Apparently, this reads a Song using ContentManager and expects Song.Name to be non-null. FNA sets it to null in this case. Not sure where it's supposed to come from.
PR sent to FNA: https://github.com/FNA-XNA/FNA/pull/550
PR sent to FNA: FNA-XNA/FNA#550
1766418320 experimental-10.0-20251222 - no improvements so far, still crashes after the first screen/location.
The fix hasn't made its way into a Wine Mono release yet.
Seems to work fine under Proton 11 beta.
Nothing extracted yet.
Compatibility Report
System Information
I confirm:
Symptoms
A .NET + XNA 4.0 game, starts fine (with sound and music), but crashes when you're moving to the second screen/location.
steam-341500.log
Reproduction
Install and run the game, start the first level, go to the right side of the screen/location.