Hello @sorenfrey-blip, we're using one issue report per unofficially supported game title, so I've gone ahead and transferred this issue report to https://github.com/ValveSoftware/Proton/issues/8727#issuecomment-3813308261.
proton experimentalx1 2026-01
After updating Proton Experimental from 10.0-3 to 10.0-4, Kingdom Come: Deliverance II exhibits severe DX12 rendering issues on NVIDIA Turing GPUs (GTX 1650). Symptoms include missing terrain, broken depth buffer (seeing sky/stars through ground), untextured buildings, simplified/repeating landscape, and intermittent map streaming failures.
The issue did not start abruptly with the update; intermittent fallback rendering and streaming issues were already present several days earlier, but Proton Experimental 10.0-4 made the issue persistent and severe.
OS: Linux Mint 22.x (Ubuntu 24.04 base)
Kernel: 6.14.x
GPU: NVIDIA GeForce GTX 1650 (Turing)
Driver: NVIDIA 535.274.02
CPU: Intel i5-9300H
RAM: 16 GB
Display Server: X11
Proton Experimental 10.0-4 (regression)
Proton Experimental 10.0-3 (worked acceptably, intermittent issues only)
Proton 9.x (launches, visuals degraded)
GE-Proton 10-29 (fails with D3D feature level 12.0 error)
Kingdom Come: Deliverance II
DX12 via vkd3d-proton
I confirm:
Symptoms
Reproduction
Expected results
Correct terrain rendering, stable depth buffer, proper texture streaming, and reliable map loading.
Actual Result
Broken depth buffer, missing terrain, fallback geometry/materials, inconsistent map streaming.
Workarounds Tried
: Clearing all shader and pipeline caches
Regression
Yes. Proton Experimental 10.0-3 worked better. Regression observed after update to 10.0-4.
Additional Notes
GPU and driver verified healthy (nvidia-smi, glmark2).
Other Vulkan/DXVK titles work correctly.
Appears to be a vkd3d-proton + CryEngine DX12 regression affecting NVIDIA Turing GPUs.