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I call AcquireVideoStreamingService(...) and it returns no error and the camera goes active according to the settings window, as wanted.
When calling VRTrackedCamera_GetVideoStreamTextureGL(...) though it always returns error 111 or VRTrackedCameraError_FailedToGetGLTextureId. The texture ID it returns is apparently sometimes non-zero, sometimes zero. If it's non-zero then there is some kind of pattern on it, it just seems to be random GPU memory contents, definitely nothing from the camera. The camera itself is working just fine in the camera overlay.
Is one supposed to get the camera feed another way now, or is this a bug? There doesn't seem to be much documentation on camera access either way.
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I call AcquireVideoStreamingService(...) and it returns no error and the camera goes active according to the settings window, as wanted.
When calling VRTrackedCamera_GetVideoStreamTextureGL(...) though it always returns error 111 or VRTrackedCameraError_FailedToGetGLTextureId. The texture ID it returns is apparently sometimes non-zero, sometimes zero. If it's non-zero then there is some kind of pattern on it, it just seems to be random GPU memory contents, definitely nothing from the camera. The camera itself is working just fine in the camera overlay.
Is one supposed to get the camera feed another way now, or is this a bug? There doesn't seem to be much documentation on camera access either way.