Hello @Coreforge, this issue is already being tracked at #480. Since this issue report adds a bit more detail, I've gone ahead and transferred this issue report to https://github.com/ValveSoftware/SteamVR-for-Linux/issues/480#issuecomment-1686649849.
Closing in favor of the older issue report.
Nothing extracted yet.
Describe the bug
vrcompositor appears to never clear the part of the swapchain image for the right eye, resulting in noticeable flicker from the side of the lens. It's easier to see when looking at the lenses at an angle, but still noticeable when wearing the headset in darker scenes.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
There shouldn't be any random data displayed around the image for the right eye, both should be cleared.
System Information (please complete the following information):
Mesa 22.2.5, the same thing happens withMesa 23.0.4-0ubuntu1~22.04.1 (LLVM 15.0.7)Screenshots

If applicable, add screenshots to help explain your problem.
Additional context
Renderdoc capture: https://drive.google.com/file/d/15hgEKLMgdocxYvmQ-imJfBLgL82FFRh0/view?usp=sharing
EID 131 (left eye -> Scene -> Scene / Lens Distortion ->
vkCmdBeginRenderPass) clears the area for the left eye invkCmdBeginRenderPassEID 277 (right eye -> Scene -> Scene / Lens Distortion ->
vkCmdBeginRenderPass) does not clear the area for the right eye, resulting in random data being left in the final image (clearValueCountis 0 in theVkRenderPassBeginInfo)Note: Commenters who are also experiencing this issue are encouraged to include the "System Information" section in their replies.