No reponse yet?
This makes my Vive setup pretty much unusable. It's not just in the beta.
Likely more there's a lot to go through in those logs.
No GPU timing Vulkan device in CVRCompositorSharedTextures::BeginGPUTimingCommandBuffer!
Rings a bell but I can't remember why. Have you tried a fresh install of steam?
I've tried a reinstall of SteamVR, but that didn't help. I'm gonna try a complete reinstall of Steam now if you think it may help.
Whelp. After reinstalling Steam & installing SteamVR it immediately crashed with error -301.
Trying the beta worked though, no more crashes. Thanks for your help! (This was easier to fix than I thought...)
Okay... too soon. After steam had finished downloading the workshop content for SteamVR it began to crash as before. Or at least I think that's the cause...
I'll begin removing stuff tomorrow, hopefully it is just this...
I've now removed all the workshop content and it seems to somewhat work now.
It doesn't crash every time now, and when it does it seemingly can recover somtimes.
When the crash occurs it says "starting SteamVR Home" and an error message -203 and then takes a while, SteamVR actually gets started and the error message disappears, everything works fine.
The last time I tried though it actually crashed completely, this time with an actual error popup shared IPC compositor init failed (303).
This is getting very strange. There shouldn't be any init happening, should it? SteamVR is already running...
Here's a system report from after the fail:
https://gist.github.com/Zamundaaa/3b6883d503f4f9cf36473e2c9a396bc0
It seems like the latest beta has solved my issues completely. Or at least I haven't had any more crashes since updating :D
Nothing extracted yet.
Your system information
Basically every time I close an app SteamVR crashes with the compositor connect failed error 307 message popup. Over the SteamVR status window it shows something about fatal error, error code -202. SteamVR home doesn't seem to be affected (when launching another app at least)