protonscr

Clair Obscur: Expedition 33 - PipeWire stream active but game sends silence

protonclosed appid 1903340
ValveSoftware/Proton#9761 · opened 2026-05-08 by neidlosEnte7 · updated 2026-05-08 · 1 comments · github · game page · search this game
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NneidlosEnte7 2026-05-08 github
  • Name of the game with compatibility issues: Clair Obscur: Expedition 33
  • Steam AppID of the game: 1903340

System Information

Additional context:

  • Distro: Fedora 44 (Cosmic Desktop)
  • CPU: AMD Ryzen 5 7500F
  • Audio: Realtek ALC897 onboard, analog stereo out
  • PipeWire / WirePlumber: 1.6.4 / 1.6.4

I confirm:

  • [x] that I haven't found an existing compatibility report for this game.
  • [x] that I have checked whether there are updates for my system available.

Symptoms

No audio output from the game under Proton — menus, cutscenes, gameplay all silent. Every other Proton game on the same system works correctly. Steam Support directed me here.

The PipeWire stream from the game appears as active at 100% volume in pavucontrol, routed to the correct analog stereo sink, but the level meter stays completely flat. The game opens the audio stream but never sends any samples. speaker-test -c 2 -t wav works perfectly on the same sink.

PROTON_LOG (full file attached) shows no errors. FAudio initializes cleanly, mmdevapi.dll loads as builtin, AudioMixerRenderThread(1) spawns, no warnings beyond standard stubs:

```
trace:loaddll:build_module Loaded "...\xaudio2_9redist.dll" at ... native
trace:loaddll:build_module Loaded "...\xaudio2_9.dll" at ... builtin
trace:loaddll:build_module Loaded "...\mmdevapi.dll" at ... builtin
fixme:mmdevapi:control_RegisterAudioSessionNotification ... - stub
warn:threadname: Thread renamed to "FAudio_AudioClientThread"
warn:threadname: Thread renamed to "AudioMixerRenderThread(1)"
```

Strange detail: Audio worked exactly once, on the first launch after switching the sound card profile away from pro-audio to output:analog-stereo+input:analog-stereo. Every launch since then: silent. No configuration change between the working launch and the silent ones — suggests a possible race condition during FAudio/Wwise initialization rather than a static misconfiguration. The game has no in-game audio device selector or master volume option.

Reproduction

  1. Install Clair Obscur: Expedition 33 on Fedora 44 with PipeWire 1.6.4 and a Realtek ALC897 onboard audio device, analog stereo out.
  2. Launch via Proton Experimental or GE-Proton (latest).
  3. Observe: game starts and runs, but produces no audio. pavucontrol shows the stream as active with a flat level meter.

Things tried (none resolved the issue)

  • Compatdata wipe + Steam file integrity verification
  • Switched between Proton Experimental and GE-Proton
  • WINEDLLOVERRIDES="xaudio2_9=b,n" to force builtin FAudio over the bundled xaudio2_9redist.dll
  • PULSE_LATENCY_MSEC=60
  • SteamDeck=0
  • PULSE_SINK="alsa_output.pci-0000_0d_00.6.analog-stereo"
  • Set pulse.min.req, pulse.min.frag, pulse.min.quantum to 256/48000 in ~/.config/pipewire/pipewire-pulse.conf (per [#8626](https://github.com/ValveSoftware/Proton/issues/8626))
  • Verified card profile is output:analog-stereo+input:analog-stereo, not pro-audio
  • Verified default sink is correct in wpctl status

May be related to #8626 but symptoms differ — there the workarounds resolve the issue, here none of them apply.

Happy to provide additional logs or test patches if useful.

Screenshots Image Image Image Image Image

steam-1903340.log

Kkisak-valve maintainer 2026-05-08 github

Hello @neidlosEnte7, we're using one issue report per unofficially supported game title, so I've gone ahead and transferred this issue report to https://github.com/ValveSoftware/Proton/issues/8626#issuecomment-4408946282.

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