Hello @Ominitay, you have described the issue being tracked at #395. Noted at https://github.com/ValveSoftware/SteamVR-for-Linux/issues/395#issuecomment-732427898, you can use the linux_1.14 beta branch of SteamVR to workaround the issue.
Closing as a duplicate.
Thank you for pointing me to that @kisak-valve :) My searches across the internet were fruitless.
Nothing extracted yet.
Describe the bug
As instructed by the last comment in #234, I ran the command
sudo setcap CAP_SYS_NICE+ep ~/.local/share/Steam/steamapps/common/SteamVR/bin/linux64/vrcompositor-launcherto finish setting up SteamVR. After doing this, the chaperone bounds, along with the empty space (between loading games), and menu. Also, graphical glitches occur. If I undo this command, with the commandsudo setcap CAP_SYS_NICE-ep ~/.local/share/Steam/steamapps/common/SteamVR/bin/linux64/vrcompositor-launcher, these issues go away.To Reproduce
Steps to reproduce the behavior:
sudo setcap CAP_SYS_NICE+ep ~/.local/share/Steam/steamapps/common/SteamVR/bin/linux64/vrcompositor-launcherExpected behavior
Menu and chaperone boundaries should keep up with the motion (as all games do, regardless of the setcap).
System Information (please complete the following information):
Screenshots
I've yet to set up video recording software. The best way I can describe it is that if I look left, the chaperone bounds seem to lag to the right, and catch back up with in-game geometry when I stop moving my head.
Additional context
This persisted after reinstalling Arch.
Note: Commenters who are also experiencing this issue are encouraged to include the "System Information" section in their replies.