Bug still reproducible in SteamVR beta 1.3.5
Indeed. I described it with a demo video in a follow up comment in #152 but having it in its own issue is good.
Senza Peso is the go to demo where I try it because it always happens when you go "through" the tree in the beginning.
Unable to reproduce with GORN as of SteamVR Beta 1.3.7 and Proton 3.16-7, closing for now...
proton 3.16-7x1 2019-03
Your system information
Please describe your issue in as much detail as possible:
With async reprojection enabled, many of the VR games I'm trying under Proton are causing the compositor to freeze. Disabling it or running the game in a way that it doesn't trigger the reprojection avoids the issue. I was unable to reproduce the issue with Talos Principle, so it might be specific to Unity/Proton?
GORN seems to display this behaviour the most consistently, usually causing the freeze in the middle or just after the intro scene with the logo, chanting and torches. To reproduce you'll need to crank the resolution up to a level where reprojection will be enabled constantly during the intro sequence.
Upon freezing the HMD will have a frame frozen on it, the Display Mirror will stop updating and take on the image of any overlapping window, GORN continues to run but no longer tracks the headset, the frame graph in the settings window displays some obscenely large numbers and will no longer update. (included a screenshot with the gist)
Steps for reproducing this issue: