Hello @neidlosEnte7, we're using one issue report per unofficially supported game title, so I've gone ahead and transferred this issue report to https://github.com/ValveSoftware/Proton/issues/8626#issuecomment-4408946282.
proton experimentalx1 2026-05PROTON_LOGx1 2026-05WINEDLLOVERRIDES="xaudio2_9=b,n"x1 2026-05mmdevapi.dllx1 2026-05xaudio2_9.dllx1 2026-05xaudio2_9redist.dllx1 2026-05
System Information
Additional context:
I confirm:
Symptoms
No audio output from the game under Proton — menus, cutscenes, gameplay all silent. Every other Proton game on the same system works correctly. Steam Support directed me here.
The PipeWire stream from the game appears as
activeat 100% volume inpavucontrol, routed to the correct analog stereo sink, but the level meter stays completely flat. The game opens the audio stream but never sends any samples.speaker-test -c 2 -t wavworks perfectly on the same sink.PROTON_LOG (full file attached) shows no errors. FAudio initializes cleanly,
mmdevapi.dllloads as builtin,AudioMixerRenderThread(1)spawns, no warnings beyond standard stubs:```
trace:loaddll:build_module Loaded "...\xaudio2_9redist.dll" at ... native
trace:loaddll:build_module Loaded "...\xaudio2_9.dll" at ... builtin
trace:loaddll:build_module Loaded "...\mmdevapi.dll" at ... builtin
fixme:mmdevapi:control_RegisterAudioSessionNotification ... - stub
warn:threadname: Thread renamed to "FAudio_AudioClientThread"
warn:threadname: Thread renamed to "AudioMixerRenderThread(1)"
```
Strange detail: Audio worked exactly once, on the first launch after switching the sound card profile away from
pro-audiotooutput:analog-stereo+input:analog-stereo. Every launch since then: silent. No configuration change between the working launch and the silent ones — suggests a possible race condition during FAudio/Wwise initialization rather than a static misconfiguration. The game has no in-game audio device selector or master volume option.Reproduction
pavucontrolshows the stream asactivewith a flat level meter.Things tried (none resolved the issue)
WINEDLLOVERRIDES="xaudio2_9=b,n"to force builtin FAudio over the bundledxaudio2_9redist.dllPULSE_LATENCY_MSEC=60SteamDeck=0PULSE_SINK="alsa_output.pci-0000_0d_00.6.analog-stereo"pulse.min.req,pulse.min.frag,pulse.min.quantumto256/48000in~/.config/pipewire/pipewire-pulse.conf(per [#8626](https://github.com/ValveSoftware/Proton/issues/8626))output:analog-stereo+input:analog-stereo, notpro-audiowpctl statusMay be related to #8626 but symptoms differ — there the workarounds resolve the issue, here none of them apply.
Happy to provide additional logs or test patches if useful.
Screenshots
steam-1903340.log