protonscr

No Man's Sky (In VR) stuttering issues when moving head

protonclosed
ValveSoftware/Proton#9123 · opened 2025-10-21 by kenthinson · updated 2025-10-21 · 2 comments · github
Kkenthinson 2025-10-21 github

Compatibility Report

  • Name of the game with compatibility issues: No Man's Sky
  • Steam AppID of the game: 275850

System Information

steam-275850.log

I confirm:

  • [X] that I haven't found an existing compatibility report for this game.
  • [X] that I have checked whether there are updates for my system available.

Symptoms

When playing the game in VR mode looking around with your head causes stuttering. Moving forward and back with the stick is smooth. Panning left / right with the joystick seems smoother then looking with head but still has some stutter.

Reproduction

I am using a Pico4 connected to my PC using the ALVR streamer app (v20.14.1). Other games work flawlessly without issues. Examples beat saber, VRChat, Fallout 4 VR, Half-Life Alyx. I have also tried the game on windows using ALVR streamer and it has no stuttering issues on windows. So I am pretty sure this comes down to a proton compatibility issue.

When running the game my GPU is only utilizing about 80% so it has headroom. So it's not stuttering because of constrained resources. Also the game runs smooth if I play in Desktop mode on Linux. I also tried turning the graphics down to low setting and setting the render resolution to 50% just to make sure I have lots of headroom but the stuttering continues. Again works flawless on windows same computer so really don't think it's a low resource issue.

Please let me know if you need any other testing done. Thanks!

Kkisak-valve maintainer 2025-10-21 github

Hello @kenthinson, we're using one issue report per unofficially supported game title, so I've gone ahead and transferred this issue report to https://github.com/ValveSoftware/Proton/issues/438#issuecomment-3427207785.

Kkenthinson 2025-10-21 github

@kisak-valve Okay thanks for the help! Sorry Didn't understand that when making the issue. :)

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