Doesn't seem to happen with 430.34.
Ahh still happening.
I can confirm this, seeing it on all versions I tried so far (latest is 440.26 for me). Also, disabling ForceFullCompositionPipeline means I get screen tearing in all games, not only VR.
Leaving FullComp on and then starting SteamVR completely locks up my system, requiring a hard reset. Turning FullComp off solves this. I do not experience screen tearing in VR with FullComp off, everything outside of VR is a teary mess. Tested with PopOS, Kubuntu and Manjaro, all the same behavior.
I can also confirm this issue on Arch Linux:
I'd say it's maybe a 50/50 shot of my entire system locking up when starting steamvr with Full Comp turned on.
Can confirm too on NixOS.
Is is possible for the launcher to detect this setting and abort with a helpful message instead of locking the system?
Nothing extracted yet.
Your system information
Please describe your issue in as much detail as possible:
From nvidia-settings I enabled "Force Full Composition Pipeline" as an attempt to stop screen tearing. Immediately after I start SteamVR and about 5-10 seconds later my system becomes unresponsive. I took a picture of a stack trace (no idea what log its in) listing a bunch of nvidia calls that I can post if it required.
Steps for reproducing this issue: