Could this possibly be due to a limitation of PulseAudio?
No, SteamVR just has no audio management for Linux whatsoever.
It works just fine for me though with PA - it may be that one of the audio devices you're mirroring to has high latency and thus the total mirrored latency is higher.
Thanks! That helped me figure it out. I need to have the motherboard's built-in audio disabled. Leaving that on causes massive lag. Solved.
Nothing extracted yet.
There is a feature on the Windows version of SteamVR that allows setting of a mirror device for sound. This does not exist on Linux. Could this possibly be due to a limitation of PulseAudio?
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Expected no noticeable audio latency. PulseAudio may not be capable of multiple outputs in this case without added latency. Would this require PipeWire?
System Information (please complete the following information):