@ruanrothmann Something that might be worth trying is changing the launch parameter to the following: __NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia %command%
On my nvidia laptop, opengl games default to my amd igpu when not specifying that, it may be the case for you too and causing extra issues. Having said that, if your issue only happens with a specific DE it might be worth reporting the issue on their end too.
Issue is resolved after updating to Mint 22.3, big oversight on my part to not have done that particular update before logging, apologies.
I'm running Mint 22.3 with:
Simply running this configuration didn't help, and the symptoms were exactly like what OP reported.
What finally worked as a workaround was running Mewgenics via gamescope - Steam client version from official repositories doesn't include it, so I just installed it from a PPA:
sudo add-apt-repository ppa:3v1n0/gamescope
sudo apt update
sudo apt install vulkan-tools gamescope
Run the following to verify:
gamescope -- vkcube
Then, in Steam Library, right-click on Mewgenics entry, select Properties, go to General tab, and use the following command line in LAUNCH OPTIONS:
gamescope -f -- %command%
Intro plays correctly, although system cursor is displayed instead of in-game one if you don't move the mouse around - this seems to fix itself at the start screen. I can interact with all menus and options successfully - haven't checked the gameplay yet, will confirm as soon as I have some free time if everything runs OK.
I wasn't able to diagnose the core issue, but if I had to take a guess I'd say there's likely a problem with newer Cinnamon version, since this is a single component I did upgrade since original system install. Downgrading NVIDIA driver wouldn't change anything, and rendering works correctly via gamescope which would point to desktop / composer issues...
Hope this helps someone looking for a workaround 🙂
Not going to reopen for this cause it seems like such a niche issue but:
Turns out the update to 22.3 was not what fixed it. Instead, what fixed it, is launching Mewgenics directly from the Application (start) menu. If I launch it from my Steam library, it does not work. After launching it once from the application menu, I can subsequently launch it from my library and it'll work fine, until I restart. Sounds silly but this is 100% replicable for me.
proton 10.0x1 2026-02proton 7.0x1 2026-02proton 9.0x1 2026-02proton experimentalx1 2026-02proton hotfixx1 2026-02
Compatibility Report
System Information
I confirm:
steam-686060.log
Symptoms
Game doesn't render - my desktop gets warped (i.e. whatever was rendering moves up and to the left) - but no game graphics render. The mouse cursor renders and tracks correctly, Audio plays normally, Menus are interactive — hovering over menu items changes the cursor from arrow to hand, and clicks register in the correct positions
The only thing missing is the actual rendered frame content
The game renders correctly under Xfce4 (xfwm4) on the same machine with no launch option changes, confirming the issue is specific to the Muffin compositor.
This appears to be an interaction between Wine's OpenGL presentation and the Muffin compositor specifically. Other Proton games on this system work without issue, suggesting the problem is specific to how this engine's OpenGL framebuffer
is composited by Muffin.
(ps love your work, thanks so much for everything you are doing)