Hello @sanroxcode, we're using one issue report per unofficially supported game title, so I've gone ahead and transferred this issue report to https://github.com/ValveSoftware/Proton/issues/6817#issuecomment-3447810187.
ge-proton10-21x1 2025-10proton 9.0-4x1 2025-10proton experimentalx1 2025-10proton hotfixx1 2025-10
Networking / UDP latency - Street Fighter 6
Abnormally high latency (~200 ms) in Street Fighter 6 on Linux, while Windows and PS5 show ~1–5 ms under identical local and online conditions
System Information
GPU: Radeon RX 9070 XT (radeonsi, gfx1201, LLVM 21.1.4, DRM 3.64, 6.17.5-2-cachyos)
Driver/LLVM version: 4.6 (Compatibility Profile) Mesa 25.2.5-cachyos1.5
Kernel version: 6.17.5-2-cachyos
Link to full system information report as Gist: https://gist.github.com/sanroxcode/352f59e262d64dd86f4bb8a153b2dd22
Expected Behavior
In a stable local (LAN) or regional online connection, in-game latency should match the actual network ping — around 1–10 ms, as consistently observed on Windows 10 and PS5 under the same physical and network conditions.
Actual Behavior
On Linux systems, Street Fighter 6 shows a stable in-game latency of ~200 ms, even when:
The issue occurs consistently across multiple Linux distributions and Proton versions, despite extensive testing and network validation.
Steps to Reproduce
System Information / Tested Environments
Network and Hardware Context
Additional Context / Screenshots
Summary
The issue is reproducible across different Linux distributions, Proton versions, and network hardware.
It affects in-game latency exclusively on Linux while all other platforms (Windows and PS5) perform normally.