I would like to propose exploring a new, lightweight anti-cheat model for Linux that is fully compatible with Proton's philosophy and architecture. This model is inspired by an existing open-source project called TLAC (Tuncor's Local Anti-Cheat).
The Core Idea:
The current anti-cheat solutions on Linux often face challenges because they either rely on kernel-level modules (which are problematic on Linux) or are perceived as less effective. TLAC offers a different approach that is:
User-Space: It runs entirely in user-space, respecting system integrity and user privacy.
Local Server: It operates on a local server model, reducing latency and central server costs.
Memory Scanning: It scans the memory of the target game process for known cheat signatures.
HWID Banning: It implements hardware-based banning for increased deterrent effect.
Why This Matters for Proton:
Integrating a model like this into Proton could provide a consistent, system-friendly anti-cheat layer for all Windows games running via Proton. It would:
Enhance Security: Provide an additional, non-intrusive layer of security for online games.
Improve User Trust: Align with Linux's core principles of transparency and user control.
Simplify Development: Offer game developers a clear, open-source reference for implementing anti-cheat on Linux.
Hello Proton Team,
I would like to propose exploring a new, lightweight anti-cheat model for Linux that is fully compatible with Proton's philosophy and architecture. This model is inspired by an existing open-source project called TLAC (Tuncor's Local Anti-Cheat).
The Core Idea:
The current anti-cheat solutions on Linux often face challenges because they either rely on kernel-level modules (which are problematic on Linux) or are perceived as less effective. TLAC offers a different approach that is:
Why This Matters for Proton:
Integrating a model like this into Proton could provide a consistent, system-friendly anti-cheat layer for all Windows games running via Proton. It would:
Next Steps:
I encourage you to review the TLAC project for a practical implementation of this model:
Project Link: https://github.com/TuncorReUnion/TLAC-MODERN-LOCAL-ANTI-CHEAT-REUNIONED
Thank you for your time and for considering this proposal. I believe this approach could significantly benefit the Linux gaming ecosystem.
Best regards,
TuncorReUnion