protonscr

SteamVR Home corruption on first start

steamvrclosed
ValveSoftware/SteamVR-for-Linux#181 · opened 2019-03-03 by ChristophHaag · updated 2020-11-16 · 3 comments · github
CChristophHaag 2019-03-03 github

Your system information

  • Steam client version (build number or date): Feb 18 2019
  • Distribution (e.g. Ubuntu): Archlinux
  • Graphics driver version (run nvidia-settings): mesa git cb4e3e3ef6e
  • Opted into Steam client beta?: Yes
  • Opted into SteamVR beta?: Yes

Please describe your issue in as much detail as possible:

I have seen this on my Vega 64 twice with two different user accounts.
On the very first start of SteamVR (at least the first time in a while) there is visual corruption visible in SteamVR Home.
screenshot_20190303_230126
On subsequent startups of SteamVR Home, this corruption is completely gone and everything looks perfect.
It looks like this corruption even casts a shadow!

CChristophHaag 2019-03-09 github

Actually the first start after deleting ~/.cache/mesa_shader_cache works without corruption, but when I restart steamvr home a couple of times, often random textures are corrupted. Here is another example:

Screenshot_20190309_231716

Hhakzsam 2019-03-12 github
CChristophHaag 2020-11-16 github

Indeed fixed upstream

Nothing extracted yet.