - UnofficialXAudio2
ValveSoftware/Proton#9001 · opened 2025-08-24 by a3d0n · updated 2026-03-07 · 4 comments · github · game page · search this game
Aa3d0n 2025-08-24 github

Compatibility Report

  • Name of the game with compatibility issues: Void/Breaker
  • Steam AppID of the game: 2615540

System Information

I confirm:

  • [X] that I haven't found an existing compatibility report for this game.
  • [X] that I have checked whether there are updates for my system available.

Symptoms

Will either hang and freeze the system forcing a hard reboot or a small UE5 prompt saying a Fatal Crash occurred.
Previous Kernel/Mesa version would signal a ring 0 reset in the system logs, but these no longer occur but the crash persist randomly.

Reproduction

  1. Seems to occur randomly when playing mostly either in the action or when you dash and use ability. Usually within 45min to 2h30m of playtime.

steam-2615540.log

When running something like GE the following will appear in system logs.

coredump-voidbreaker.log

Hope you got all the info you need, you guys rock and let me know if i can test something that will give additional insight or possibly better reproduction of the issue. As i am not sure if its a Proton/WINE, Mesa or Kernel issue still.

Aa3d0n 2025-08-25 github

Ok, seems i'm not getting the issue if i run ntsync with GEProton10-13 and PROTON_ENABLE_WAYLAND, managed to pull 4 hours without a crash so far.

Not sure if something upstream fixed it or ntsync being the saving grace, would be a first for me that ntsync would solve a crash.

Ssimifor 2025-08-28 github

@a3d0n I've had no luck reproducing either issue you mention, at most I got the game (not the system) to temporarily freeze but only once after 3 sessions, and the game continued as if nothing had happened.

If your system hanged there will likely be kernel logs a bout it. Let's say your system hangs and you're forced to reboot, you can check the previous session kernel logs by using journalctl -k -b -1 or journalctl -k -b -1 > kernel.log to store it into a file.
Meanwhile, the unreal crash dialogs mean the game is likely storing crash logs in the prefix, probably somewhere in the AppData folder

Aa3d0n 2025-08-29 github

@simifor Good catch indeed some dumps are in fact there, il have to re-test Experimental before i can be definitive.
Current setup with GE and NTSync does not yield a crash.

The dev has come forward acknowledging some crash on modern platform on Windows. So could just be a bug that acted weird with the overall system.
So i'm forwarding them the logs with relevant context.

Aa3d0n 2026-03-07 github

Managed to get a 2 hours of gameplay without a crash compared to 30 minutes or less.

Differences:
mesa 1:26.0.1-1 (seem to be the improvement unless proven otherwise)
mesa 1:25.3.5-1 (and other previous versions)

(Will comment if that changes)

Proton versions

Launch options