Hello @jaxenol, we're using one issue report per unofficially supported game title, so I've gone ahead and transferred this issue report to https://github.com/ValveSoftware/Proton/issues/438#issuecomment-4597459170.
proton experimentalx1 2026-06DXVK_LOG_LEVEL=debugx1 2026-06DXVK_NVAPI_LOG_LEVEL=debugx1 2026-06PROTON_ENABLE_NVAPI=1x1 2026-06PROTON_HIDE_NVIDIA_GPU=0x1 2026-06PROTON_LOG=1x1 2026-06WINEDEBUG=+timestamp,+pid,+tid,+seh,+unwind,+threadname,+debugstr,+loaddllx1 2026-06WINE_DISABLE_HARDWARE_SCHEDULING=0x1 2026-06PROTON_ENABLE_NVAPI=1 PROTON_HIDE_NVIDIA_GPU=0 %command%x1 2026-06PROTON_LOG=1 WINEDEBUG=+timestamp,+pid,+tid,+seh,+unwind,+threadname,+debugstr,+loaddll DXVK_LOG_LEVEL=debug DXVK_NVAPI_LOG_LEVEL=debug WINE_DISABLE_HARDWARE_SCHEDULING=0 PROTON_ENABLE_NVAPI=1 PROTON_x1 2026-06WINE_DISABLE_HARDWARE_SCHEDULING=0 PROTON_ENABLE_NVAPI=1 PROTON_HIDE_NVIDIA_GPU=0 %command%x1 2026-06
Compatibility Report
System Information
GPU: NVIDIA GeForce RTX 5080
Video driver version: NVIDIA 610.43.02 (Open Kernel Module)
Kernel version: Reproduced on both CachyOS mainline 7.x and CachyOS LTS 6.18.x kernels
Link to full system information report as Gist: System Information
Proton version:
steam-275850.log
Symptoms
No Man's Sky crashes while loading a save or within a few seconds of entering gameplay whenever Wine hardware scheduling is enabled.
Stable launch options:
Crashing launch options:
The crash occurs even when:
Observed crash codes:
Additional observations:
Control test:
Using the same launch options, Hogwarts Legacy successfully runs with DLSS Frame Generation enabled for at least 10 minutes without instability:
This suggests that Wine hardware scheduling, NVAPI, and NVIDIA Frame Generation function on this system generally, and that the issue is specific to No Man's Sky.
Reproduction
Expected result:
Actual result:
Attachments
Attached:
steam-275850.log