Maybe that will help, ran the game via Proton 9.0-4 again with launch parameters PROTON_LOG=+openxr,+vrclient,+file %command%:
And the same for proton experimental bleeding-edge:
btw: I know these are not supported, but the symptoms are the same under WiVRn and ALVR, besides Steam Link.
This issue should be fixed in the just updated Experimental bleeding-edge (I mean the observed error, wasn't checking beyond starting the game). The problem looks the same for https://github.com/valvesoftware/proton/issues/9104 .
Thanks a lot, but currently I can't test because I refunded both games -- there's a number of newer games coming out this week and I needed the money. I kept them in my wishlist and as soon as they have a new discount I'll purchase them again and if anyone doesn't do it first, I'll report here.
@gofman Two new VR games debuted this week and none of them would work with regular proton or even spins like Proton-GE. One of them is Drop Dead: The Cabin (3516890), and the other one is Zero Caliber 2 Remastered (2719740). Via steamdb, they don't seem to be using unreal -- nor unity engine.
They did however worked out of the box with Proton Experimental bleeding-edge. Is your fix related to this, i.e. is it a general fix for many games? I can send their proton logs with regular proton and proton experimental if you want.
If it's your fix which did this, it's incredible that it's spanning many recent games.
By regular Proton, do you mean Proton Experimental proper (default branch, not bleeding edge) or something ancient? As for now I think the wineopenxr fix related to this issue ticket should be in Experimental proper.
WRT wineopenxr fix here, I just looked at the issue with this reported game, saw a bug with how we handle xrGetInstanceProcAddr for the functions not supported or not enabled by requested instance extensions (we were returning wineopenxr wrapper function always, while spec demands that implementation returns NULL) and fixed it. Quite possible more games now rely on this behaviour (while I don't know for sure that these new games were fixed by that fix in wineopenxr, probably won't bother figuring out, for a dev it is more interesting why something doesn't work in the latest version rather than why it does :). I don't have any info whether the games you mention and those two previously fixed share some common engine or library or not, but I'd guess it is possible (assuming this is related to wineopexr fix) since why all of those games started depending on this bit all of a sudden while we haven't seen this issue affecting things before since wineopenxr introduction.
Well, I just tested again both games by changing Proton Experimental back to the default branch. Zero Caliber 2 Remastered worked, Drop Dead: The Cabin didn't. Put it back in bleeding-edge and Drop Dead: The Cabin worked. It seems it is a huge coincidence that a fix that works on this game appeared just when the game was out then.
If you attach PROTON_LOG=+process,+module,+openxr,+vrclient %command% log from Proton Experimental / default branch for a non-working case I can have a brief look in case it is immediately apparent what was the fixed issue.
here you go, the proton log with these variables for Drop Dead: The Cabin.
Hello @Patola, for anything more than the most basic preliminary checks, please open a new compatibility report to track the other game. @gofman can continue the discussion of the other game there.
Yes, the thing which fixed Drop Dead is totally unrelated to this issue and Proton VR in general:
wine: Call from 00006FFFFFF968A0 to unimplemented function KERNEL32.dll.InitializeSynchronizationBarrier, aborting
Incidentally, I implemented synchronization barriers very recently and that is not in Experimental proper yet, after seeing "The Obsessive Shadow" using it (also has VR mode); also no idea if that is a coincidence or the games do share something.
Done some tests with The Obsessive Shadow, confirmed that it also only works with the Experimental bleeding-edge. Should I open a new compatibility report for it? There's none at this moment.
@gofman ok, the three other games (The Obsessive Shadow, Drop Dead: The Cabin and Reach) which I reported are now working, but this one, Quantum Threshold, is not. I bought the game again and I have tried it with proton experimental and SteamVR/Steam Link stable. Launching the game shows a white fullscreen, then crashes SteamVR.
The regular proton log follows. I will soon add another one with PROTON_LOG=+process,+module,+openxr,+vrclient %command%
new proton log created with PROTON_LOG=+process,+module,+openxr,+vrclient %command%
For the record, after these tests and isolating the new logfile, I also tested with:
I just checked my dmesg -T and realized there were GPU resets during my test (I'm on mesa 25.3.2):
[sob gru 20 23:04:32 2025] amdgpu 0000:03:00.0: amdgpu: Dumping IP State
[sob gru 20 23:04:32 2025] amdgpu 0000:03:00.0: amdgpu: Dumping IP State Completed
[sob gru 20 23:04:32 2025] amdgpu 0000:03:00.0: amdgpu: [drm] AMDGPU device coredump file has been created
[sob gru 20 23:04:32 2025] amdgpu 0000:03:00.0: amdgpu: [drm] Check your /sys/class/drm/card0/device/devcoredump/data
[sob gru 20 23:04:32 2025] amdgpu 0000:03:00.0: amdgpu: ring comp_1.1.1 timeout, signaled seq=332, emitted seq=333
[sob gru 20 23:04:32 2025] amdgpu 0000:03:00.0: amdgpu: Process GameThread pid 9634 thread dxvk-submit pid 9712
[sob gru 20 23:04:32 2025] amdgpu 0000:03:00.0: amdgpu: Starting comp_1.1.1 ring reset
[sob gru 20 23:04:32 2025] amdgpu 0000:03:00.0: amdgpu: reset compute queue (1:1:1)
[sob gru 20 23:04:32 2025] amdgpu 0000:03:00.0: amdgpu: Ring comp_1.1.1 reset succeeded
[sob gru 20 23:04:32 2025] amdgpu 0000:03:00.0: [drm] device wedged, but recovered through reset
[sob gru 20 23:04:32 2025] amdgpu 0000:03:00.0: amdgpu: Dumping IP State
[sob gru 20 23:04:32 2025] amdgpu 0000:03:00.0: amdgpu: Dumping IP State Completed
[sob gru 20 23:04:32 2025] amdgpu 0000:03:00.0: amdgpu: [drm] AMDGPU device coredump file has been created
[sob gru 20 23:04:32 2025] amdgpu 0000:03:00.0: amdgpu: [drm] Check your /sys/class/drm/card0/device/devcoredump/data
[sob gru 20 23:04:32 2025] amdgpu 0000:03:00.0: amdgpu: ring gfx_0.0.0 timeout, signaled seq=47688, emitted seq=47690
[sob gru 20 23:04:32 2025] amdgpu 0000:03:00.0: amdgpu: Process GameThread pid 9634 thread dxvk-submit pid 9712
[sob gru 20 23:04:32 2025] amdgpu 0000:03:00.0: amdgpu: Starting gfx_0.0.0 ring reset
[sob gru 20 23:04:32 2025] amdgpu 0000:03:00.0: amdgpu: Ring gfx_0.0.0 reset succeeded
[sob gru 20 23:04:32 2025] amdgpu 0000:03:00.0: [drm] device wedged, but recovered through reset
[sob gru 20 23:06:37 2025] amdgpu 0000:03:00.0: amdgpu: Dumping IP State
[sob gru 20 23:06:37 2025] amdgpu 0000:03:00.0: amdgpu: Dumping IP State Completed
[sob gru 20 23:06:37 2025] amdgpu 0000:03:00.0: amdgpu: [drm] AMDGPU device coredump file has been created
[sob gru 20 23:06:37 2025] amdgpu 0000:03:00.0: amdgpu: [drm] Check your /sys/class/drm/card0/device/devcoredump/data
[sob gru 20 23:06:37 2025] amdgpu 0000:03:00.0: amdgpu: ring comp_1.3.1 timeout, signaled seq=598, emitted seq=599
[sob gru 20 23:06:37 2025] amdgpu 0000:03:00.0: amdgpu: Process GameThread pid 11974 thread dxvk-submit pid 12055
[sob gru 20 23:06:37 2025] amdgpu 0000:03:00.0: amdgpu: Starting comp_1.3.1 ring reset
[sob gru 20 23:06:37 2025] amdgpu 0000:03:00.0: amdgpu: reset compute queue (1:3:1)
[sob gru 20 23:06:37 2025] amdgpu 0000:03:00.0: amdgpu: Ring comp_1.3.1 reset succeeded
[sob gru 20 23:06:37 2025] amdgpu 0000:03:00.0: [drm] device wedged, but recovered through reset
[sob gru 20 23:06:37 2025] amdgpu 0000:03:00.0: amdgpu: Dumping IP State
[sob gru 20 23:06:37 2025] amdgpu 0000:03:00.0: amdgpu: Dumping IP State Completed
[sob gru 20 23:06:37 2025] amdgpu 0000:03:00.0: amdgpu: [drm] AMDGPU device coredump file has been created
[sob gru 20 23:06:37 2025] amdgpu 0000:03:00.0: amdgpu: [drm] Check your /sys/class/drm/card0/device/devcoredump/data
[sob gru 20 23:06:37 2025] amdgpu 0000:03:00.0: amdgpu: ring gfx_0.0.0 timeout, signaled seq=61490, emitted seq=61492
[sob gru 20 23:06:37 2025] amdgpu 0000:03:00.0: amdgpu: Process GameThread pid 11974 thread dxvk-submit pid 12055
[sob gru 20 23:06:37 2025] amdgpu 0000:03:00.0: amdgpu: Starting gfx_0.0.0 ring reset
[sob gru 20 23:06:37 2025] amdgpu 0000:03:00.0: amdgpu: Ring gfx_0.0.0 reset succeeded
[sob gru 20 23:06:37 2025] amdgpu 0000:03:00.0: [drm] device wedged, but recovered through reset
[sob gru 20 23:12:42 2025] amdgpu 0000:03:00.0: amdgpu: Dumping IP State
[sob gru 20 23:12:42 2025] amdgpu 0000:03:00.0: amdgpu: Dumping IP State Completed
[sob gru 20 23:12:42 2025] amdgpu 0000:03:00.0: amdgpu: [drm] AMDGPU device coredump file has been created
[sob gru 20 23:12:42 2025] amdgpu 0000:03:00.0: amdgpu: [drm] Check your /sys/class/drm/card0/device/devcoredump/data
[sob gru 20 23:12:42 2025] amdgpu 0000:03:00.0: amdgpu: ring comp_1.1.1 timeout, signaled seq=555, emitted seq=556
[sob gru 20 23:12:42 2025] amdgpu 0000:03:00.0: amdgpu: Process GameThread pid 17522 thread dxvk-submit pid 17604
[sob gru 20 23:12:42 2025] amdgpu 0000:03:00.0: amdgpu: Starting comp_1.1.1 ring reset
[sob gru 20 23:12:42 2025] amdgpu 0000:03:00.0: amdgpu: reset compute queue (1:1:1)
[sob gru 20 23:12:42 2025] amdgpu 0000:03:00.0: amdgpu: Ring comp_1.1.1 reset succeeded
[sob gru 20 23:12:42 2025] amdgpu 0000:03:00.0: [drm] device wedged, but recovered through reset
[sob gru 20 23:12:42 2025] amdgpu 0000:03:00.0: amdgpu: Dumping IP State
[sob gru 20 23:12:42 2025] amdgpu 0000:03:00.0: amdgpu: Dumping IP State Completed
[sob gru 20 23:12:42 2025] amdgpu 0000:03:00.0: amdgpu: [drm] AMDGPU device coredump file has been created
[sob gru 20 23:12:42 2025] amdgpu 0000:03:00.0: amdgpu: [drm] Check your /sys/class/drm/card0/device/devcoredump/data
[sob gru 20 23:12:42 2025] amdgpu 0000:03:00.0: amdgpu: ring comp_1.2.0 timeout, signaled seq=4682, emitted seq=4684
[sob gru 20 23:12:42 2025] amdgpu 0000:03:00.0: amdgpu: Process steamwebhelper pid 5815 thread steamwebhe:cs0 pid 5829
[sob gru 20 23:12:42 2025] amdgpu 0000:03:00.0: amdgpu: Starting comp_1.2.0 ring reset
[sob gru 20 23:12:42 2025] amdgpu 0000:03:00.0: amdgpu: reset compute queue (1:2:0)
[sob gru 20 23:12:42 2025] amdgpu 0000:03:00.0: amdgpu: Ring comp_1.2.0 reset succeeded
[sob gru 20 23:12:42 2025] amdgpu 0000:03:00.0: [drm] device wedged, but recovered through reset
[sob gru 20 23:12:42 2025] amdgpu 0000:03:00.0: amdgpu: Dumping IP State
[sob gru 20 23:12:42 2025] amdgpu 0000:03:00.0: amdgpu: Dumping IP State Completed
[sob gru 20 23:12:42 2025] amdgpu 0000:03:00.0: amdgpu: [drm] AMDGPU device coredump file has been created
[sob gru 20 23:12:42 2025] amdgpu 0000:03:00.0: amdgpu: [drm] Check your /sys/class/drm/card0/device/devcoredump/data
[sob gru 20 23:12:42 2025] amdgpu 0000:03:00.0: amdgpu: ring gfx_0.0.0 timeout, signaled seq=120695, emitted seq=120697
[sob gru 20 23:12:42 2025] amdgpu 0000:03:00.0: amdgpu: Process GameThread pid 17522 thread dxvk-submit pid 17604
[sob gru 20 23:12:42 2025] amdgpu 0000:03:00.0: amdgpu: Starting gfx_0.0.0 ring reset
[sob gru 20 23:12:42 2025] amdgpu 0000:03:00.0: amdgpu: Ring gfx_0.0.0 reset succeeded
[sob gru 20 23:12:42 2025] amdgpu 0000:03:00.0: [drm] device wedged, but recovered through reset
[sob gru 20 23:12:52 2025] amdgpu 0000:03:00.0: amdgpu: Dumping IP State
[sob gru 20 23:12:52 2025] amdgpu 0000:03:00.0: amdgpu: Dumping IP State Completed
[sob gru 20 23:12:52 2025] amdgpu 0000:03:00.0: amdgpu: [drm] AMDGPU device coredump file has been created
[sob gru 20 23:12:52 2025] amdgpu 0000:03:00.0: amdgpu: [drm] Check your /sys/class/drm/card0/device/devcoredump/data
[sob gru 20 23:12:52 2025] amdgpu 0000:03:00.0: amdgpu: ring comp_1.2.0 timeout, signaled seq=4683, emitted seq=4686
[sob gru 20 23:12:52 2025] amdgpu 0000:03:00.0: amdgpu: Process steamwebhelper pid 5815 thread steamwebhe:cs0 pid 5829
[sob gru 20 23:12:52 2025] amdgpu 0000:03:00.0: amdgpu: Starting comp_1.2.0 ring reset
[sob gru 20 23:12:52 2025] amdgpu 0000:03:00.0: amdgpu: reset compute queue (1:2:0)
[sob gru 20 23:12:52 2025] amdgpu 0000:03:00.0: amdgpu: Ring comp_1.2.0 reset succeeded
[sob gru 20 23:12:52 2025] amdgpu 0000:03:00.0: [drm] device wedged, but recovered through reset
[sob gru 20 23:13:02 2025] amdgpu 0000:03:00.0: amdgpu: Dumping IP State
[sob gru 20 23:13:02 2025] amdgpu 0000:03:00.0: amdgpu: Dumping IP State Completed
[sob gru 20 23:13:02 2025] amdgpu 0000:03:00.0: amdgpu: [drm] AMDGPU device coredump file has been created
[sob gru 20 23:13:02 2025] amdgpu 0000:03:00.0: amdgpu: [drm] Check your /sys/class/drm/card0/device/devcoredump/data
[sob gru 20 23:13:02 2025] amdgpu 0000:03:00.0: amdgpu: ring comp_1.2.0 timeout, signaled seq=4684, emitted seq=4688
[sob gru 20 23:13:02 2025] amdgpu 0000:03:00.0: amdgpu: Starting comp_1.2.0 ring reset
[sob gru 20 23:13:02 2025] amdgpu 0000:03:00.0: amdgpu: reset compute queue (1:2:0)
[sob gru 20 23:13:02 2025] amdgpu 0000:03:00.0: amdgpu: Ring comp_1.2.0 reset succeeded
[sob gru 20 23:13:02 2025] amdgpu 0000:03:00.0: [drm] device wedged, but recovered through reset
[sob gru 20 23:13:13 2025] amdgpu 0000:03:00.0: amdgpu: Dumping IP State
[sob gru 20 23:13:13 2025] amdgpu 0000:03:00.0: amdgpu: Dumping IP State Completed
[sob gru 20 23:13:13 2025] amdgpu 0000:03:00.0: amdgpu: [drm] AMDGPU device coredump file has been created
[sob gru 20 23:13:13 2025] amdgpu 0000:03:00.0: amdgpu: [drm] Check your /sys/class/drm/card0/device/devcoredump/data
[sob gru 20 23:13:13 2025] amdgpu 0000:03:00.0: amdgpu: ring comp_1.2.0 timeout, signaled seq=4686, emitted seq=4688
[sob gru 20 23:13:13 2025] amdgpu 0000:03:00.0: amdgpu: Starting comp_1.2.0 ring reset
[sob gru 20 23:13:13 2025] amdgpu 0000:03:00.0: amdgpu: reset compute queue (1:2:0)
[sob gru 20 23:13:13 2025] amdgpu 0000:03:00.0: amdgpu: Ring comp_1.2.0 reset succeeded
[sob gru 20 23:13:13 2025] amdgpu 0000:03:00.0: [drm] device wedged, but recovered through reset
For information, running the game with Xorg has exactly the same behavior.
Tested with an NVIDIA card and the game worked. So it's an issue with Mesa drivers indeed.
proton experimentalx7 2025-12proton 9.0-4x1 2025-10proton 9.04x1 2025-10PROTON_LOG=+process,+module,+openxr,+vrclientx3 2025-12PROTON_LOGx1 2025-12PROTON_LOG=+openxr,+vrclient,+filex1 2025-10kernel32.dllx1 2025-10
Compatibility Report
System Information
I confirm:
Symptoms
Game fails at start:
...which is identical to the one on bug #9104
...and then outputs the same Unreal Error Dialog as with Proton 9.04.
Reproduction
steam-3768490-proton-experimental.log
steam-3768490-proton-9.04.log