Hello @ofirtim, we're using one issue report per unofficially supported game title. Closing as a duplicate of #9164.
Despite that it is still an open ticket that hasn't been solved, and it seems like a simple fix that was already receiving a PR in regards.
How has this not been discussed at all?
proton experimentalx1 2026-05DXVK_ENABLE_NVAPI=1x1 2026-05PROTON_ENABLE_NVAPI=1x1 2026-05PROTON_HIDE_APU=1x1 2026-05PROTON_HIDE_APU=1`x1 2026-05PROTON_HIDE_NVIDIA_GPU=0x1 2026-05PROTON_LOG=1x1 2026-05VKD3D_FEATURE_LEVEL=12_2`x1 2026-05amd_fidelityfx_framegeneration_dx12.dllx1 2026-05amd_fidelityfx_upscaler_dx12.dllx1 2026-05
Compatibility Report
System Information
I confirm:
Symptoms
ARC Raiders runs correctly under Proton, but the FSR3 Frame Generation option never appears in-game on Linux/Proton.
This happens even though the log shows that FSR and frame generation related components appear to load successfully:
amd_fidelityfx_upscaler_dx12.dllloads successfullyamd_fidelityfx_framegeneration_dx12.dllloads successfullyRelevant log lines include:
Observed behavior:
This was tested with:
VKD3D_FEATURE_LEVEL=12_2PROTON_HIDE_APU=1The issue does not appear to be a local configuration issue. It is reproducible across multiple Linux systems, including another PC, and public reports exist describing missing ARC Raiders frame generation options on Linux.
Theory
ARC Raiders may be querying WDDM / D3DKMT / HAGS-related capability APIs through Streamline or frame-generation capability checks. Proton/Wine appears to stub or incompletely implement some
D3DKMTQueryAdapterInfopaths, especiallytype 31andtype 48, which may cause the game to hide or disable frame generation support despite FSR resources loading correctly.Potentially related:
D3DKMTQueryAdapterInfoD3DKMTEnumAdapters2WDDM_2_7_CAPSReproduction
~/steam-1808500.log.Expected result
FSR3 Frame Generation should appear and be enableable when the game loads FSR3 components successfully.
Actual result
FSR3 Frame Generation does not appear in the UI, despite FSR3-related DLLs and resources being loaded/detected in logs.
Summerised logs around FSR3/Frame Generation in general: https://pastebin.com/izNADNvw