Hello @Markosha2004, these look like some lines of interest from your vrcompositor.txt:
Sat Oct 10 2026 13:11:26.919621 [Error] - ASSERT: "Vulkan transfer ring buffer overflow; transfer size 71100!" at /data/src/common/vrcommon/vrrenderer/vulkanrenderer.cpp:5502.
[...]
Sat Oct 10 2026 13:20:31.804015 [Error] - ASSERT: "Vulkan transfer ring buffer overflow; transfer size 2315040!" at /data/src/common/vrcommon/vrrenderer/vulkanrenderer.cpp:5502.
Noted, but, unfortunately I don't possess enough knowledge to dive deeper into this.
Kind regards, @Markosha2004
Same assert here, on the stable branch, so it is not limited to the 2.18.x beta, and on CachyOS, so it's not distribution based. The assert and the transfer size is the same 71100 bytes as in the original report.
Wed Oct 14 2026 20:40:01.265449 [Error] - ASSERT: "Vulkan transfer ring buffer overflow; transfer size 71100!
" at /data/src/common/vrcommon/vrrenderer/vulkanrenderer.cpp:5502.
Wed Oct 14 2026 20:40:01.327409 [Error] - Aborting due to fatal assertion failure.
The headset goes black, vrcompositor aborts and is not restarted, and SteamVR stays running. Only a full SteamVR restart recovers.
System
enableCamera: true, roomView: 1)Observations
Ring Buffer Wrapped! every 10-11 seconds, steadily, from shortly after startup until the assert. The rate is the same whether or not other overlay apps are running, so something inside the compositor seems to upload continuously through the transfer ring.Attachments
a little different on my end, on the previous branch, SteamOS on PC. (This also happens on the beta and default branch)
Thu Oct 15 2026 01:03:41.852752 [Error] - ASSERT: "Vulkan transfer ring buffer overflow; transfer size 2315040!
Thu Oct 15 2026 01:03:41.914826 [Error] - Aborting due to fatal assertion failure.
Thu Oct 15 2026 01:03:59.413203 [Info] - Tracked Camera: Unexpected or not-specified number of cameras (propertyError=0, 0).
Thu Oct 15 2026 01:03:59.436867 [Error] - WaitForPendingPresent: vkWaitForPresent timed out, falling back to old behavior (1 times)
Thu Oct 15 2026 01:03:59.486638 [Error] - WaitForPendingPresent: vkWaitForPresent timed out, falling back to old behavior (2 times)
Thu Oct 15 2026 01:03:59.575217 [Error] - WaitForPendingPresent: vkWaitForPresent = VK_SUCCESS after previous failures
Thu Oct 15 2026 01:05:19.877204 [Error] - ASSERT: "Vulkan transfer ring buffer overflow; transfer size 2315040!
Thu Oct 15 2026 01:05:19.946342 [Error] - Aborting due to fatal assertion failure.
The only common factor is RADV and SteamVR itself, it could be an issue only now seen but created further back.
System
Observations
Attachments
vrcompositor copy.txt
vrcompositor-linux copy.txt
Seems to be fixed with 2.18.4 on my end
Cancel that, this still persists with some titles, will update in a sec
So, as it is right now, the situation with this issue is that it sometimes occurs, sometimes not.
I'll include most of the crash dumps, though I am, at the same time, sure, as the devil himself, that these will repeat
Steam client build/version: 1792110651
SteamVR version: 2.18.4 beta
Linux distro: Nobara 44
Runtime diagnostics:
Steam and SteamVR logs:
Minidumps:
Videos:
take 1: https://youtu.be/UGUWD4MeLCk
take 2: https://youtu.be/BKwUO64JyLo
Uploading 2 takes because I thought I messed up and had to re-record. After realizing that I won't be able to reproduce issues mentioned, it was decided that I need to upload two versions. Hopefully they both remain related to this issue
steamwebhelper dumps:
vrcompositor dumps:
Edit: I should also add that all dumps are sorted by time they occurred. Format hh-mm
UPDATE
I got it working semi stable (with some minor unrelated issues). I went to the SteamVR config file and added these:
"camera" : {
"enableCamera" : false,
"enableCameraForRoomView" : false
},
It appears the issue is a stacking fault with the camera system that eventually passes some safety threshold that just kills it.
Of course this is just a band-aid solution but at least it allows you to play games until the devs find a fix.
Nothing extracted yet.
Describe the bug
When I try to launch VR-capable or VR-only game titles, the headset goes black, and SteamVR displays either "headset not in fullscreen mode" or "Error -203"
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Games to launch as normal
System Information (please complete the following information):
Please use the latest Steam beta client and SteamVR beta for your bug reports!
runtime diag.txt
tar -zcvf ~/Desktop/steam-logs.tar.gz ~/.steam/steam/logs]steam-logs.tar.gz
tar -zcvf ~/Desktop/steam-minidumps.tar.gz /tmp/dumps]steam-minidumps.tar.gz
Screenshots
If applicable, add screenshots to help explain your problem.
Additional context
Add any other context about the problem here.
I am also attaching two crash dumps of vrcompositor failure
"Headset is not in fullscreen mode"
crash dump vrcompositor.txt
Error -203
crash dump 2 vrcompositor.txt