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Proton 10.0-3 Release Candidate testing

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ValveSoftware/Proton#9088 · opened 2025-10-09 by ivyl · updated 2026-01-19 · 18 comments · github
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Iivyl 2025-10-09 github

Hey all!

We've put together a new Proton 10.0 Release Candidate build for you to test.

In the Steam client the Proton 10.0 app should have a release-candidate beta branch (look for Proton 10.0 in your Steam Library, right click -> Properties... -> BETAS) which you can choose to start testing the 10.0-3 Release Candidates (note that the name of the build in the Steam Settings dialog will not be updated). I will post changes here when we push new builds. The source for the latest RC build is available on the proton_10.0-rc branch in this repository. This branch may be force pushed.

We are interested only in issues that are new to the 10.0-3 RC builds. If you believe that something broke please confirm that the problem does not occur with 10.0-2 (the "none" beta branch) before reporting it here.

The changelog is tentative - it has not yet been verified by our QA staff, and can change before the final release as we add or remove features during RC testing.

Most if not all of the fixes listed below were deployed previously via Proton Experimental or Proton Hotfix. Appropriate Proton version was used automatically on a game basis on the Steam Decks. This release stabilizes those changes after extensive testing.

The Changelog

  • Now playable:
    • Mary Skelter: Nightmares
    • Fairy Fencer F Advent Dark Force
    • Far Horizon
    • Grim Fandango Remastered (AMD & Intel GPUs)
    • The Crew Motorfest
    • Viking Rise: Valhalla
    • Starlight Re:Volver
    • Gemstones
    • Act of War: Direct Action (with AMD GPUs)
    • SSR Wives: The Murder Of My Winter Crush Demo
    • Firefly Village
    • The Riftbreaker: Multiplayer Playtest
    • Ninja Reflex: Steamworks Edition
    • Arken Age
  • Mitigated OpenSSL-related issues in Agony UNRATED that happen on newer Intel CPUs.
  • Fixed The Quarry not being playable on OLED Steam Decks.
  • Fixed Sega Rally launcher crash when certain controllers are plugged in.
  • Fixed DayZ tools failing to pack a mod.
  • Fixed intro video in Warhammer 40,000: Dakka Squadron - Flyboyz Edition having no audio.
  • Fixed DualSense controllers registering spurious touchpad clicks over Bluetooth.
  • Fixed audio crackle when playing the intro videos of Darksiders Warmastered Edition.
  • Improved AVPro player compatibility in VRChat: fixed distortion, seeking, improved performance - less freezes and video playback should work in more cases than before.
  • Fixed kyebindings not working in Hunt: Showdown 1896 when using Programmer Dvorak layout.
  • Fixed METAL GEAR SOLID V: THE PHANTOM PAIN having crackling during cutscenes on Steam Deck.
  • Fixed Chinese font rendering in Warage.
  • Fixed screen reader not working in Diablo 4 - requires download of Proton Voice Files.
  • Fixed sending feedback not working in Cosmoteer: Starship Architect & Commander.
  • Fixed a recent update causing Epic Games Store not launching under Proton.
  • Fixed Warrior Maiden Lecia and the Lost Fortress hanging on exit.
  • Fixed long loading times in God Eater Resurrection and God Eater 2 Rage Burst.
  • Fixed Crysis 3 getting stuck on an old EA Login page.
  • Fixed The Finals kicking players after a game update.
  • Fixed dropdown menus closing immediately after opening them in Doom Eternal.
  • Improved performance in Rocket League and Unreal Tournament 3.
  • Fixed short freezes happening every 5 min in Deadlock.
  • Fixed license agreement screen not working in Terminull Brigade.
  • Fixed Dune: Awakening wrongly displaying warning about hard drive below minimum requirements.
  • Fixed Dune: Awakening displaying warning about graphics drivers with AMD GPUs.
  • Fixed language selection not working in Black Squad's launcher.
  • Fixed Sony controllers not working in God of War: Ragnarok on Steam Deck in handheld mode.
  • Fixed blue tint in Resident Evil Village videos.
  • Fixed video playback in The Heart of Influencer and Superscout.
  • Fixed Disgaea PC not displaying controller icons correctly.
  • Fixed cutscene pausing / skipping in Dungeon Lords Steam Edition.
  • Fixed Spark & Kling crashing when idling on main menu.
  • Fixed Avatar: Frontiers of Pandora complaining about an HDD when installed on a SSD.
  • Fixed Tales Of Berseria crashing with certain paths used for the location of the Steam Library.
  • Fixed Sea Power not playing background music.
  • Fixed rendering issues in VR Slots 3D.
  • Fixed Teardown hanging when publishing a mod to the workshop.
  • Fixed internet radio in Motor Town: Behind The Wheel.
  • Fixed broken CD key entry field in Age of Empires III.
  • Fixed Counter-Strike rarely crashing when connecting to matches.
  • Fixed Alone in the Dark (2008), DiRT, Disney Universe, Hard Truck Apocalypse: Rise of Clans / Ex Machina: Meridian 113, Dino D-Day and Prototype 2 not running on CPU with high core count.
  • Fixed drag and drop not working correctly in new Unity version for games including Timberborn and Master of Command Demo.
  • Fixed Proton 10 regressions:
    • Quake IV and DOOM 3 should no longer have issues with mouse input in full screen mode.
    • Marvin's Mittens sets up correctly on first launch again.
    • Unplugging a controller should no longer break keyboard input in INSIDE.
    • Videos in Resident Evil 7 Biohazard should play at a normal speed again on Steam Decks.
    • Crashlands 2 intro video is no longer distorted.
    • METAL GEAR SOLID V: THE PHANTOM PAIN no longer crashes at the start of Chapter 1 video.
    • Assetto Corsa EVO should no longer reset modified autocenter strength.
    • LEGO Indiana Jones: The Original Adventures should correctly load controller mapping when using Steam Input.
    • Malody V is playable again.
    • Rockstar Launcher's birthday date selection dropdowns work again.
    • Resident Evil Village no longer freezes after cutscenes.
    • Alien: Rogue Incursion VR is playable again.
  • Updated dxvk to v2.6.2-22-g22d2d2d2efd3.
  • Updated vkd3d-proton to v2.14.1-454-g105417aa2e93.
  • Updated dxvk-nvapi to v0.9.0-10-g0ea231734d60.
  • Updated vkd3d to vkd3d-1.17-61-g979d7e4b85f2.
FFell 2025-10-18 · hidden on GitHub github

The same drag and drop issue is also fixed in Waterpark Simulator (3293260) in Proton Experimental [bleeding-edge]. 👍🏻

PPratMavrick 2025-10-24 · hidden on GitHub github

Hi. So wanted to share that after starting the crew motorfest, and playing for 5 -6 minutes, it says an error occurred.

Llzq960605 2025-10-25 · hidden on GitHub github

Hi. So wanted to share that after starting the crew motorfest, and playing for 5 -6 minutes, it says an error occurred.

Same problem, only occasionally can I play for a long time, if you hang up and return to the login screen, the error will pop up again after playing for about 3 minutes and return to the login screen

Kkisak-valve maintainer 2025-10-25 github

Friendly reminder that this issue report is for new regressions between Proton 10.0-2 and the 10.0-3 release candidate. Any feedback for games that are affected regardless of Proton version is off-topic here. Please use the compatibility report for the individual games to discuss everything that isn't a confirmed regression in the release candidate.

LLimero 2025-11-07 github

The 10.0 release candidate breaks the window resizing in Brighter Shores. It works as intended on the current 10.0-2 beta.

Steps to replicate (I'm using Sway):

  1. Open game in original small window
  2. Full screen it
  3. Return to small window
  4. The game is now still drawn as if the window was full screen and mouse inputs are off

What it looks like before and after going fullscreen on 10.0-2 beta/9.0-4:
Image

What it looks like after returning from fullscreen on 10.0 release candidate/experimental:
Image

Related: https://github.com/ValveSoftware/Proton/issues/8691

Aalasky17 2025-11-10 github

@Limero Thank you for the report! I've updated the 10.0-3RC version to RC8; please let me know if that fixes this regression for you?

I'm also curious - do you see the same behavior on Proton - Experimental right now? I suspect I know what commit is causing the issue, and we are working to fix it, and it has been removed from the new RC version.

Unfortunately I was unable to reproduce your issue directly, likely because of some sway customization I don't have, so if would be extremely helpful if you could retest this (and possibly give me some more info if you can still reproduce on experimental) :)

LLimero 2025-11-10 github

@alasky17 Latest 10.0 beta RC fixes the problem :)

I'm still able to replicate the issue with latest Experimental. I'm using Fedora Sway Atomic 42, Steam installed through Flathub and all my dotfiles are on Github. Let me know if you need any more information, I'll also happily test again, if needed.

Aalasky17 2025-11-10 github

@Limero Thank you for the details! I'm not surprised you can still repro on experimental right now. I'll let you know when we push something that might (hopefully) fix your issue 🤞

SShockwave508 2025-11-12 · hidden on GitHub github

I've reported a crippling issue for both Proton 10 and Experimental, with no official reply for months. Multitasking is made completely impossible on Steam Deck, either by the mouse not working in other apps while a game is running, or all in-game input shutting down even after returning from a separate window where the mouse actually worked. https://github.com/valvesoftware/proton/issues/8967

LLioli7k 2025-11-12 github

Regression in Microsoft Flight Simulator (2020) (1250410), game crashes on launch.

Game crashes shortly after launching when using Proton 10.0-3. Works as expected on Proton 10.0-2 and fixed in Proton Experimental.

I'm running Flatpak Steam. Nvidia driver version 580.105.08.

I don't see anything useful in logs but attaching them just in case.

steam-1250410-proton-10.0-2.log
steam-1250410-proton-10.0-3.log

Aalasky17 2025-11-13 github

@Lioli7k Thank you for the report! It turns out we happened to use a vkd3d-proton tag with that regression, which we try to avoid when possible. (That is why it is already fixed on experimental.)

Ttimslab101 2026-01-08 github

Using Bluetooth controller (Xbox) loses connectivity when an advanced keyboard function is used such as disable trackpad during any game, it also loses connection after standby resume. Both scenarios work fine on 9.04

Aalasky17 2026-01-09 github

@timslab101 Could you give some more details? What do you mean by "advanced keyboard function is used such as disable trackpad" - is this a feature you are using on a laptop with a built-in trackpad? Could you give some specific shortcut(s) as well as more information so that someone could try to reproduce this scenario?

Please copy your system information from Steam (Steam -> Help -> System Information and Steam -> Help -> Steam Runtime Diagnostics) and put each in a gist, then include a link to the gists in this issue report.

Also:

  • Please list at least one game that is impacted.
  • Could you get a log of the failure using the launch option PROTON_LOG=1 %command%
  • Are you connecting your Xbox controller via built-in bluetooth, a bluetooth dongle, the official Xbox dongle, something else?
  • Which Xbox controller are you using specifically?
Ttimslab101 2026-01-11 github

Yes I am using an Asus Rog Zephyrus g14 laptop with built in trackpad. The keyboard shortcut for me is FN F10 to disable the trackpad. The game controller is Xbox Elite 2, connected by bluetooth.

My game is currently Cyberpunk 2077 but it occurs in any game I play, such as Forza Horison 4, Borderlands 3, Everspace 2.

GIST link is here for the Steam diagnostics and game logs that I gathered while causing the disconnect issue:

https://gist.github.com/timslab101/5dc93bfd0e1da5957abf6b5737124372

Aalasky17 2026-01-12 github

@timslab101 Thank you for the info! I realized I forgot to ask - you said you also get the disconnection from "standby resume" -- what exactly are you doing to trigger standby mode and to resume? That could mean several things 😅

Ttimslab101 2026-01-12 github

No problem - I close the laptop lid, or choose standby by the power options. I reopen the laptop, reconnect the Xbox controller by Bluetooth; the game refuses to recognise the controller is connected until the game is restarted.

All of this works fine if I go back to v9 by the way

Ttimslab101 2026-01-16 github

Just confirmed this also happens with the Xbox official USB dongle as well

Ttimslab101 2026-01-19 github

I also observed that changing the screen brightness causes the same issue, with the xbox elite 2 controller connected either by bluetooth or USB, changing the brightness by FN+F8 of FN-F7 makes the controller disconnect until the game is relaunched.

I captured the game log, it is here:

https://gist.github.com/timslab101/cf32e367c0fe0558ade2aa156c9284b7

As a comparison I have captured the game log using Proton 9.0-4 where the controller does not disconnect under the same circumstances (brightness up and down, trackpad enable disable)

https://gist.github.com/timslab101/5c6710ae313173f91113b6f81496f5d9

I hope all of that helps!

Thanks - Tim

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